IC-Breakfast(various)

A group of strangers at a highway truck stop must cooperate to survive as the world becomes overwhelmed with legions of the living dead. But more terror awaits them as they race to prevent the end of mankind and the coming of the Zombie Apocalypse. (This is a Blood Brothers Campaign based on Call of Cthulhu Rules and the films of George Romero).

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Re: IC-Breakfast(various)

Postby aine » Sun Jun 30, 2019 6:48 pm

"Come on, come on." Dr Haussmann mutters under her breath and she is relieved as both vehicles start moving. She looks back to check on the truck and sees the dead driver start to pull itself across the ground.
"It can't be, not here, not already!"
Spoiler:
aine rolled 1d100:
53
1sanity point
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Re: IC-Breakfast(various)

Postby Mr. Handy » Mon Jul 01, 2019 4:05 am

9:32:48 AM
In the parking lot-
Terrified, Wallace slammed the truck into gear and drove as fast as he could out of the parking lot and onto the highway.

Father Roger McCormick bent down between the corpses and collected their long guns. The assault rifle had a full magazine, but the grenade launcher was empty, having been discharged earlier. Any additional grenades were probably on the dead man. The shotgun was a 12-gauge pump action model, though a couple of shells had already been fired from it. Both weapons had straps allowing him to sling them over his shoulders for easier carrying. While he did this, Baldwin dragged himself across the asphalt toward him, but with one arm and one leg, he wasn't moving very quickly. Before Roger could retreat into the diner, however, the dead bodies on either side of him suddenly came to life, their eyes a bright red! They began to rise and reach out for him...

Spoiler:
Wallace's Sanity roll (current level 63) for seeing Baldwin rise from the dead:
Mr. Handy rolled 1d100:
77

Wallace's Sanity loss (maximum of 7):
Mr. Handy rolled 1d8:
4

Father Roger McCormick, please roll Sanity again for seeing the zombies. Sanity loss is 1/1D8 as before, though you can lose a maximum of 7 Sanity now, so a roll of 8 will count as 7. If you lose 5 or more, you go temporarily insane. Otherwise, you may act freely. To retreat back into the diner, please roll against DEX x 5 on 1D100. If you choose to attack a zombie, please choose which one you're attacking (the one that used to have the rifle or the one that used to have the shotgun) and make a 1D100 roll against the appropriate weapon skill. The M-16 is capable of burst fire of three bullets. If you choose to fire a burst, you only make one Rifle roll, but with +15 to your skill. You may only target one zombie with the burst. If you hit with a burst, please roll 1D3 to see how many bullets hit. For each bullet that hits, you will need to roll 1D20 for a hit location and 2D8 for damage. The range is point blank, so all ranged attack skills are effectively doubled, and the doubling is applied before the +15 for a burst.

On the highway-
"If the road were clear, a few minutes," said Bo as he executed a three point turn and brought the car back around facing east toward Brownson. "But it isn't, so it'll take longer."

Brigetta gaped at the moving dead man, and her horror widened when she saw the other two dead men rise up and converge on the priest who had just taken their weapons. Stephanie broke down and began to sob, all of this too much for her.

Spoiler:
Brigetta started with 55% Sanity, but her Sanity score has been reduced since then, so that roll is a failure. Sean's action is perfectly fine for this round. Each combat round is twelve seconds, which is enough time to call out what you did, and you know enough in character to be able to guess what would happen next.

Everyone, please roll Sanity for seeing the skinhead zombies. Sanity loss is 1/1D8 as before, though again your total Sanity loss for seeing zombies is capped at 8. If you lose 5 or more, you go temporarily insane. Otherwise, you may act freely. If you are already temporarily insane, its duration will be extended if you go temporarily insane again. If you've already lost 7 or 8, you need not roll again, as your loss is guaranteed to be 1 or 0, respectively.

