Characters

1976, South California
The Sandoval couple is worried sick: their daughter, Elizabeth, ran off and joined a cult, the Temple of Concordance. They had no contact with her until recently, when she called them, clearly in a state of distress. The call ended abruptly, without any answer from Elizabeth about her status. The police checked up on the Temple, but found everything to be in order: Elizabeth is 21, practicing her right to worship as she wishes. The Sandovals decide to take matters into their own hands...

Moderator: evil_scientist

Characters

Postby evil_scientist » Wed Dec 13, 2017 9:30 am

Cast of characters

  • Julie "Spider" Weber (Mr. Handy) - HP 12/12 - SAN 50/50
  • Tobias Jerkins (HelplessBystander) - HP 13/13 - SAN 76/76
  • Raymond "Ray" Tovar (Cotton) - HP 9/9 - SAN 70/70
  • Nat Waldner (aine) - HP 15/15 - SAN 60/60


System
We are using 7th ed.

Character generation
I prefer the "Quick Fire" method, as described in the rule-book (page 48), the Quick-start pdf, or even here on the forums. If you love rolling dice and the dice love you, you can use the standard chargen method too.

Skills - as fit for a Modern game (set in the 1970s). No starting Cthulhu Mythos.

Spoiler:
Occupations
As fit for the character, setting and era.

From the Investigator Handbook:

Deprogrammer [Modern]
Deprogramming is the act of persuading (or forcing) a
person to abandon their belief or allegiance to a religious
or social community. Normally, the deprogrammer is hired
by relatives of an individual, who has joined some form of
cult, in order to break them free (usually by kidnapping)
and then subject them to psychological techniques to free
them of their association ("conditioning") with the cult.
Less extreme deprogrammers exist, who work with
those who have voluntarily left a cult. In such cases the
deprogrammer effectively acts as an exit counselor.
Occupation Skill Points: EDU × 4
Credit Rating: 20–50
Suggested Contacts: Local and federal law enforcement,
criminals, religious community.
Skills: Two interpersonal skills (Charm, Fast Talk,
Intimidate, or Persuade), Drive Auto, Fighting
(Brawl) or Firearms, History, Occult, Psychology,
Stealth.
Note: With the Keeper’s agreement, the Hypnosis skill
may be substituted for one of the listed skills.
"I feel as if my soul would be torn out of my body," she gasped. "I am being drawn into a whirlpool. What is happening? What does it mean?" - The Secrets of Dr. Taverner
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Julie "Spider" Weber

Postby Mr. Handy » Fri Dec 15, 2017 5:23 am

Player: Mr. Handy
Name: Julie "Spider" Weber
Sex: Female
Age: 22
Occupation: Roller derby player
Birthplace: San Diego, California
Current Residence: Los Angeles, California
Colleges, Degrees: None

Image

Characteristics:
STR: 50 (25/10)
CON: 70 (35/14)
SIZ: 50 (50/10)
DEX: 80 (40/16)
APP: 60 (30/12)
INT: 40 (20/8)
POW: 50 (25/10)
EDU: 60 (30/12)

Hit Points: 12 / 12
Magic Points: 10 / 10
Maximum Sanity (99 - Cthulhu Mythos): 99
Sanity: 50
Luck: 60
Move Rate: 9
Build: +0
Damage Bonus: +0

Skills:
Non-Default are bolded. Occupational Skills in Italics. Personal Interests preceded by a DOT.
Accounting (05%):
Animal Handling (05%):
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
Art: / Craft: (05%):
Charm (15%): 50%
Climb (20%): 40%
Computer Use (01%):
Credit Rating (00%): 50%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Diving (01%):
Dodge (1/2 DEX): 70%
Drive Auto (20%):
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%):
Fighting (Brawl) (25%): 60%
Firearms (Handgun) (20%):
Firearms (Rifle/Shotgun) (25%):
.First Aid (30%): 50%
History (05%):
Hypnosis (01%):
Intimidate (15%):
Jump (20%): 50%
Language (English) (EDU): 60%
Law (05%):
Library Use (20%):
.Listen (20%): 40%
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (10%):
Read Lips (01%):
Ride (05%): 40%
Science (01%):
Sleight of Hand (10%):
.Spot Hidden (25%): 45%
.Stealth (20%): 40%
Survival (10%):
Swim (20%): 40%
Throw (20%): 60%
Track (10%):

