OOC

The year is 1999. A group of agents with the FBI quickly discover a routine case is anything but. Thrust into a world that's as incomprehensible as it is deadly, can this team hope to hold back the darkness?

Moderator: Silver Priest

Re: OOC

Postby Anatomist » Wed Jan 01, 2020 5:25 pm

Silver Priest wrote:1d6 for saving the town
1d3 for recruiting Sonja, and 1d3 for recruiting Shaeffer.
san loss as well. Lose 1/1d4 for failing to save Allen Eddington and abandoning Griff.


Anatomist rolled 1d6:
6

Anatomist rolled 1d3:
1

Anatomist rolled 1d3:
3


wrong roll
Anatomist rolled 1d4:
3


correct roll
Anatomist rolled 1d100:
18


José feel quite distant to the characters in play and will not have much trouble leaving them behind or seeing them killed unless its Nick), José accepts his destiny to be a pawn of the game, but he will assist as best he can.

I want Jose to attempt to gain a point in POW and Heavy Machinery as downtime actions
I dont understand the rule though.
"Attempt a test of the stat × 5 or the skill.
If the test fails, your Agent has improved. Add 1D10
percentage points to the skill (to a maximum of 99%)
or one point to the stat (to a maximum of 18)."

Then for POW: 70 (José's pow) *5 = 350 then im supposed to roll a 1d100? Its impossible the to "fail" the roll by rolling more then 350 on a 1d100 dice.
For Heavy Machinery it will be: 10 (José's Heavy Machinery skill) *5 = 50 (this is possible to "fail" on a 1d100 dice)
~Bony End of Story~
User avatar
Anatomist
Keeper
Keeper
 
Posts: 1107
Joined: Mon Mar 09, 2009 12:28 pm
Location: Lillesand-Norway/Santiago-Chile

Re: OOC

Postby Mr. Handy » Wed Jan 01, 2020 6:28 pm

Delta Green is based on 6th edition rather than 7th, so stats are not usually multiplied by 5. Your POW is 14, so you would roll against POW x 5 or 70. You can still fail the roll, but it's not that likely. With skills, you don't multiply by 5 at all. You just roll against your skill, which is 10%, so you will probably fail.

Downtime actions:
1) Fulfill responsibilities with Angela:
Sanity roll (current level 67):
Mr. Handy rolled 1d100:
90

2) Fulfill responsibilities with Angela:
Sanity roll (current level 67):
Mr. Handy rolled 1d100:
4

Bond increase (maximum of 2):
Mr. Handy rolled 1d6:
2

Vanessa spends a lot of time with her mother planning the upcoming wedding, growing closer to her. After seeing what happened with Jane, she treasures her mother more than ever.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 37189
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: OOC

Postby Anatomist » Wed Jan 01, 2020 6:38 pm

Anatomist wrote:
Silver Priest wrote:1d6 for saving the town
1d3 for recruiting Sonja, and 1d3 for recruiting Shaeffer.
san loss as well. Lose 1/1d4 for failing to save Allen Eddington and abandoning Griff.


I want Jose to attempt to gain a point in POW and Heavy Machinery as downtime actions
I dont understand the rule though.
"Attempt a test of the stat × 5 or the skill.
If the test fails, your Agent has improved. Add 1D10
percentage points to the skill (to a maximum of 99%)
or one point to the stat (to a maximum of 18)."

Then for POW: 70 (José's pow) *5 = 350 then im supposed to roll a 1d100? Its impossible the to "fail" the roll by rolling more then 350 on a 1d100 dice.
For Heavy Machinery it will be: 10 (José's Heavy Machinery skill) *5 = 50 (this is possible to "fail" on a 1d100 dice)



POW for +1 stat 14*5 = 70
Anatomist rolled 1d100:
20

HM skill increase 10
Anatomist rolled 1d100:
93


1d10 skill increase to HM
Anatomist rolled 1d10:
10
~Bony End of Story~
User avatar
Anatomist
Keeper
Keeper
 
Posts: 1107
Joined: Mon Mar 09, 2009 12:28 pm
Location: Lillesand-Norway/Santiago-Chile

Re: OOC

Postby Silver Priest » Wed Jan 01, 2020 9:16 pm

HoneyDog wrote:Nik

SAN gain: 1d6 1

For Sonja: SAN gain: 1d3 3

For Shaeffer: SAN gain: 1d3 2

For losing Allen and Griff: SAN: 1d100 28 1 SAN

Total gain: 6

I don't know about guilt for abandoning characters - we did really well to save as many lives as we did! I think we would have spent more time trying to convince Griff if the aliens weren't intent on leaving so quickly. But the player decided to leave the game - what could we do?

