The Investigators - (Cast of Characters)

Using the 2018 remastered edition of Masks.

March 1921, Lima, Peru: A disparate group of academics and adventurers gather to assist Augustus Larkin's expedition to locate a pyramid long forgotten by history.

Years later a friendship forged in Peru will bring this group together again - can the investigators unravel the mysteries of the Carlyle Expedition massacre before it's too late?

Moderator: Raiko

The Investigators - (Cast of Characters)

Postby Raiko » Wed Jul 18, 2018 12:22 am

The current list of investigators is:

  • Amy Lawrence - Undergraduate Student of History - played by Mr. Handy
  • Michael Anderson - Archaeologist - played by kabukiman
  • Marcus Ambler - Pinkerton Agency Bodyguard of John Smith - played by Silver Priest
  • Cynthia Vallier - Student from Chicago, studying at University of San Marcos, Lima - played by jp1885
  • Dr. Nemesio Sánchez - Senior Professor of Archaeology, University of San Marcos, Lima - played by Anatomist
  • Luther Boyd - Driver, formerly a Bank Robber - played by Mephistophilis

Previous Investigators:

  • Olivier Blackburn - Atlantic City Bootlegger- Vanished on the first night
  • Antoine D’Estaing - Professor in Linguistics from Paris, France - Left after Lima. Currently home in France.
  • John Smith - Dilettante / student of many things - Left after Peru. Currently home in England.
  • Atauchi Huaman - Quechuan Tracker from Bolivia - Missing - Possibly abducted by the Voodoo Killers
  • Rebecca Shosenburg - New York Times Reporter - Currently investigating the Voodoo murders as an NPC

SKILL CHECKS:

The most current skill check list will appear below.
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Re: PRE-GAME: Intro and Character Generation.

Postby kabukiman » Mon Jul 30, 2018 10:41 am

Name: Michael Anderson
Player: kabukiman
Age: 25
Sex: Male
Occupation: Archaeologist
College, Degrees: University of Arkham,
Birthplace: Arkham

Characteristics:
STR 35
CON 45
SIZ 65
DEX 35
APP 50
INT 80 (Idea - 80)
POW 70
Luck: 55+6%=61%
EDU: 65 (Know 65 )

Starting Sanity: 70
Current Sanity: 55+15=70
Phobias/Mental Disorders: None

Hit Points: 11
Current Hit Points: 11
Magic Points: 14
Current Magic Points: 14
Damage Bonus: 0




Accounting (05%):
Anthropology (01%):
Appraisal (01%
Archaeology (71%):
Art (05%):
Astronomy (01%):
Charm (15%):
Climb (70%)+6=76%
Credit Rating (20%): +2=22%
Cthulhu Mythos (00%):
Disguise (05%):
Dodge (DEX/2): (17%)
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (65%):
Fighting brawl (45%):
Firearms handgun (60%)+5=65%
Firearms riffle (25%)
First Aid (30%):
History (65%): +8=73%
Intimidate (15%)
Jump (20%):
Latin (50%):+5=55%
language other : %+4%=4%
Language own (65%)
Law (05%):
Library Use (60%):
Listen (20%):+6%=26%
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%):
Natural world (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (01%):
Psychology (10%):
Psychoanalysis (01%)
Ride (05%):
Science (1%)
Sleight of hand (10%)
Spot Hidden (65%): +10=75%
Stealth (60%)
Survival (10%)
Swim (20%):
Throw (25%):
Track (10%):


Michael Anderson was born in a middle class family in Arkham. He graduated in History in the University of Arkham; his passion was ancient Egypt. But with the war, he joined the army and was send to France. When he returned, he didn’t have much patience to continue his studies and make a PHD like he was supposed, he wanted to go to the field and it’s what he has been doing the last few years. But now he received an invitation to something more important: an archaeological expedition to Peru. He hopes that with the contacts and experience he will get, he should be latter able to get funds to an expedition to Egypt.
Last edited by kabukiman on Wed Mar 27, 2019 10:47 am, edited 2 times in total.
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Postby Mallet » Tue Jul 31, 2018 5:54 pm

Spoiler:
Character Sheet Antoine D’Estaing

Name : Antoine D’Estaing, PhD Linguistics
Player : Roger Hobden
Occupation : Doctor of Linguistics
Age : 43
Birthplace : Nancy, France
Residence : Paris, France
Height : 5' 11"
Weight : 162 lbs
Hair : Brown
Eyes : Brown

Characteristics & Rolls:
STR : 40
CON : 60
SIZ : 60
DEX : 50
APP : 45
SAN : 70
INT : 60
POW : 70
EDU : 85
Idea : 80
Luck : 55
Know : 85

Cthulhu Mythos : 00
Damage Bonus : 0

Starting Sanity: 70
Current Sanity: 63
Magic Points: 14
Hit Points: 12

[ ]Accounting(05%)
[ ]Anthropology(01%)
[ ]Appraise(05%)
[ ]Archaeology(01%)
[ ]Art/Craft(05%)
[ ]Charm(15%)
[ ]Climb(20%)
[ ]Credit Rating(00%): 54%
[ ]Cthulhu Mythos(00%)
[ ]Disguise(05%)
[ ]Dodge DEX / 2(25%)
[ ]Drive Auto(20%)
[ ]Electrical Repair(10%)
[ ]Fast Talk(05%)
[ ]Fighting (Brawl)(25%)
[ ]Fighting (Sword)(20%): 50%
[ ]Firearms(Handguns)(20%)
[ ]Firearms(Rifle/Shotgun)(25%)
[ ]First Aid(30%)
[ ]History(05%): 60%
[ ]Intimidate(15%)
[ ]Jump(20%)
[ ]Language-Other (Greek)(01%): 70%
[ ]Language-Other (Latin) (01%): 70%
[ ]Language-Other (English)(01%): 60%
[ ]Language-Own (French)(85%)
[ ]Law(05%)
[ ]Library Use(20%): 75%
[ ]Listen(20%): 30%
[ ]Locksmith(01%)
[ ]Mechanical Repair(10%)
[ ]Medicine(01%)
[ ]Natural World(10%)
[ ]Navigate(10%)
[ ]Occult(05%)
[ ]Operate Heavy Machine(01%)
[ ]Persuade (10%): 60%
[ ]Pilot(01%)
[ ]Psychoanalysis(01%)
[ ]Psychology (10%): 45%
[ ]Ride(05%)
[ ]Science (Cryptography) (01%): 35%
[ ]Sleight of Hand(10%)
[ ]Spot Hidden (25%): 45%
[ ]Stealth(20%)
[ ]Swim(20%)
[ ]Survival(10%)
[ ]Throw(20%)
[ ]Track(10%)