Brigetta's Sanity loss:
Mr. Handy rolled 1d8:
8

Brigetta's Idea roll (80% stat) to avoid temporary insanity - failure is good:
Mr. Handy rolled 1d100:
12

Type and duration of temporary insanity:
Mr. Handy rolled 1d10:
5

Mr. Handy rolled 1d10+4 and got a total of 10:
6

Bo's Sanity roll (current level 58) for seeing Baldwin rise from the dead:
Mr. Handy rolled 1d100:
14

Stephanie's Sanity roll (current level 87) for seeing Baldwin rise from the dead:
Mr. Handy rolled 1d100:
97

Stephanie's Sanity loss (maximum of 7):
Mr. Handy rolled 1d8:
6

Stephanie's Idea roll (75% stat) to avoid temporary insanity - failure is good:
Mr. Handy rolled 1d100:
53

Type of temporary insanity:
Mr. Handy rolled 1d10:
3

Bob's Sanity roll (current level 66) for seeing Baldwin rise from the dead:
Mr. Handy rolled 1d100:
40

Spoiler:
You are now temporarily insane for the next ten rounds. Your insanity is an intense phobia of zombies that roots you to the spot. Fortunately, you're inside the cruiser and will go where it does. Feel free to roleplay your insanity. You're also indefinitely insane now, as you've lost at least 20% of your Sanity within one game hour. That effect will kick in once your temporary insanity is over.

Spoiler:
You are now temporarily insane for the next nine rounds. Your insanity is a severe emotional outburst of crying.

Spoiler:
You are now indefinitely insane, having lost at least 20% of your Sanity within one game hour. Your insanity is that Dr. Hausmann has become an attachment for you. You cannot bear to be away from her for any great length of time. She is the absolute center of your life now, and losing her would be unthinkable.

In the diner-
Rita screams when she sees Baldwin rise from the dead, raising her .38 revolver, though she does not have a clear shot with the priest in the way. Likewise, Alex and Bud take out their guns and take aim. Alice suddenly found that she could not stop giggling.

Spoiler:
Rita's Sanity roll (current level 65) for seeing Baldwin rise from the dead:
Mr. Handy rolled 1d100:
81

Rita's Sanity loss:
Mr. Handy rolled 1d8:
3

Alex's Sanity roll (current level 75) for seeing Baldwin rise from the dead:
Mr. Handy rolled 1d100:
32

Alice's Sanity roll (current level 65) for seeing Baldwin rise from the dead:
Mr. Handy rolled 1d100:
76

Alice's Sanity loss:
Mr. Handy rolled 1d8:
5

Alice's Idea roll (85% stat) to avoid temporary insanity - failure is good:
Mr. Handy rolled 1d100:
41

Bud's Sanity roll (current level 55) for seeing Baldwin rise from the dead:
Mr. Handy rolled 1d100:
37

Everyone, please roll Sanity for seeing the skinhead zombies. Sanity loss is 1/1D8 as before, though again your total Sanity loss for seeing zombies is capped at 8. If you lose 5 or more, you go temporarily insane. Otherwise, you may act freely. If you are already temporarily insane, its duration will be extended if you go temporarily insane again. If you've already lost 7 or 8, you need not roll again, as your loss is guaranteed to be 1 or 0, respectively.

Spoiler:
You are now temporarily insane for the next thirteen rounds. Your insanity is a severe emotional outburst of laughing.

In the kitchen-
Robert looked in the staff bathroom. "Beth's clothes are here," he said. "She must have changed into one of those waitress uniforms."

Duke peeked through the open door to the liquor closet. "Hey, check this out," he said. "There's an open trapdoor in here. I think we know where everyone went now."
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Re: IC-Breakfast(various)

Postby Mr. Handy » Mon Jul 01, 2019 4:28 am

Spoiler:
Duration of Stephanie's temporary insanity:
Mr. Handy rolled 1d10+4 and got a total of 9:
5

Type and duration of Alice's temporary insanity:
Mr. Handy rolled 1d10:
3

Mr. Handy rolled 1d10+4 and got a total of 13:
9
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Re: IC-Breakfast(various)

Postby Starspawn338 » Mon Jul 01, 2019 6:40 am

Image
Spoiler:
Seeing Skinheads
Sanity 80
Starspawn338 rolled 1d100:
33

Sanity Loss 1
Current Sanity 79


"God damn. It just don't get any better." Jim says as he sees the skinheads rise from the dead in the parking lot as they leave.
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Re: IC-Breakfast(various)

Postby Leonulf » Mon Jul 01, 2019 7:40 am

Father Roger McCormick curses as he stops in his tracks "Jesus, Mary and Jospeh. Gah the Devil's always on the left". He turns to the left and fires a burst from the M16 at the zombie on the left side.

