CONVERTING CHARACTERS TO 7TH EDITION:
(1) Luck is now a Seperate Stat, unrelated to POW. (You can also spend Luck). R
oll 3d6x5 and make that your new Luck Stat.(2)
Attributes are now in Percentages. I've gone in and changed your stats to reflect this. (3) Characters now have a MOV Stat - Movement Rate. MOVx5 is how fast you can move in a round.
If your SIZ is bigger than your Strength and Dex, its 7. (Max) Is Str and Dex are both bigger than your SIZ, it's 9 (Eddie). If you're in your 40's, MOV is -1 (Max).
So Max's MOV is 6, Eddie's is 9. I've added this to your character sheet.(4) There's a new stat called BUILD which is a measure of your size and scale when wrestling, etc. It depends on STR + SIZ, the same way Damage Bonus does.
Max's Build is 2, Eddie's is 1. Max would have an easier time pinning Eddie. I've added this to your character sheets.(5) Hit Points are calculated by adding CON + SIZ divide by 10 and round down.
So Max's HP total is one less. I've adjusted your character sheet accordingly.(6) The skill list is slightly different. The following adjustments are what is recommended in the 7th Ed rulebook for converting 6th Ed. characters.
(a) Base totals on some skills went down. I adjusted your totals on this accordingly.
(b) Some skills have been removed.
I've noted the points you spent in skills that no longer exist at the top of your Skill list. Feel free to re-spend them on skills. (c) There are also new skills, which I've marked in Bold on your character sheets. Feel free to spend those free points in those areas.
(d) Some skills have been amalgamated (Kick/Punch/Grapple is all "Fighting(Brawl)" now, for instance, and Rifle/Shotgun are one skill.) I've put your total points into those amalgamated skills.
(7) BACKSTORY: We need to be a bit more organized with this, because when you go insane I can change parts of your Backstory.

Backstory is split into 6 sections, which I've written on your character sheet.
Please write at least ONE response to each section. These can come from previous sessions, or your already-written description, or they could be something completely new that we haven't yet talked about in the game. (More may come or go as time goes on).
PERSONAL DESCRIPTION:
(Point form)IDEOLOGY / BELIEFS:
(ie do you have a religion? "Money is power"? Are you a member of a certain society? What laws/societies/logics guide you in this world?)SIGNIFICANT PEOPLE:
Who is / was important to you, and why? They don't have to be alive.MEANINGFUL LOCATIONS:
What places are important to you? (A place of learning, a hometown, your home, place you met your first love, a certain bar, grave of a significant person, workplace, etc)TREASURED POSSESSIONS:
Mementos from childhood, something given to you by someone significant, an essential item for your occupation, an item connected with your highest skill, a special weapon, a pet, something you found but you don't know what it is....TRAITS:
General personality traits: Gambler, risk-taker, generous, good with animals, dreamer, hedonist, good cook, ladie's man, loyal, reputation for..., ambitious, etc...(8) KEY CONNECTION: Look back at all the Backstory points you listed. Pick ONE of them that is most important, and highlight it in
BOLD. This is your key connection, the one thing above all else that gives meaning to your life. I can screw with all your backstory through sanity loss, but I can't screw with your Key Connection without having you directly involved in it and able to save that connection somehow.
That's it! Do this and we're ready to play.