IC-Wake Up Call(various)

The dead have begun to rise, but they are not the only problem. A small group of survivors at a truck stop in southwestern Nebraska must contend not only with zombies, but with internal division, a nearby group of heavily-armed skinhead survivalists, and even more horrifying dangers. Can they overcome their differences and survive, or will they join the ranks of the living dead?

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Re: IC-Wake Up Call(various)

Postby aine » Fri Jan 03, 2020 7:37 pm

"Yes, many hands make light work. We start now." Mrs Foo smiles at Tony and Cathy. "Come, your boys better with something busy to do." She puts a hand on her husband's shoulder and leads the way to the nearest stairwell.
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Re: IC-Wake Up Call(various)

Postby Mr. Handy » Sun Jan 05, 2020 10:21 pm

10:05 AM
In the private room-
"Good thinking," said Mr. Foo. "Mitchell is young and strong, he'll be a great help." While everyone else went back to the lobby, he contacted Warren Air Force Base and reported to Major Andrews what he had been told about the flying creatures.

In the motel lobby-
Ms. Foo, Ellen, Tony, and Cathy returned to the lobby. Through the open door to the kitchen, they could see Mitchell with Bobby and Scotty. The stairways were all outside the motel, so they would need to move either the barricade on the front door or the one at the back door in the kitchen aside in order to get outside.

Spoiler:
Everyone in the motel may roll Listen. The base skill is 25%.
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Re: IC-Wake Up Call(various)

Postby Silver Priest » Mon Jan 06, 2020 1:57 am

Tony enters the kitchen, giving a brief reassuring smile to his boys. "Good to know others are alive out there," He says to Mitchell. "Mr. Foo wants us to start barricading the stairs that lead up to the balcony. There's four sets of them, and we'll want to leave one open to allows folks to come up and down, but if we can close off the other three this place will be a heck of a lot harder to penetrate. "Any chance you can get anyone else out there to help us reinforce the motel?" He asks.

Spoiler:
Silver Priest rolled 1d100:
82
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Re: IC-Wake Up Call(various)

Postby Starspawn338 » Mon Jan 06, 2020 8:08 pm

Image
Spoiler:
Listen 25
Starspawn338 rolled 1d100:
46


"Any chance you can get anyone else out there to help us reinforce the motel?" He asks.

"I don't know. I think they went to check out the diner. They may come over here with any survivors." Mitchell responds. "Why do we want to go outside and barricade the stairs. We should just stay inside. But I'll help out anyway I can."
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Re: IC-Wake Up Call(various)

Postby aine » Tue Jan 07, 2020 7:28 pm

"Maybe we keep stairs nearest kitchen free. Then we reach food easy. Also not far to Mr Foo's private room." Cackles Mrs Foo.
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Re: IC-Wake Up Call(various)

Postby Mr. Handy » Thu Jan 09, 2020 4:14 am

10:06 AM
In the private room-
"This report doesn't sound very reliable," said Major Andrews. "We haven't heard of anything like what you describe."

"I'm not sure if I believe it myself," said Mr. Foo. "I only heard it secondhand. But it is a potential danger to consider."

Spoiler:
Mr. Foo's Listen roll (58% skill) in the private room:
Mr. Handy rolled 1d100:
69

In the motel lobby-
"Actually, the front of the motel is closer to the private room," said Ellen. Then her jaw dropped. "Did you hear that?"

"Tony, get the boys out of there!" screamed Cathy. "Someone's coming up to the back door, fast. Two of them!"

Spoiler:
Ellen's Listen roll (51% skill) in the motel lobby:
Mr. Handy rolled 1d100:
43

Cathy's Listen roll (60% skill) in the motel lobby:
Mr. Handy rolled 1d100:
28

In the motel kitchen-
"Do I have to?" asked Scotty. "I'm in the middle of playing Zelda." Then his mother shouted from the lobby. Before anyone could react, there was a mighty pounding on the back door. In spite of the tremendous strength of whoever was on the other side, the barricade held. The door behind it was dented, but it remained miraculously intact.

Spoiler:
Bobby's Listen roll (25% base skill) in the kitchen:
Mr. Handy rolled 1d100:
37

Scotty's Listen roll (25% base skill) in the kitchen:
Mr. Handy rolled 1d100:
85

Damage to door and barricade from zombie:
Mr. Handy rolled 1d3:
2
+
Mr. Handy rolled 2d6:
1, 1
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Re: IC-Wake Up Call(various)

Postby Silver Priest » Thu Jan 09, 2020 5:27 am

Realizing his family was his danger again, Tony leaps into action.

