Zombie Apocalypse Reanimated

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Zombie Apocalypse Reanimated

Postby Mr. Handy » Sun Sep 02, 2018 12:19 am

In the dark, distant past (well, 2006), Welsh started a campaign called Zombie Apocalypse on another board, using Call of Cthulhu 6th edition rules. I was one of the players, and when he no longer had time to run it, I took over as Keeper. It lasted for over a decade, moving to this board in 2008, until all of the players mysteriously disappeared (well, a couple of them are still around). I'd like to get the game going again, but a previous attempt to resume the game where it left off with two of the old players petered out, so I'm considering starting over again from the beginning, which will be different for new and old players alike.

Zombie Apocalypse is non-Mythos, though it has its own similar mythology. It is a modern survival horror campaign inspired by Romero's zombie movies, with a massive ensemble cast of characters. It's similar in style to The Walking Dead (though closer to Fear the Walking Dead's early episodes, as it takes place at the very start of the zombie outbreak). It's not investigative horror per se, though there may be some investigation in it. It's highly lethal, which is why players are encouraged to play multiple characters. You can find the original run of it here, but be warned! While things wouldn't play out the same way a second time, there are spoilers within. Also, it's extremely long and highly addictive reading. Chapters 3 through 7 are hosted on this board, and there is also a link (The Story So Far...) to the old board for Chapters 1 and 2. I'm looking for at least four players, preferably more, to get things rolling again. So far, we have two interested. I'll still be using 6th edition. I'm very familiar with it, and I don't even have the 7th edition rules yet.

Zombie Apocalypse may have died, but perhaps it can rise from its grave and start consuming the living once again. Are you prepared to survive in the face of the living dead?
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Re: Zombie Apocalypse Reanimated

Postby Cotton » Sun Sep 02, 2018 7:04 am

Oh I've looked over the Zombie Apocalypse thread a couple times. Count me in.
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Re: Zombie Apocalypse Reanimated

Postby Mr. Handy » Sun Sep 02, 2018 5:47 pm

Excellent, welcome aboard! That's three so far. One more and this will actually be a thing again.

I checked the original character cast, and there are 49 characters to start (more can be introduced later). Six of them must be played by the Keeper, which still leaves 43 from which players can choose. The recommended number of characters per player is 3, though I will allow you to go as high as 4 if you want. However, it will take you more time to play more characters, and if you don't have a slot open when a new character is introduced, you won't be able to claim him or her. There is room for at least ten players, quite possibly more. It would be great if most of these characters are PCs rather than NPCs. It's less work for me too. Losses will be replaced from the NPC pool. If one of your characters dies, you can just take over an unclaimed one. All of the characters have secrets that will be sent to their players via PM. Some characters have secret knowledge and/or agendas, some have unique bonuses and/or penalties, some have real stats that are actually different than what's shown on the character sheet. You won't know until you take a character, and once you've received the secrets, it's too late to change your mind.

There will be some changes this time around, so don't expect the exact same experience. I've learned somewhat from mistakes that were made in the previous run, and while I didn't change things then for the sake of consistency, I can do so now. For example, zombies will work a bit differently. I won't say exactly how. They'll be easier to "kill" by hitting them in the head, but harder to hit that way, at least with missile weapons. Basically, you'll have to roll at half skill to target the head with a firearm or other ranged/thrown weapon. This will burn through a lot of ammo at range, especially long range, but it is safer. Once a zombie gets to point blank range, the doubling of the skill at point blank gives you a decent chance, as it cancels out the halving for aiming at the head. You'll usually go faster than a zombie does, but if you do shoot at point blank, you'd better hit, and you'd better do enough damage to finish it off, or you stand a chance of getting bitten. This makes hand-to-hand combat more of a viable option, plus you can parry with a hand weapon. In the last iteration, aiming at the head only meant you had to use precision aim (which makes you go later, but still probably faster than a zombie) and take a -5 penalty. This was very generous, but I was a player at the time and didn't complain. When I became Keeper, I left the rules the same. Of course, your characters won't know at first to target the head, nor will they even be aware that these crazy people eating other people are zombies yet...

I'll also have to modify some of the characters' ages and backgrounds to account for this taking place in the 2020s rather than the 2010s.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Re: Zombie Apocalypse Reanimated

Postby Mallard » Tue Sep 04, 2018 8:16 pm

Hello. I’ve been an on and off lurker here for quite some time now. I’d love to be involved in a reboot of Zombie Apocalypse, if you’ll have me?
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Re: Zombie Apocalypse Reanimated

Postby Raiko » Tue Sep 04, 2018 10:39 pm

Welcome to our forums Mallard. I've validated your account, so you'll be able to post in the game threads for any game you join.

I'm fairly sure that Mr Handy will say that it's the more the merrier for this game, so I look forward to our characters being slaughtered together. :)
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Re: Zombie Apocalypse Reanimated

Postby Mr. Handy » Wed Sep 05, 2018 4:09 am

Welcome, Mallard! I'd be glad to have you play in Zombie Apocalypse, and there's plenty of room! More players would be better still, but now that there are four, this can actually happen. I probably won't have time to start setting things up until at least this weekend. I'll need to bring over and modify a lot of things from the previous run, though much of the work is done for me. One of the first things I'll want to do is get the character sheets posted so that everyone can look them over and start choosing them.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Re: Zombie Apocalypse Reanimated

Postby Mallard » Wed Sep 05, 2018 10:05 am

Sounds great! I look forward to getting started.
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Re: Zombie Apocalypse Reanimated

Postby Mr. Handy » Thu Sep 06, 2018 5:06 am

Zombie Apocalypse Reanimated now has a board. So far there's only the Out of Character chat thread, but feel free to head over there any time. It'll be a while before I can add more threads. Additional players are still welcome to join, of course. The old game is no longer on the main page of the site but is still accessible in the Graveyard, under Modern Era games.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Re: Zombie Apocalypse Reanimated

Postby Starspawn338 » Tue Sep 11, 2018 8:24 pm

Since most of the other games I've joined have gone dormant, I'm up to try my hand at a Zombie Apocalypse game. Is it still a posting 2 or 3 times per week commitment?
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Re: Zombie Apocalypse Reanimated

Postby Mr. Handy » Wed Sep 12, 2018 2:16 am

Great, welcome aboard! Yes, it's still two or three posts per week. It might even be down to one post per week sometimes, depending on how often I can post. It's difficult during the week, but I can usually get at least one major update done per weekend.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Re: Zombie Apocalypse Reanimated

Postby RonaHattingh » Wed Sep 12, 2018 8:11 pm

Hi, I would like to join your Zombie Apocalypse Reanimated please? Haven't been here for a very long time, so a Zombie Apocalypse will be a nice enter point. :)
"With friends like this, who needs dynamite?"
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Re: Zombie Apocalypse Reanimated

Postby Mr. Handy » Thu Sep 13, 2018 3:30 am

Welcome back, Rona! I'm glad for you to join us! We now have six players, which should make a good start, but there's still plenty of room for more.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Re: Zombie Apocalypse Reanimated

Postby Bullfrog » Sun Oct 07, 2018 9:41 pm

Mind if I hop in, lads? I've already got a character concept in mind.
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Re: Zombie Apocalypse Reanimated

Postby Mr. Handy » Mon Oct 08, 2018 3:10 am

Welcome, Bullfrog! Feel free to follow the link above and head over, but you don't create characters for this adventure. There is a wide selection of pregenerated characters from which you select which ones you want to play. You can play up to four characters, though three is the recommended number. Many of them have been chosen already, but there are still twenty available.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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