Characters

Boston, August 1928. The jazz age is in full swing, but there’s one trumpet player whose music does a lot more than merely inspire people to dance. An encounter in a nightclub will lead to the investigators being plunged into a sanity-shattering chain of events while they try to prevent greater catastrophe.

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Characters

Postby HoneyDog » Thu Aug 24, 2017 3:46 am

You can post your characters here for easy reference!
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Alice Stanton

Postby Mr. Handy » Thu Aug 24, 2017 4:10 am

Name: Alice Stanton
Player: Mr. Handy
Age: 22
Sex: Female
Occupation: Secretary, Miskatonic University
College, Degrees: B.A., English, Miskatonic University, 1927
Birthplace: Hartford, Connecticut, USA

Image

Characteristics:
STR 8
CON 13
SIZ 12
DEX 11
APP 10
INT 13 (Idea - 65)
POW 13 (Luck - 65)
EDU 16 (Know - 80)

Sanity: 65
Current Sanity: 66
Phobias/Mental Disorders: None
Maximum Sanity: 96

Hit Points: 13
Current Hit Points: 13
Magic Points: 13
Current Magic Points: 13
Damage Bonus: +0

Appearance & Personality: Alice Stanton is a tall, attractive brunette with a bubbly personality. She is always cheerful, and no matter how bad things get, she never lets them get her down. She is very good with people, and she is always interested in meeting new ones.

Background: After graduating from Miskatonic University, Alice was hired there as Professor Putnam's secretary, replacing his previous secretary who had just retired. Alice is dedicated to helping him, making sure his office is well-organized and that his schedule is free of conflicts. She is still single. She longs to fall in love, though she has yet to meet the man of her dreams.

Skills: (professional one in italics, .private preceded by a dot; non-base scores bolded)

Accounting (10%): 60%
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%): 55%
Cthulhu Mythos (00%): 3%
Disguise (01%):
Dodge (DEX×2): 29%
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%): 60%
.First Aid (30%): 60%
Geology (01%):
Hide (10%):
.History (20%): 30%
Jump (25%):
Law (05%):
.Library Use (25%): 55%
.Listen (25%): 60%
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%): 12%
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Other Language (01%):
Own Language: English (EDU×5%): 80%
Persuade (15%): 74%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%): 60%
Ride (05%):
Shorthand (01%): 41%
Sneak (10%):
.Spot Hidden (25%): 55%
Swim (25%):
Throw (25%):
Track (10%):
Typing (20%): 50%

Hand-to-Hand:
Fist/Punch (50%):
Head Butt (10%):
Kick (25%):
Grapple (25%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%): 34%
SMG (15%):
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Re: Characters

Postby evil_scientist » Thu Aug 24, 2017 9:38 am

Image

Name: Isadora Carmichael
Age: 34
Sex: Female
Occupation: Artist and visionary
Current residence: Boston, MA

Characteristics:
STR: 7
CON: 9
SIZ: 13
DEX: 13
APP: 9
INT: 14 (Idea - 70)
POW: 13 (Luck - 65)
EDU: 8 (Knowledge - 40)
SAN: 66 65 63 58 57 58 -> 64
Spoiler:
(Original rolls: SIZ 14, INT 13 – swapped. STR 13, DEX 7 – swapped)

Phobias/Mental Disorders: ?
Maximum Sanity: 97
Hit Points: 11
Magic Points: 13
Damage Bonus: +0

