Page 1 of 1

Characters

PostPosted: Thu Sep 06, 2018 3:49 am
by HoneyDog
Please place your characters here. Remember to update your stats!

Alice Stanton

PostPosted: Thu Sep 06, 2018 4:33 am
by Mr. Handy
Name: Alice Stanton
Player: Mr. Handy
Age: 23
Sex: Female
Occupation: Secretary, Miskatonic University
College, Degrees: B.A., English, Miskatonic University, 1927
Birthplace: Hartford, Connecticut, USA

Image

Characteristics:
STR 8
CON 13
SIZ 12
DEX 11
APP 10
INT 13 (Idea - 65)
POW 13 (Luck - 65)
EDU 16 (Know - 80)

Sanity: 65
Current Sanity: 67 (-1 -1) 65
Phobias/Mental Disorders: None
Maximum Sanity: 96

Hit Points: 13
Current Hit Points: 13
Magic Points: 13
Current Magic Points: 13
Damage Bonus: +0

Appearance & Personality: Alice Stanton is a tall, attractive brunette with a bubbly personality. She is always cheerful, and no matter how bad things get, she never lets them get her down. She is very good with people, and she is always interested in meeting new ones.

Background: After graduating from Miskatonic University, Alice was hired there as Professor Putnam's secretary, replacing his previous secretary who had just retired. Alice is dedicated to helping him, making sure his office is well-organized and that his schedule is free of conflicts. She is still single. She longs to fall in love, though she has yet to meet the man of her dreams.

Skills: (professional one in italics, .private preceded by a dot; non-base scores bolded)

Accounting (10%): 60%
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%): 64%
Cthulhu Mythos (00%): 3%
Disguise (01%):
Dodge (DEX×2): 29%
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%): 60%
.First Aid (30%): 60%
Geology (01%):
Hide (10%):
.History (20%): 30%
Jump (25%):
Law (05%):
.Library Use (25%): 56%
.Listen (25%): 72%
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%): 12%
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Other Language (01%):
Own Language: English (EDU×5%): 90%
Persuade (15%): 74%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%): 62%
Ride (05%):
Shorthand (01%): 41%
Sneak (10%):
.Spot Hidden (25%): 56%
Swim (25%):
Throw (25%):
Track (10%):
Typing (20%): 50%

Hand-to-Hand:
Fist/Punch (50%):
Head Butt (10%):
Kick (25%):
Grapple (25%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%): 48%
SMG (15%):

Re: Characters

PostPosted: Thu Sep 06, 2018 10:57 am
by innsmouth
Name: Henry Glynn
Age: 31
Sex: Male
Occupation: Author
Current Residence: Arkham, MA

Characteristics:
STR: 10
CON: 14
SIZ: 12
DEX: 9
APP: 15
INT: 14 (Idea - 70)
POW: 13 (Luck - 65)
EDU: 13 (Knowledge - 65)
SAN: 65

Sanity: 73
Phobias/Mental Disorders: N/A
Maximum Sanity: 95
Hit Points: 13
Magic Points: 13
Damage Bonus: +0

Henry Glynn is a handsome young author of ghost stories based in Arkhan, MA. His late father Henry Glynn Snr was a Professor at Harvard University. Henry didn't follow his father's path into academia but instead spent some time in Iowa maintaining farm machinery before moving back east to pursue his ambition to become a writer. Henry's early work was cliche ridden with little literary worth however a novella, The Ghastly Chamber, achieved modest sales and kept Henry afloat just as his inheritance was about to run out. Henry published a second novella The Curse of the Gold Sarcophagus which had an altogether different quality and hinted at the Mythos. He has recently published a third book, The Music of Dr Cazlab which continues the Mythos theme.

Skills: (Occupational skills BOLD)
Accounting (10%):
Anthropology (01%): 10
Archaeology (01%): 10
Art (05%):
Astronomy (01%): 4
Bargain (05%): 45
Biology (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%): 21
Cthulhu Mythos (00%): 4
Disguise (01%):
Dodge (DEX x 2): 18
Drive Auto (20%):
Electrical Repair (10%): 30
Fast Talk (05%): 25
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%): 23
Jump (25%):
Law (05%): 10
Library Use (25%): 40
Listen (25%): 30
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 40
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%): 70
Operate Heavy Machinery (01%): 10
Other Language (01%):
Own Language: English (EDU x 5%): 75
Persuade (15%): 25
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%):11
Ride (05%):
Sneak (10%):
Spot Hidden (25%): 27
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%): 59
Grapple (25%):
Head Butt (10%):
Kick (25%):


