The Dunwich Legacy

Moderator: Tabs

Re: The Dunwich Legacy

Postby Tabs » Fri Aug 31, 2018 11:36 am

Image Image

Tabs rolled 1d8:
7
Image Image

Rules say to ignore any Forced text on the first location.

Image

The ice cream sundae stands tall before Wendy, she plunges in her long spoon, scooping out and then devouring an errant marshmallow which had sunk into its chocolatey depths. An old chap smiles benignly at her and she returns a gap-toothed grin surrounded by gooey, sweet sauce.

The car trundles over a river valley on a tall bridge built of logs. It stops dead with a frightening crunch, the dining car's red, velveteen curtains flying madly and the passengers tipping and flopping around; Wendy's ice cream sundae smashes upon the floor. She looks to Sefina, still holding her long spoon, dripping the sweet sauce upon her pinafore.
User avatar
Tabs
Oracle
Oracle
 
Posts: 5946
Joined: Fri Jan 02, 2009 12:36 am

Re: The Dunwich Legacy

Postby Mr. Handy » Sat Sep 01, 2018 5:23 am

Image

Startled, Sefina looks out the window...and screams when she sees the impossible. "Wendy, run!" she cries. "We've got to get to the engine, get this train moving again! It's our only chance!"

Spoiler:
I think Wendy should be Lead Investigator to start. She doesn't need to play any Assets (Dig Deep isn't too useful for the cost), so she could use her first action to advance to the next car, which is lucky for us. Once she gets there, she can act accordingly. If there are clues there, you have a good chance of finding them. Then on my turn, I can play an appropriate card (Lockpicks or Shrivelling, depending on what's in the next car) and follow.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 36617
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: The Dunwich Legacy

Postby Tabs » Sat Sep 01, 2018 10:36 am

Image

She doesn't need telling twice. She hops down off the seat and rushes to the next car.

Action 1: Move to train car 2/6.
Tabs rolled 1d7:
7
Image

Action 2: Activate Parlor Car, spending 3 resources; success! 1 clue gained.

Beneath an upturned table, lying in tea things strewn across the plush carpet, a smart-suited business man touches his bloodied forehead.

"Mister," says Wendy, "you wanna get outta here pretty damn quick!" He seems dazed, so she does the only thing she can think of and hands him three boiled sweet--it should have been four, but she kept back the mint humbug for later.

Action 3: Move to train car 3/6.
Tabs rolled 1d6:
4
Image Discard "Look what I found!"

Newspaper everywhere! The horror of their predicament slams home, but she skips on: shedding perception as to what may happen. She stops her headlong flight, turns and shouts: "Sefina!"
User avatar
Tabs
Oracle
Oracle
 
Posts: 5946
Joined: Fri Jan 02, 2009 12:36 am

Re: The Dunwich Legacy

Postby Mr. Handy » Sat Sep 01, 2018 4:51 pm

Spoiler:
The Parlor Car has one clue per player, so it has two clues. You only got one of them, so you can't advance to the next car yet. You'll have to do something else with your third action, and you haven't discarded your card yet (it might be better to take the 2 horror anyway). Then, on my turn, I can move to the Parlor Car, spend 3 resources to get the second clue, and advance to the Passenger Car. Would I be able to discard Unexpected Courage, or does the symbol have to be Intellect and not WIld?
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 36617
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: The Dunwich Legacy

Postby Tabs » Sat Sep 01, 2018 5:32 pm

Doh! My 3rd action then is to draw a card. Image

Yes, the ? definitely count as Intellect too.
User avatar
Tabs
Oracle
Oracle
 
Posts: 5946
Joined: Fri Jan 02, 2009 12:36 am

Re: The Dunwich Legacy

Postby Mr. Handy » Sun Sep 02, 2018 12:59 am

Image

Turn 1 Investigator Phase

Sefina hurries after Wendy into the next car, picking her way through the debris. "I've found the way forward, Wendy!" she calls, hurrying into the next car. "Follow me!"

