Characters

The voice on the phone said, "I understand that you are a friend of my son, James. He has gone missing. I require your assistance in bringing him home again...”

A university student has gone missing. Can his friends find out what has happened to James Frazer in 1920s Massachusetts?

Moderator: Philulhu

Re: Characters

Postby Mallard » Wed Oct 10, 2018 6:45 am

Name: Bernie ‘Squirrel’ Walker
Player: Mallard
Age: 20
Sex: Male
Occupation: Athlete (Baseball Player & Student)
College, Degrees: Currently Studying Accounting at Arkham

Image

Characteristics:
STR 11
CON 13
SIZ 10
DEX 16
APP 11
INT 16 (Idea - 80)
POW 8 (Luck - 40)
EDU 16 (Know - 80)

Sanity: 40
Current Sanity: 40
Phobias/Mental Disorders: None
Maximum Sanity: 99

Hit Points: 12
Current Hit Points: 12
Magic Points: 8
Current Magic Points: 8
Damage Bonus: +0

Appearance & Personality: Rebellious and carefree but careful not to further displease his father, Bernie is a conflicted sole, which comes across in his personality - sometimes the life of the party and other times introverted and aloof. He is obviously intelligent but pays only enough attention to his academic studies for him to scrape by, with his true passions being Baseball and motorbikes.

When not in a baseball Jersey Bernie is nearly always dressed in to ride his motorcycle, a Scott Flying Squirrell, wearing a brown Aeromarine leather jacket jacket and baggy cap.

Background: Bernie was born and raised in Arkham, part of a wealthy family but Bernie has always been somewhat of a ‘black sheep’, rebelling against the path his father has envisaged from him. Bernie had always loved sports and has a natural affinity for them, his particular passion being for baseball - again, something his family places no stock in. His father is a strict man and after an incident involving Bernie, the local police and a several bottles of contraband whiskey he had reached the end of his fathers patience. A compromise was reached where Bernie agreed to attend the Miskatonic School of Business and Law, as his father desired, but under a sports scholarship programme, to allow Bernie to continue playing ball.

Skills: (professional one in italics, .private preceded by a dot; non-base scores bolded)

.Accounting (10%): 40%
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%): 70%
Conceal (15%):
Craft (Baseball)(05%):65%
.Credit Rating (15%): 45%
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX×2)(32%): 62%
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%):
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%):
Jump (25%): 50%
Law (05%):
Library Use (25%):
Listen (25%):
Locksmith (01%):
Martial Arts (01%):
[/b].Mechanical Repair (20%):50%[/b]
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Other Language (01%):
Own Language: English (EDU×5%): 80%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%):
Ride (Motorcycle)(05%):65%
.Sneak (10%): 40%
.Spot Hidden (25%): 50%
Swim (25%):60%
Throw (25%):75
Track (10%):

Hand-to-Hand:
.Fist/Punch (50%): 65%
Head Butt (10%):
Kick (25%):
Grapple (25%):

Hand Weapons
Cavalier Sabre (15%)
Cosh (Baseball bat)(40%)70%
Rapier (10%)
Small Knife (25%)
Sword Cane (20%)

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):
Last edited by Mallard on Thu Oct 11, 2018 7:31 am, edited 2 times in total.
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Re: Characters

Postby peper757 » Wed Oct 10, 2018 7:40 pm

Name: Thomas Mike Riddel
Player: peper757
Age: 22
Sex: Male
Occupation: Police Patrolman

Image

Characteristics
STR: 11
CON: 8
SIZ: 18
DEX: 12
APP: 15
INT: 13 (Idea - 65)
POW: 16 (Luck - 80)
EDU: 9 (Know - 45)

Sanity: 80
Current Sanity: 80
Max Sanity: 99

Hit Points: 10
Current Hit Points: 10
Magic Points: 16
Current Magic Points: 16
Damage Bonus: +0

Background: Thomas Riddel grew up in Arkham, and has never once thought about moving on to pastures new. Growing up, he was friend’s with the children of the Frazer family, especially James' older brother, with whom he went to school.

Gerald Fraser was instrumental in arranging an interview for Thomas when he announced his intention to join the Arkham Police and a word in the right ear helped secure him employment.

When Thomas hears of James’ disappearance, he sees a chance to repay a favour to a family friend.

Skills: (professional one in italics, .private preceded by a dot; non-base scores bolded)

Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX×2): 54%
Drive Auto (20%): 25%
Electrical Repair (10%):
Fast Talk (05%): 40%
First Aid (30%): 50%
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%): 25%
Library Use (25%):
.Listen (25%): 40%
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Other Language (01%):
Own Language: English (EDU×5%): 45%
.Persuade (15%): 45%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%): 25%
Ride (05%):
Sneak (10%):
Spot Hidden (25%): 50%
Swim (25%):
Throw (25%):
.Track (10%): 40%

Hand-to-Hand:
.Fist/Punch (50%): 60%
Head Butt (10%):
Kick (25%):
Grapple (25%): 50%

Firearms:
.Handgun (20%): 65%
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):
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Re: Characters

Postby Philulhu » Wed Oct 10, 2018 8:04 pm

That’s a big picture... :D
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Re: Characters

Postby Bullfrog » Wed Oct 10, 2018 11:42 pm

Stat rolls.