Spoiler:
Leonulf rolled 1d100:
83
,
Leonulf rolled 1d8:
8


Spoiler:
Leonulf rolled 1d100:
22
,
Leonulf rolled 1d3:
2



Spoiler:
Leonulf rolled 1d20:
17
,
Leonulf rolled 2d8:
7, 4
,
Leonulf rolled 1d20:
13
,
Leonulf rolled 2d8:
8, 2
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Re: IC-Breakfast(various)

Postby Silver Priest » Mon Jul 01, 2019 7:45 am

The horrors are too much for Sean, and something inside him snaps. But with that snap comes enlightenment; he looks back at Dr. Hausmann and realizes all that mattered was protecting her. The reason all of this had happened was before he had put something else before her. He had tried to save that old Asian man and that had led to all of these horrors. He would not make that mistake again. She was going to save the world, and he would do anything for her.
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Re: IC-Breakfast(various)

Postby aine » Mon Jul 01, 2019 7:15 pm

"Spores, molecules, compounds, virus." Dr Haussmann sits facing straight ahead. Her body is motionless but her mind has gone into hyperdrive, regurgitating her scientific research.

"Spores in the air. Where from ? From the sea from animals from space infection infection. Prions could be prions. spongiform encephalopathy, mycologistic, C2OHO2. Archea, virus, compounds."
Most of it is repetitive and incomprehensible. It goes on.
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Re: IC-Breakfast(various)

Postby Silver Priest » Mon Jul 01, 2019 7:21 pm

Sean looks back at Dr Haussmann. "Don't worry Brigetta, I'm here. I won't let these bastards get us."

Spoiler:
Silver Priest rolled 1d100:
55


His words don't reach her, but he did not expect them to. He'll just have to protect her until she gets better. And Sean knows she will; she's the most brilliant woman in the world, after all.
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Re: IC-Breakfast(various)

Postby Mr. Handy » Wed Jul 10, 2019 2:58 am

9:33 AM
In the parking lot-
Roger fired a burst at Jeff, raking his left arm and upper body with a couple of bullets. What should have slain a normal man had little effect on him, merely knocking him back slightly. Before Roger could fire again, Jeff lunged at him, embracing him in a death grip which was far too strong to escape. Then Guzzmann came up behind him and bit a huge chunk out of his right arm. Pain and terror shot through Roger, and his arm burned as if it were on fire. He realized, too late, that he should have fled when he had the chance. To make matters worse, Baldwin continued to drag himself closer and had now closed half the distance.

Spoiler:
That Rifle roll was actually an impale, as it's no more than 1/5 of your effective skill, which is doubled by point blank range. That means the first bullet in the burst does an extra 2d8 damage. It doesn't seem to do much good, though...

Extra damage from first bullet:
Mr. Handy rolled 2d8:
3, 1

Which zombie gets hit (1=Jeff, 2=Guzzmann)?:
Mr. Handy rolled 1d2:
1

Zombie Jeff's Bite attack (30% chance) on Roger:
Mr. Handy rolled 1d100:
90

Zombie Jeff's Grapple attack (25% chance) on Roger:
Mr. Handy rolled 1d100:
14

Zombie Guzzmann's Bite attack (30% chance) on Roger:
Mr. Handy rolled 1d100:
28

Hit location on Roger:
Mr. Handy rolled 1d20:
15

Damage to Roger from Guzzmann's Bite attack:
Mr. Handy rolled 1d3:
3

Zombie Guzzmann's Grapple attack (25% chance) on Roger:
Mr. Handy rolled 1d100:
39

Roger, please roll Sanity for being bitten. Sanity loss is 0/1D10. Again, if you lose 5 or more Sanity, you must roll Idea as above. While you are grappled, you can no longer escape, and you are not strong enough to have any chance of breaking the zombie's grip. As long as you don't go temporarily insane, you may act again now. As you attacked last round, you were not allowed to try to dodge the zombies' attacks on you. If you attack again this round, the range is point blank.

