Player: Aine
Name: Tobias Maddox
Age: 38
Sex: Male
Occupation: UNIT Assistant Technical Advisor
Current Residence: UNIT HQ, London
Colleges, Degrees: Engineering at Cambridge, London School of Economics, Masters in Weapons Technology
Birthplace: New York, New York, USA
Home Era: 1985
Characteristics:STR: 11CON: 12SIZ: 10DEX: 13APP: 10INT: 12 (
Idea - 60)
POW: 10 (
Luck - 50)
EDU: 14 (
Know - 70)
Sanity: 50
-2 -4 -2 -4 -7 -2 -3 (26) +33 (59)Phobias/Mental Disorders: Claustrophobia (fear of enclosed spaces)
Maximum Sanity: 99
Hit Points: 11
-9+2 -1+1 (4)Magic Points: 10
Damage Bonus: +0
Background: Tobias Maddox is a smartly dressed, well turned out man of slim build and average height with a mid-Atlantic accent. He is a technical advisor (Engineering at Cambridge, London school of Economics, Masters in Weapons technology) and has worked for various small firms mostly in USA. He recently applied to work for UNIT as a technical advisor citing the need to broaden his experience. He is new to U.N.I.T. and is looking forward to a long and interesting career with them. Tobias is interested in weapons and has a hobby of shooting.
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a
*)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%): 51%Climb (40%):
Computer Use (01%):
.Conceal (15%): 25%Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2): 26%
Drive Auto (20%):
Electrical Repair (10%): 50% +4 (54%)Electronics (01%):
.Fast Talk (05%): 35%First Aid (30%):
Geology (01%): 21%Hide (10%):
History (20%):
Jump (25%):
.Law (05%): 15%Library Use (25%): 65%Listen (25%):
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 50%Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
.Operate Heavy Machine (01%): 41%Other Language (01%):
Own Language: English (EDU x 5%): 70%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%): 51% +7 (58%)Pilot (01%):
Psychoanalysis (01%):
Psychology (05%): 05% +9 (14%)Ride (05%):
Sneak (10%):
Spot Hidden (25%): 25% +7 (32%)Swim (25%): 25% +3 (28%)Throw (25%):
Track (10%):
Hand-to-Hand:Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):
Firearms:Electric Gun (15%): 15% +3 (18%)Handgun (20%): 70% +2 (72%)Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):
Equipment:Smart (expensive) suit, shirt, tie, shoes
Rolex watch
SCUBA gear (minus air tank)
Knife in sheath [1d4 damage, Knife] (x2)
Electric gun [1d10 damage + special, Rate of Fire 1, Malfunction 00, Electric Gun, only fires on 1-2 on 1d6]
.38 revolver(3/6) [1d10 damage, Rate of Fire 2, Magazine Capacity 6, Base Range 15, Malfunction 00, HP 10, Handgun]
9mm Glock 17 Pistol(16/17) [1d10 damage, Rate of Fire 3, Magazine Capacity 17, Base Range 20, Malfunction 98, HP 8, Handgun]
10 9mm magazines(17/17)
Electric torch (headlamp)
Spare batteries
Combat knife [1d4+2 damage, Knife]
10 yards of paracord
First aid kit
Walkie-talkie
Compass
Rucksack