Thanks to everyone and have a great new year.


That's a decent point. And abandon was a bit harsh of a term-- The lose can just be for Allen then. No change to mechanics, but I don't want your characters to feelsurvivor's guilt if they acted on player's knowledge.


Also, Anatomist, Mr.Handy is correct. I believe you did it right the second time. Congrats on the huge increase to HM. :)
Silver Priest
Keeper
Keeper
 
Posts: 2582
Joined: Fri Oct 04, 2013 9:12 pm

Re: OOC

Postby HoneyDog » Thu Jan 02, 2020 12:38 am

Nik suffers from nightmares, as memories of his 'surgery' come back to haunt him. To try to take his mind off events, he hits the books and the gym.

Artillery: 1d100 8

Artillery gain: 1d10 1

Athletics: 1d100 88

Athletics gain: 1d10 7
User avatar
HoneyDog
Keeper
Keeper
 
Posts: 4919
Joined: Thu Oct 20, 2016 3:01 pm
Location: Yokohama

Re: OOC

Postby Silver Priest » Thu Jan 02, 2020 3:10 am

Two things. Do keep in mind that you all need to devote at least one of your activities to successfully fulfilling your responsibility to your bonds. Since Nik and Jose did not, they need to reduce one of their bonds by 1d4. This is totally okay and is actually somewhat encouraged in play-- as DG agents go on more operations their personal lives often suffer do to them having to devote more time to therapy or trying to improve skills that might be useful to them in the field.

Also, every skill you failed to use in the scenario is automatically increased by one.
Silver Priest
Keeper
Keeper
 
Posts: 2582
Joined: Fri Oct 04, 2013 9:12 pm

Re: OOC

Postby HoneyDog » Thu Jan 02, 2020 6:27 am

Nik

Debbie: Reduce bonds: 1d4 1

Nik's brooding, sleepless nights and his inability to talk about the causes of the problem leads to strains with Debbie, who is beginning to feel more distant from him.

Skills increased: Alertness, HUMINT & Navigate
User avatar
HoneyDog
Keeper
Keeper
 
Posts: 4919
Joined: Thu Oct 20, 2016 3:01 pm
Location: Yokohama

Re: OOC

Postby Mr. Handy » Thu Jan 02, 2020 8:34 pm

I increased Alertness, HUMINT, Medicine, and Search.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 37189
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: OOC

Postby Silver Priest » Sun Jan 05, 2020 9:44 pm

Will try to have my next post up within the next 48 hours or so.

Also happy birthday to Anatomist. Hope it was a good one. :)
Silver Priest
Keeper
Keeper
 
Posts: 2582
Joined: Fri Oct 04, 2013 9:12 pm

Re: OOC

Postby Anatomist » Mon Jan 06, 2020 8:03 am

Dog: Derren. aka TUM. As the short of "The Ultimate Mentalist"
loses
Anatomist rolled 1d4:
2

bond points
Bonds left: 8
~Bony End of Story~
User avatar
Anatomist
Keeper
Keeper
 
Posts: 1107
Joined: Mon Mar 09, 2009 12:28 pm
Location: Lillesand-Norway/Santiago-Chile

Re: OOC

Postby Anatomist » Mon Jan 06, 2020 8:03 am

Silver Priest wrote:Also happy birthday to Anatomist. Hope it was a good one. :)


Thanks! :)
~Bony End of Story~
User avatar
Anatomist
Keeper
Keeper
 
Posts: 1107
Joined: Mon Mar 09, 2009 12:28 pm
Location: Lillesand-Norway/Santiago-Chile

Re: OOC

Postby Silver Priest » Wed Jan 15, 2020 6:24 am

Feel free to post your guys first steps. I assume you want to head to Abigail's apartment building, but if you have any other plans before that let me know.

