Ch. 10. Black Train Blues

The voice on the phone said, "I understand that you are a friend of my son, James. He has gone missing. I require your assistance in bringing him home again...”

A university student has gone missing. Can his friends find out what has happened to James Frazer in 1920s Massachusetts?

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Re: Ch. 10. Black Train Blues

Postby Mr. Handy » Sat Sep 12, 2020 4:29 am

Image

With the train slowed down, William carefully makes his way back to the coupling mechanism to pull out the pin.
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Re: Ch. 10. Black Train Blues

Postby Philulhu » Sat Sep 12, 2020 3:50 pm

William reached for the pin and pulled hard! It moved, stuck fast as the engine and tender bumped into each other again, then came free, disappearing into the gap in between.

For a moment, engine and tender maintained their relative speed but the rear part of the train began to slow and the gap between the two began to grow, imperceptibly at first, but then with growing speed!

The creature’s tentacles flew towards the brake and the tender, one trying to slow the train and the other grasping for purchase on the wall of the tender as if trying to pull the two parts of the train back together.

From the firebox came a keening howl of rage as the ropey tendrils started to stretch as the engine and tender moved further and further apart!

Spoiler:
Actions?
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Re: Ch. 10. Black Train Blues

Postby Mr. Handy » Sat Sep 12, 2020 5:19 pm

Image

William picks up his shovel again and swings it at the creature. He feels bad about having left Thomas behind on the train, but he knows that if he had not separated it from the engine, they would all have been overwhelmed by those things.

Spoiler:
Small Club roll (25% base skill) attacking the creature with the shovel again:
Mr. Handy rolled 1d100:
2

Damage:
Mr. Handy rolled 1d6:
2

I think that's a critical hit, too! :shock:
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Re: Ch. 10. Black Train Blues

Postby Bullfrog » Sun Sep 13, 2020 1:11 am

Seeing a chance to strike, Lawrence attempts to thrust his knife into the creature.

Spoiler:
Bullfrog rolled 1d100:
4


Spoiler:
Bullfrog rolled 1d6:
5
+
Bullfrog rolled 1d4:
1


Spoiler:
Impale! Looks like luck has turned back in our favor


Spoiler:
Bullfrog rolled 1d6:
3
+
Bullfrog rolled 1d4:
3
Last edited by Bullfrog on Sun Sep 13, 2020 10:50 pm, edited 2 times in total.
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Re: Ch. 10. Black Train Blues

Postby Philulhu » Sun Sep 13, 2020 9:06 am

Spoiler:
6th edition CoC rules allow for an Impale at 20% of to hit role for firearms and pointed weapons. I reckon Lawrence’s hit causes another 1d6 damage, but it will require a a successful hit to remove the knife as it is now caught on something inside the creature.

I’m not sure you could impale with a shovel but if you think otherwise, feel free to argue differently.

Once we get an update for Howard, we’ll see what happens next!
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Re: Ch. 10. Black Train Blues

Postby HoneyDog » Sun Sep 13, 2020 3:59 pm

Howard is at the end of his mental energy. He vainly claws at the creature, but he cannot sustain himself much longer.

Spoiler:
Grapple: 1d100 81
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Re: Ch. 10. Black Train Blues

Postby Mr. Handy » Sun Sep 13, 2020 10:40 pm

Spoiler:
The impale with the knife actually does an additional 1D6+damage bonus, so he should get an additional 1d6+1D4 for the damage bonus. Shovels do not impale, but there's an optional rule for critical hits in 6th edition for a roll of 1-5, which that was. Critical hits can have special effects that are up to the Keeper. Typically, they will ignore armor if there is any, or they will do double damage (like an impale does) if there is no armor. They could also stun the target.
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Re: Ch. 10. Black Train Blues

Postby Philulhu » Mon Sep 14, 2020 7:42 pm

Spoiler:
The rule About impales is a bit ambiguous, I think. The example on page 59 states “Roll for damage twice” and I’d interpreted that as rolling the damage dice twice, before adding the damage bonus. Unhelpfully, the example doesn’t reference the damage bonus so it doesn’t give a definitive answer. I’m happy to allow it though, so Bullfrog can you let me know what your second roll is.