Occupational Skills,Occupational Skills: 340pts
Credit Rating 43
History 55
Language-Other(English) 59
Language-Other(Greek) 69
Language-Other(Latin) 69
Library Use 55

Personal Interest Skills: 120pts
Credit Rating 11
Fighting(Sword):30
Psychology 35
Science (Cryptography) 34
Spot Hidden 10

Wartime Experience Package: 70pts
Persuade 50
Listen 10
Spot Hidden 10
Weapons:
Bare hands(25%): 1d3
Sword cane(50%) : 1d6
Revolver model 1892 (8 mm)(20%): 1d8 ; 15 yards; 1(3) ; 6 rounds.

Personal Description:
He dresses in the style of university teachers. Medium height and weight. Sports a beard. Non-smoker.

Ideology/ beliefs:
He believes that the goal of life is to acquire true knowledge through the use of a scientific method. He is very pragmatic, and will use whatever works. Rational thought is the epitome of human endeavour.

Significant people:
He is very devoted to his parents and brothers and sisters. A few people that he met during the war became true friends, notably Bernard De Grandeville.

Meaningful locations:
He is very attached to his home in Meudon.

Treasured possessions:
The watch of his grand-father.

Traits:
Jovial and bon vivant, he nevertheless never loses his natural seriousness. An officer during the Great War, he was injured and was transferred after that to the Deuxième Bureau (Military Intelligence), of which he never talks about.

Injuries and scars:
Has a slight limp in the right leg. Uses a walking stick. He has a minor scar on the right thigh.

Insanity Episodes :
None


Phobias and Manias:
None

Arcane tomes, spells and artifacts:
None

Encounters with strange entities:
None

Gear and equipment :
Sword cane
Revolver model 1892 8mm
One hundred bullets.
Pocket watch.
Pocket knife.
Pen.
Notepad.

Income & Savings:

Income : 7,000 as a lecturer and research fellow
Cash In Hand : 2,000 in account
Savings : 4,000 in war bonds
Personal Property : 5,000 in scientific books. Citroen.
Real Estate : 20,000 as owner of family home.

Investigator History :

Born on January 31st 1879 in the city of Nantes, from a French father and a British mother, Antoine Marie-Francis D’Estaing is now a 43 year old bachelor and a well respected linguist .

He spent his childhood and teenage years in Nantes, and then went to Paris to earn his Diplôme en Lettres. He does his military service in 1900. After having spent a few years travelling across Europe as a tourist he resumes his academic career. After having earned his PhD in Linguistics, he travels to Switzerland and teaches in Geneva for a few years alongside such luminaries as Ferdinand de Saussure.

He returns to Paris in the early 1910s and teaches Linguistics at la Sorbonne in Paris, publishes many articles and book chapters that are very well regarded not only locally but at an International level. He has an active correspondance with linguists across the world. He is also heavily involved with the Société de Linguistique de Paris.

When the Great War breaks out, he is one of the first to enlist and serves as an officer but gets injured in the right thigh in 1914. Following his injury, he is reallocated to the Deuxième Bureau (military Intelligence), and rapidly the french army realized that his distinct skills can be put to greater use inside of this department. He rapidly rises through the hierarchy, but, having an instinctive distaste about the underlying political issues, is quite content to serve his country at an intermediary level of responsibilities.

Once the war is over, he returns to the passion of his life, linguistics. When asked about what he did during the war, he simple says “j’étais avec le Deuxième Bureau” and changes the subject.
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Amy Lawrence

Postby Mr. Handy » Mon Aug 06, 2018 12:37 am

Name: Amy Lawrence
Player: Mr. Handy
Age: 18
Sex: Female
Occupation: Student
College, Degrees: Freshman, History major, Barnard College, Class of 1924
Birthplace: New York, New York, USA

Image

Characteristics:
STR 40
CON 55
SIZ 55 [includes -5 from age]
DEX 60
APP 60
INT 70
POW 70
EDU 70 [includes -5 from age]

Sanity: 70
Current Sanity: 70
Phobias/Mental Disorders: None
Luck: 65
Current Luck: 65

Hit Points: 11
Current Hit Points: 11
Magic Points: 14
Current Magic Points: 14
Move: 8
Damage Bonus: 0
Build: 0

Appearance & Personality: Amy Lawrence is a pretty young lady with blonde hair, about five feet and four inches tall and weighing around 120 pounds. She seems to radiate innocence, and she can be somewhat naive and trusting, not yet familiar with the ways of the world. She has always been fascinated by history and is an avid reader.

Background: Amy's father is a professor of history at Columbia University, and she got her love of the past from him. Amy has always been a bright student and does well in school, though she does not have much of a social life. She attends Barnard College, where she is a freshman majoring in history. She is especially intrigued by ancient Egyptian and Mayan history. She has yet to visit Egypt, though she longs to do so.