Background: Julie Weber is lithe and pretty, with red hair. Julie is a childhood friend of Elizabeth Sandoval, and they were inseparable growing up in Southern California. When Elizabeth went off to join a cult, Julie was determined to do whatever she could to get her best friend out of it. Julie has always been extremely athletic, and she is a longtime fan of roller derby. She had hopes of joining the professional circuit, but professional roller derby ended in 1973 due to the gas crunch, so she has had to make do with being on an amateur team, where she is the star jammer. Still, there is talk of professional roller derby making a comeback, so she has hope of one day becoming a pro.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Re: Characters

Postby HelplessBystander » Sun Dec 17, 2017 11:48 am

Player: HeplessBystander
Name: Tobias Jerkins
Age: 67
Sex: Male
Occupation: Private Eye, Retired Forensic Document Examiner, Occult Reseacher
University of study: Miskatonic University
Residence: Arkham, MA
Birthplace: Australia

Personal Description:

Image

A tall, elderly man. He looms over near-everyone in a room. Considered to be somewhat eccentric, tough more of the lovably odd as opposed to utter undisguised insanity. He sports an odd limp that exaggerates his walk. An intelligent sparkle is always found within his eyes. No one truly knows what he is thinking or how much wisdom is contained within his memories. He fond wearing a heavy trench-coat clad over a dark-grey shirt with a smoking pipe in his hand.

On his left hand's ring finger, he wears a wedding ring that he has never taken off. Tobias is an alcoholic and suffers from an uneven sleep schedule, haunted by nightmares and dark visions from his own past.

Backstory:
Tobias Jerkins is the first born child of the Jerkins family, burdened with expectations and pressure to be the model upstanding young male of the 1920s, he moved to the land of hopes and dreams in order to search for his passion: America. After a few years, he had regretted his selfish decisions of abandoning his family behind to further his own goals, he has since then made attempts to reconcile with his younger sister and support his parents. His mother died in the 1950s of hereditary heart disease and alcohol poisoning.

He is a logical and calm person who often performs well under pressure, but prone to fits of anger. He is keenly observant and enjoys spending time with his family and friends.

He has encountered supernatural entities before. He had worked as a Gumshoe private eye during the 1920s to the early 1940s, experienced the ups and downs of The Great Depression; witnessed the start of WWII, as well as the birth of the atomic bomb. He was once a part of the New York police force during '40s as a consulting forensics handwriting analyst, and he has some expertise in cryptoanalysis due to his immense understanding of the English Language before returning back to the safe comforts of being a Private Investigator.

Since then, he has met the love of his life, Heidi Smith, and they were happily married for more than forty years before his wife suffered from cancer, and are currently battling with the illness in a medical ward in New York, where she's promised the best treatment possible. Tobias Jerkins had concentrated his efforts to raising his children, one of which happened to be Rachel Smith. He needs the money.

He treasures the old family photo from his youth and still places it in his wallet to be taken with him wherever he goes. He no longer drives, as his physical body no longer allows him to do things with the same strength and vigour as when he was young, but he is still capable of many things.

Phobias & Manias:
  • He is a worrier who is slightly nervous about the safety of his family and friends. While he wouldn't go to extreme length or personal sacrifice to help strangers, he is often willing to lend a shoulder.
  • He suffers from a classic case of PTSD.
  • He is terrified of hounds and dogs from past experiences, and would often attempt to stay away from them whenever possible.
  • He is particularly nervous around flames and open fire as he had experienced many unfortunate incidents surrounding flames.
  • He is often wary, and somewhat cautious towards strangers, while he would be willing to help someone he doesn't know, he will always make sure they don't get the chance to back-stab him.

Languages Spoken: English, Latin, French

Characteristics
STR: 70
CON: 70
SIZ: 60
DEX: 48
APP: 75
INT: 70
POW: 80
EDU: 85
Luck: 85

Damage Bonus: +1D4
Build: +1
Move: 8

Sanity: 80
current Sanity: 76

Magic Points: 18
current Magic Points:

Max Hit Points: 13
current Hit Points:

Skills
Accounting (05%):
Anthropology (01%):
Appraise (05%);
Archaeology (01%):
Art/Craft (05%):
Charm (15%): 60%
Climb (20%):
Credit Rating (00%): 65%
Cthulhu Mythos (00%): 19%

Disguise (05%):
Dodge (DEX/2): 35%
Drive Auto (20%): 46%

Electr. Repair (10%):
Fast Talk (05%): 80%
First Aid (30%):
History (05%):
Intimidate (15%):
Jump (20%):
Latin (01%): 10%
French (01%): 41%
Language Own (EDU): English: 70%
Law (05%):
Library Use (20%): 70%
Listen (20%): 62%
Locksmith (01%):
Mech. Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
Occult (05%):
Opr. Hvy. Mch. (01%):
Persuade (10%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychology (10%): 60%
Psychoanalysis (01%)
Ride (05%):
Science: Forensics (01%): 50%
Sleight of Hand (10%):
Spot Hidden (25%): 60%
Stealth (20%):
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):

