IC-Breakdown(various)

The dead have begun to rise, but they are not the only problem. A small group of survivors at a truck stop in southwestern Nebraska must contend not only with zombies, but with internal division, a nearby group of heavily-armed skinhead survivalists, and even more horrifying dangers. Can they overcome their differences and survive, or will they join the ranks of the living dead?

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IC-Breakdown(various)

Postby Mr. Handy » Tue Oct 09, 2018 3:21 am

Z-Day - 8:50 AM Mountain Daylight Time - At the T-Bone
In the garage-
Dave was working on Wallace’s truck. There was some kind of problem with the brake system and it needed parts. Even if they found the parts in the junkyard it would take about half the day to finish the repairs. But Earl wanted Dave to take his time and therefore he could charge extra for labor.

Bob Larkin, the NPS helicopter pilot, was in the garage as well, working on part of the helicopter. Earl was generous enough to let him use the tools from the garage but balked at any discussion of either helping or allowing either Dave or Mitchell to help out with the helicopter repairs. Neither Dave nor Mitchell knew much about helicopter repair but would be willing to learn. Yet there were other cars in the lot in need of repair as well.

Bob was working on the fuel pump and trying to make repairs.

Spoiler:
Dave and Bob, please roll Mechanical Repair.

Outside the garage-
Max was enjoying the sunlight outside.
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Re: IC-Breakdown(Boss Earl/Dave/Max/Bob Larkin)

Postby Dave Syrinx » Tue Oct 09, 2018 6:20 pm

1925-rich-sommer.jpg

Bob had spent quite a while to check for leakage in the fuel pump´s connectors and tubings. All the while he had been looking for spare parts around the garage that would be viable to cannibalize to pass as reinforecements to the malfunctioning fuel pump. Might be a way to MacGyver the bird...

To the mechanic he says, "Sure wish we´d gone with a modern gravity flow syste, would´ve spared me some z´s for sure." After inspecting the pump, he adds, "This tank-to-fuel shutoff valve seems busted. Do you guys have any tubings that would help me out with this one?"
He holds up the bent valve and flow-pipes. "20 millimeter diameter."




Spoiler:
Mechanical Repair 67%
Dave Syrinx rolled 1d100:
55
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Re: IC-Breakdown(Boss Earl/Dave/Max/Bob Larkin)

Postby Mr. Handy » Sun Oct 14, 2018 12:48 am

8:51 AM
In the garage-
Dave continued to work on Wallace's rig, a gas tanker. The trailer itself was parked out in the lot, as he was working on the tractor. It was slow going, and he wasn't making good progress. It looked like Wallace would be staying the night. Earl looked over his shoulder, smiling and nodding. As far as he was concerned, Dave was just sandbagging as instructed and not actually at a loss as to how to progress. "Don't forget we still got other cars in the lot," he said. "I'd like to get them out of here by the afternoon. And I expect they'll pay." He turned his head when Bob called out to them. "Like I said, you're free to scrounge, but me and my boys got our own work to do. Find your own damn parts."

Bob soon realized that there was a block in the fuel line. While he could repair the fuel pump, he would have to remove the aviation fuel to drain the line. More importantly, it was unclear whether he would have enough fuel to continue to Omaha. He may need to refuel somewhere along the way.

This could take most of the day. It would go quicker if he had some help.

Spoiler:
Dave's Mechanical Repair roll (50% skill):
Mr. Handy rolled 1d100:
72
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Re: IC-Breakdown(Boss Earl/Dave/Max/Bob Larkin)

Postby Dave Syrinx » Sun Oct 14, 2018 9:43 am

Image
It hit Bob that the fuel issue could be overlooked if he just ripped out most of the seats and kept one for himself and one for the doctor. The rest of the group could proceed with the state trooper. Getting the doc to the final destination has highest priority.

Mumbling, he leaves the garage to check in with the doctor about changing the travel plan.

"Guys, I´m stripping the bird clean. Would you trade some top of the line seatings for five minutes of hose andling?"

He leaves the sliding doors open to the rear seatings.
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Re: IC-Breakdown(Boss Earl/Dave/Max/Bob Larkin)

Postby Mr. Handy » Sun Oct 14, 2018 11:29 pm

In the garage-
"Why would I want your castoffs?" said Earl. "My boys and I have customers to help. Paying customers."

