915 AD Olaf the Golden's first expedition - The Crew

[They] "transport beaver hides, the pelts of the black fox and swords from the farthest reaches of the Saqaliba to the Sea of Rum [i.e., the Black Sea]. The ruler of Rum [i.e., the Byzantine Empire] takes a tithe of them. If they wish, they go to the Tnys river [i.e., "Tanais", the Greek name of the Don River], Yitil [i.e., Itil, the ancient name of the Volga], or Tin [variously identified as Don or Seversky Donets], the River of the Saqaliba. They travel to Khamlij, the city of the Khazars whose ruler takes a tithe of them. Then they betake themselves to the Sea of Jurjan [Caspian Sea] and they alight on whichever of its shores they wish. ... Sometimes, they carry their goods from Jurjan by camel to Baghdad. Saqlab slaves translate for them. They claim that they are Christians and pay the jizya."

885-886, Ibn Khordadbeh writing about the Rus merchants who brought goods from Northern Europe and Northwestern Russia to Baghdad

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915 AD Olaf the Golden's first expedition - The Crew

Postby ghill » Sun Dec 10, 2017 10:36 pm

Captain Olaf the Golden, merchant and ships Captain
Grey bearded and thick set Olaf the Golden was once a formidable warrior in his own right who it was said was once champion to a king, at some point however he changed careers and became a ship's captain he has traded throughout the Baltic but this will be only his second passage south

Hurun Afdedson ships Pilot
A taciturn older man who is at least some part of the local blood in him, he rarely speaks and then with a deep accent, but there is no doubt he knows the river well and always has words when he needs the men to put their backs to the oar.

Erik the sharp - Boatrwright
Solid woodsman (both cutting and shaping it into ships) and a decent smith although not the best at weapons beyond spear and arrowheads.

Various villains...(that's you)

The ship is small but sleek with white birds painted at her high prow and stern to show she comes in peace in order to trade.

OOC:   Guys feel free to lay out your characters and backgrounds as you will, please put the die rolls behind a spoiler button to remove the clutter. Please do not put character discussion here I am trying to keep this thread solely for character stats etc.  
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Re: CHAR GEN - GUIDELINES/DISCUSSION

Postby Mr. Handy » Sun Dec 10, 2017 11:45 pm

I would like to play a blacksmith.

Spoiler:
STR, CON, POW, DEX, APP:
Mr. Handy rolled 3d6:
5, 5, 5

Mr. Handy rolled 3d6:
1, 3, 6

Mr. Handy rolled 3d6:
6, 1, 5

Mr. Handy rolled 3d6:
4, 1, 5

Mr. Handy rolled 3d6:
1, 2, 6

SIZ, INT:
Mr. Handy rolled 2d6+6 and got a total of 8:
1, 1

Mr. Handy rolled 2d6+6 and got a total of 11:
1, 4

EDU:
Mr. Handy rolled 3d6+3 and got a total of 13:
4, 1, 5

Starting Derniers (hundreds):
Mr. Handy rolled 1d2+1 and got a total of 3:
2

300 + 400 in product


Name: Aethelwulf Ironhead
Age: 19
Background: Craftsman (Blacksmith)

Image

STR: 15
CON: 12
SIZ: 11
DEX: 10
APP: 9
INT: 8 (Idea: 40)
POW: 10 (Luck: 50)
EDU: 13 (Know: 65)

Damage Bonus: +1D4
Maximum Hit Points: 12
Maximum Magic Points: 10
Starting Sanity: 50

Accounting (10%):
Art (05%):
Bargain (05%): 30%
Climb (DEX+STR%): 25%
Conceal (15%):
Craft(Blacksmith) (05%): 75%
Cthulhu Mythos (00%):
Dodge (DEX x 2%): 20%
Drive Horses (20%):
Fast Talk (05%): 55%
First Aid (30%):
Hide (10%):
Insight (05%): 30%
Jump (25%):
Library Use (EDU x 2%): 26%
Listen (25%):
Medicine (05%):
Natural World (10%): 30%
Navigate (10%):
Occult (05%):
Other Kingdoms (01%):
Other Language (01%):
Own Kingdom (Russ) (20%): 20%
Own Language: Old Norse* (EDU X 5%): 65%
Persuade (15%):
Pilot Boat (01%):
Potions (01%):
.Repair/Devise (20%): 50%
Ride Horse (05%):
Science (01%):
.Shield (15%): 55%
Sneak (10%):
Spot Hidden (25%):
Status (15%): 35%
Swim (25%):
Throw (25%):
Track (10%):
Write Language (01%) (Old Norse runes):