Occupational skill points (EDU x 15): 120
Personal skill points (INT x 10): 140

Skills: (Occupational skills BOLD, Personal Skills ITALICS)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%): 5 + 45 + 10 = 60
Astronomy (01%):
Bargain (05%):
Biology (01%):
Climb (40%):
Conceal (15%):
Craft (05%): 10 + 5 + 5 = 20
Credit Rating (15%): 15 + 14 = 29 New rating: 35.
Cthulhu Mythos (00%): 1 +2 = 3
Disguise (01%):
Dodge (DEX x 2): 26 + 7 = 33
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%):
First Aid (30%):
Geology (01%):
Hide (10%): 10 + 13 = 23
History (20%): +3 = 23
Jump (25%):
Law (05%):
Library Use (25%): 25 + 0 + 8 = 33
Listen (25%): +8 = 33 + 10 = 43 + 7 = 50 (successful test)
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%): 5 + 15 + 25 = 45 (successful test)
Operate Heavy Machinery (01%):
Other Language: French (01%): 1 + 13 = 14
Own Language: English (EDU x 5%): 40
Persuade (15%):
Pharmacy (01%): 1 + 5 + 20 = 26
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%): 1 + 30 + 10 = 36
Psychology (05%): 5 + 15 = 20 + 1 = 21
(successful test)
Ride (05%):
Sneak (10%): 10 + 17 = 27
Spot Hidden (25%): 25 + 5 = 30 + 10 = 40
(successful test!)
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Spoiler:
Background:
Isadora was born in India, in the family of an influential and wealthy Colonial Service officer. She had a sheltered childhood, with nannies and tutors watching her every step. She was a quiet, introverted daydreamer, deeply immersed in her own fantasies. The family decided to send her off to a private school in Switzerland, hoping that the company of peers would help her open up a little. Isadora did become a bit more sociable, although mostly by dragging her schoolmates into her elaborate fantasies. Her vivid descriptions of other worlds and weird proved to be infectious, especially in the environment of an all-girl establishment. Isadora and her friends also dabbled in the occult, in their naïve way, held small séances… They didn’t have much success (which is probably for the best!!), but from that time Isadora became interested in the occult, seeing it as a possible bridge between her fantasies and the "real" world.

It also became evident, that Isadora was a talented artist; although she was, once again, more interested in depicting the weird shapes from inside her mind, her dream-like visions, than painting still lives with flowers and realistic landscapes.

Upon finishing school, Isadora decided to pursue art and her father was ready to finance her career. She moved to Paris and began to study painting. But the bohemian social circle, the constant drama and anxiety, and also her forays into the occult turned out to be very bad for her health. Before this her inner dream world was a place full of light and hopes. But now strange, terrifying creatures began appearing in them… She had a serious nervous breakdown, disappeared, and was found three days later in a small village 50 miles from Paris, in a near catatonic state.

This forced her to interrupt her studies and go back to Switzerland – this time to a psychiatric clinic deep in the mountains, led by Dr. Jakob Klaesi. Here Isadora underwent many different experimental treatments, including deep sleep therapy. But not even hypnosis could recover any memories about her three day black-out and disappearance. After months of therapy, her superficial neurotic problems were "cured", but she was plunged back into her dream worlds, deeper than ever before.

After a short break, she returned to her art, now drawing and painting more than ever.

At the same time, a certain George Auden from Boston was staying at Dr. Klaesi's clinic as well. Auden, heir to a major American industrialist, was recovering after the trauma he received when the ship he was travelling on was torpedoed by a German U-Boat. He was a connoisseur of arts and member of a Theosophical Society, so no wonder he became infatuated at first with Isadora's paintings and then with her as well. Isadora didn't fall in love with George (she could never establish deep connections with other people), but enjoyed his profound fascination, and they also shared many interests, supernatural experimentation included. After the end of the war, they got married and moved to the States, to Boston.

Now she resides in Boston, attending the meetings of Auden's Theosophical Society, working on her paintings (sometimes she has small exhibitions), pursuing her interest in the supernatural.

