Equipment stats

The year is 1999. A group of agents with the FBI quickly discover a routine case is anything but. Thrust into a world that's as incomprehensible as it is deadly, can this team hope to hold back the darkness?

Moderator: Silver Priest

Equipment stats

Postby Silver Priest » Wed Jul 12, 2017 8:39 am

The below are the relevent statistics for the various weapons and armor you find in game. If your agent has it and wants to use it, refer to below.

Armor:

Kevlar Vest: 3 points of armor

Helmet: 1 point.

Light Pistol:

Damage 1d10.

Grenades:

Flash Bang Grenades: Used with Athletics skill. Range: 20 M. Radius: 10 M. Causes all victim's skill rolls to be made at -40%.

Shotguns:

Shotgun (slug) Damage: 2d6. range: 75. Ammo capacity: 5.

Submachine guns:

Submachine gun: 1d10 damage. Range: 50 m. Lethality: 10%. Ammo capacity: 30. Can fire bursts or spreads.
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