.Fist/Punch (50%): 60%
Grapple (25%):
Head Butt (10%):
Kick (25%):
Small Knife (25%):
Long Sword (20%): 70%

Possessions:
Leather and scales (375)
Long sword (210)
Large shield (80)
25 derniers in additional product
10 derniers in cash

Bio: Aethelwulf is an apprentice blacksmith, stout and muscular, though shorter than the average man. Some say he must have dwarfish blood, for he resembles the dwarves of Norse legend and is a highly skilled craftsman as they are said to be. Aethelwulf is in fact an idiot savant. He knows how to do one thing well, and that is to work with metal. He made the armor that he wears, and it is of good quality. In other respects, he is not very bright, and he has been given the sobriquet Ironhead. As far as he knows, it is because of his skill at the forge, and he is unaware that it can be insulting. He is ready to become a journeyman blacksmith in his own right, but he needs money to be able to afford his own forge. Thus, he has signed on with Olaf's trading expedition.
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Re: CHAR GEN - GUIDELINES/DISCUSSION

Postby Mister Ginge » Tue Dec 12, 2017 4:05 pm

I'll roll my stats and take it from there.

Spoiler:
STR, CON, POW, DEX, APP:
Mister Ginge rolled 3d6:
4, 6, 1

Mister Ginge rolled 3d6:
4, 2, 3

Mister Ginge rolled 3d6:
4, 1, 2

Mister Ginge rolled 3d6:
6, 5, 2

Mister Ginge rolled 3d6:
2, 5, 2

SIZ, INT:
Mister Ginge rolled 2d6+6 and got a total of 18:
6, 6

Mister Ginge rolled 2d6+6 and got a total of 13:
4, 3

EDU:
Mister Ginge rolled 3d6+3 and got a total of 13:
2, 5, 3



Name:
Background:

STR: **
CON: **
DEX: **
APP: **
Idea: **
Luck: **
Know: **
Damage Bonus:

Str+Siz
12 or less: -1d6
13-16: -1d4
17-24: +0
25-32: +1d4
33 or more: +1d6
Maximum Hit Points: (CON+SIZ)/2 (round fractions up)
Maximum Magic Points: POW
Starting Sanity: POW x 5

Accounting (10%):
Art (05%):
Bargain (05%):
Climb (DEX+STR%):
Conceal (15%):
Craft (05%):
Cthulhu Mythos (00%):
Dodge (DEX x 2%):
Drive Horses (20%):
Fast Talk (05%):
First Aid (30%):
Hide (10%):
Insight (05%):
Jump (25%):
Library Use (EDU x 2%):
Listen (25%):
Medicine (05%):
Natural World (10%):
Navigate (10%):
Occult (05%):
Other Kingdoms (01%):
Other Language (01%):
Own Kingdom (Russ) (20%):
Own Language: Old Norse* (EDU X 5%):
Persuade (15%):
Pilot Boat (01%):
Potions (01%):
Repair/Devise (20%):
Ride Horse (05%):
Science (01%):
Shield (15%):
Sneak (10%):
Spot Hidden (25%)
Status (15%)
Swim (25%)
Throw (25%)
Track (10%)
Write Language (01%) (Old Norse runes)

Possessions:



Bio:
Last edited by Mister Ginge on Fri Dec 15, 2017 10:25 am, edited 1 time in total.
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Re: 915 AD Olaf the Golden's first expedition

Postby Cotton » Fri Dec 15, 2017 1:23 am

Image

Spoiler:
Str, Con, Pow, Dex, APP
Cotton rolled 3d6:
6, 5, 4

Str = 15
Cotton rolled 3d6:
2, 3, 5

Con = 10
Cotton rolled 3d6:
2, 4, 2

Pow = 8
Cotton rolled 3d6:
1, 2, 6

Dex = 9
Cotton rolled 3d6:
6, 5, 6

APP = 17
SIZ, INT
Cotton rolled 2d6+6 and got a total of 13:
3, 4

Cotton rolled 2d6+6 and got a total of 18:
6, 6

EDU
Cotton rolled 3d6+3 and got a total of 13:
4, 1, 5

I would like to play a Fisherman.

