IC-Junkyard Dog(Dave/Mitchell/Max/Buddy/Jim/Wallace)

A group of strangers at a highway truck stop must cooperate to survive as the world becomes overwhelmed with legions of the living dead. But more terror awaits them as they race to prevent the end of mankind and the coming of the Zombie Apocalypse. (This is a Blood Brothers Campaign based on Call of Cthulhu Rules and the films of George Romero).

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Re: IC-Junkyard Dog(Mitchell/Buddy/Jim the runaway/Wallace)

Postby Cotton » Sat Oct 27, 2018 3:25 am

Image

Spoiler:
listen: 49%
Cotton rolled 1d100:
93
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Re: IC-Junkyard Dog(Mitchell/Max/Buddy/Jim the runaway/Walla

Postby Mr. Handy » Mon Oct 29, 2018 4:18 am

8:56 AM
In the junkyard-
Buddy whined at the ground under the derelict car and then backed away. Then he barked, and snarled…then whined again. Max trotted up and sniffed the air and then began to snarl and whine as well. From what they knew of dogs, there was something under the car that the dogs didn’t like.

Spoiler:
Jim's Listen roll (45% skill):
Mr. Handy rolled 1d100:
28

Spoiler:
Jim heard the sound of scratching coming from below the dirt, as if something was trying to scratch its way up to the surface from beneath the ruined car...
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Re: IC-Junkyard Dog(Mitchell/Max/Buddy/Jim the runaway/Walla

Postby Starspawn338 » Mon Oct 29, 2018 4:20 pm

Image
"I don't see anything, do you? Mitchell asks Wallace. He looks around to see if he can see any metal rods or long sticks which he could use to poke around under the car to see if it is a snake the dogs are fixated on.

Spoiler:
Spot Hidden 85
Starspawn338 rolled 1d100:
54
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Re: IC-Junkyard Dog(Mitchell/Max/Buddy/Jim the runaway/Walla

Postby Cotton » Thu Nov 01, 2018 6:19 am

Image

"Maybe a possum or something? Did you get the part?" Wallace asks, starting to get impatient.
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Re: IC-Junkyard Dog(Mitchell/Max/Buddy/Jim the runaway/Walla

Postby Starspawn338 » Thu Nov 01, 2018 4:27 pm

Image
"Yes, I got the part." Mitchell holds it up. He sees Wallace is getting irritated and considers telling Wallace that he should be grateful that he found the part and has it in hand in less than 10 minutes but decides to hold his tongue.
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Re: IC-Junkyard Dog(Mitchell/Max/Buddy/Jim the runaway/Walla

Postby Mr. Handy » Thu Nov 01, 2018 5:24 pm

8:57 AM
In the wrecked bus-
"Watch out, there's something under there!" called Jim as he watched from his hiding place.

In the junkyard-
Mitchell caught sight of a loose fender on one of the junked cars and pried it off, then started poking around in the dirt beneath the Chevy. He and Wallace were some distance away, but they heard him just fine. Mitchell figured that it was probably that kid who had been hiding out here. The dogs had retreated back even further from the derelict Chevy and whatever was digging its way up.

They could hear it now. The scratching...the dirt under the Chevy began to move...

Everyone could see what looked to be fingers and then a hand moving in the ground. There was a man underneath trying to dig his way up...

Spoiler:
The fender Mitchell found counts as a Large Club, which does 1D8+db damage in combat.

Everyone, please roll Sanity. Sanity loss is 1/1D8, so you lose 1 Sanity even if you succeed at the Sanity roll, or 1D8 if you fail. If you lose 5 or more Sanity, please roll Idea. If the Idea roll succeeds, you will go temporarily insane. If you do not go temporarily insane, you may act freely.
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Re: IC-Junkyard Dog(Mitchell/Max/Buddy/Jim the runaway/Walla

Postby Starspawn338 » Fri Nov 02, 2018 5:42 pm

Image
Spoiler:
Sanity check 65
Starspawn338 rolled 1d100:
20

Sanity loss 1

"Holy shit, what is that under there?" Mitchell readies the bumper and yells as he watches in horror at what is transpiring.
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Re: IC-Junkyard Dog(Mitchell/Max/Buddy/Jim the runaway/Walla

Postby Cotton » Fri Nov 02, 2018 8:03 pm

Image

"What the f***!?" says Wallace

Spoiler:
San: 65%
Cotton rolled 1d100:
41

San Loss 1
(Just for future reference does Wallace have his handgun on him?)
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Re: IC-Junkyard Dog(Mitchell/Max/Buddy/Jim the runaway/Walla

Postby Mr. Handy » Thu Nov 08, 2018 4:42 am

8:58 AM
In the wrecked bus-
"What the hell?!" cried Jim. He scrambled out of the bus, gripping his pocketknife.

