Investigator Phase 4

Screams. Daisy's screams. For a moment he's relieved, "Daisy Walker is alive still!" Then the awful alternative presents itself, "And she's in danger again!"
"I'm coming, Miss Walker!"
Action 1: Move out of Twisting Paths to Main Path.

Intellect 3 +2[On the Lam] +1[Opportunist], Chaos token
Tabs rolled 1d17:
14
(tablet -3) ; success.
OOC: Edit: Just realised that "On the Lam" is +3, so I'm taking "Opportunist" back into my hand. |
He found his way out. Jogging round a huge, lightening-scorched tree stump he stopped dead, confronted by "a colossal and nameless blasphemy."

+1 fight, +1 evade
Action 2: Fight the Ghoul Minion. Fight 3 +1[Opportunist] +1[Machete], Chaos token
Tabs rolled 1d17:
3
(0) ; success, 1 +1 damage, Ghoul Minion killed.
It loped towards him, knuckles dragging through fallen leaves, bony claws clenching and bloody maw drooling with anticipation. Skids drew the machete from out under his belt, and took a mighty swing with it at the ghoul; truth to tell, he had his eyes closed and mentally crossed his fingers. The result was as brutal as it was shocking to him. Gouts of gore sprayed the path, trees, and himself. The ghoul fell and lay motionless upon the ground.
Action 3: Move to Cliffside.
Action 4: Engage the Young Deep One.
"Daisy, Daisy," he repeated.
Splashing, gurgling, choking, gasping. He waded into a stream which had stopped his frantic running and dived towards a patch of bubbles and foaming water. He hooked an arm round Daisy's waist and dragged her to the bank. Something jerked at his ankle. Skids turned to face a hideous frog-thing, his eyes drawn to its gills which flapped uselessly at the air.
"Run, Miss Walker, run!"