Hand to Hand Combat Skills:
Fighting Brawl (25%): 70%

Ranged Combat Skills
Firearms Pistol (20%): 50%
Firearms Rifle/Shotgun (25%):

Inventory
Knife (1d4 damage)
M1911A1 (Handgun, 7 rounds, Damage 1d10+2) with two sets of extra ammunition
$350 in wallet
Old family photo in wallet
Pen and notebook
Zippo Lighter and a fair amount of Camel packs
Flask of beer
Last edited by HelplessBystander on Wed Dec 20, 2017 11:50 am, edited 1 time in total.
My Call of Cthulhu Campaigns:
Dead Men Walking (Looking for new members)
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Re: Characters

Postby Cotton » Tue Dec 19, 2017 7:14 am

Player: Cotton
Name: Raymond "Ray" Tovar
Sex: Male
Age: 31
Occupation: Cult Deprogrammer
Birthplace: Clanton, Alabama
Current Residence: Los Angeles, California
Colleges, Degrees: B.S. in Psychology, University of Alabama
Image

Characteristics:
STR: 50 (25/10)
CON: 40 (35/14)
SIZ: 50 (50/10)
DEX: 60 (40/16)
APP: 50 (30/12)
INT: 80 (20/8)
POW: 70 (25/10)
EDU: 60 (30/12)

Hit Points: 9 / 9
Magic Points: 10 / 10
Maximum Sanity (99 - Cthulhu Mythos): 99
Sanity: 70 68
Luck: 70 67
Move Rate: 9
Build: +0
Damage Bonus: +0

Skills:
Non-Default are bolded. Occupational Skills in Italics. Personal Interests preceded by a DOT.
Accounting (05%):
Animal Handling (05%):
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
Art: / Craft: (05%):
.Charm (15%): 35%
Climb (20%):
Computer Use (01%):
Credit Rating (00%):
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Diving (01%):
Dodge (1/2 DEX): 70%
Drive Auto (20%): 40%
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%):
Fighting (Brawl) (25%): 50%
.Firearms (Handgun) (20%): 40%
Firearms (Rifle/Shotgun) (25%):
First Aid (30%):
History (05%): 25%
Hypnosis (01%):
Intimidate (15%): 55%
Jump (20%): 50%
Language (English) (EDU): 60%
.Law (05%): 25%
Library Use (20%):
Listen (20%): 40%
.Locksmith (01%): 21%
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
Occult (10%): 30%
Operate Heavy Machine (01%):
Persuade (10%): 45%
Pilot (01%):
Psychoanalysis (01%):
Psychology (10%): 50%
Read Lips (01%):
Ride (05%):
Science (01%):
Sleight of Hand (10%):
Spot Hidden (25%):
Stealth (20%): 60%
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):

Background:
Being born in the Bible Belt, Ray would have seen his fair share of religious zealotry even if his family hadn't converted to a particularly close knit and strict sect of Christianity. Ray saw how people claiming to be servants of God would taken advantage of the poor and uneducated. Ray was always a bright boy, and was able to earn a scholarship he could never afford. While in college he became interested in psychology and the human mind, and when he found out about the practice of "deprogramming" former cult members he quickly geared all his studies towards that. Ray tends to get hands on with his deprogramming work, and, although some may view his methods as extreme, he genuinely believes that what he is doing is the right thing. He is always on the lookout for signs of cult behavior in those he knows who practice both the "classic" religions and the new age ones.
Last edited by Cotton on Sun Oct 14, 2018 7:56 am, edited 2 times in total.
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Re: Characters

Postby aine » Sun Jan 07, 2018 7:39 pm

Image

Player: Aine
Name: Nat Waldner
Sex: Male
Age: 20
Occupation: Rancher
Birthplace: Clanton, Alabama
Current Residence: Los Angeles, California
Colleges, Degrees: None

Characteristics:
STR: 60 (35/14)
CON: 70 (25/10)
SIZ: 80 (50/10)
DEX: 50 (40/16)
APP: 50 (30/12)
INT: 50 (20/8)
POW: 60 (25/10)
EDU: 40 (30/12)

Hit Points: 15/15
Magic Points: 12/12
Maximum Sanity (99 - Cthulhu Mythos): 99
Sanity: 60
Luck: 55
Move Rate: 9
Build: +0
Damage Bonus: +1d4