Skills: (professional one in italics, .private preceded by a dot; non-base scores bolded)

Accounting (05%):
Animal Handling (10%):
Anthropology (01%): 41%
Appraise (05%):
Archaeology (01%): 41%
Art/Craft (05%):
Charm (15%): 60%
.Climb (20%): 60%
Credit Rating (00%): 10%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Dodge (1/2 DEX): 30%
Drive Auto (20%):
Electric Repair (10%):
Fast Talk (05%):
Fighting (Brawl) (25%):
Firearms (Handgun) (20%):
Firearms (Rifle/Shotgun) (25%):
.First Aid (30%): 45%
Geology (01%):
Hide (10%):
History (05%): 65%
Hypnosis (01%):
Intimidate (15%):
Jump (20%):
Language (English) (EDU%): 70%
Language (Other) (01%):
Law (05%):
Library Use (20%): 65%
Listen (20%): 45%
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (10%): 60%
Read Lips (01%):
Ride (05%):
Science (01%):
Sleight of Hand (10%):
.Spot Hidden (25%): 60%
Stealth (20%):
Survival (10%):
.Swim (20%): 35%
Throw (20%):
Track (10%):
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Re: Cast of Characters

Postby Silver Priest » Mon Aug 06, 2018 5:01 am

Name: Marcus Ambler
Player: Silver Priest
Age: 33
Sex: Male
Occupation: Agency Bodyguard
Education: High School
Birthplace: New York, NY

Characteristics:
STR:60
CON:80
DEX:40
APP:35
EDU:65( 55+10 from Improvement Check)
SIZ:80
INT:75
POW:60


Sanity: 60-8 due to war experiences=52
Current Sanity:52
Phobias/Disorders:None
Luck:55
Current Luck:55

HP: 16
Current HP:16
Magic Points:12
Current Magic Points:12
Move:7
DB:1d4
Build: +1

Appearance and Personality: Marcus is a tall man with a powerful build, something he takes every advantage of in his work. He looks entirely capable of inflicting violence but actually tries to avoid it when he can. But when needed, he's not afraid to get his hands dirty. His features are plain and unexceptional, but he bears scarring on the left side of his face due to a shrapnel injury during the war. To compensate somewhat for this he favors expensive suits( at least the ones in which he can afford)

He's a quiet man and says little, preferring to serve as muscle and stand just behind his client, his arms crossed and a scowl on his face. Generally it works. But he's not a simpleton, and when he speaks one soon learns that this is a man who while he may not be the most educated is something of a deep and tactical thinker.

Background: Born in 1892, Marcus grew up in the slums of New York, one of five children of a dockworker and homemaker. His family was hit hard by an Influenza outbreak, which claimed 3 of his siblings. Soon after his his father died of a heart attack, his mother of a broken heart. Marcus raised his younger sister, his only surviving sibling, and took to doing odd jobs around the neighborhood to make ends meet. For a time he was semi well known on the boxing circuit. He eventually fell in with the wrong sort of crowd, and served as an enforcer for the local crime lord. It paid the bills, but when America entered The Great War he found himself drafted. He served with quiet distinction in France, earning little in the way of accolades and a war wound for his trouble.

After the War Marcus came back to New York something of a drifter. His sister had married in his absence and seemed to be doing fine, taking away his primary reason for serving as a local tough. Seeking a nobler career, he joined the Pinkerton agency. He quickly realized he still had to get his hands dirty here, but resigned himself to it. If nothing else, it paid better.

He's been working as a bodyguard for a prominent family for several months now, closely guarding their dilettante of a son.

***

After the events in Peru, Marcus returns to New York. Flush with cash, he rents an apartment in a nice and quiet middle class neighborhood and tries to live a respectable life. He gives a fair chunk of the rest to his sister, who has just had her first baby. He still sees the others he met on that faithful trip, and he works for Dr. Sanchez at the Natural History Museum. He still does part time P.I. work, to supplement his income and mostly because he enjoys it.

And he's quite happy to stay away from the occult.As far as he's concerned he'd be happy never to experience any of it again. But if he does, he keeps his gun ready, just in case.


Skills: (professional one in italics, .private preceded by a dot; Wartime experience underlined, non-base scores bolded * Used Successfully)

Accounting (05%):
Animal Handling (10%):
Anthropology (01%):
Appraise (05%):
Archaeology (01%):*
Art/Craft (05%):
Charm (15%):
Chemistry (01%):
Climb (20%):
.Credit Rating (00%):40
Cthulhu Mythos (00%):
Demolitions (10%):
Disguise (05%):
Dodge (1/2 DEX):24
Drive Auto (20%):
Electric Repair (10%):
Fast Talk (05%):
Fighting (Brawl) (25%):75
Firearms (Handgun) (20%):75*
Firearms (Rifle/Shotgun) (25%):75
.First Aid (30%): 50
Geology (01%):
Hide (10%):
History (05%):
Hypnosis (01%):
Intimidate (15%):50
Jump (20%):
.Language (English) (EDU%):75
Language (Spanish) (07%):
Law (05%):25
Library Use (20%):
Listen (20%):60
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (10%):40
Read Lips (01%):
Ride (05%):
Science (01%):
.Sleight of Hand (10%):20
.Spot Hidden (25%):66*
Stealth (20%):60*
.Survival (10%):29
Swim (20%):
Throw (20%):
Track (10%):65 *

Spoiler:
Image


Spoiler:
250 occupation points

15 to intimidate (235)

50 to fighting (185)

55 to firearms: Handgun (130)

40 to Stealth (90)

40 to Track (50)

20 to Law (30)

30 to Psychology (0)

150 Gen points

35 to Credit Rating ( 115)

20 to First Aid (95)

20 to Intimidate (75)

20 to own Language (55)

25 to Spot Hidden (30)

15 to Sleight of Hand (15)

15 to Survival (0)

70 war experience points

40 to Firearms: Rifle/Shotgun (30)

30 to Listen (0)


Spoiler:
.38 automatic, 15 yards, 1d10 damage, 2 attacks per round, 6 bullets in gun, malfunctions on 99
.30 Lever Action Carbine, 2d6+4, 50 Yards, 1 attack per round, 6 bullets, Malfunctions on 98
Last edited by Silver Priest on Sat Nov 07, 2020 8:25 pm, edited 39 times in total.
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Re: Cast of Characters

Postby VashShotFirst » Mon Aug 06, 2018 6:46 pm

Spoiler:
Name: Olivier Black burn
Player: VashShotFirst
Age: 31
Sex: Female
Occupation: Bootlegger
Birthplace: Atlantic City, New Jersey, USA

Olivier Blackburn.jpg


Characteristics:
STR 60
CON 25
SIZ 40
DEX 80
APP 65
INT 60
POW 30
EDU 56 (includes +6 from age)

Sanity: 30
Current Sanity: 30
Phobias/Mental Disorders: None
Luck: 60
Current Luck: 60

Hit Points: 6
Magic Points: 6
Move: 9
Damage Bonus: 0
Build: 0

Appearance & Personality: Olivier Blackburn is a tall, thin, blonde who always tends to look a little bit angry. She tends to be not trusting of people, but is excessively loyal to those that she trusts.

