Mare Balticum

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Mare Balticum

Postby ghill » Tue May 30, 2017 5:01 pm

This is really about gauging interest for an idea I have.

[They] "transport beaver hides, the pelts of the black fox and swords from the farthest reaches of the Saqaliba to the Sea of Rum [i.e., the Black Sea]. The ruler of Rum [i.e., the Byzantine Empire] takes a tithe of them. If they wish, they go to the Tnys river [i.e., "Tanais", the Greek name of the Don River], Yitil [i.e., Itil, the ancient name of the Volga], or Tin [variously identified as Don or Seversky Donets], the River of the Saqaliba. They travel to Khamlij, the city of the Khazars whose ruler takes a tithe of them. Then they betake themselves to the Sea of Jurjan [Caspian Sea] and they alight on whichever of its shores they wish. ... Sometimes, they carry their goods from Jurjan by camel to Baghdad. Saqlab slaves translate for them. They claim that they are Christians and pay the jizya."

885-886, Ibn Khordadbeh writing about the Rus merchants who brought goods from Northern Europe and Northwestern Russia to Baghdad

The campaign would be about a group of Varangians (Eastern Slav/Arabic name for Vikings) whose leader has set up a trading post on the banks of the River Daugava thence to the Dnieper through Kiev, and after entering the Black Sea to Constantinople.

The campaign would be broken up into years, with a trading season (when the adventures happen) and the rest of the year (when Adventurers improve themselves) a bit like Pendragon. The game would be a long term open ended campaign but with players able to come and go and only committing to a single trading mission. Potentially, it would also work with multiple keepers.

The Game would use Cthulhu Dark Ages 1st Ed.

I'm not planning on starting immediately I would just like to gauge people's interest (as well as thoughts and ideas) and if there is enough interest I'll start putting a bit more effort into the idea.
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Re: Mare Balticum

Postby Mr. Handy » Wed May 31, 2017 4:46 am

That sounds like an awesome setting and campaign structure! I'm definitely interested.
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Re: Mare Balticum

Postby Mister Ginge » Wed May 31, 2017 12:39 pm

This sounds like a great concept. Please keep me in mind. I'd love to participate.
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Re: Mare Balticum

Postby Cotton » Mon Jun 05, 2017 7:00 am

This sounds awesome! I'd definitely like to play in this.
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Re: Mare Balticum

Postby Pastiche » Tue Jun 06, 2017 2:36 pm

Intriguing! Colour me interested.
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Re: Mare Balticum

Postby ghill » Tue Nov 14, 2017 3:11 pm

Mr Handy could you set up a folder for me and I'll start using it to store background info and CHAR GEN details I need to start writing up some solid details for this.
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Re: Mare Balticum

Postby Pastiche » Tue Nov 14, 2017 3:39 pm

I have to say that meanwhile I've gotten a bit swamped by PbP's on other websites, so I'll probably won't have the bandwidth anymore to participate in this at the moment. Sorry...
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Re: Mare Balticum

Postby Mr. Handy » Wed Nov 15, 2017 4:10 am

The forum is here.
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Re: Mare Balticum

Postby HelplessBystander » Thu Nov 16, 2017 12:36 pm

I'm fine with either helping as an additional keeper/GM or to participate as a normal player.
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Re: Mare Balticum

Postby Mister Ginge » Wed Nov 29, 2017 9:24 am

I'm still interested so just give me the nod when you're ready ;)
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Re: Mare Balticum

Postby ghill » Wed Dec 06, 2017 12:38 pm

I'm slowly working on this guys. Trying to put some background info together so that the game flows a bit more smoothly and everything is there from the start.

It doesn't really matter if you can't necessarily make a given scenario. I'm expecting players to join and leave as their time permits, all I ask is when you do play that you commit to one year (game time) theoretically one scenario. Players who commit to long-term will benefit by developing their characters in the community, but equaly you could change characters every scenario if you wanted.
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Re: Mare Balticum

Postby ghill » Sun Dec 17, 2017 2:13 am

Guys, if you've expressed an interest feel free to pop over to the character generation threads in the Mare Balticum forum and generate yourself a character. If I get my act together I'll be aiming to start sometime early in the new year.

This thread for details of CHAR GEN and what works and what doesn't

This one when your ready to roll up and add a character
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Re: Mare Balticum

Postby ghill » Mon Jan 22, 2018 1:06 pm

Guys, the kick-off date for this is likely to be 12th February if you have expressed an interest please go to the character thread and detail your character.

if you have already done your die rolls just update the post with the character details.

Thanks and good luck

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Re: Mare Balticum

Postby Mr. Handy » Tue Jan 23, 2018 5:04 am

I probably won't have time until the weekend to finish creating my character.
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Re: Mare Balticum

Postby Starspawn338 » Tue Jan 30, 2018 7:55 am

Greetings. I am a new member of the board and am interested in playing a game. Do you need more players? Also, what time commitment is required? I have played PbP games in the past, including CoC and they vary in terms of their required response times. I just want to make sure I have sufficient time to offer before I commit.

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Re: Mare Balticum

Postby ghill » Thu Feb 01, 2018 10:02 pm

Starspawn338 wrote:Greetings. I am a new member of the board and am interested in playing a game. Do you need more players? Also, what time commitment is required? I have played PbP games in the past, including CoC and they vary in terms of their required response times. I just want to make sure I have sufficient time to offer before I commit.


Greetings Starspawn, Ideally you can post every couple of days, but it is not a big deal if you can't. However, if frequency drops too much then focus slips to other players and if necessary I'll NPC your character.
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Re: Mare Balticum

Postby ghill » Mon Feb 05, 2018 1:17 pm

If your interested in playing please go to the relevant thread and flesh out those die rolls. I will be starting next Monday.
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