Character Discussion

You are gathered together in the offices of Professor N.E. Brown, Dean of the College of Sciences at the Miskatonic University, in Arkham, Mass. It is Friday evening, March 21st, 1919....

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Character Discussion

Postby Priest » Tue Dec 10, 2019 12:34 pm

You are gathered together in the offices of Professor N.E. Brown, Den of the College of Sciences at Miskatonic University, in Arkham Mass. It is Friday evening, March 21, 1919, a cold and blustery day. There is a cheerful fire in the grate. The offices are panelled in oak, and appointed with velvet curtains, brass lamps, overflowing bookcases, a massive desk and table – both littered with text books and papers – and an assortment of comfortable easy chairs. Professor Brown studies you all over the top of his horn rimmed glasses.
“Gentlemen” he begins, “I have received a request to send a team of academics to investigate a strange crystal cavern discovered recently at the bottom of a mine shaft on the property of the Bendix Coal Co, Gibbsville, Pa. The company, or the parent company at least, concerned has been a generous benefactor to the University in the past, so the University is only to pleased to investigate this cavern”.
He pauses and produces a well used pipe which he proceeds to fill with tobacco, “Oh and a collection of bones has been found within this cavern....”
(Further information will be available when the game starts)


This adventure requires five investigators to comprise the team that is being sent. The investigators may represent any academic discipline which you may see fits the possible situation.
Personal Equiptment must not exceed 100lbs per person and personal fire arms are restricted to one pistol or rifle per player.
Please use this section to discuss and create your character. Finished characters will then be posted elsewhere.
I Presume everyone is okay with 7th ed charater creation, if not shout.
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Re: Character Discussion

Postby HoneyDog » Tue Dec 10, 2019 3:14 pm

Geology seems to be a suitable area. I'd like my character to be a field researcher in that discipline.
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Re: Character Discussion

Postby Mephistophilis » Tue Dec 10, 2019 3:27 pm

What else do we need? We don't know if the bones are human - physical anthropology/archeology or animal - biology. We might benefit from an engineer. A physicist could play a role. Anything else?
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Re: Character Discussion

Postby HoneyDog » Tue Dec 10, 2019 3:37 pm

Chemistry! It's always good to have a chemist on the firm.
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Re: Character Discussion

Postby Mephistophilis » Tue Dec 10, 2019 7:43 pm

Are we going to roll characters in thread or offline? Standard random stats?
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Re: Character Discussion

Postby Mephistophilis » Tue Dec 10, 2019 7:47 pm

I'm minded to be an engineer. I expect to be looked down on by the pure scientists.
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Re: Character Discussion

Postby aine » Tue Dec 10, 2019 10:09 pm

Could I have a sport-billy anthropologist? Irritatingly energetic, canoes up the Limpopo to see a new Pygmy tribe, kind of chap. Just back from an ascent of the Matterhorn, Europe.
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Re: Character Discussion

Postby Mr. Handy » Wed Dec 11, 2019 4:34 am

I had also been thinking of a geologist or mechanical engineer, but since those are taken, I could play a chemist.
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Re: Character Discussion

Postby Priest » Wed Dec 11, 2019 12:06 pm

Mephistophilis wrote:Are we going to roll characters in thread or offline? Standard random stats?


Roll them as you like, we are grown ups here. And yes we'll be using standard stats
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Re: Character Discussion

Postby Mephistophilis » Wed Dec 11, 2019 9:43 pm

Can I take Demolitions for my engineer? I'm thinking it is something he would have picked up in his war service.

And are we using the transferable skill benefits optional rules?
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Re: Character Discussion

Postby Priest » Wed Dec 11, 2019 10:49 pm

Mephistophilis wrote:Can I take Demolitions for my engineer? I'm thinking it is something he would have picked up in his war service.

And are we using the transferable skill benefits optional rules?


Yes I think having Demolitions linked to Egineer is okay

I see nothing wrong with using the Transferable skill benefits option
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Re: Character Discussion

Postby Priest » Wed Dec 11, 2019 10:51 pm

aine wrote:Could I have a sport-billy anthropologist? Irritatingly energetic, canoes up the Limpopo to see a new Pygmy tribe, kind of chap. Just back from an ascent of the Matterhorn, Europe.