Background: Raised on the streets of Atlantic City by her older brother, they soon fell in with a criminal organization who's boss took a shine to them. They quickly rose through the ranks with their excellent skills on the street. Then her brother died. Time has passed since then, but she'll probably never be over it. Attempting to find some valuables worth enough to retire on she has joined this adventure.

Accounting (05%):
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
Art/Craft (05%):
Charm (15%): 58%
Climb (20%):
Credit Rating (00%): 40%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%): 55%
Dodge (1/2 DEX): 40%
Drive Auto (20%):
Electric Repair (10%):
Fast Talk (05%):
Fighting (Brawl) (25%):
Firearms (Handgun) (20%): 65%
Firearms (Rifle/Shotgun) (25%):
First Aid (30%):
History (05%):
Hypnosis (01%):
Intimidate (15%):
Jump (20%):
Language (English) (EDU%): 56%
Language (Other) (01%):
Law (05%): 20%
Library Use (20%):
Listen (20%):
Locksmith (01%): 45%
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%): 35%
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (10%): 25%
Ride (05%):
Science (01%):
Sleight of Hand (10%): 55%
Spot Hidden (25%): 60%
Stealth (20%): 65%
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):

Equipment:
P08 Luger - to hit:65% - damage:1D10 - range:15yds - attacks: 1(3) - ammo:8 - malfunction:99
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Re: Cast of Characters

Postby HelplessBystander » Tue Aug 07, 2018 5:16 am

Name: John Smith
Player: HelplessBystander
Age: 24
Sex: Male
Occupation: Dilettante
College, Degrees: Senior, Diploma of General Studies, Harvard University
Birthplace: London, England, UK

Spoiler:
Characteristics:
STR 35
CON 50
DEX 35
APP 50
INT 70
POW 60

SIZ 65
EDU 85

Sanity: 60
Current Sanity: 60
Phobias/Mental Disorders: None
Luck: 50
Current Luck: 50

Hit Points: 11
Current Hit Points: 11
Magic Points: 12
Current Magic Points: 12
Move: 7
Damage Bonus: 0
Build: 0

Appearance & Personality: John Smith had the face of a slice bread with some butter slathered on top, that is to say, of course, that he had an appearance that was so ordinary, forgettable, and plain that he could almost seamlessly blend into the background without anyone batting so much as an eye. John, unfortunately, also had the fashion sense of someone three times his age and dressed with all the flair and charm of a piece of beige wallpaper.

He is calm, mild-mannered, and unremarkable in both personality and appearance to such a degree that close friends could forget about him after a few minutes of silence. It could be construed as almost impressive how someone could become so unremarkable. John pursues multiple degrees in college, a Jack-of-all-trades who took 27 semesters in college, each one working towards a new major; who knows the basics of everything, can’t actually do JACK, but thinks he’s awesome because he’s a College Undergrad with a Diploma of General Studies.

Background: Born to a family of British well-to-doers that made a fortune on door-to-door salesmanship and accounting, John's family was rich and never had to truly worry about money, and doted on their son quite a lot. John was accepted into Harvard University after his father coaxed the principal with a generous donation to school's dormitories and asked him to 'review his exam papers one more time'. Indecisive and uncertain of his future, John decided to put off making any decisions of specialisation and/or career choices for as long as humanly possible with the support of a wealthy family behind him. After all, since he was destined to be unremarkable, might as well relish it, right?

Skills: (270)
Accounting (05%):
Animal Handling (10%):
Anthropology (01%):
Appraise (05%): 40%
Archaeology (01%): 40%
Art/Craft (05%): 40%
Charm (15%):
Climb (20%):
Credit Rating (00%): 50%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Dodge (1/2 DEX): 18%
Drive Auto (20%):
Electric Repair (10%):
Fast Talk (05%): 60%
Fighting (Brawl) (25%):
Firearms (Handgun) (20%): 40%
Firearms (Rifle/Shotgun) (25%):
First Aid (30%):
Geology (01%):
Hide (10%):
History (05%): 40%
Hypnosis (01%):
Intimidate (15%):
Jump (20%):
Language (English) (EDU%): 85%
Language (Chinese) (01%):
Law (05%):
Library Use (20%): 40%
Listen (20%):
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%): 40%
Natural World (10%):
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (10%):
Read Lips (01%):
Ride (05%): 40%
Science (01%):
Sleight of Hand (10%):
Spot Hidden (25%):
Stealth (20%):
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):

Spoiler:
"An tourist's guide to Peru" (a book)
"How to NOT be boring" (a leaflet compiled by his university professor)
$300USD Equivalent
A suitcase full of clothes and toiletries
A very sexy hat
My Call of Cthulhu Campaigns:
Dead Men Walking (Looking for new members)
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Re: The Investigators - (Cast of Characters)

Postby Zero » Wed Aug 15, 2018 9:45 am

Name: Atauchi Huaman
Player: Zero
Age: 28
DOB: April 6, 1896
Sex: Male
Occupation: Survivalist
Education: College equivalent
Residence: West Village, Manhattan, NYC
Birthplace: Mawkallaqta, Bolivia

Image

Spoiler:
Characteristics:
STR: 70
CON: 50
DEX: 75
APP: 35
EDU: 83 (+5 & +8 from Improvement Checks)
SIZ: 50
INT: 75
POW: 70

Move Rate: 9
Hit Points: 10/10
Sanity: 71/70
Luck: 55
Magic Points: 14/14

DB: None
Build: 0

Appearance: Atauchi is a male of indigenous Quechuan descent. He is short in stature, but deceptively strong and dexterous. He has long dark hair, dark eyes, and a deeply tanned complexion.