Name: Valbrand Sokkolfsson
Age: 16
Background: Fisherman

STR: 15
CON: 10
POW: 8
DEX: 9
APP: 17
SIZ: 13
INT: 18
EDU: 13
Idea: 90
Luck: 40
Know: 65
Damage Bonus:+1d4
Maximum Hit Points: 14
Maximum Magic Points: 8
Starting Sanity: 40 -3

Accounting (10%):
Art (05%):
Bargain (05%):
Climb (DEX+STR%):
Conceal (15%):
Craft (05%) Fishing: 50%
Cthulhu Mythos (00%):
.Dodge (DEX x 2%): 78%
Drive Horses (20%):
Fast Talk (05%):
First Aid (30%):
Hide (10%):
Insight (05%):
Jump (25%):
Library Use (EDU x 2%):
Listen (25%):
Medicine (05%):
Natural World (10%): 70%
Navigate (10%): 45%
Occult (05%):
Other Kingdoms (01%):
Other Language (01%):
Own Kingdom (Russ) (20%):
Own Language: Old Norse* (EDU X 5%): 65%
Persuade (15%):
Pilot Boat (01%): 66%
Potions (01%):
Repair/Devise (20%):
Ride Horse (05%):
Science (01%):
Shield (15%):
Sneak (10%):
Spot Hidden (25%): 55%
Status (15%)
Swim (25%): 60%
.Throw (25%): 70%
Track (10%)
Write Language (01%) (Old Norse runes)

Fist/Punch 1D3+db 50%
Knife 1D4+db 25%
Spear 1D6+db 15%

Possessions:
Clothing
Fishing Line and hook
Knife, Small
Knife, Large
Spear, Short

Bio: Valbrand is a young, bright, and handsome man. He was taught by his father and older brothers how to fish, and while he didn't dislike the work he found the repetition and lack of conversation boring. A native of Seeburg, he's spent most of his childhood bothering traders traveling through town for stories about their voyages. Once he'd heard that Olaf the Golden was gathering a crew and promising wealth and adventure to those who joined him, he signed on post-haste.
Last edited by Cotton on Mon Feb 26, 2018 4:26 am, edited 6 times in total.
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Re: 915 AD Olaf the Golden's first expedition

Postby HelplessBystander » Tue Jan 23, 2018 11:14 am

Spoiler:
STR, CON, POW, DEX, APP (not neccessarily in this order)
HelplessBystander rolled 3d6:
4, 1, 1

HelplessBystander rolled 3d6:
3, 3, 5

HelplessBystander rolled 3d6:
3, 6, 6

HelplessBystander rolled 3d6:
6, 5, 5

HelplessBystander rolled 3d6:
3, 3, 5


SIZ, INT
HelplessBystander rolled 2d6+6 and got a total of 12:
3, 3

HelplessBystander rolled 2d6+6 and got a total of 16:
6, 4


EDU
HelplessBystander rolled 3d6+3 and got a total of 20:
6, 5, 6


Name: Gandalf Gosta Gustafson
Background: Merchant
Age: 28
Sex: Male

Image

STR: 6
CON: 16
DEX: 11
APP: 11
POW: 15
SIZ: 16
INT: 12
EDU: 20
Idea: 60
Luck: 75
Know: 99 (MAX)
Damage Bonus: +0

Maximum Hit Points: 16
Maximum Magic Points: 15
Starting Sanity: 75

Skill Points: 520

Skills:
Accounting (10%):
Art (05%):
Bargain (05%): 75%
Climb (17%):
Conceal (15%):
Craft: Alcohol (05%): 50%
Cthulhu Mythos (00%):
Dodge (22%): 50%
Drive Horses (20%):
Fast Talk (05%): 80%
First Aid (30%):
Hide (10%):
Insight (05%): 50%
Jump (25%):
Library Use (40%):
Listen (25%): 80%
Medicine (05%):
Natural World (10%):
Navigate (10%):
Occult (05%):
Other Kingdoms (01%):
Other Language (01%):
Own Kingdom (Russ) (20%): 54%
Own Language: Old Norse* (EDU X 5%): 100%
Persuade (15%):
Pilot Boat (01%):
Potions (01%):
Repair/Devise (20%):
Ride Horse (05%): 60%
Science (01%): 25%
Shield (15%):
Sneak (10%):
Spot Hidden (25%)
Status (15%): 50%
Swim (25%)
Throw (25%)
Track (10%)
Write Language (01%) (Old Norse runes): 55%

Combat:
Fist/Punch (50%, 1D3+db):
Knife (25%, 1D4+db):
Sword (20%, 1D8+db):
Spear (15%, 1D6+db):
Bow/arrow (10%, 1D8):

Possessions: 200 Derniers and 400 Derniers' worth of alcohol, weapons, and armour. Sets of clothing, a pouch to contain money, a weighing scale, and blank paper. Water-skin, knife, felt blanket, sack, flint-stone & iron, whetstone. A staff.