Short version/timeline:
Secluded childhood -> Private school in Switzerland -> Studies in Paris -> Disappearance -> Psychiatric clinic in Switzerland -> Meeting with George Auden -> Move to Boston


Experience:
Her first encounter was The Haunting of Corbitt House, then the Edge of Darkness, and, recently, The Madman... How much pain and suffering one (and one's husband...) must endure?
Last edited by evil_scientist on Sat Nov 18, 2017 9:40 am, edited 8 times in total.
"I feel as if my soul would be torn out of my body," she gasped. "I am being drawn into a whirlpool. What is happening? What does it mean?" - The Secrets of Dr. Taverner
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Re: Characters

Postby innsmouth » Thu Aug 24, 2017 10:20 am

Name: Henry Glynn
Age: 31
Sex: Male
Occupation: Author
Current Residence: Arkham, MA

Characteristics:
STR: 10
CON: 14
SIZ: 12
DEX: 9
APP: 15
INT: 14 (Idea - 70)
POW: 13 (Luck - 65)
EDU: 13 (Knowledge - 65)
SAN: 69

Sanity: 65
Phobias/Mental Disorders: N/A
Maximum Sanity: 95
Hit Points: 13
Magic Points: 13
Damage Bonus: +0

Henry Glynn is a handsome young author of ghost stories based in Arkhan, MA. His late father Henry Glynn Snr was a Professor at Harvard University. Henry didn't follow his father's path into academia but instead spent some time in Iowa maintaining farm machinery before moving back east to pursue his ambition to become a writer. Henry's published work is cliche ridden with little literary worth however a recent novella, The Ghastly Chamber, has achieved modest sales and kept Henry afloat just as his inheritance was about to run out. Henry has recently published a second novella The Curse of the Gold Sarcophagus which has an altogether different quality and hints at the Mythos.

Skills: (Occupational skills BOLD)
Accounting (10%):
Anthropology (01%): 10
Archaeology (01%): 10
Art (05%):
Astronomy (01%): 4
Bargain (05%): 45
Biology (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%): 4
Disguise (01%):
Dodge (DEX x 2): 18
Drive Auto (20%):
Electrical Repair (10%): 30
Fast Talk (05%): 25
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%): 23
Jump (25%):
Law (05%): 10
Library Use (25%): 40
Listen (25%): 30
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 40
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%): 70
Operate Heavy Machinery (01%): 10
Other Language (01%):
Own Language: English (EDU x 5%): 75
Persuade (15%): 25
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%):11
Ride (05%):
Sneak (10%):
Spot Hidden (25%):
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%): 59
Grapple (25%):
Head Butt (10%):
Kick (25%):


Firearms:
Handgun (20%): 50
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):
Last edited by innsmouth on Sun Nov 19, 2017 11:58 pm, edited 6 times in total.
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Re: Characters

Postby andyw666 » Sun Aug 27, 2017 6:09 am

Name: Dr Henri Balzac
Player: Andyw666
Age: 35
Sex: Male
Occupation: Botanist
College, Degrees: B. Med - Universite de Montreal, Canada, PhD (Botany) - Sorbonne

Balzac 2.JPG


Characteristics:
STR 11
CON 12
SIZ 14
DEX 13
APP 12
INT 14 (Idea - 70%)
POW 13 (Luck - 65%)
EDU 20 (Know - 99%)

Sanity: 65
Current Sanity: 49
Phobias/Mental Disorders:

Hit Points: 13
Current Hit Points: 13
Magic Points: 13
Current Magic Points: 13
Damage Bonus: +1D4

Appearance & Personality:
Henri Balzac is tall and rather plump, sporting curly black hair and a goatee beard, and is never seen without his spectacles on. Balzac is rather vague, easily excited, and generally quite messy. Balzac speaks with a distinct French (-Canadian) accent. Balzac is a die-hard fan of jazz music and frequently plays the trumpet (not well).

As a result of his recent Cthulhoid experiences, Balzac now carries a small Colt 'Detective Special' snub nosed revolver in his coat pocket at all times.