Spoiler:
Great draw! He'll be very useful! That's three free resources per turn if you don't like what you've drawn (you can use his reaction for your regular draw during the Upkeep phase). Don't forget to move your card back out of the discard pile to your hand, since you haven't discarded it yet. You may prefer to do something else next turn depending on what happens between now and then. If you draw Perception, for instance, it's much better to ditch that. I still think it's better to take the 2 horror. We need to move as fast as possible, and that means finding clues.

Action 1: Move to Parlor Car.
Action 2: Activate Parlor Car. Spend 3 resources to discover 1 clue.
Action 3: Move to Passenger Car. Discard Unexpected Courage (I'd lose a card anyway if I didn't discard, as I'm at the limit).
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 36617
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: The Dunwich Legacy

Postby Tabs » Sun Sep 02, 2018 11:17 am

OOC:   Sure, I'll do that.  


Image

"I'm coming!" calls Wendy. But she stops to help her gentleman to his feet.

"It's me, Professor Armitage," says the whiskery old cove, unwrapping a sweetie; he holds up its wrapper, "Thank you, by the way."

Dining car -> Parlor car [Wendy] -> Passenger Car [Sefina, 4 clues]

Upkeep Phase 1

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.
User avatar
Tabs
Oracle
Oracle
 
Posts: 5946
Joined: Fri Jan 02, 2009 12:36 am

Re: The Dunwich Legacy

Postby Mr. Handy » Sun Sep 02, 2018 6:24 pm

Spoiler:
Ooh, nice! If an enemy spawns in your location when you draw a Mythos card, you can just play that and spend 1 resource to join me, leaving it behind and moving without spending an action.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 36617
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: The Dunwich Legacy

Postby Tabs » Mon Sep 03, 2018 12:30 pm

Mythos Phase 2

Place 1 doom on the agenda (1/4).

Sefina draws Image

Wendy draws Image

Image

Will test. Will 4 +1[Dig Deep] vs. 3, chaos token
Tabs rolled 1d18:
8
-2 ; success!

A zig zag crack races across the window pane from bottom to top, like upside lightning; next steam seeps through which morphs into a white claw. "Whoever you are, you'll not catch me!" she cries, very determined, her fists bunched and brow furrowed.
User avatar
Tabs
Oracle
Oracle
 
Posts: 5946
Joined: Fri Jan 02, 2009 12:36 am

Re: The Dunwich Legacy

Postby Mr. Handy » Mon Sep 03, 2018 4:43 pm

Image

Turn 2 Mythos Phase

The passenger car shakes, and Sefina loses her balance and falls to the floor. She is unhurt, but it takes her a moment to regain her feet.

Spoiler:
That could have been worse. I lose an action, but I can still get by with two actions this turn, one to play Lockpicks and the other to use them to investigate, which will hopefully net me a clue. You aren't affected by that, since you were in a different car, which leaves you all three actions. It will take you one to move into my car, leaving you two. Hopefully you can find two clues yourself, or even three. You really want to use Look What I Found for that, as we want to be able to keep moving quickly before the agenda advances. I have a feeling these cars are going to be falling off one per turn once that happens. I don't think it matters which of us goes first.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 36617
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: The Dunwich Legacy

Postby Tabs » Mon Sep 03, 2018 8:11 pm

OOC:   Okay to all that.  
User avatar
Tabs
Oracle
Oracle
 
Posts: 5946
Joined: Fri Jan 02, 2009 12:36 am

Re: The Dunwich Legacy

Postby Mr. Handy » Tue Sep 04, 2018 1:21 am

Image

Turn 2 Investigator Phase

Sefina finds that the door into the passenger car is locked, so she takes her lockpicks and effortlessly opens it and slips through. "Hurry, Wendy!" she calls.

Spoiler:
In that case, I'll go first.

Action 1: Play Lockpicks, spending 3 resources.
Action 2: Activate and exhaust Lockpicks. Investigate (2[Intellect] + 4[Agility] = 6 vs. 3[Shroud]):
Mr. Handy rolled 1d18:
1

+1. Success! 1 clue gained. No supply spent.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 36617
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: The Dunwich Legacy

Postby Tabs » Tue Sep 04, 2018 9:57 am

Image

Investigator Phase 2

Action 1: Move to Passenger Car, take 2 horror.

"Found you!"