Bio: Gandalf Gosta Gustafson is a merchant, born in an educated family with a mother who was lucky enough to have survived childbirth and various illnesses, and an educated father who taught him to read and write and speak the tongues. His father, Gustav, also taught him a fair bit of arithmetic, allowing him to earn some money to pay for more education and to fuel his ambitions. He learnt how to brew good alcohol away from home, as he reasoned that being able to always have at least one other source of goods that he could provide without relying on major trade relations comforted him.

He always like to the carry around a staff while wearing a grey cloak as he strokes his newly-grown beard.
Last edited by HelplessBystander on Mon Feb 12, 2018 12:44 pm, edited 10 times in total.
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Re: 915 AD Olaf the Golden's first expedition

Postby Starspawn338 » Fri Feb 02, 2018 7:32 am

Spoiler:
Con/Str/Dex/App/Pow
Starspawn338 rolled 3d6 and got a total of 13:
4, 6, 3

Starspawn338 rolled 3d6 and got a total of 7:
2, 1, 4

Starspawn338 rolled 3d6 and got a total of 13:
6, 5, 2

Starspawn338 rolled 3d6 and got a total of 9:
3, 2, 4

Starspawn338 rolled 3d6 and got a total of 15:
3, 6, 6

Int/Siz
Starspawn338 rolled 2d6+6 and got a total of 17:
5, 6

Starspawn338 rolled 2d6+6 and got a total of 13:
1, 6

Edu
Starspawn338 rolled 3d6+3 and got a total of 12:
4, 4, 1

Money
Starspawn338 rolled 1d2+1 and got a total of 3:
2

Name: Garpur Varn
Age: 18
Sex: Male
Occupation: Free Woodsman


Image

Characteristics:
STR: 9
CON: 13
DEX: 15
APP: 7
POW: 13
INT: 17
SIZ: 13
EDU: 12

Idea: 85
Luck: 65
Know: 60

Damage Bonus: +0

Maximum Hit Points: 13
Maximum Magic Points: 13
Starting Sanity: 65 -1

Skills:
Accounting (10%):
Art (05%):
Bargain (05%):
Climb (DEX+STR%): 24%
Conceal (15%):
Craft (Ropemaking) (05%): 30%
Cthulhu Mythos (00%):
Dodge (DEX x 2%)(30%): 50%
Drive Horses (20%):
Fast Talk (05%):
First Aid (30%): 40%
Hide (10%): 25%
Insight (05%):
Jump (25%):
Library Use (EDU x 2%):24%
Listen (25%):
Medicine (05%):
Natural World (10%): 70%
Navigate (10%): 40 %
Occult (05%):
Other Kingdoms (01%):
Other Language (01%):
Own Kingdom (Russ) (20%):
Own Language: Old Norse* (EDU X 5%): 60%
Persuade (15%):
Pilot Boat (01%):
Potions (01%): 36%
Repair/Devise (20%):
Ride Horse (05%):
Science (01%):
Shield (15%): 35%
Sneak (10%): 25%
Spot Hidden (25%): 50%
Status (15%)
Swim (25%): 40%
Throw (25%): 35%
Track (10%): 50%
Write Language (01%) (Old Norse runes)

Weapons:
Fist/Punch (50%):
Head Butt (10%):
Kick (25%):
Grapple (25%):

Axe (15%): 60%
Club (25%):
Knife, Small (25%):
Spear, Short (15%): 60%
Staff (25%):


Possessions:
Traveler’s pack: outer wear, water-skin, knife, fishing line & hook, felt blanket, sack, flintstone & iron, whetstone
Ax and Short Spear
Staff

Bio:
Garpur is a Finn from the Laplands far to the north. Life is harsh up north and it doesn't take much bad luck for a hardscrabble existence to turn deadly. Although young, Garpur has already spent years wandering the forests and tundra gathering herbs for his mother, the village healer. Garpur has a warrior's heart but he doesn't have the size and strength to stand out. What he does have, as he heads south to find his destiny, is a knack for combining herbs into poultices, potions and even poisons.
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Life is a comedy to those who think
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