Spoiler:
Bob realized that there were some serious risks with his plan. The helicopter held five, and while the pilot and co-pilot seats in front were actual seats, the three "seats" in the back were just a cushioned bench built into the helicopter that couldn't be removed. Even with the weight reduction from only carrying him and Dr. Hausmann, he still had serious doubts about whether there would enough fuel to make it all the way to Omaha. It depended on how much he was able to salvage. If just the two of them flew off without their escorts and ended up needing to refuel somewhere, they'd be in terrible danger without anyone else around to protect them. In addition, the helicopter wasn't actually working at the moment, and it would most likely take him all day to repair it by himself. The road conditions between here and Omaha were also unknown, as were the conditions on the ground in Omaha itself, so the group traveling by car might not make it, and if they did, it would probably take all day. This was something he would need to discuss with the others.
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Re: IC-Breakdown(Boss Earl/Dave/Max/Bob Larkin)

Postby Dave Syrinx » Mon Oct 15, 2018 5:57 am

Image
Bob admits defeat against the helicopter and heads to exit the garage to look for help from the diner.
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Re: IC-Breakdown(Boss Earl/Dave/Max/Bob Larkin)

Postby Mr. Handy » Wed Oct 17, 2018 12:39 am

8:52 AM
Outside the garage-
Dave followed Bob out of the garage past Max, who was busy sunning himself. While Bob headed for the diner. Dave went over to an old clunker that had broken down to start working on it, humming a heavy metal tune under his breath.

Spoiler:
Dave, please roll Mechanical Repair.

Spoiler:
Bob, you are moving to the thread linked below:

Breakfast
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Re: IC-Breakdown(Boss Earl/Dave/Max/Bob Larkin)

Postby Mr. Handy » Fri Oct 19, 2018 4:46 am

8:54 AM
Outside the garage-
Max watched while Dave got to work on the car. It had belonged to that history professor, and it was a wonder she had managed to get it this far. The old rustbucket was a rolling pile of junk, only it wasn't rolling anywhere, not yet. Still, he could fix that. This was more his speed than that big rig. The job looked like it would take two hours, but he was sure he could get it done in one, maybe a little less. Earl might not like him getting it done so fast, but he didn't much care what Earl liked.

Spoiler:
Dave's Mechanical Repair roll (50% skill) trying to fix Alice's car:
Mr. Handy rolled 1d100:
22
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Re: IC-Breakdown(Boss Earl/Dave/Max/Bob Larkin)

Postby Mr. Handy » Wed Oct 24, 2018 4:59 am

8:55 AM
Outside the garage-
Dave hummed Stairway to Heaven while he worked on Alice's jalopy.

Max the dog sniffed the air and went out to see what Buddy was getting himself into, heading for the junkyard.

Spoiler:
Max's Scent Something Interesting roll (96% skill) outside the garage:
Mr. Handy rolled 1d100:
26


Dave, please roll Spot Hidden.
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Re: IC-Breakdown(Boss Earl/Dave/Max/Bob Larkin)

Postby Mr. Handy » Mon Oct 29, 2018 4:29 am

8:56 AM
Outside the garage-
While Max entered the junkyard, Dave continued to work and sing, oblivious to his surroundings.

Spoiler:
Max is moving to the thread linked below:

Junkyard Dog
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Re: IC-Breakdown(Boss Earl/Dave/Max/Bob Larkin)

Postby Mr. Handy » Thu Nov 01, 2018 5:30 pm

8:57 AM
In the garage-
Earl busied himself inspecting Wallace's truck, looking for ways he could delay the repairs long enough to squeeze more money out of him.

Outside the garage-
Dave could hear the dogs getting more and more agitated as he worked on the car. Then he heard an unfamiliar man's voice call: "Watch out, there's something under there!"

Spoiler:
Listen roll (50% skill) outside the garage:
Mr. Handy rolled 1d100:
44
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Re: IC-Breakdown(Boss Earl/Dave/Max/Bob Larkin)

Postby Mr. Handy » Thu Nov 08, 2018 5:02 am

8:58 AM
In the garage-
With nobody watching, Earl quietly caused some subtle damage to the truck. Nothing that couldn't be fixed, given time. And, of course, time was money.

Spoiler:
Earl's Mechanical Repair roll (75% skill) trying to sabotage the truck:
Mr. Handy rolled 1d100:
43

Outside the garage-
"Holy s***, what is that under there?" called Mitchell's voice from the junkyard.

"What the f***!?" shouted Wallace.

"What the hell?!" cried an unknown, youthful voice.

Dave could also hear the dogs growling angrily. "What's going on?" he called.
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Re: IC-Breakdown(Boss Earl/Dave/Max/Bob Larkin)

Postby Mr. Handy » Sun Nov 11, 2018 3:13 am

8:59 AM
In the garage-
Boss Earl could not hear anything going on outside, as the garage was soundproofed. Even with the bay door open because Wallace's truck was parked in it, the sound simply did not reach him, not to mention that he was too distracted tinkering with the truck.