Sure
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Re: Character Discussion

Postby HoneyDog » Fri Dec 13, 2019 4:26 pm

My character is more or less finished - awaiting posting instructions.
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Re: Character Discussion

Postby Mephistophilis » Fri Dec 13, 2019 5:13 pm

I'll post mine in this thread in a bit.
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Re: Character Discussion

Postby Mephistophilis » Fri Dec 13, 2019 6:26 pm

DRAFT

Image

Name: Dr Arthur Robinson
Player: Mephistophilis
Occupation: Engineer
Age: 35 Sex: Male
Residence: Arkham, Mass.
Birthplace: Evesham, England

STR 70
CON 45
SIZ 80
DEX 65
APP 55
INT 75 Idea 75%
POW 55
EDU 69 Know 69%
Luck 55
SAN 55 (Max SAN 99)
HP 12
MP 11
DB +1d4
Build 1
MOV 7

Skills (non-default BOLD, professional skills ITALICS, hobbies preceded by '.'):

Accounting (05%)
Anthropology (01%)
Appraise (05%)
Archaeology (01%)
Art and Craft (05%) [Specializations]
Art and Craft (Technical Drawing) (05%)
Charm (15%)
.Climb (20%): 45%
Credit Rating (00%): 50%
Cthulhu Mythos (00%)
Demolitions (01%): 40%
Disguise (05%)
Diving (01%)
.Dodge (33%): 50%
Drive Auto (20%)
Electrical Repair (10%)
Fast Talk (05%)
.Fighting (Brawl) (50%)
Fighting +10% specialisation bonus for Brawl
.Firearms (Handgun) (20%): 50%
Firearms +10% specialisation bonus for Handgun
Firearms (Rifle/Shotgun) (25%): 35%
First Aid (30%)
History (05%)
Intimidate (15%)
.Jump (20%): 40%
Language (Other) (01%) [Specializations]
Language (Own - English) (65%)
Law (05%)
Library Use (20%)
Listen (20%)
Locksmith (01%)
Mechanical Repair (10%): 75%
Medicine (01%)
Natural World (10%)
Navigate (10%)
Occult (05%)
Operate Heavy Machinery (01%): 37%
Persuade (10%)
Pilot (01%) [Specializations]
Psychoanalysis (01%)
Psychology (10%)
Read Lips (01%)
Ride (05%)
Science (01%) [Specializations]
Science (Engineering) (01%): 65%
Science (Physics) (01%): 30%
Sleight of Hand (10%)
Spot Hidden (25%)
Stealth (20%)
Survival (10%) [Specializations]
Swim (20%)
.Throw (20%): 45%
Track (10%)

Appearance and personality
Arthur Robinson is a tall dark man who looks rather drawn and ungainly. In his suit he pulls at the collar and appears uncomfortable. He is quiet, almost taciturn. When he must he speaks in a clipped English accent.

He has rejected the traditional religious and political beliefs of his particular class but now has a burning passion for the transformative promise of technology and he harbours the dream of one day inventing something of real significance for human benefit.

Background
Brought up in a reasonably well off provincial English family he was a sickly and lonely child who entertained himself building models and mechanical contraptions. When his health finally recovered he went to King's College London to study engineering and was invited to continue to postgraduate studies. With the outbreak of the Great War he enlisted in the Royal Engineers and served throughout the war including some involvement in early tests of the newly developed tanks. After the war he returnd to academic engineering but quickly found the conservative atmosphere in English academia stifling and took up the offer of a lectureship in the Miskatonic University's newly founded department of engineering where he felt his passion for innovation might be better received.

