Aricus Callidus Gladio (Aricus "Clever Sword")

Age: 39
Sex: Male
Occupation: Ex-Gladiator and Free Servant of Lanista Proculus Lartius Valens
Current Residence: Rome
Birthplace: Gaelic Britain
Home Era: 40 BC
Characteristics:
STR: 12
CON: 12
SIZ: 16
DEX: 12
APP: 9
INT: 13 (Idea - 65)
POW: 11 (Luck - 55)
EDU: 15 (Know - 75)
Max Sanity: 55
Current Sanity: 54 (saw serpent man for a flash)
Phobias/Mental Disorders: None yet
Maximum Sanity: 99
Hit Points: 14
Magic Points: 11
Damage Bonus: +1d4
Appearance:

Personality:
Over the years Aricus has had his Gaelic spirit beaten out of him and is today a cynical realist. He still often feels the outsider but secretly enjoys the gladatorial and Roman lifestyle. He recalls his early years as a druidic shaman-in-training with some bitterness, though he retains a secret belief in the power of (and ultimate unknowability) of the Earth gods and spirits. Because his tribe was largely slaughtered or enslaved, he has no motivation to return home. Over the years he has become accustomed to Rome and its culture, trying to make the best of the fate dealt him.
He has friends among free citizens and slave gladiators. The latter are difficult to maintain since Aricus became a free man, but working for his former lanista, Proculus Lartius Valens, and inside the ludus (gladiator school) affords him chance to interact with these friends.
Background:
A former gladiator who won his freedom and works for his lanista, Proculus Lartius Valens, in a various capacities: bodyguard, enforcer, trainer, and still occasional gladiator in the arena. He was a former Gaellic druid who turned 21 when his tribe was attacked and he was enslaved. Over the years he trained, fought, won his freedom. In that time he lost his old religion, his family and friends are gone, and he's decided to stay in Rome.
Skills
(Professional Skills in Bold, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Animal Handling (10%):
Art (05%):
Bargain (05%):
Civics (10%):
Climb (40%): 70%Conceal (15%): 25%Craft (05%):
Cthulhu Mythos (00%):
.Dodge (DEX x 2): 60%
Drive (20%):
Fast Talk (05%):
First Aid (30%): 70%Hide (10%):
History (20%):
Insight (05%): 60%Jump (25%):
Library Use (25%):
Listen (25%):
Medicine (05%):
Natural World (10%):
Navigate (10%):
Occult (05%):
Own Kingdom (20%):
Own Language (Latin): 75 (Edu. x5)
Persuade (15%):
Pilot Boat (01%):
Potions (01%):
Religion (01%):
Repair/Devise (20%):
Republic (25%):
Ride Horse (05%):
Science (01%):
Sneak (10%): 50%Spot Hidden (25%):
Status (15%):
Swim (25%):
Throw (10%): 50% Track (10%):
Hand-to-Hand:
Fist/Punch (50%): 75%.Grapple (25%): 65%
Head Butt (10%):
.Kick (25%): 40%
.Knife (25%): 37% (1d4 damage)
Gladius (15%): 75% (1d6+1 damage)
.Shield, medium (15%) 42% (HP: 25, deflect missile)
Equipment:
Gladius, dagger, leather and ring armor (AC 5, Light burden, 2 rounds to put on), medium shield, clothes, sack, druidic totem stone
Money: 300 Sesterii
Annual income: 1,700 sestertii
Dice Rolls