Spoiler:
Listen roll (25% base skill) in the garage:
Mr. Handy rolled 1d100:
96

Outside the garage-
"Dave, get out here," came Mitchell's voice from the junkyard. "There's a man buried under one of the cars back here!"

Without hesitation, Dave left Alice's car and took off running into the junkyard. Earl wanted him to take his time with the repairs anyway.

Spoiler:
Dave is moving to the thread linked below (it will take him 53 more minutes to finish repairing the car by himself):

Junkyard Dog
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Re: IC-Breakdown(Boss Earl/Dave/Max/Bob Larkin)

Postby Mr. Handy » Wed Nov 14, 2018 4:05 am

9:00 AM
In the garage-
Earl cackled as he worked, visions of moneybags dancing in his head.
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Re: IC-Breakdown(Earl/Dave/Mitchell/Jim/Baldwin/Max/Bob)

Postby Mr. Handy » Tue Nov 20, 2018 3:52 am

9:01 AM
In the garage-
Finally hearing the commotion outside, Earl stopped working and stepped out of the garage.

Outside the garage-
Baldwin walked across the asphalt from the direction of the diner toward the garage on the east side of the building. Wallace's truck was parked partway out of one of the garage bay doors, or at least the trailer portion of it. The actual tanker was in the lot. Baldwin's own truck was parked outside the garage, as was a clunker of a car that probably wasn't in good shape even before it had broken down nearby. He could hear a young man shouting "Run!" from the junkyard. As Earl emerged from the garage, where he had been working on Wallace's truck, the mechanics Dave and Mitchell rushed out of the junkyard toward him, followed closely by the two dogs Max and Buddy, as well as Jimmy, a wiry teenager he had never seen before. Mitchell was gripping a rusty fender.

"Now what the hell has got you boys all worked up?" asked Earl, holding a greasy wrench absently in his right hand. "You've got the dogs all riled too. Did you find the part? And who's this kid, and what's he doin' here?" Mitchell realized that he had set the part down near the ruined Chevy, and he had not thought to pick it up in his hasty departure.
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Re: IC-Breakdown(Earl/Dave/Mitchell/Jim/Baldwin/Max/Bob)

Postby Starspawn338 » Wed Nov 21, 2018 7:10 am

Image
"Jesus Christ Earl. There's a god damn dead person buried back underneath a Chevy in the junkyard. I found the part but f*** if I don't see a dead person claw his way out of the ground. You don't pay me enough to deal with sh** like that." Mitchell shouts at Earl frantically.
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Re: IC-Breakdown(Earl/Dave/Mitchell/Jim/Baldwin/Max/Bob)

Postby Mr. Handy » Thu Nov 22, 2018 4:16 am

Outside the garage-
"You watch your tongue, boy!" snarled Earl. "What you been smoking, talkin' crazy talk like that? Weed? Or something stronger?"

Just then, loud gunshots split the air, coming from the junkyard.

Spoiler:
Everyone may roll Psychology. The base skill is 5%.
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Re: IC-Breakdown(Earl/Dave/Mitchell/Jim/Baldwin/Max/Bob)

Postby Raiko » Thu Nov 22, 2018 10:19 am

Baldwin:
Image

Baldwin watches the guys rushing out of the junkyard with the dogs, they sure shouting some crazy shit, he thinks, but there's a lot of crazy shit happening today...

Baldwin slows down and tries to look into the junkyard as he approaches the garage.
Spoiler:
Baldwin - Spot Hidden (77%):
Raiko rolled 1d100:
74

Then the shot rings out.

"What the f***?"

He slowly places his hand on his revolver under his jacket.

Spoiler:
Baldwin - Psychology (52%) :
Raiko rolled 1d100:
96
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Re: IC-Breakdown(Earl/Dave/Mitchell/Jim/Baldwin/Max/Bob)

Postby Mr. Handy » Thu Nov 22, 2018 5:25 pm

Outside the garage-
Spoiler:
Baldwin couldn't see much in the junkyard with all the wrecks blocking his view, but there was definitely movement in there.
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Re: IC-Breakdown(Earl/Dave/Mitchell/Jim/Baldwin/Max/Bob)

Postby Starspawn338 » Thu Nov 22, 2018 7:13 pm

Image
Spoiler:
Psychology 55
Starspawn338 rolled 1d100:
85

"I'm not on any drugs! This sh** is real!"

Suddenly shots ring out and Mitchell gets even more agitated as he drops the fender and gets his trusty baseball bat.
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