Firearms:
Handgun (20%): 50
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Re: Characters

PostPosted: Fri Sep 07, 2018 10:34 am
by evil_scientist
Image

Name: Isadora Carmichael
Age: 43
Sex: Female
Occupation: Artist and visionary
Current residence: Boston, MA

Characteristics:
STR: 7
CON: 9
SIZ: 13
DEX: 13
APP: 9
INT: 14 (Idea - 70)
POW: 13 (Luck - 65)
EDU: 8 (Knowledge - 40)
SAN: 63 62 61 60 59 57 56 55
Spoiler:
(Original rolls: SIZ 14, INT 13 – swapped. STR 13, DEX 7 – swapped)

Phobias/Mental Disorders: ?
Maximum Sanity: 97
Hit Points: 11 / 11
Magic Points: 13
Damage Bonus: +0

Occupational skill points (EDU x 15): 120
Personal skill points (INT x 10): 140

Skills: (Occupational skills BOLD, Personal Skills ITALICS)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%): 5 + 45 + 10 = 60
Astronomy (01%):
Bargain (05%):
Biology (01%):
Climb (40%):
Conceal (15%):
Craft (05%): 10 + 5 + 5 = 20
Credit Rating (15%): 15 + 14 = 29 35 + 4 = 39 + 6 = 45
Cthulhu Mythos (00%): 1 + 2 = 3 + 1 = 4
Disguise (01%):
Dodge (DEX x 2): 26 + 7 = 33 + 8 = 41
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%):
First Aid (30%):
Geology (01%):
Hide (10%): 10 + 13 = 23
History (20%): +3 = 23
Jump (25%): +6 = 31
Law (05%):
Library Use (25%): 25 + 0 + 8 = 33
Listen (25%): +8 = 33 + 10 = 43
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%): + 3 = 13
Navigate (10%):
Occult (05%): 5 + 15 + 25 = 45
Operate Heavy Machinery (01%):
Other Language: French (01%): 1 + 13 = 14
Own Language: English (EDU x 5%): 40
Persuade (15%):
Pharmacy (01%): 1 + 5 + 20 = 26
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%): 1 + 30 + 10 = 36
Psychology (05%): 5 + 15 = 20 + 1 = 21

Ride (05%):
Sneak (10%): 10 + 17 = 27
Spot Hidden (25%): 25 + 5 = 30 + 10 = 40
+ 4 = 44
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):
Mist Weapon (25%): 35 + 10 = 45%

Spoiler:
Background:
Isadora was born in India, in the family of an influential and wealthy Colonial Service officer. She had a sheltered childhood, with nannies and tutors watching her every step. She was a quiet, introverted daydreamer, deeply immersed in her own fantasies. The family decided to send her off to a private school in Switzerland, hoping that the company of peers would help her open up a little. Isadora did become a bit more sociable, although mostly by dragging her schoolmates into her elaborate fantasies. Her vivid descriptions of other worlds and weird proved to be infectious, especially in the environment of an all-girl establishment. Isadora and her friends also dabbled in the occult, in their naïve way, held small séances… They didn’t have much success (which is probably for the best!!), but from that time Isadora became interested in the occult, seeing it as a possible bridge between her fantasies and the "real" world.

It also became evident, that Isadora was a talented artist; although she was, once again, more interested in depicting the weird shapes from inside her mind, her dream-like visions, than painting still lives with flowers and realistic landscapes.

Upon finishing school, Isadora decided to pursue art and her father was ready to finance her career. She moved to Paris and began to study painting. But the bohemian social circle, the constant drama and anxiety, and also her forays into the occult turned out to be very bad for her health. Before this her inner dream world was a place full of light and hopes. But now strange, terrifying creatures began appearing in them… She had a serious nervous breakdown, disappeared, and was found three days later in a small village 50 miles from Paris, in a near catatonic state.

This forced her to interrupt her studies and go back to Switzerland – this time to a psychiatric clinic deep in the mountains, led by Dr. Jakob Klaesi. Here Isadora underwent many different experimental treatments, including deep sleep therapy. But not even hypnosis could recover any memories about her three day black-out and disappearance. After months of therapy, her superficial neurotic problems were "cured", but she was plunged back into her dream worlds, deeper than ever before.

After a short break, she returned to her art, now drawing and painting more than ever.