On the highway-
Bo started driving down the highway to the east. Bob curled up into a ball as much as his seatbelt would allow. Stephanie saw the dead men rise and begin to eat the priest, and she wailed, burying her face in Brigetta's shoulder and moistening her lab coat with her tears.

Behind them, Wallace shuddered as he made a U-turn so that the truck was now facing east as well and followed the cruiser, glad to be out of there.

Spoiler:
Bo's Sanity roll (current level 57) for seeing the zombies:
Mr. Handy rolled 1d100:
5

Stephanie loses 1 Sanity regardless and does not need to roll.

Sean's Sanity roll (current level 37) for seeing the zombies:
Mr. Handy rolled 1d100:
88

Sean's Sanity loss (maximum of 3):
Mr. Handy rolled 1d8:
5

Bob's Sanity roll (current level 65) for seeing the zombies:
Mr. Handy rolled 1d100:
79

Bob's Sanity loss (maximum of 5):
Mr. Handy rolled 1d8:
6

Bob's Idea roll (65% stat) to avoid temporary insanity - failure is good:
Mr. Handy rolled 1d100:
44

Spoiler:
You are now temporarily insane for the next six rounds. Your insanity is stupor. You may not act for the duration of your insanity.

In the diner-
Alex pointed his rifle at Jeff and squeezed the trigger, putting a bullet into Jeff's leg through the glass door. Bud also fired his revolver, shooting Jeff in the leg and chest. The bullets had little effect.

"He can't die!" screamed Rita, gripping her own gun but not wanting to waste her bullets. Alice just continued to laugh uncontrollably.

Spoiler:
Rita's Sanity roll (current level 62) for seeing the zombies:
Mr. Handy rolled 1d100:
93

Rita's Sanity loss (maximum of 5):
Mr. Handy rolled 1d8:
4

Alex's Sanity roll (current level 74) for seeing the zombies:
Mr. Handy rolled 1d100:
71

Alice's Sanity roll (current level 60) for seeing the zombies:
Mr. Handy rolled 1d100:
85

Alice's Sanity loss (maximum of 3):
Mr. Handy rolled 1d8:
1

Bud's Sanity roll (current level 54) for seeing the zombies:
Mr. Handy rolled 1d100:
7

In the kitchen-
"Should we check that out?" asked Duke, glancing back at the sounds of shooting and screaming.

"Too dangerous," said Robert. "Without guns of our own, we won't stand a chance."

"What if we run into those other skinheads down there?"

"We'll have to hope they don't see us. Come on." He and Duke went into the liquor closet.

In the liquor closet-
"We'd better be quiet when we head downstairs," whispered Robert as he and his friend approached the open trap door. There was a bare light bulb set into the ceiling of the stairway below that illuminated it.
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Re: IC-Breakfast(various)

Postby Mr. Handy » Wed Jul 10, 2019 3:15 am

Spoiler:
Type and duration of Bob's temporary insanity:
Mr. Handy rolled 1d10:
10

Mr. Handy rolled 1d10+4 and got a total of 6:
2

Wallace's Sanity roll (current level 59) for seeing the zombies:
Mr. Handy rolled 1d100:
66

Wallace's Sanity loss (maximum of 4) for seeing the zombies:
Mr. Handy rolled 1d8:
1

Alex's Rifle roll (80% skill) shooting at zombie Jeff:
Mr. Handy rolled 1d100:
69

Hit location on zombie Jeff:
Mr. Handy rolled 1d20:
6

Damage to zombie Jeff from 5.56mm bullet:
Mr. Handy rolled 2d8:
2, 6

Bud's Handgun roll (65% skill) shooting at zombie Jeff, shot 1 of 2:
Mr. Handy rolled 1d100:
54