Personality: Atauchi is a quiet, somewhat superstitious individual. He speaks to others only when he deems it necessary. He is extremely self-reliant and now and then has the unfortunate habit of being in the wrong place at the wrong time.

Background: Born in 1896, Atauchi is native to a small village in the northern part of modern day Bolivia. His father was conscripted into the military during the War of the Pacific and died at the hands of the Chilean aggressors. His mother and two sisters fled the country just last year when control of the government was seized in a coup d'état led by Republican nationals. In 1921, following a successful archaeological expedition in Peru, the tracker agreed to take a permanent position with Doctor Sánchez at (unnamed university) in New York City, New York. Late in 1923, Atauchi was finally able to locate his mother and sisters at a migrant camp in Peru. The women were a bit worse for wear, but alive. He has since provided them with the financial means to join him in America.

Skills: (occupation in bold, personal interest in italic)

Accounting (05%): [05]
Anthropology (01%): [01]
Appraise (05%): [05]
Archaeology (01%): [01]
Art/Craft (05%): [05]
Charm (15%): [15]
Climb (20%): [60]
Credit Rating (00%): [20]
Cthulhu Mythos (00%): [00]
Disguise (05%): [05]
Dodge (half DEX): [45]
Drive Auto (20%): [30]
Elec Repair (10%): [10]
Fast Talk (05%): [05]
Fighting (Brawl) (25%): [31]
Firearms (Bow): (15%): [48]
Firearms (Handgun) (20%): [30]
Firearms (Rifle/Shotgun) (25%): [55]
First Aid (30%): [35]
History (05%): [09]
Intimidate (15%): [15]
Jump (20%): [20]
Language (English) (01%): [40]
Language (Spanish) (01%): [56]
Language (Quechua) (EDU): [83]
Law (05%): [05]
Library Use (20%): [20]
Listen (20%): [50]
Locksmith (01%): [01]
Mech. Repair (10%): [14]
Medicine (01%): [01]
Natural World (10%): [40]
Navigate (10%): [20]
Occult (10%): [38
Op. Hv. Machine (01%): [01]
Persuade (10%): [10]
Pilot (01%): [01]
Psychology (10%): [10]
Psychoanalysis (01%): [01]
Ride (Horse) (05%): [30]
Science (01%): [01]
Sleight of Hand (10%): [10]
Spot Hidden (25%): [70]
Stealth (20%): [50]
Survival (Desert) (20%): [23]
Survival (Jungle) (10%): [55]
Swim (20%): [25]
Throw (20%): [40]
Track (10%): [73]

Spoiler:
Cash & Assets,
Spending Level: $10
Cash: $38
Assets: $8450
$7500 (town house in West Village)
$950 (cash)
(-$2500) (given to family)

Spoiler:
Equipment,
Knife, Large (machete)
Knife, Medium (survival knife)
Bow and Arrows (x24)
Spear, Throwing
Batteries
Binoculars
Canteen (2 quart)
Electric Torch
First Aid Kit
Hammock
Hand Axe
Mess Kit
Military Issue Compass
Rope, Hemp
Vials of Curare*
Waterproof Backpack
Waterproof Blanket
Waterproof Match Case w/ matches
Wristwatch

* Curare 1 round Muscular paralysis, respiratory failure.
4d10 damage.
Common name for poison administered to arrows in South America. Harmless if ingested — only direct application
Last edited by Zero on Sat Mar 23, 2019 1:45 am, edited 7 times in total.
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Re: The Investigators - (Cast of Characters)

Postby jp1885 » Tue Sep 04, 2018 10:37 am

Cynthia Vallier.jpg

Name : Cynthia Vallier
Player : jp1885
Occupation : Researcher (former Student of Psychology)
Age : 25
Birthplace : Chicago, IL
Residence : New York
Build : Short and Slight
Hair : Brown
Eyes : Brown

Characteristics & Rolls:
STR : 35
CON : 55
SIZ : 45
DEX : 50
APP : 45
SAN : 50
INT : 85
POW : 50
EDU : 66
Idea : 85
Luck : 75
Know : 66
Move: 8

Cthulhu Mythos : 00
Damage Bonus : -1

Starting Sanity: 50
Current Sanity: 57
Spoiler:
+1 steamer journey, -1 from seeing kharisiri, -1 from Larkin, -3 from whatever possessed Larkin, +5 Killing Mendoza, +1 Killing Larkin, +5 Replacing ward
Magic Points: 10
Hit Points: 10

[*] = Ticked skill

[ ]Accounting(05%)
[ ]Anthropology(15%): 29%
[ ]Appraise(05%)
[ ]Archaeology(01%): 32%
[ ]Art/Craft(05%)
[ ]Charm(15%)
[ ]Climb(20%): 48%
[ ]Credit Rating(00%): 10% (+4 pyramid loot) 14%
[ ]Cthulhu Mythos(00%)
[ ]Disguise(05%)
[ ]Dodge DEX / 2(25%): 45%
[ ]Drive Auto(20%): 27%
[ ]Electrical Repair(10%)
[ ]Fast Talk(05%)
[ ]Fighting (Brawl)(25%): 55%
[ ]Fighting (Sword)(20%): 39%
[ ]Firearms(Handguns)(20%): 68%
[ ]Firearms(Rifle/Shotgun)(25%): 44%
[ ]First Aid(30%): 50%
[ ]History(05%): 28%
[ ]Intimidate(15%): 35%
[ ]Jump(20%)
[ ]Language-Other (Spanish)(01%): 50%
[ ]Language-Own (English)(66%)
[ ]Law(05%)
[*]Library Use(20%): 65%
[*]Listen(20%): 55%
[ ]Locksmith(01%)
[ ]Mechanical Repair(10%)
[ ]Medicine(01%)
[ ]Natural World(10%)
[ ]Navigate(10%)
[ ]Occult(05%): 15%
[ ]Operate Heavy Machine(01%)
[ ]Persuade (10%): 14%
[ ]Pilot(01%)
[ ]Psychoanalysis(01%): 9%
[*]Psychology (10%): 79%
[ ]Ride(05%)
[ ]Science (01%)
[ ]Sleight of Hand(10%)
[*]Spot Hidden (25%): 51%
[ ]Stealth(20%): 50%
[ ]Swim(20%)
[ ]Survival(10%)
[ ]Throw(20%)
[ ]Track(10%)