"Time to go, boys! Those infected people are trying to get in!"

He hopes neither of them need further instructions, but will attempt to pull Scotty if he does not start moving immediately. He begins to head out of the room, screaming for the others.

"Get Mr. Foo!" He's not sure if they should try and make a stand here or run out the front of the motel, but right now is focused on a putting as much distance in between his kids( and him) and the back door as he can.
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Re: IC-Wake Up Call(various)

Postby Starspawn338 » Thu Jan 09, 2020 5:59 am

Image
Mitchell will aim his shotgun at the door in case it breaks down.

"Is there somewhere else that's safer? Do you have any guns in here?" Mitchell is beginning to panic. He thought coming into the motel would make him safer but he doesn't feel very safe right now.
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Re: IC-Wake Up Call(various)

Postby aine » Thu Jan 09, 2020 7:23 pm

Mrs Foo turns and runs for her pistol. (in the lobby under the desk?)
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Re: IC-Wake Up Call(various)

Postby Mr. Handy » Fri Jan 10, 2020 4:28 am

10:06:12 AM
In the motel kitchen-
Bobby and Scotty rushed back into the lobby with their father, leaving Mitchell as the only one remaining in the kitchen. He aimed his shotgun at the back door, which shook and shattered under the impact of the battering it was taking. The barricade reeled from a mighty blow, fragments of wood splintering away. It wasn't quite destroyed yet, but it wouldn't hold up to much more punishment.

Spoiler:
Damage to door and barricade from zombies:
Mr. Handy rolled 1d3:
1

Mr. Handy rolled 1d3:
3
+
Mr. Handy rolled 2d6:
5, 5

In the private room-
"Trouble, got to go!" Mr. Foo said into the microphone. Rising as quickly as his old frame would allow, he drew his submachine gun and his sword as he made his way back to the lobby.

In the motel lobby-
Ellen peeked out the window. "The front is clear," she said, "and this is the only other way outside. We don't want to be trapped in here, so we'd better move the barricade away. It's going to take a while, so we'd better start now. We can move it in front of the kitchen door if Mitchell gets out of there."

Cathy helped Ellen start to shift the furniture blocking the front door, while the boys arrived and Ms. Foo retrieved her pistol. Mr. Foo entered from his private room, weapons at the ready. "Yes, we have guns," he said. "If we could get onto the roof, that would be the safest place. There's a ladder stored outside we could use, and then we could pull it up after us."

Spoiler:
Ellen and Cathy's STR roll ((10 + 9) = 19 x 5 = 95% stat) to move the barricade:
Mr. Handy rolled 1d100:
38
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Re: IC-Wake Up Call(various)

Postby Silver Priest » Fri Jan 10, 2020 5:20 am

"Hurry up Mitchell!" Tony calls out. "We're repositioning the barricade!"

He lends his strength to moving the barricade, trying to move parts of it in front of the kitchen door once Mitchell leaves.
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Re: IC-Wake Up Call(various)

Postby Starspawn338 » Fri Jan 10, 2020 8:49 am

Image
Mitchell will move into the motel lobby with the others, still aiming his shotgun at the hallway.
"They are smashing the door. This won't stop them."
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Re: IC-Wake Up Call(various)

Postby aine » Fri Jan 10, 2020 7:34 pm

Mrs Foo gesticulates wildly and yabbers loudly in Mandarin,
Spoiler:
"Why waste time rebuilding the barricade; it won't stop them! We have to shoot them! Husband are you ready?"
And the wizened old woman stands pointing a pistol towards the kitchen door with a resolute look in her old eyes.
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Re: IC-Wake Up Call(various)

Postby Mr. Handy » Sat Jan 11, 2020 6:48 am

10:06:24 AM
In the motel lobby-
Bobby helped his father move the furniture that had been blocking the front door to the kitchen door after they shut it, while Cathy and Ellen moved more out of the way of the front door, though it would still take some time to clear the exit. Loud smashing sounds came from the back of the kitchen as whoever had bashed down the door forced their way into the motel. Mr. Foo said something to his wife in Chinese, keeping his weapon trained on the kitchen door. Then he spoke in English: "The barricade will not stop them, but it will slow them down long enough for our guests to get to safety."