Hit location on zombie Jeff:
Mr. Handy rolled 1d20:
4

Damage to zombie Jeff from .38 bullet:
Mr. Handy rolled 1d10:
5

Bud's Handgun roll (65% skill) shooting at zombie Jeff, shot 2 of 2:
Mr. Handy rolled 1d100:
62

Hit location on zombie Jeff:
Mr. Handy rolled 1d20:
12

Damage to zombie Jeff from .38 bullet:
Mr. Handy rolled 1d10:
6
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Re: IC-Breakfast(various)

Postby Leonulf » Wed Jul 10, 2019 7:11 pm

Father Roger McCormick "Gah, damn the devil to hell, Lord save me". Father Roger McCormick shakes as the reanimated corpses take hold of him.

Spoiler:
Leonulf rolled 1d100:
21
,
Leonulf rolled 1d10:
5


Spoiler:
before I act again, am I able to try firing once again or is the injury & grapple preventative of that? Although I cant roll strength to escape, is rolling grapple an option?
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Re: IC-Breakfast(various)

Postby Starspawn338 » Wed Jul 10, 2019 10:06 pm

Image

Once they are safely on the road (if anywhere is really safe), Jim looks around the inside of the cab for a first aid kit. He's still under the effect of the adrenaline rush from the shootout and seeing the dead come back to life but he knows that soon it will wear off and he will need to take care of his injury.

"Are you okay? Did you get bit or shot?" Jim asks Wallace.
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Re: IC-Breakfast(various)

Postby Mr. Handy » Thu Jul 11, 2019 3:21 am

Spoiler:
Roger, you may shoot this round if you wish. It's awkward to do so with a long gun while being grabbed by a zombie at such close range, but I'll allow it. You need all the help you can get. The same rules from the previous round apply for shooting. Grapple can only be used if both your hands are free, which means you'd have to let go of the rifle. It is possible to parry a Grapple with another Grapple as it happens, but only if your hands are empty at the time. Since you were holding the rifle in your hands, you did not have a chance to do that. Now that you've been grabbed already, you can't get free that way. Your best chance is probably to kill the zombie that's grabbing you, which is starting to crush you with superhuman strength.
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Re: IC-Breakfast(various)

Postby Leonulf » Thu Jul 11, 2019 7:09 am

Father Roger McCormick awkwardly aims at Jeff and fires a burst in a last ditch effort to get free.


Spoiler:
Leonulf rolled 1d100:
24
,
Leonulf rolled 1d3:
3

Spoiler:
Leonulf rolled 1d20:
9
,
Leonulf rolled 2d8:
6, 6
,
Leonulf rolled 1d20:
7
,
Leonulf rolled 2d8:
8, 8
,
Leonulf rolled 1d20:
4
,
Leonulf rolled 2d8:
8, 5
,
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Re: IC-Breakfast(various)

Postby aine » Thu Jul 11, 2019 6:56 pm

"We just need to get to Omaha, there is a cure in Omaha." Dr Haussmann whispers to herself after her scientific outburst.
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Re: IC-Breakfast(various)

Postby Mr. Handy » Fri Jul 12, 2019 2:46 am

Spoiler:
Roger, the Rifle roll is an impale again, so you may roll an extra 2D8 for damage for the first bullet.
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Re: IC-Breakfast(various)

Postby Silver Priest » Fri Jul 12, 2019 6:27 am

"We're going to be fine,"Sean says. "I'll make sure none of those things get close. We'll get you to Omaha and you'll save us all, Brigetta. I know you can do it." The guardsman looks at her with the admiration of a zealot.
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Re: IC-Breakfast(various)

Postby Mr. Handy » Sat Jul 13, 2019 3:06 am

9:33:12 AM
In the diner-
Alex fired another bullet, which hit the dead man in the rear end. Bud fired two more bullets, one of which whizzed past his target just before the other struck the walking corpse's right arm. Again, the shots had little effect.

"Nothing can kill them!" cried Rita, bolting into the kitchen.