Weapons:
Bare hands(55%): 1d3 -1
Colt .45 M1911 (60%): 1D10+2 ; 15 yards; 1(3) ; 7 rounds ; Malf. 100
Conquistador's rapier (i) (sword, medium) (20%): 1d6 (+1-1db)

Personal Description:
Small and slightly built, nonetheless she looks pugnacious and tough. Her hair (brown and short) and dress sense (scruffy) mark her out as a tomboy.

Ideology/ beliefs:
The ancients can teach us everything we need to know about life if only we could work out what made them tick.

Significant people:
Her childhood friend Masie. They grew up together, from the mean streets of Chicago to the orphanage. Masie had Cynthia's back and vice-versa.

Meaningful locations:
Parslowe Street Orphanage. Despite what people might think, she loved it there. Thanks to them she was able to get a good education.

Treasured possessions:
A creased and faded photograph of her parents, who died when she was a little. ******

Traits:
Outwardly tough, fiery and unapproachable, she is actually loyal and generous to her friends.

Injuries and scars:
Scar on abdomen from a stab wound.

Insanity Episodes :
None

Phobias and Manias:
None

Arcane tomes, spells and artefacts:
None

Encounters with strange entities:
Kharisiri (-1 SAN)
Black smoke entity (-4 SAN)

Gear and possessions:
Satchel containing:-
Pens & Pencils
Notebooks
Reference books
Flashlight
Purse
Cigarettes
Box of matches
Colt .45 M1911
.45 ammo (box of 100)

Cash & Assets:

Spending Level: $10
Cash: $28
Assets: $10,500 ($10,000 pyramid loot)

Investigator History :

Born in the mean streets of Chicago, Cynthia lost her parents at a very early age and initially spent her childhood among the local street toughs and urchins. Making up for her small and fragile physique, it was her fiery and determined nature that ensured her survival. Eventually the local authorities took her to the Parslowe Street Orphanage, and it was here, under their strict, yet kindly guidance, that she began to excel.

Fiercely intelligent, this little orphan took to her wards' education like a duck to water, mastering the school curriculum, developing a love of history and devouring the classic tales of antiquity. Soon she could be found spending all of her free time in the city's many museums, marvelling at the ancient artefacts therein and losing herself in glories of the past. She also developed an enduring desire to find out what made people tick. Being able to read people was a useful trait during her feral years, and it was a skill that she pursued relentlessly in later life.

At high school, this tiny firecracker faced anyone who dared mock her humble background with the same fierce pugnaciousness as she faced life in general. Practically blasting through school, she won a place at the Miskatonic University in Arkham, majoring in psychology and applying herself as wholeheartedly as ever. Her work on the psychology of the indigenous peoples of South America and her interest in mesoamerican civilisations gained her an exchange posting to the prestigious University of San Marcos in Lima, Peru, where she befriended noted archaeologist Professor Shanchez.

Following experiences in Peru, Cynthia continued with her studies in the US, eventually gaining a master's degree in psychology and going on to work on a Doctorate at Columbia University. To suplement the income gained from investing her Peru windfall, she earns a living as a researcher at the university's Behavioral Lab in addition to her studies.

All too aware of her physical frailties, Cynthia has always taken steps to protect herself. She can brawl with the best of them, practices regularly at a local firing range and has even taken sword-fighting lessons.
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Last edited by jp1885 on Wed Sep 30, 2020 8:29 am, edited 37 times in total.
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Re: The Investigators - (Cast of Characters)

Postby Anatomist » Sun Sep 09, 2018 3:01 pm

Name: Dr. Nemesio Sánchez
Spoiler:
https://en.wikipedia.org/wiki/Julio_C._Tello

Player: Anatomist
Age: 35 +4 (prologue to chapter 1)
Sex: Male
Occupation: Professor/Archaeology
Birthplace: Huarochirí , Perú.
Image

NOTES

Characteristics:
STR 50
CON 55
SIZ 60
DEX 65
APP 65
INT 75
POW 50
EDU 85 +9 = 94(prologue to chapter 1)

Sanity: 50
Current Sanity: 50
-2 san
-1 san
-1 san
+1 san from steamer to + rail to Puno.
-1 san Investigating the mask
-2 san
+14 SAN end of prologue back up to max 50 SAN

Phobias/Mental Disorders: None
Scars: from parasite
Image

Luck: 65
Current Luck: 65 -1 = 64

Hit Points: 11
Current Hit Points: 10
Magic Points: 10
Current Magic Points: 10
Move: 8
Damage Bonus: 0
Build: 0

Spoiler:
Nemesio looks old for his age, his very much outside lifestyle on the sites and the general hardship of the Andes higlands has turn his skin hard and wrinckle. His old conservative style of clothing dont exactly makes him look younger either.
He is thoug very much modern and have made it one of his crusades to integrate women into society, he favours socialism and believes in the good in human nature.
He likes to talk and joke and can talk hours to end of archeology and anthropology, he also has good insight in more cultivated circles, has for years been host for politicians and high society in Lima, working those potential money donors.