Skills:
Non-Default are bolded. Occupational Skills in Italics. Personal Interests preceded by a DOT.
Accounting (05%):
Animal Handling (05%): 70%
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
.Art: / Craft: (05%): 25%
Charm (15%):
Climb (20%):
Computer Use (01%):
Credit Rating (00%): 50%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Diving (01%):
Dodge (1/2 DEX): 25%
Drive Auto (20%): 50%
Electrical Repair (10%): 40%
Electronics (01%):
Fast Talk (05%):
Fighting (Brawl) (25%):
Firearms (Handgun) (20%):
.Firearms (Rifle/Shotgun) (25%):45%
First Aid (30%): 50%
History (05%):
Hypnosis (01%):
Intimidate (15%):
Jump (20%):
Language (English) (EDU): 40%
Law (05%):
Library Use (20%):
Listen (20%):
Locksmith (01%):
Mechanical Repair (10%): 50%
Medicine (01%):
Meteology (05%): 40%
Natural World (10%): 40%
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (10%):
Read Lips (01%):
Ride (05%): 60%
Science (01%):
Sleight of Hand (10%):
.Spot Hidden (25%): 45%
Stealth (20%):
Survival (10%):
Swim (20%):
Throw (lasso) (20%): 60%
.Track (10%): 30%

Nat Waldon is a middle son from a large farming family in Alabama. The family are religious and xenophobic. Nat is more simple minded and easy going. He is 6’4”, strong and has great endurance; useful attributes for working his father’s ranch. Nat is slow and methodical so comes across as not very bright. But he shows true ability and dexterity at the rodeo and isn’t a bad shot with a rifle either. He spent a short time with the cult of The Exhaltant Dreamers after following a girlfriend there but managed to break out at the same time that Ray Tovar helped another cult member escape. He has been tagging along, rather like a faithful puppy, as Ray's assistant ever since.
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Re: Characters

Postby aine » Wed Apr 24, 2019 6:31 pm

aine wrote:Image

Player: Aine
Name: Nat Waldner
Sex: Male
Age: 20
Occupation: Rancher
Birthplace: Clanton, Alabama
Current Residence: Los Angeles, California
Colleges, Degrees: None

Characteristics:
STR: 60 (35/14)
CON: 70 (25/10)
SIZ: 80 (50/10)
DEX: 50 (40/16)
APP: 50 (30/12)
INT: 50 (20/8)
POW: 60 (25/10)
EDU: 40 (30/12)

Hit Points: 15/15
Magic Points: 12/12
Maximum Sanity (99 - Cthulhu Mythos): 99
Sanity: 60 (-3)
Luck: 55
Move Rate: 9
Build: +0
Damage Bonus: +1d4

Skills:
Non-Default are bolded. Occupational Skills in Italics. Personal Interests preceded by a DOT.
Accounting (05%):
Animal Handling (05%): 70%
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
.Art: / Craft: (05%): 25%
Charm (15%):
Climb (20%):
Computer Use (01%):
Credit Rating (00%): 50%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Diving (01%):
Dodge (1/2 DEX): 25%
Drive Auto (20%): 50%
Electrical Repair (10%): 40%
Electronics (01%):
Fast Talk (05%):
Fighting (Brawl) (25%):
Firearms (Handgun) (20%):
.Firearms (Rifle/Shotgun) (25%):45%
First Aid (30%): 50%
History (05%):
Hypnosis (01%):
Intimidate (15%):
Jump (20%):
Language (English) (EDU): 40%
Law (05%):
Library Use (20%):
Listen (20%):
Locksmith (01%):
Mechanical Repair (10%): 50%
Medicine (01%):
Meteology (05%): 40%
Natural World (10%): 40%
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (10%):
Read Lips (01%):
Ride (05%): 60%
Science (01%):
Sleight of Hand (10%):
.Spot Hidden (25%): 45%
Stealth (20%):
Survival (10%):
Swim (20%):
Throw (lasso) (20%): 60%
.Track (10%): 30%

Nat Waldon is a middle son from a large farming family in Alabama. The family are religious and xenophobic. Nat is more simple minded and easy going. He is 6’4”, strong and has great endurance; useful attributes for working his father’s ranch. Nat is slow and methodical so comes across as not very bright. But he shows true ability and dexterity at the rodeo and isn’t a bad shot with a rifle either. He spent a short time with the cult of The Exhaltant Dreamers after following a girlfriend there but managed to break out at the same time that Ray Tovar helped another cult member escape. He has been tagging along, rather like a faithful puppy, as Ray's assistant ever since.
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