Chapter 8: The Vanishing

December 1880. The characters are tasked to assist in the case of a suspected haunting by a recently murdered landowner on Dartmoor. Investigations will drag them into a confrontation with an ancient horror, and a terrible curse.

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Re: Chapter 8: The Vanishing

Postby HoneyDog » Sat Sep 07, 2019 4:33 am

Spoiler:
Sorry I’d forgotten about point blank. Okay, penalty can apply after.
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Re: Chapter 8: The Vanishing

Postby Mr. Handy » Sat Sep 07, 2019 5:04 am

Image

Alexander takes up his shotgun, turns, and fires at the creature posing the most danger to Isolde. His blast is dead accurate and causes massive damage.

Spoiler:
Shotgun roll (60% x2[point blank] -20[injury] = 100% skill) shooting at a creature:
Mr. Handy rolled 1d100:
18

That's an impale! At what point can I fire the second barrel?
Damage to creature from impaling 12-gauge shell:
Mr. Handy rolled 8d6:
6, 6, 3, 6, 1, 6, 4, 5

Wow! :shock: That's 37 damage!
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Re: Chapter 8: The Vanishing

Postby HoneyDog » Sat Sep 07, 2019 7:12 am

The shotgun blast completely eviscerates the creature, leaving only a blackened stain in the snow.

The companions run after the children and through the stunted trees, to where the sleigh waits below. The incoherent, squirming children are piled on board and everyone clambers in. McKenzie cracks the reigns, and the terrified horses set off across the snow.

“Ach!” cries McKenzie. “We’re overloaded! It’s gonny be tight!”

Looking back, the companions can see a horde of the creatures streaming out of the wood in pursuit. Their ceremony interrupted, the creatures are furious. The companions fate is obvious if they are caught.

The snow has eased and the moon peers out from behind the clouds, lighting the way. Gritting his teeth, McKenzie urges the frantic horses on.

Spoiler:
Drive sleigh: 1d100 49
Drive sleigh: 1d100 55
Drive sleigh: 1d100 57
Drive sleigh: 1d100 51


Luckily, McKenzie’s skills match his determination, and the sleigh begins to outdistance the creatures. In the distance, the sound of bells can be heard, and fires are glimpsed.

“It’s the village!” shouts the farmer. “They’re bringing us home!”

A great howling and wailing begins from the creatures as they realise that their quarry has escaped. McKenzie stops, and looking back, the passengers can see the mass of creatures turn and retreat to Eagle Tor.

“It’s the bells, I wager” says the farmer, with satisfaction. “We’re safe now.”

The sleigh enters the village to cheers, which soon become cries of anguish when it is realized that many of the men who set out will not be returning.

In the days that follow, the companions rest and recover from their wounds, mourning their lost companion, whose sacrifice enabled the disruption of the foul ceremony, and most certainly gave them the chance to escape. Lady Amanda is overjoyed at Ursula’s safe return, but just to be sure, plans an indefinite holiday in France in the company of Josephine, well out of reach of the malignant beings which have preyed upon her family.

But what of the Allingham curse? In her gratitude for the safe return of Reuben, Maria Petulengro agrees to lift the spell which has blighted the Allinghams for generations. The gypsies now forge close bonds with the people of Bargrove, and are always deemed welcome.

The village children will recover in time, but their dreams will no doubt be haunted by their experiences. As a precaution, the church bells are rung regularly, now that the little people have been confirmed to exist. The purpose of their foul ceremony may never be known.

Several months later, a well-armed expedition returns to Eagle Tor. No trace of the fallen is found, but Captain FitzWilliam’s pocket watch is recovered and sent to the society of the Seekers of Enlightenment.

End
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