Attacks
Unarmed 50% 1d3 + 1d4
Wrench (Small Club) 1d6 + 1d4
.45 Revolver 50% 1d10+2 15yds 6 rounds malfunction on 100%

Income & Savings
Spending level $50
Cash $250
Assets $25,000

Equipment
.455 Webley Mk VI Revolver 6 rounds, 6 round speedloader, box of 100 rounds
Tool kit inc hand drill and blowtorch
Overalls and leather gloves
Several packs cigarettes plus lighter
Sketchpad, pens, pencils
Electric torch, pen torch
Last edited by Mephistophilis on Fri Dec 13, 2019 9:54 pm, edited 1 time in total.
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Re: Character Discussion

Postby aine » Fri Dec 13, 2019 8:08 pm

DRAFT
I'm afraid I only have 5th edition rules so please adjust as necessary.


Image

Player ID: Aine
Name/Title: Professor Oswald Graves
Age: 32
Sex: Male
Occupation: Professor
Current Residence: Arkan
Colleges, Degrees: PhD Anthropology and Archeology, College of Sciences at Miskatonic University
Birthplace: Washington

Characteristics:

STR 12 -60
CON 17 -85
SIZ 14 -70
DEX14 -70
APP 9 -45
INT 16 90(Idea - 90)
POW 11 55 (Luck - 55)
EDU 13 65 (Know - 65)


Sanity: 55
Phobia/Mental Disorder Type(s): None
Maximum Sanity: 11- 55
Hit Points: 11
Magic Points: 11
Damage Bonus: +1d4
Wealth: well off
Clothing: Sensible, good quality but slightly worn clothes.

Background: Excels at sports, sports scholarship in boxing. Took archeology bachelors degree and Phd in anthropology and archeology. Has organised and headed expeditions for the university in South and North Africa, European mountaineering and Alaska. Professor of anthropology and archeology. Has honed his skills suitable for adventuring in unexplored wastes.
An enthusiastic, active and optimistic fellow.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)

Accounting (10%):
Algebra (30%):
Animal Training (10%):
Anthropology (01%): 51%
Archaeology (01%): 51%
Art(05%):
Astronomy (01%):
Back Stabbing (05%):
Bargain (05%):
Biology (01%):
Charm (15%):
Chemistry (01%):
.Climb (40%): 60%
Conceal (15%):
Credit Rating (15%): 45%
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX×2%): 26%
Drive Auto (20%):
Drive Horse-drawn carriage (10%):
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%):
.Fighting/brawl (25%): 55%
.Firearms rifle (25%):+10%: 45%
.Firearms handgun (20%): 50%

First Aid (30%):
Folk Lore (01%):
Geology (01%):
Hide (10%):
History (20%):
Hunting (15%):
.Jump (25%): 45%
Law (05%):
Library Use (25%): 35%
Listen (25%):
Locksmith (01%):
Mechanical Repair (20%):
Medicine (05%):
.Natural History (10%): 30%
.Navigate (10%): 30%
Occult (05%):
Other Language: Greek: 31%
Own Language: English (EDU×5%): 65%
Persuade (15%): 45%
Pharmacy (01%):
Photography (10%): 50%
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%): 25%
Ride (05%):
Sneak (10%):
.Spot Hidden (25%): 45%
Swim (25%):
Throw (25%):
.Track (10%): 20%



Equipment:
Compass, camera, film,
Last edited by aine on Tue Dec 17, 2019 11:07 am, edited 5 times in total.
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Re: Character Discussion

Postby Mephistophilis » Fri Dec 13, 2019 9:25 pm

Aine. In 7th edn SAN just sets starting sanity (max is 99-cthulhu mythos). Hand to hand skills are now Fighting (Brawl) (25% base) which includes using clubs and knives. There's no wrestling. Firearms are now Handgun (20%) and Rifle/Shotgun (25%). If you hit 50% in a fighting or firearm subspecialty you get a 10% bonus to other subspecialty scores (this is an optional rule we're using). So if you had Handgun 50% you go to Rifle/Shotgun 35% without spending points.
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Re: Character Discussion