At the same time, a certain George Auden from Boston was staying at Dr. Klaesi's clinic as well. Auden, heir to a major American industrialist, was recovering after the trauma he received when the ship he was travelling on was torpedoed by a German U-Boat. He was a connoisseur of arts and member of a Theosophical Society, so no wonder he became infatuated at first with Isadora's paintings and then with her as well. Isadora didn't fall in love with George (she could never establish deep connections with other people), but enjoyed his profound fascination, and they also shared many interests, supernatural experimentation included. After the end of the war, they got married and moved to the States, to Boston.

Now she resides in Boston, attending the meetings of Auden's Theosophical Society, working on her paintings (sometimes she has small exhibitions), pursuing her interest in the supernatural.

Short version/timeline:
Secluded childhood -> Private school in Switzerland -> Studies in Paris -> Disappearance -> Psychiatric clinic in Switzerland -> Meeting with George Auden -> Move to Boston


Experience:
Her first encounter was The Haunting of Corbitt House, then the Edge of Darkness, The Madman, faced the mad trumpeter in Dead Man Stomp, solved the mysterious disappearance of Mr. Baumgartner in The Chapochaug Tunnel Haunting, and, most recently, encountered a mad scientist-reanimator in ]A Little Knowledge... How much pain and suffering one must endure?

Artifacts:
Alien cold ray gun ("Mist Weapon") 45% to hit, 3 charges used up
"Necromantic" trumpet

Re: Characters

PostPosted: Fri Sep 07, 2018 11:46 pm
by Starspawn338
Name: Harrison Matthews
Player: Starspawn338
Age: 24
Sex: Male
Occupation: Graduate Student, Miskatonic University (Closeted Parapsychologist)
College, Degrees: B.A., History, Miskatonic University
Birthplace: Philadelphia, PA

Image
Characteristics:
STR 7
CON 13
SIZ 10
DEX 11
APP 14
INT 15 (Idea - 75)
POW 16 (Luck - 80)
EDU 17 (Know - 85)

Sanity: 79 -1
Current Sanity: 78
Phobias/Mental Disorders: None
Maximum Sanity: 99

Hit Points: 12
Current Hit Points: 12
Magic Points: 16
Current Magic Points: 16
Damage Bonus: +0

Appearance & Personality: Harrison is a small man but neatly dressed and always groomed well with nary a hair out of place. He is talkative and inquisitive but is guarded when the conversation turns to him. He is multilingual although not fluent in other languages. He does not like to be the center of attention but often offers commentary into conversations that he is not part of.

Spoiler:
Harrison was born in Philadelphia but he did not have a normal childhood. His father, Llewellyn Matthews, worked in the Pathological Museum next to the morgue doing clandestine autopsies of bodies from the Blockley Almshouse Cemetery. During this time, his father encountered something in the cemetery that changed him. He took his wife and young son and began to travel to ancient cemeteries and tombs around the world, refusing to explain what he was looking for. His bright career as a doctor began to tarnish and Harrison watched as his father began a slow descent into dementia that was hastened by the untimely death of his wife. Harrison's desire to understand and treat his father lead him to all manner of unconventional treatments. Although Llewellyn took his own life at the age of 39, he had already set Harrison upon a path that would come to consume him. Harrison began to realize that he had to hide his investigations to prove that his father was not insane or be branded the same himself. He undertook studies in history to cover for his real passion of studying what lies beyond the ken of man, trying to prove what others refused to believe.


Skills: (professional one in italics, .private preceded by a dot; non-base scores bolded)

Accounting (10%):
Anthropology (01%): 30%
Archaeology (01%):
Art (05%):
Astronomy (01%):
.Bargain (05%): 20%
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%): 58%
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX×2): 22%
Drive Auto (20%):
Electrical Repair (10%):
.Fast Talk (05%): 35%
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%): 50%
Jump (25%):
Law (05%):
Library Use (25%): 50%
Listen (25%):
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%): 30%
Operate Heavy Machine (01%):
Other Language (01%): Latin: 40%
Other Language (01%): Greek: 40%
Other Language (01%): German: 40%
Other Language (01%): Egyptian: 40%

Own Language: English (EDU×5%): 85%

.Persuade (15%): 35%
.Pharmacy (01%): 30%
Photography (10%): 30%
Physics (01%):
Pilot (01%):
.Psychoanalysis (01%): 30%
Psychology (05%): 40%
Ride (05%):
Sneak (10%):
Spot Hidden (25%):
Swim (25%):
Throw (25%):
Track (10%):


Hand-to-Hand:
Fist/Punch (50%):
Head Butt (10%):
Kick (25%):
Grapple (25%):

Firearms:
.Handgun (20%): 55%
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Possessions: Leather briefcase
.38 Revolver and box of ammunition (100)
Eastman Camera, 48 exposure film and Film developing kit