Spoiler:
"We are armed, but our guests are not," said Mr. Foo.

Spoiler:
Damage to barricade from zombies:
Mr. Handy rolled 1d3:
3

Mr. Handy rolled 1d3:
3
+
Mr. Handy rolled 2d6:
6, 5
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Re: IC-Wake Up Call(various)

Postby Silver Priest » Sun Jan 12, 2020 2:33 am

Tony keeps pushing more furniture in front of the door to the kitchen.
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Re: IC-Wake Up Call(various)

Postby Mr. Handy » Sun Jan 12, 2020 2:35 am

10:06:48 AM
In the motel lobby-
Tony and Bobby kept stacking furniture in front of the kitchen door as fast as Ellen and Cathy could remove it from the front door, while Mitchell and the Foos kept their weapons trained on it. The door was hit with a mild blow, and then a shattering impact destroyed it and damaged the barricade. They shored it up as best they could, but it was hit twice more and broken. Behind it stood two tall men with red eyes. One of them, who had just destroyed the last of the barricade, was built like a linebacker. The other was scrawnier, but still looked dangerous. The front door still had a small part of its barricade blocking it.

Spoiler:
Damage to kitchen door and barricade from zombies:
Mr. Handy rolled 1d3:
1

Mr. Handy rolled 1d3:
3
+
Mr. Handy rolled 2d6:
3, 6

Mr. Handy rolled 1d3:
1

Mr. Handy rolled 1d3:
2
+
Mr. Handy rolled 2d6:
5, 1

Everyone, please roll Sanity for seeing the zombies. Mitchell does not need to roll, as he is used to them now. Sanity loss is 1/1D8, so you lose 1 Sanity if you succeed or 1D8 if you fail. If you've already lost some Sanity for seeing zombies, the amount you've lost so far for them reduces the maximum amount of Sanity you can lose by the same amount. For example, Ms. Foo has lost 3 Sanity from seeing zombies, so she can lose at most 5. Any loss of more than 5 counts as 5. Tony has lost 5, so he can lose at most 3 more. If you lose 5 or more Sanity, you must roll Idea. If you succeed at the Idea roll, you go temporarily insane. As long as you don't go temporarily insane, you may act freely. Those of you with firearms may shoot at one of the zombies, which are at point blank range, so your skill is effectively doubled. Even if your skill is 100% or more, you should still roll in case of Malfunction or impale (or critical). If you hit, you should roll for a hit location and damage. The shotgun can fire once, but the pistol can fire twice. Please specify which of the two zombies you are trying to shoot.
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Re: IC-Wake Up Call(various)

Postby Silver Priest » Sun Jan 12, 2020 5:59 am

Spoiler:
San 54%,

Silver Priest rolled 1d100:
79


Possible loss
Silver Priest rolled 1d3:
1


Tony screams, but regardless of what happens he knows he has to remain in control for his family. Grabbing Bobby's hand he tries to run towards Mr. Foo's private room. He's under no delusion that he can outrun the infected men, but he hopes they'll instead be attracted to the rest of the group in front of them, and that said group can kill them before they reach them.

"Get back!" He yells to Cathy and Scotty.
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Re: IC-Wake Up Call(various)

Postby Mr. Handy » Sun Jan 12, 2020 6:05 am

Spoiler:
Tony, you still need to roll 1D8, it's just that any roll of more than 3 counts as 3. This means you probably will lose 3 and are unlikely to lose only 1 or 2. Also, please roll DEX x 5.
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Re: IC-Wake Up Call(various)

Postby Silver Priest » Sun Jan 12, 2020 6:12 am

Spoiler:
Whoops, sorry about that.

Silver Priest rolled 1d8:
2


Spoiler:
Dice, please be merciful!

Silver Priest rolled 1d100:
16


Thank you! :geek:
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Re: IC-Wake Up Call(various)

Postby Starspawn338 » Sun Jan 12, 2020 8:48 am

Image
"SHOOT THEM!" Mitchell screams and fires at the one smashing the barricade.
Spoiler:
Shotgun 50
Starspawn338 rolled 1d100:
15


Damage
Starspawn338 rolled 4d6:
6, 1, 2, 6


I didn't halve it because I wanted to hit him in the head.
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