Postby Mr. Handy » Sat Dec 14, 2019 4:47 am

STR:
Mr. Handy rolled 3d6*5 and got a total of 40:
2, 5, 1

CON:
Mr. Handy rolled 3d6*5 and got a total of 60:
2, 5, 5

SIZ:
Mr. Handy rolled (2d6+6)*5 and got a total of 45:
1, 2

DEX:
Mr. Handy rolled 3d6*5 and got a total of 35:
2, 2, 3

APP:
Mr. Handy rolled 3d6*5 and got a total of 60:
4, 4, 4

INT:
Mr. Handy rolled (2d6+6)*5 and got a total of 65:
4, 3

POW:
Mr. Handy rolled 3d6*5 and got a total of 60:
5, 5, 2

EDU:
Mr. Handy rolled (2d6+6)*5 and got a total of 65:
2, 5

Luck:
Mr. Handy rolled 3d6*5 and got a total of 20:
2, 1, 1

Do we need to take our characteristics in the order they are rolled, or may we swap them around? Also, my rolls are pretty awful. Is a mulligan allowed?
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Re: Character Discussion

Postby HoneyDog » Sat Dec 14, 2019 5:45 am

Here's mine then:

Name: Richard Neville
Player: Honeydog
Age: 46
Sex: Male
Occupation: Geologist, Field Researcher
Birthplace: Denver, Colorado

Richard Neville.jpg


STR 50
CON 60
SIZ 50
DEX 40
APP 50
INT 80
POW 60
EDU 70

Sanity: 60
Current Sanity: 60
Phobias/Mental Disorders: None
Luck: 50
Current Luck: 50

Hit Points: 11
Current Hit Points: 11
Magic Points: 12
Current Magic Points: 12
Move:
Damage Bonus: 0
Build: 0

Appearance & Personality:

Neville is the second son of a middle class Denver family. He became interested in geology through exploring the Rocky Mountains on family trips, and decided to pursue his interest occupationally, beginning by studying at Miskatonic University. After graduating, he found employment in the oil industry and has spent time accumulating a great deal of experience in investigating potential fields in the US and further afield, in particular the Arabian Peninsula. This has also enabled him with a knowledge of the Arabian tribes and their nomadic lifestyles, as well as a command of their language. Now he is back in the US, and thinking of changing course and using his knowledge to pursue a career in academia. He continually seeks to expand his understanding of the world.
As a rule he is generally held in regard by peers and colleagues, although considered a little aloof. He is unmarried and appears to be quite satisfied with his current situation, despite his advancing years. This is not a man who will settle down, but is continually seeking out new challenges, be they in the field or behind a desk.


Skills: (professional ones in italics, .private preceded by a dot)

Accounting (05%): 40
Animal Handling (10%):
Anthropology (01%): 40
Appraise (05%):
Archaeology (01%): 40
Art/Craft (05%):
Bargain (05%) 50
Charm (15%):
Climb (20%): 50
Credit Rating (00%): 60
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Dodge: (25%):
Drive Automobile (20%):
Electrical Repair (10%):
Fast Talk (05%):
Fighting (Brawl) (25%):
Firearms (Handgun) (20%):
.Firearms (Rifle/Shotgun) (25%): 45
First Aid (30%): 60
Geology (01%): 70
Hide (10%):
History (05%):
Hypnosis (01%):
Intimidate (15%):
Jump (20%): 50
Language (English) (70%):
Language (Arabic) (01%): 60
Law (05%):
Library Use (20%): 50
Listen (20%):
Literature History:
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%): 40
Pilot (01%):
Psychoanalysis (01%):
Psychology (10%):
Read Lips (01%):
Ride (05%):
Science (01%):
Sleight of Hand (10%):
.Spot Hidden (25%): 45
Stealth (20%)
.Survival (10%): 30
Swim (20%):
Throw (20%):
Track (10%):

Equipment:

Notebook
Pencils
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Re: Character Discussion

Postby Priest » Sat Dec 14, 2019 12:34 pm

Mr. Handy wrote:Do we need to take our characteristics in the order they are rolled, or may we swap them around? Also, my rolls are pretty awful. Is a mulligan allowed?


Your choice how to apply the rolls, and yes they are awful. What the hell is a "mulligan"? Can't find it

aine - the free quick start rules can be downloaded here https://www.drivethrurpg.com/product/12 ... h=74_29331

All - once you are happy with your characters copy them to the 'Finished Characters' section

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