Spoiler:
Sánchez was born a "mountain Indian" in an Andean village in Huarochirí Province, Peru; his family spoke Quechua, the most widely spoken indigenous language in the nation. He was able to gain a first-class education by persuading the Peruvian government to fund it. Sánchez completed his Bachelor's degree in medicine at the National University of San Marcos in Peru. While still a student, Sánchez studied the practice of trepanation among natives of Huarochirí and amassed a very large collection of skulls. He was also studying early pathologies in the population. His collection became the basis for a collection at his university. His abilities were recognized early and senior men acted as mentors.

He was awarded a scholarship by Harvard University, where he learned English and earned his Master's degree in anthropology. Next he went to Europe, where he studied archeology. In 1912 he attended the Congress of Americanists in England, a group in which he became prominent in later years. It was the beginning of his active international life.

Sánchez was one of the first academics hired by the Universidad Nacional Mayor de San Marcos (National University of San Marcos) when the Museo de Arqueología y Antropología (Museum of Archaeology and Anthropology) opened in 1919. He is currently the senior Professor of Archaeology.

Dr.Sánchez being a Archeologist with this experience of meeting the karashiri, takes an enormous interest in Anthropology, trying to find out if the krashiri "illness" had spread from Peru and beyond or even if it was introduced by some older civilization. He was quite sure that the spanish conquistadores were victims in this context. They had that journal as proof of that.

Dr.Sánchez would travel latin america from south to north reading and looking for clues until he met Clark Wissler curator for the New York Museum of Natural History, Division of Anthropology in curating some Olmec sacrifice axes. He started a collaboration with Wissler to prepare a large exposition on Mexico and Central America, specially the Olmec civilization in collaboration with Archeologist Alfonso Caso.
Nemesio Sánchez had a special interest in the Olmecas as the earliest civilization builders in modern day Mexico, he had his suspicious that the Olmecs sacrifices culture had something to do with the karashiri, it was at least one of his main hypothesis.

Dr.Sánchez (and his team?) is in New York the autumn of 1924 working on the exposition.



Skills: (professional one in italics, .private preceded by a dot; non-base scores bolded)
[]Accounting (05%):
[]Anthropology (40%): 20/10
[]Appraise (05%);
[]Archaeology (80%): 40/20
[]Art/Craft (05%):
[]Charm (15%):
[].Climb (49%) 24/12:
Credit Rating (40%): 20/10
Cthulhu Mythos (00%):
[]Disguise (05%):
[]Dodge (DEX/2): (32%) 16/6
[]Drive Auto (20%):
[]Electr. Repair (10%):
[]Fast Talk (70%): 34/17
.[]Fighting(Brawl) (30%): 15/6
[]First Aid (30%): 15/7
[]History (77%): 38/19
[]Intimidate (15%):
[]Jump (26%): 13/6
Language Other:
[]Quechua (50%) 25/12
[]English (41%) 20/10
Language Own (EDU):
[]Spanish (87%)
[]Law (05%):
[✔]Library Use (70%): 35/17
[]Listen (40%):20/10
[]Locksmith (01%):
[]Mech. Repair (10%):
[]Medicine (01%):
[]Natural World (10%):
[]Navigate (10%):
[]Occult (05%):
[]Opr. Hvy. Mch. (13%): 6/3
[]Persuade (50%):25/12
[]Pilot (01%):
[]Psychology (32%) 16/8:
[]Psychoanalysis (01%)
[]Ride (05%):
[]Science(01%):
[]Sleight of Hand (10%):
[i][✔]Spot Hidden (89%): 44/22/i]
[].Stealth (40%) 20/10:
[]Survival (10%):
[]Swim (20%):
[]Throw (25%): 12/6
[]Track (10%):

Hand to Hand Combat Skills:
.Brawl (30% 15/6) damage 1d3

Ranged Combat Skills
[].Firearms Pistol (70%) 45/22: (10% added for "bonus points for fighting skills)
[] Firearms Rifle/Shotgun (43%) 21/10: (10% added for "bonus points for fighting skills)

Spoiler:
    Golden Mask with mirror backside - Father of Maggots


Spoiler:
.38 automatic, 15 yards, 1d10 damage, 2 attacks per round, 6 bullets in gun, malfunctions on 99
.30 Lever Action Carbine, 2d6, 50 Yards, 1 attack per round, 6 bullets, Malfunctions on 98

Quechua blankets
Pocket knife
Rope 60 ft
Archaeologist equipment
Spyglass
Magnifying glass
Shovel
Firestarter kit
Coca leafs


Spoiler:
backpacks for everyone
trail rations to last a week
two spades
pick axe,
30 yards of rope
block & tackle
kettle
couple of pans
two large electric flash-lights

Anatomist rolled 3d6 and got a total of 16:
5, 6, 5

Anatomist rolled 1d100 and got a total of 50:
50

Anatomist rolled 1d10 and got a total of 9:
9
Last edited by Anatomist on Sat Nov 07, 2020 11:34 pm, edited 3 times in total.
~Bony End of Story~
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Re: The Investigators - (Cast of Characters)

Postby Leonulf » Sat Nov 23, 2019 6:41 pm

Rebecca Shosenburg
Age:27
Occupation: Reporter at New York Times
Residence : New York
Description: a small, dark-complexioned woman with wavy black hair. As a first impression, she may appear humourless and overly intense, but this is largely her professional demeanour.