Where can I find the rule for critical hits? I’ve been through the combat section and can’t see them.
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Re: Ch. 10. Black Train Blues

Postby Bullfrog » Mon Sep 14, 2020 8:32 pm

Spoiler:
I've updated my original impale post. You can ignore the damage bonus on the second damage roll, if that's how you decide to rule it.
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Re: Ch. 10. Black Train Blues

Postby Mr. Handy » Tue Sep 15, 2020 3:23 am

Spoiler:
It's not under combat, it's under optional rules in the Keeper's toolkit, page 140. Page 59 says that impales double the damage roll, and I've always run it that you roll twice the dice, including the damage bonus.
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Re: Ch. 10. Black Train Blues

Postby Philulhu » Tue Sep 15, 2020 6:54 pm

Spoiler:
Ok, thanks for that. Happy to treat that as a crit - can you roll your additional damage?
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Re: Ch. 10. Black Train Blues

Postby Mr. Handy » Wed Sep 16, 2020 3:45 am

Spoiler:
You're welcome, and thank you!

Addition critical damage:
Mr. Handy rolled 1d6:
2
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Re: Ch. 10. Black Train Blues

Postby Philulhu » Wed Sep 16, 2020 5:49 pm

Lawrence’s knife bit deep into the creature and it started to spasm in pain, but that was swiftly put to an end when William brought the shovel down sharply, opening an evil-looking gash across its front. The creature convulsed once more, its multiple eyes wide with shock, before it collapsed in a fleshy heap, sizzling against the open firebox.

Before they could react, a shout from the tender drew their attention. Bloodied and with a wicked-looking cut across his scalp, Thomas waved weakly. As the three men watched him, the scene flickered as if they were watching a a doubly-exposed film, and multiple copies of the tender started to peel away as if following tracks leading to different places... ... or times... ...

As the gap between the train and tender grew, Thomas’ face paled as he looked beyond the train and he shouted again.

”Jump!”
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Re: Ch. 10. Black Train Blues

Postby Mr. Handy » Thu Sep 17, 2020 3:22 am

]Image

William runs to the gap and tries to leap over it to where Thomas stands.

Spoiler:
Jump roll (25% base skill) jumping across the gap:
Mr. Handy rolled 1d100:
1
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Re: Ch. 10. Black Train Blues

Postby Bullfrog » Thu Sep 17, 2020 4:40 am

Not wanting to stick around and see what Thomas was so frightened about, Lawrence gets a running start and attempts to jump across the gap.
Spoiler:
Bullfrog rolled 1d100:
38


Spoiler:
Ouch.
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Re: Ch. 10. Black Train Blues

Postby HoneyDog » Thu Sep 17, 2020 6:16 am

Howard closes his eyes and jumps.

Spoiler:
Jump 25: Jump: 1d100 100
I guess he doesn't make it. Poor Howard! He was a good character.
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Re: Ch. 10. Black Train Blues

Postby Philulhu » Thu Sep 17, 2020 9:50 pm

As the two parts of the train moved apart, William leapt easily from the boilerplate to the tender. Lawrence tried to follow but his foot slipped on the ichor that leaked from the distended tendrils that snaked across the floor. Without purchase, he lacked forward momentum and he fell between the train and the tender, landing heavily on the wooden sleepers and stone ballast, which were oily and slick from the passage of many trains.

Howard wasn’t so lucky. Having seen Lawrence fall, he tried to overcompensate and threw himself as hard as he could from the back of the engine. The distance was good, but he missed his footing on landing and he dropped to the track, catching his jaw on the carriage step with a sickening ‘crack!’ as he crashed onto the sleepers below...

Spoiler:
Lawrence - 1d6 damage
Philulhu rolled 1d6:
5
CON check please - that’s half Lawrence’s remain hit points.

Howard - 1d6 damage but with his jump a critical failure, he will take maximum damage and now has -2 hit points...
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Re: Ch. 10. Black Train Blues

Postby Bullfrog » Thu Sep 17, 2020 10:35 pm

Spoiler:
Bullfrog rolled 1d100:
93


Lawrence is down for the count, it's safe to say.
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Re: Ch. 10. Black Train Blues

Postby HoneyDog » Fri Sep 18, 2020 1:38 am

Spoiler:
That's the first time I've seen a critical failure for such an important roll! Yes, Howard's done for. I think he'd reached his limit anyway. Thanks for the game Phil! Good one!
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Re: Ch. 10. Black Train Blues

Postby Mr. Handy » Fri Sep 18, 2020 4:30 am

Image

William tries desperately to save Howard's life.

Spoiler:
There's actually one chance to save him, as long as his HP are no lower than -2. A successful First Aid roll applied before the end of the following round heals 1D3 HP, and if he gets back up to 1, he survives. That requires not only a success but a 3 on the healing roll. However, if he has multiple injuries, Thomas can try to treat the other one.

First Aid roll (50% skill) treating Howard's injury:
Mr. Handy rolled 1d100:
74
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