Also, equipment rules are in effect for this operation as well. If you haven't already, please remove all items you requested from DG during Convergence. You can then requisition any items you think would aid you during this operation. Please refer to the items and rules for them seen in this post.
Silver Priest
Keeper
Keeper
 
Posts: 2582
Joined: Fri Oct 04, 2013 9:12 pm

Re: OOC

Postby Anatomist » Wed Jan 15, 2020 8:22 am

Silver Priest wrote:Feel free to post your guys first steps. I assume you want to head to Abigail's apartment building, but if you have any other plans before that let me know.

Also, equipment rules are in effect for this operation as well. If you haven't already, please remove all items you requested from DG during Convergence. You can then requisition any items you think would aid you during this operation. Please refer to the items and rules for them seen in this post.


José would want the same equipment he already requested.
~Bony End of Story~
User avatar
Anatomist
Keeper
Keeper
 
Posts: 1107
Joined: Mon Mar 09, 2009 12:28 pm
Location: Lillesand-Norway/Santiago-Chile

Re: OOC

Postby Mr. Handy » Thu Jan 16, 2020 3:34 am

Done. In addition to my own pistol and Kevlar vest that I had originally, I've also requisitioned another shock baton and pepper spray, and a first responder medical kit, just in case (which I hope works with Medicine, seeing as I don't have points in First Aid).
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 37189
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: OOC

Postby Silver Priest » Thu Jan 16, 2020 6:11 am

Mr. Handy wrote:Done. In addition to my own pistol and Kevlar vest that I had originally, I've also requisitioned another shock baton and pepper spray, and a first responder medical kit, just in case (which I hope works with Medicine, seeing as I don't have points in First Aid).


First Aid is more done out in the field, as opposed to medicine in a hospital. But I'd certainly let you attempt a medicine roll with a kit, though maybe with a penalty depending on the exact situation.
Silver Priest
Keeper
Keeper
 
Posts: 2582
Joined: Fri Oct 04, 2013 9:12 pm

Re: OOC

Postby HoneyDog » Thu Jan 16, 2020 6:40 am

Nothing more for me, although I suppose I should add a flashlight. Nik just wants one of those new digital cameras.
User avatar
HoneyDog
Keeper
Keeper
 
Posts: 4919
Joined: Thu Oct 20, 2016 3:01 pm
Location: Yokohama

Re: OOC

Postby Anatomist » Thu Jan 30, 2020 12:05 pm

Jose Lopez has forensic = 0%
~Bony End of Story~
User avatar
Anatomist
Keeper
Keeper
 
Posts: 1107
Joined: Mon Mar 09, 2009 12:28 pm
Location: Lillesand-Norway/Santiago-Chile

Re: OOC

Postby Anatomist » Mon Feb 03, 2020 12:27 pm

Hi sorry I've been MIA the last week. We decided to move to new house a week earlier, and suddenly the train was in motion and games felt to the bottom for my backlog. We are 75% moved now so hopefully, i can take some time @work to respond :)
~Bony End of Story~
User avatar
Anatomist
Keeper
Keeper
 
Posts: 1107
Joined: Mon Mar 09, 2009 12:28 pm
Location: Lillesand-Norway/Santiago-Chile

Re: OOC

Postby Silver Priest » Thu Feb 27, 2020 5:35 am

Hey guys, unfortunately it looks like Anatomist will be leaving by the end of this scenario. :( I wish him the best, and will puppet Jose as needed to move the game forward.
Silver Priest
Keeper
Keeper
 
Posts: 2582
Joined: Fri Oct 04, 2013 9:12 pm

Re: OOC

Postby HoneyDog » Fri Feb 28, 2020 3:37 pm

That's a shame, good luck to him!
User avatar
HoneyDog
Keeper
Keeper
 
Posts: 4919
Joined: Thu Oct 20, 2016 3:01 pm
Location: Yokohama

PreviousNext

Return to Delta Green: S-Cell

Who is online

Users browsing this forum: No registered users and 1 guest