Background:
Balzac was born and raised in Quebec as a native French speaker. Balzac qualified as a doctor of medicine at the Universite de Montreal, and then served as a medical officer with the Canadian Army in the Great War for a year before being returned home, having contracted a "nasty" illness himself (ahem). Once the war was over, Balzac pursued his interest in botany, completing a PhD in Botany at The Sorbonne.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)

Accounting (10%):
Anthropology (01%):
Archaeology (01%):
* Art (05%): 30 (Play Trumpet)
Astronomy (01%):
Bargain (05%): 25
Biology (01%): 77
*Chemistry (01%): 11
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%): 36
Cthulhu Mythos (00%): 3
Disguise (01%):
* Dodge (DEX×2): 31
* Drive Auto (20%): 25
Electrical Repair (10%):
Fast Talk (05%):
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%):
Library Use (25%): 75
Listen (25%):
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%): 87
* Natural History (10%): 35
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Other Language: English (01%): 76
Other Language: Latin (01%): 26
Other Language: Greek (01%): 26

Own Language: French (EDU×5%): 100
Persuade (15%): 57
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%):
Ride (05%):
Sneak (10%):
* Spot Hidden (25%): 55
Swim (25%):
* Throw (25%): 40
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Head Butt (10%):
Kick (25%):
* Grapple (25%): 49

Firearms:
* Handgun (20%): 30
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Possessions:
Trumpet.
Medical bag.
Notebook for drawing and pressing botanical specimens.
Magnifying glass.

Weapons:
Colt 'Detective Special' snub-nosed .38 revolver - Damage 1D10 - 2 shots / round - Holds 6 bullets, loaded with 5.
Webley Mk VI .45 revolver - Damage 1D10+2 - Shots per Round: 1 - Holds 6 bullets, loaded with 5. (From his Great War service.)
Remington double barrelled shotgun - Damage 4d6/2d6/1d6 - 1 or 2 shots/round - 10/20/50 yards - Holds 2 shells.
Winchester 94 30-30 lever action carbine - Damage 2d6 - 1 shot / round - 50 yards - Holds 6 bullets.
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Last edited by andyw666 on Fri Nov 17, 2017 9:40 am, edited 8 times in total.
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Re: Characters

Postby Zeppo » Mon Aug 28, 2017 5:44 pm

Image

Name: Ron Smith
Age: 33
Sex: Male
Occupation: Merchant Seaman
Current residence: St. Margret’s Bay, Nova Scotia

Characteristics:
STR: 16
CON: 12
SIZ: 18
DEX: 10
APP: 6
INT: 9 (Idea - 45)
POW: 7 (Luck - 35)
EDU: 16 (Knowledge - 80)
SAN: 35 19

Phobias/Mental Disorders:
Maximum Sanity: 99
Hit Points: 15
Magic Points: 7
Damage Bonus: +1d6

Skills:
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Climb (40%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2): 20 + 40 = 60
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%): 50%
First Aid (30%): 80%
Geology (01%):
Hide (10%): 20
History (20%):
Jump (25%):
Law (05%):
Library Use (25):
Listen (25%): 75
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 60
Medicine (05%): 35%
Natural History (10%):
Navigate (10%):
Occult (5%):
Operate Heavy Machinery (01%):
Other Language: French (01%):
Own Language: English (EDU x 5%): 80
Persuade (15%):
Pharmacy (1%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (1%)
Psychology (5%)
Ride (05%):
Sneak (10%): 35
Spot Hidden (25%): 35
Swim (25%): 45
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%): 90
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%): 75
Shotgun (30%):
SMG (15%):

Background:
Ron covered himself in glory during the great war, but when the conflict finished his military career went nowhere. His inability to advance in the medical corps beyond lieutenant was perhaps due to his tendency towards anger and paranoia under pressure that began to develop after the first seeing combat in Europe.

Although in different squads, Ron and Balzac were frequent companions on the Western front when on leave, where Balzac's french skills made him a popular among the other soldiers. The two medics gained a reputation in several French and Belgium towns for being unruly and raucous.

Unhappy in the strict discipline of the military, Ron left as soon as the war ended and joined as an officer in the Canadian Government Merchant Marine which has recently landed him with some shore leave in Boston.
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