Wendy surveys the chaos, everything upended or smashed, and she begins to cry.

Action 2: Investigate the Passenger Car. Intellect 3 vs. 3, chaos token
Tabs rolled 1d18:
10
-4 ; FAIL. Fast play Lucky!, spending 1 resource (+2). Fast play "Look what I found!" spending 2 resources ; discover 2 clues.

Action 3: Investigate the Passenger Car. Intellect 3 vs. 3, chaos token
Tabs rolled 1d18:
18
-3 ; FAIL. Wendy's ability, discard Survival Instinct, chaos token
Tabs rolled 1d18:
1
+1 ; success! discover 1 clue.

She is so upset she plonks herself down at Sefina's feet, uselessly rooting in the rubbish which had collected under a seat. She shakes herself, like a wet cat, out of her miserable thought of failure, and her hand alights on some things: pocket watch, gold chain, and a button.
User avatar
Tabs
Oracle
Oracle
 
Posts: 5946
Joined: Fri Jan 02, 2009 12:36 am

Re: The Dunwich Legacy

Postby Mr. Handy » Wed Sep 05, 2018 4:47 am

Spoiler:
Well done! We've found all the clues!
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 36617
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: The Dunwich Legacy

Postby Tabs » Wed Sep 05, 2018 9:53 am

Upkeep Phase 2

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.

OOC:   Ha! Sefina's boyfriend. I hope we get a chance to spend all of these clues.  
User avatar
Tabs
Oracle
Oracle
 
Posts: 5946
Joined: Fri Jan 02, 2009 12:36 am

Re: The Dunwich Legacy

Postby Mr. Handy » Thu Sep 06, 2018 3:57 am

Spoiler:
Leo is awesome, especially when you get him early, but I'm unlikely to be able to collect 6 resources to play him. Your card's a good one too.

If a monster spawns in our location, we can both play Think on Your Feet to move to the unrevealed car now that we've found all the clues, saving an action each and leaving the monster behind us.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 36617
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: The Dunwich Legacy

Postby Tabs » Thu Sep 06, 2018 11:06 am

Mythos Phase 3

Place 1 doom on the agenda (2/4).

Sefina draws Image :!:

Wendy draws Image

Image

Will test. Will 4 vs. 3, chaos token
Tabs rolled 1d18:
3
0 ; success!

There it is again: the creeping claw steamy thing. She simply shrugs and ducks, "Huh! can't hurt me!"

OOC:   Bad luck! I was thinking that Wendy should gain 1 resource, play Professor Armitage, and move? On second thoughts, if Sefina exhausts it, Wendy can play Backstab?  
User avatar
Tabs
Oracle
Oracle
 
Posts: 5946
Joined: Fri Jan 02, 2009 12:36 am

Re: The Dunwich Legacy

Postby Mr. Handy » Fri Sep 07, 2018 5:44 am

Image

Turn 3 Mythos Phase

Sefina looks up and sees a tentacled monstrosity clinging to the ceiling. "Run!" she shrieks, sprinting into the next car just before it would have dropped on her.

Spoiler:
I'm playing The Painted World as Think on Your Feet, spending the resource I just got. That gives me a free move into the next, unrevealed car. You should do the same. The Grappling Horror will move into the car too later, but we'll have a turn to get ready for it, and we'll save an action each.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 36617
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: The Dunwich Legacy

Postby Tabs » Fri Sep 07, 2018 11:10 am

Fast play Image , spending 1 resource.

Train car (4/6)
Tabs rolled 1d5:
3
Image

Wendy takes 2 horror.
User avatar
Tabs
Oracle
Oracle
 
Posts: 5946
Joined: Fri Jan 02, 2009 12:36 am

Re: The Dunwich Legacy

Postby Mr. Handy » Sat Sep 08, 2018 5:52 am

Spoiler:
Sefina takes 2 horror as well. I think this turn we should try to find as many clues as possible in order to advance to the next car. The Horror will come after us, but it's easily evaded. Would you like to go first? You can probably find more clues than I can with your higher Intellect. At least the Shroud in this car is lower.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 36617
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

PreviousNext

Return to The Dunwich Legacy

Who is online

Users browsing this forum: No registered users and 1 guest