Spoiler:
Jim's Sanity roll (current level 75) for seeing the man:
Mr. Handy rolled 1d100:
61

In the junkyard-
Jim backed away as the dogs took courage and growled at the person digging out from under the ruined Chevy. One arm was now almost free and was joined by another. The man seemed to be pulling himself out from the dirt.

"What's going on?" called Dave's voice from the direction of the garage.

Spoiler:
Max's Sanity roll (current level 35) for seeing the man:
Mr. Handy rolled 1d100:
69

Max's Sanity loss:
Mr. Handy rolled 1d8:
6

Max's Idea roll (10% stat) to avoid temporary insanity - failure is good:
Mr. Handy rolled 1d100:
97

Buddy's Sanity roll (current level 35) for seeing the man:
Mr. Handy rolled 1d100:
36

Buddy's Sanity loss:
Mr. Handy rolled 1d8:
5

Buddy's Idea roll (10% stat) to avoid temporary insanity - failure is good:
Mr. Handy rolled 1d100:
80

Wallace can have his handgun on him if you think he would normally carry it. As a former cop, he might. In the original run of the game, his revolver had been in his truck (at the player's choice). It's entirely up to you.
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Re: IC-Junkyard Dog(Mitchell/Max/Buddy/Jim the runaway/Walla

Postby Starspawn338 » Thu Nov 08, 2018 6:08 pm

Image
Spoiler:
Can we tell that the man clawing out of the ground is clearly not alive?

"Dave, get out here. There's a man buried under one of the cars back here!" Mitchell shouts in response to Dave's inquiry. He backs up a couple more steps while still transfixed by what is transpiring in front of him. He drops the part for Wallace's truck to the ground at his feet.

"Hey buddy. What happened to you? How did you get there?" He says, hoping to actually get an answer that makes sense of what he's seeing.
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Re: IC-Junkyard Dog(Mitchell/Max/Buddy/Jim the runaway/Walla

Postby Mr. Handy » Fri Nov 09, 2018 4:52 am

Spoiler:
You can't really be sure. On the one hand, nobody who's been buried under there should still be alive, but on the other, nobody who's not alive should be moving. This is part of the reason why you lost that Sanity point.
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Re: IC-Junkyard Dog(Dave/Mitchell/Max/Buddy/Jim/Wallace)

Postby Mr. Handy » Sun Nov 11, 2018 3:10 am

8:59 AM
In the junkyard-
Jim backed away from the Chevy and the man who seemed to be digging his way out. His head came up through the loose dirt under the grave, the skull appeared beneath the skin that had been eaten away by insects and rats. Max and Buddy growled and lunged, but the man paid them little heed as he worked to free his legs from the cold lifeless ground.

Dave came running up, looking at the apparently moving corpse with a horrified expression.

Spoiler:
Dave's Sanity roll (current level 50) for seeing the zombie:
Mr. Handy rolled 1d100:
41
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Re: IC-Junkyard Dog(Dave/Mitchell/Max/Buddy/Jim/Wallace)

Postby Starspawn338 » Mon Nov 12, 2018 5:45 am

Image
"Buddy, Max. Get back." Mitchell shouts at the dogs.

As the creature pulls itself out of the ground, he can see the gray bone of its skull. That's clearly not right but he still can't quite figure out what is happening. Mitchell knows the dogs and they would not be acting like this if there wasn't a threat, especially not Max.

"If you can understand me, stop right now. If you make any hostile moves, I'm going to knock you out with this fender. Do you hear me? Mitchell shouts.