Image

Spoiler:
STR 70
CON 45
SIZ 45
DEX 65
INT 90
APP 55
POW 55
EDU 65
SAN 55

HP 9 DB: 0

Build: 0
Move: 9
MP: 11
Luck:30



Skills
Art/Craft (Acting) 45%
Climb 45%
Credit Rating 30%
Fast Talk 55%
History 45%
Jump 40%
Law 25%
Library Use 60%
Listen 60%
Persuade 60%
Psychology 60%
Spot Hidden 65%
Stealth 60%
Throw 35%


Languages English 85%, Hebrew 20%, German 20%

Inventory: A small notebook and pen
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Re: The Investigators - (Cast of Characters)

Postby Mephistophilis » Sun Sep 27, 2020 6:08 pm

Spoiler:
Mephistophilis rolled 3d6*5 and got a total of 45:
6, 1, 2
Mephistophilis rolled 3d6*5 and got a total of 70:
6, 2, 6
Mephistophilis rolled 3d6*5 and got a total of 45:
5, 1, 3
Mephistophilis rolled 3d6*5 and got a total of 25:
3, 1, 1
Mephistophilis rolled 3d6*5 and got a total of 55:
5, 1, 5
Mephistophilis rolled 2d6+6 and got a total of 13:
4, 3
Mephistophilis rolled 2d6+6 and got a total of 15:
6, 3
Mephistophilis rolled 2d6+6 and got a total of 11:
4, 1
so that's 65, 75, 55 for the last three. Luck:
Mephistophilis rolled 3d6*5 and got a total of 80:
5, 6, 5
Experience SAN loss
Mephistophilis rolled 1d10 and got a total of 5:
5
EDU check
Mephistophilis rolled 1d100 and got a total of 84:
84
EDU pts
Mephistophilis rolled 1d10 and got a total of 3:
3


Spoiler:
Are we playing with the extra points for bringing fighting skills above 50%? Also, any chance of having a SIZ 25 and a character with achondroplasia? Also, what's the skills cap, 75%?


Player: Mephistophilis
Name: Luther Boyd
Age: 32
Sex: Male
Occupation: Currently a driver, formerly a Criminal (Bank Robber)
Colleges, Degrees: None
Birthplace: New York City

Image

Characteristics:
STR: 65
CON: 75
SIZ: 25
DEX: 70
APP: 45
INT: 55 (Idea 55%)
POW: 55
EDU: 48 (Know 48%) (+3 age bonus)
Luck: 80
Sanity: 50 (Max Sanity = 99) (-5 experience package)
Hit Points: 10/10
Magic Points: 11/11
Damage Bonus: -
Build: 0
MOV: 9

Phobias/Mental Disorders: Claustrophobia (fear of confined spaces)

Immune to sanity losses resulting from viewing a corpse, witnessing or performing a murder, or seeing violence perpetrated against a human being.

Skills(Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills preceded by a *)
Organized Crime Experience Package
[ ] Accounting (05%)
[ ] Anthropology (01%)
[ ] Appraise (05%)
[ ] Archaeology (01%)
[ ] Art and Craft (05%)
[ ] Charm (15%)
[ ] Climb (20%)
[ ] Credit Rating (0%): 10%
[ ] Cthulhu Mythos (00%)
[ ] Demolitions (01%)
[ ] Disguise (05%)
[ ] Diving (01%)
[ ] .Dodge (35%): 50%
[ ] Drive Auto (20%): 70%
[ ] Electrical Repair (10%)
[ ] Fast Talk (05%)
[ ] Fighting (Brawl) (25%): 70%
[ ] Firearms (Handgun) (20%): 70%
[ ] Firearms (Rifle/Shotgun) (25%): 35% (10% bonus from Handgun skill)
[ ] First Aid (30%)
[ ] History (05%)
[ ] Hypnosis (01%)
[ ] .Intimidate (15%): 60%
[ ] Jump (20%)
[ ] Language (Other) (01%)
[ ] Language (Own - English) (48%)
[ ] Law (05%)
[ ] Library Use (20%)
[ ] Listen (20%)
[ ] .Locksmith (01%): 66%
[ ] Mechanical Repair (10%): 50%
[ ] Medicine (01%)
[ ] Natural World (10%)
[ ] .Navigate (10%): 58%
[ ] Occult (05%)
[ ] Operate Heavy Machinery (01%)
[ ] Persuade (10%)
[ ] Pilot (01%)
[ ] Psychoanalysis (01%)
[ ] Psychology (10%)
[ ] Read Lips (01%)
[ ] Ride (05%)
[ ] Science (01%)
[ ] Sleight of Hand (10%)
[ ] Spot Hidden (25%)
[ ] Stealth (20%)
[ ] Survival (10%)
[ ] Swim (20%)
[ ] .Throw (20%): 60%
[ ] Track (10%)

Appearance and personality
Luther is a short man, 5ft tall if you can believe what he says, he has dwarfism, his limbs being proportionately shorter than his torso. But he is not a small man, with broad shoulders, barrel chest, and deep mellow voice. His gaze is intense, and his expression alternates between a malicious smirk and a sneer. He dresses soberly but with little flashes of style, like a colourful silk handkerchief or a cravat. Quick to laugh, quick to anger, with a low threshold for violence, Luther nevertheless knows when discretion is the better part of valour.

Background
As long as he can remember Luther has been hustling on the streets of New York. No family worth mentioning he's always lived by his wits, for what they're worth. He knows Marcus from before the war when he was a mob enforcer. Luther never served due to his size and continued to make his way through the underbelly of the city, eventually finding his niche as a wheelman. He doesn't talk about those early days and what he experienced but the one enduring legacy is his intense fear of confined spaces after one too many jobs where his size was considered some kind of asset.

Luther knows he isn't a good man, he's not proud of it but that's just how it is, just where life has taken him. He never thought he'd see thirty five years and frankly he wasn't too bothered about it. But that was before, before he met Louise. Now that gal was sweet enough to turn a man straight and Luther has started to re-evaluate his priorities.

He tried taking on some legitimate work as a driver, but jeez, it was dull, and the pay was lousy, he was thinking about jacking it all in and returning to crime unless something more interesting presented itself. Luther knew Marcus had gone to work for the Pinkerton's, a bit of muscle for men with money, hell maybe Marcus could find work for a driver who knew how to take care of himself?

Attacks
Unarmed 70% 1d3
Brass knuckles 70% 1d3+1
Switchblade 70% 1d4
Blackjack 70% 1d8
.45 revolver 70% 1d10+2, 15yds, 1 (3) attacks per round, 6 rounds, malfunction 100

Income & Savings
Spending level $10
Cash $ 20
Assets $500

Equipment
Brass knuckles
Switchblade
Blackjack
.45 revolver and rounds
Pocket watch
Lockpicks
Cigars and lighter
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