Strength
Bullfrog rolled 3d6:
3, 4, 4

Size
Bullfrog rolled 2d6+6 and got a total of 17:
6, 5

Constitution
Bullfrog rolled 3d6:
1, 6, 2

Dexterity
Bullfrog rolled 3d6:
4, 4, 2

Intelligence
Bullfrog rolled 2d6+6 and got a total of 18:
6, 6

Appearance
Bullfrog rolled 3d6:
4, 5, 5

Power
Bullfrog rolled 3d6:
3, 4, 6

Education
Bullfrog rolled 3d6+3 and got a total of 15:
5, 1, 6
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Re: Characters

Postby Bullfrog » Thu Oct 11, 2018 5:07 am

(I ain't got no image as of yet.)

Lawrence "Larry" Gilman, Farmer
STR 11
CON 9
SIZ 17
DEX 10
APP 14
INT 18 (Idea 90)
POW 13 (Luck 65)
EDU 15 (Know 75)
HP 13
MP 13
SAN 65 (Max 99)
Phobias/Mental Disorders: none
DB +1D4
Age: 22
Occupation skills: Craft 60%, Electrical Repair 40%, First Aid 50%, Mechanical Repair 50%, Natural History 50%, Op. Heavy Machine 60%, Track 40%, Handgun 55%
Personal Skills: Credit Rating 40%, Rifle 50%, Locksmith 30%, Archeology 30%, Accounting 30%, Drive Auto 40%, Throw 35%, Persuade 35%,

Now, for a bit 'o background knowledge:

Lawrence's family came from some tiny hick town on the coast of Massachusets; nobody seemed to remember its name. The Gilman family met with great success in Arkham (some say they sold large amounts of gold, but that's just a rumor..), and soon befriended the Frazer family. Years later. Lawrence himself was a friend of James. He went into agriculture (with good success), but recently suffered from a rather bad infection from a tractor accident back on the farm. He occasionally carries a pistol (GM's choice if Lawrence has it with him during the scenario) on his person, mostly for self-defense (and occasionally snakes, but not often. This is up north, snakes aren't exactly common.)
This is draft #1. If you've got any criticisms, go ahead.
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Re: Characters

Postby Philulhu » Thu Oct 11, 2018 12:42 pm

Your INT seems high for a farmer (not disparaging any farmers here), given that your CON is only average. If Larry is the strapping outdoors type, you might want to swap them over.

Make your case for why you would be carrying a gun, and I’ll consider it.
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Re: Characters

Postby Bullfrog » Thu Oct 11, 2018 1:01 pm

No offence, but I would say education should be the stat lowered.
Edit: I though he had a CON of 6. 9 isn't too bad. As for the case for the gun, the lad's friend disappeared, and he suspects kidnappers. Also, if its of any importance to know, the gun will be a revolver or derringer.
Draft #2
Lawrence Gilman, Farmer
STR 11
CON 18
SIZ 17
DEX 10
APP 14
INT 9 (Idea 45)
POW 13 (Luck 65)
EDU 15 (Know 75)
HP 17
MP 13
SAN 65 (Max 99)
DB +1D4
Age: 22
Occupation skills: Craft 60%, Electrical Repair 40%, First Aid 50%, Mechanical Repair 50%, Natural History 50%, Op. Heavy Machine 60%, Track 40%, Handgun 55%
Personal Skills: Credit Rating 40%, Rifle 50%, Drive Auto 55%
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Re: Characters

Postby Philulhu » Thu Oct 11, 2018 8:29 pm

Ok, that’s all fine. If you write it up, we’ll make a start.
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Re: Characters

Postby Bullfrog » Thu Oct 11, 2018 11:09 pm

Lawrence Gilman, Farmer
STR 11
CON 18
SIZ 17
DEX 10
APP 14
INT 9 (Idea 45)
POW 13 (Luck 65)
EDU 15 (Know 75)
HP 17
MP 13
SAN 65 (Max 99)
DB +1D4
Age: 22
Occupation skills: Craft 60%, Electrical Repair 40%, First Aid 50%, Mechanical Repair 50%, Natural History 50%, Op. Heavy Machine 60%, Track 40%, Handgun 55%
Personal Skills: Credit Rating 40%, Rifle 50%, Drive Auto 55%

Lawrence's family came from some tiny hick town on the coast of Massachusets; nobody seemed to remember its name. The Gilman family met with great success in Arkham (some say they sold large amounts of gold, but that's just a rumor..), and soon befriended the Frazer family. Years later. Lawrence himself was a friend of James. He went into agriculture with good success. He occasionally carries a pistol on his person, mostly for self-defense and occasionally snakes.

Here it is, finished.
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