Achtung Cthulhu - Fate

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Achtung Cthulhu - Fate

Postby Priest » Sun Aug 02, 2015 10:59 am

Just an interest check (at the moment). I'm thinking of trying my hand at using the Fate system, to start an 'Achtung Cthulhu' WWII adventure (Part of my continued quest to find an alternative 'Cthulhu' rule system). If anyone is interested please let me know then I''l start to consolidate my ideas.
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Re: Achtung Cthulhu - Fate

Postby Supercape » Sun Aug 02, 2015 12:48 pm

Interesting!

I don't know FATE (more than a the vaguest notion), but I share your interest in an alternative system. The base Call of Cthullu system I have mixed feelings about, primarily I really like it (not least of which because it kicked off more narrative based systems and took RPG out of wargame land) but I confess I do have a few major gripes about it which by modern standards make it irritating (amongst many, Task resolution as opposed to modern conflict resolution, POW is king, APP is useless, and there is no CHA attribute).

So whilst I will check in interest in this (despite not knowing FATE), I will check in a lot of interest about your quest to find alternative systems! Let me know!
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Re: Achtung Cthulhu - Fate

Postby Mr. Handy » Sun Aug 02, 2015 11:24 pm

I'm interested too! I've played a few games in the FATE system at conventions before. I also recently bought both the Investigator and Keeper Achtung! Cthulhu books in Chaosium's sale at half price, but I haven't had time to do more than glance through them yet. I'm always up for a World War II adventure!
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Re: Achtung Cthulhu - Fate

Postby Priest » Mon Aug 03, 2015 10:50 am

You can get an idea of how the system works at this site; http://fate-srd.com/fate-core/basics
Of course the rule books can be downloaded as 'Pay what you want' from Evil Hat' or other sites. But the SRD has all the rules you need

Obviously the 'Achtung Cthulhu -Fate' supplements have included certain Chulhuish niceties, adding a sanity system and altering the skill system slighty.

I think that this could be a good way to go, as Fate seems more interested in having the player think and act, rather than simply roll dice and accept the result passively. And the WWII backdrop allows for a more pulpy style of character rather that the dour monsterfodder of CoC and ToC.
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Re: Achtung Cthulhu - Fate

Postby Priest » Tue Aug 18, 2015 1:33 pm

No interest then? I'll leave it till this weekend then remove the posts.
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Re: Achtung Cthulhu - Fate

Postby DrPeterson » Tue Aug 18, 2015 4:42 pm

I hadn't even seen this till now :)

Count me in, if you're still game.
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Re: Achtung Cthulhu - Fate

Postby Supercape » Tue Aug 18, 2015 7:05 pm

Ill throw my hat in if you can bear rules ignorance and flow with it.
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Re: Achtung Cthulhu - Fate

Postby Priest » Tue Aug 18, 2015 10:06 pm

So, if Mr H is still in that will give me three :D
Guess I'd better get to work on it.
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Re: Achtung Cthulhu - Fate

Postby DrPeterson » Tue Aug 18, 2015 11:15 pm

You'd best get cracking, old boy! :-D
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Re: Achtung Cthulhu - Fate

Postby Mr. Handy » Wed Aug 19, 2015 2:35 am

Yes, I'm still up for it! :) When you're ready to start, please post a title for the game and a short description here. Then I can create the forum.
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Re: Achtung Cthulhu - Fate

Postby Priest » Wed Aug 19, 2015 5:03 pm

What I intend is a blend of Achtung! Cthulhu with World War Cthulhu using the Fate system. This will be my first foray into the world of Fate, but I am convinced that the very nature of the Fate system will provide an excellent stage for Cthulhu Mythos gaming. Fates focus on being character driven as opposed to story driven may be the platform I have been searching for. Whether a character succeeds or fails in a task is dependent on their actions as opposed to a simple dice roll. The roll of the dice is still important, but the result can be modified to assure a sucess by actions (spending Fate points).

As I previously posted "You can get an idea of how the system works at this site; http://fate-srd.com/fate-core/basics
Of course the rule books can be downloaded as 'Pay what you want' from Evil Hat' or other sites. But the SRD has all the rules you need".

Also there are more examples of the Fate system in use than you can shake a stick at on Youtube.

However, the following applies

General Differences from Fate Core.

Before jumping into making Achtung! Cthulhu Fate characters for the first time, there are a few things to bear in mind regarding how this build of Fate differs from Fate Core.

• There are more skills in this Fate build than in Core and many others, representing the broad scope of the setting from an action and intellectual character perspective. Because of that, Achtung! Cthulhu characters possess more skills.

• Skills have sub-elements known as “specialisations”, which cover having advanced knowledge or training in one area of a broader skill. Notably, this is used for academic and scientific subjects, as well as unusual lore.

• Characters will often automatically notice things that they have expertise in, either due to their high skill or their specialisations.

• There is a sanity system—the hallmark of Cthulhu Mythos gaming—that characters must pay attention to if they want to continue to fight the good fight. How sane (or insane) characters are will restrict or hamper the sort of actions that they can take—for example, sane characters have a hard time dealing with unnatural threats.

• Combat against overwhelming forces is far more dangerous than in many Fate games, though this version still retains the typical pulp flavour when the odds are even.

• Skills can be drained—that is, their ratings can be temporarily diminished. This is mostly done with the Will skill in the Sanity system, or by using Resources to acquire expensive goods or services.

• Recovery from stress and consequences is different and takes longer than normal, depending on the nature of the conflict.

The story will be set in 1941 somewhere on the continent. A full briefing follows later, when ready.

Thus far we have Mr Handy, Supercape, and Dr Peterson. Welcome gentlemen.
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Re: Achtung Cthulhu - Fate

Postby DrPeterson » Wed Aug 19, 2015 9:22 pm

Great!
It looks interesting. Time to camp it!
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Re: Achtung Cthulhu - Fate

Postby Mr. Handy » Thu Aug 20, 2015 3:30 am

Thank you!

I also have World War Cthulhu (I got it in the Chaosium sale too).
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Re: Achtung Cthulhu - Fate

Postby Priest » Thu Aug 20, 2015 12:46 pm

OOC:   Please use the blurb below to mark the forum :D  


Achtung! Chtulhu – Fate

April 1941- Vichy France.

You are, you are assured, somewhere over France. But whereabouts, your guess is as good as anyone’s. Beyond the small windows of the Lockheed Hudson all you can make out is darkness, and one patch of darkness looks like any other. Suddenly that darkness is broken by five patches of light that seem to burst into life. Five fires that should outline the drop zone. Five fires that show you are expected, and that friends wait below.

The converted bomber passes over the fires, then turns back.

“Green light, good luck chaps”

OOC:   Mr Handy: You may recognise the location I'm using from World War Cthulhu, but the story details will be so different ;)  
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Re: Achtung Cthulhu - Fate

Postby Mr. Handy » Fri Aug 21, 2015 2:23 am

The new forum is here.

I don't remember seeing that, but I haven't had time to do more than glance through WWC either.
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Re: Achtung Cthulhu - Fate

Postby ghill » Fri Aug 21, 2015 8:57 pm

Hey Priest, Is there space for one more?
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Re: Achtung Cthulhu - Fate

Postby Papa Gateau » Mon Sep 28, 2015 2:51 pm

Room for one more? I'm in if so.
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