Spoiler:
Alex, Bud, and Alice, please roll Sanity for seeing what happens to Roger. Sanity loss is 1/1D4+1, so you lose 1 Sanity if you succeed or 1D4+1 if you fail. If you lose 5 Sanity, please roll Idea. If you succeed at the Idea roll, you go temporarily insane (or your temporary insanity gets extended if you are already insane). If you do not go insane, you may act freely.


In the parking lot-
"God, they're killing him!" cried a woman from somewhere above Roger. Was she an angel? A shotgun blast hit the dead man that was grabbing him from above, blasting a hole in his right shoulder, but he did not even seem to notice.

More shots struck the dead man who had Roger in an embrace, and he himself stitched a line of bullets across the man's stomach and leg. A human should have been long dead by now, but this thing was no longer human. Roger felt strangely calm as his assailant crushed him with a strength even greater than his huge body should possess. He knew he was prepared to meet his Maker. His ribs snapped like twigs, and the pain was almost unbearable, but at least it was brief. The last thing he saw before he passed out was the dead man starting to rip his innards out with his teeth.

Spoiler:
Alex's Rifle roll (80% skill) shooting at zombie Jeff:
Mr. Handy rolled 1d100:
21

Hit location on zombie Jeff:
Mr. Handy rolled 1d20:
7

Damage to zombie Jeff:
Mr. Handy rolled 2d8:
8, 3

Roger's extra impaling damage to zombie Jeff:
Mr. Handy rolled 2d8:
2, 7

Bud's Handgun roll (65% skill) shooting at zombie Jeff, shot 1 of 2:
Mr. Handy rolled 1d100:
84

Roger's Luck roll (90% stat) to not be hit:
Mr. Handy rolled 1d100:
74

Bud's Handgun roll (65% skill) shooting at zombie Jeff, shot 2 of 2:
Mr. Handy rolled 1d100:
48

Hit location on zombie Jeff:
Mr. Handy rolled 1d20:
15

Damage to zombie Jeff:
Mr. Handy rolled 1d10:
4

Zombie Jeff's Grapple damage to Roger:
Mr. Handy rolled 3d6:
1, 4, 6

Zombie Jeff's Bite attack (30% chance) on Roger:
Mr. Handy rolled 1d100:
1

Hit location from Bite attack:
Mr. Handy rolled 1d20:
17

Damage to Roger from critical Bite attack:
Mr. Handy rolled 2d3:
3, 1

Zombie Guzzmann's Grapple attack (25% chance) on Roger:
Mr. Handy rolled 1d100:
61

Zombie Guzzmann's Bite attack (30% chance) on Roger:
Mr. Handy rolled 1d100:
73

I'm sorry, Roger, but you have died. Feel free to pick up a replacement character (or more than one) from the available pool. Remember that the characters of players marked MIA are also available.


In the liquor closet-
Duke and Robert began to descend the stairs, though they were anything but stealthy.

Spoiler:
Duke's Sneak roll (10% base skill) going downstairs:
Mr. Handy rolled 1d100:
80

Robert's Sneak roll (40% skill) going downstairs:
Mr. Handy rolled 1d100:
63

On the highway-
"Not here," said Wallace to Jim in the truck. "I got bit earlier by the one in the junkyard, though. It still burns, but the doc helped and gave me something for the pain."

Jim found a first aid kit in the glove compartment, but he would not be able to use it on his own rear end, especially not while he was sitting on it. Wallace also could not use it while he was driving.

Stephanie continued to sob, while Bob remained useless. Fortunately, Bo remained steadfast, his steely gaze fixed on the highway ahead as he drove. The vehicles soon left the truck stop behind.

Spoiler:
Everyone, please roll Spot Hidden. The base skill is 25%.
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Re: IC-Breakfast(various)

Postby Silver Priest » Sat Jul 13, 2019 5:32 am

Sean grips his rifle and looks out at the road.

Spoiler:
Silver Priest rolled 1d100:
25
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Re: IC-Breakfast(various)

Postby Mr. Handy » Sat Jul 13, 2019 5:22 pm

Spoiler:
Over half a mile further down the road, Sean could see a group of four people staggering in their direction. He could not make any details at this range, but they were spread out across the road. It would not be easy to get past them without running any of them down if they did not move aside.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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