In his head he's thinking, "Please let him answer, please let him answer."
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Re: IC-Junkyard Dog(Dave/Mitchell/Max/Buddy/Jim/Wallace)

Postby Cotton » Tue Nov 13, 2018 2:01 am

Image

"Mitchell, get away from that man!" Wallace shouts, taking a step back himself and reaching for his gun.
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Re: IC-Junkyard Dog(Dave/Mitchell/Max/Buddy/Jim/Wallace)

Postby Mr. Handy » Wed Nov 14, 2018 4:03 am

9:00 AM
In the junkyard-
Wallace stepped back and drew his .357 Magnum revolver.

"Mitch, get away from that thing!" said Dave.

"Man, let's just get outta here!" cried Jimmy.

The man, or what was left of the man, as most of his face and body had been eaten away, was almost free of the car.

The dogs continued to growl and bark at the creature, but they kept a safe distance. The creature seemed not to pay the dogs any attention at all.
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Re: IC-Junkyard Dog(Dave/Mitchell/Max/Buddy/Jim/Wallace)

Postby Starspawn338 » Wed Nov 14, 2018 7:04 am

Image
"No way. No way."
Mitchell says as he moves over to the garage door Dave just ran out of. He keeps the fender ready to swing if the Thing comes towards him.
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Re: IC-Junkyard Dog(Dave/Mitchell/Max/Buddy/Jim/Wallace)

Postby Cotton » Sun Nov 18, 2018 3:59 am

Image

Wallace points his pistol at the Thing and says, "Sir, I'm going to need you to stop and put your hands up!"

Spoiler:
OOC:   not sure what's up with my character image, I'll try and figure it out  
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Re: IC-Junkyard Dog(Dave/Mitchell/Max/Buddy/Jim/Wallace)

Postby Mr. Handy » Tue Nov 20, 2018 4:17 am

9:01 AM
In the junkyard-

"Run!" cried Jimmy. He followed Dave and Mitchell as they fled the junkyard back toward the garage, the dogs nipping at their heels.

Spoiler:
Wallace remains in the current thread. Everyone else is moving to the thread linked below:

Breakdown

Wallace aimed his handgun at the man as he finished freeing himself from under the car and rose unsteadily to his feet. He was nearly skeletal, much of the skin eaten away by desert creatures. The skin around his mouth had been eaten away, revealing the teeth and skull beneath. One of his eyes was partially consumed, and the hair was stringy and matted. He wore coveralls and shoes. There was a bullet hole in his chest. He stretched out his hands, but not to put them up - instead, he was reaching for Wallace!

Spoiler:
Wallace, you may act before he does. If you want to shoot, you are at point blank range, so you may roll against double your Handgun skill. While this is greater than 100%, you would still need to roll. A roll of 100 is still a Malfunction, and an impale will result if you roll 1/5 or less of your effective skill (after doubling). If you hit, please roll 1D8+1D4 for damage, or 2D8+2D4 if it's an impale. You should also roll 1D20 for a random hit location on the missile weapons table in the Rules and Guidelines thread. If you would rather not shoot, you also have the option of using another form of attack, or you may run away. If you flee, please roll DEX x 5.
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Re: IC-Junkyard Dog(Dave/Mitchell/Max/Buddy/Jim/Wallace)

Postby Cotton » Thu Nov 22, 2018 4:05 am

Wallace sees no other option then to shoot the... thing. He puts a bullet center mass in the monster in front of him.

Spoiler:
Handgun: 99% (because of point blank)
Cotton rolled 1d100:
73

Cotton rolled 1d8:
4
+
Cotton rolled 1d4:
2

Cotton rolled 1d20:
8

that's six points of damage to the abdomen
Last edited by Cotton on Thu Nov 22, 2018 4:18 am, edited 1 time in total.
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Re: IC-Junkyard Dog(Dave/Mitchell/Max/Buddy/Jim/Wallace)

Postby Mr. Handy » Thu Nov 22, 2018 4:11 am

9:01:12 AM
In the junkyard-
Wallace's shot struck the walking corpse in the belly. Aside from knocking him back slightly, it didn't really seem to affect him. He stumbled forward, flailing ineffectually at Wallace and trying to bite him.

Spoiler:
Zombie's Grapple attack (25% chance) on Wallace:
Mr. Handy rolled 1d100:
86

Zombie's Bite attack (30% chance) on Wallace:
Mr. Handy rolled 1d100:
51

It's now the start of a new combat round, and you may act again with the same rules as before. Let's try to keep this moving as quickly as we can, as time is more compressed in combat, and we can get several rounds done within one minute.
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