Creating your Operative/Agent.
Making characters in
Achtung! Cthulhu pretty much follows the standard
Fate model, for the most part. During the process you will come up with: (Note; This is not strictly to either system)
• Your character idea
• Your character’s name
• High Concept and Trouble Aspects
• Your Phase Trio (Three other Aspects)
• Your Skills
• Your Stunts and Refresh
• Your Stress and Consequence Tracks
• Your Equipment
• And finally, your Sanity
You begin play as members of Special Operations Executive (see the Vital Background Information section). As such you are trained military personnel (army, navy, or air force) with a something special that has brought you to the notice of the Intelligence community. You may decide not to be a British national, but for game purposes you are part of the British military establishment.
At some stage, either before or during your service, you have had a brush with the unexplained. This isn’t a face to face meeting with a supernatural being, it’s simply having experienced something ‘odd’ that could not be explained. It is this ‘event’ that flagged you to ‘Network N’, a kind of secret department within a secret department. To all intents and purposes you operate as an agent for the SOE, it’s just that sometimes ‘N’ has a little something extra that he wants looked into.
So to begin with you need to think about your characters concept. Who he is, and what he does. Give him a name and a bit of history.
Don’t limit yourself to a military background. Your pre-war life may have given you the skills that the military, and now the SOE, find so useful.
So, think about your character, his background and put together a brief story describing him. It does not need to be long, or overly detailed, but it does need to contain enough information to allow for the creation of the High Concept and Trouble aspects as detailed on p.32 of Fate Core System or
http://fate-srd.com/fate-core/your-character-ideaHigh Concept AspectThere is a reason that the SOE wants you for their secret missions.
Your
High Concept Aspect covers the core of that motivation.
Start with combining those two elements (for example, British radio expert, French explosives expert, or American occult expert),
Technically, that should be enough to get you started, although in this state it is pretty bland.
Think about your description and make it more punchier by adding adjectives or losing some of the description.
For example: The British radio expert, might become ‘Best radioman in my class”; or, the French explosives expert might become, ‘What I don’t know about explosives hasn’t been written yet’, and American occult expert, becomes ‘Top of my field in classical occultism’.
Other examples might include;
• Veteran sniper
• Master linguist, master spy
• There’s nothing I can’t blow up
• Tough-as-nails soldier
• Quick mind, quicker finger
• know my way around an engine better than the back of my hand
Think about what you are and how best to express it in a short sharp way.
Trouble AspectThe trouble aspect needs to answer the question: “What might get me into hot water on any given mission?” and by doing so gain extra Fate Points. Here are some examples to start with:
• Hot Temper
• Drink problem (stress has you reaching for the bottle)
• Recognizable Face (even if the enemy doesn’t know you right away, the second time they see you it could be a problem)
• Paranoid
• Too Curious for your Own Good
• Can’t Resist Punching a Nazi (not normally a problem if that is what the mission is about, but becomes one when you need to avoid detection, or keep up a ruse)
For anyone still struggling with the Mythos experience part of their backgroun, here are a few 'seeds' from the supplement;
Just ask yourself a few questions. It is not important to answer every one, as it is more likely that just one or two will be sufficient to inspire some creative ideas.
• What strange event from your childhood do you still dream about, even now?
• What odd toy do you still keep with you?
• Who or what was watching you as a child?
• What did your family promise would happen one day?
• Why was that “thing” kept in the attic or basement?
• What do you think that object was that your parents kept in a locked box?
• What strange voices did you hear at night and what did they say?
• What was really in that book your parents kept locked away?
• What strange sounds came from your house at night?
• What secrets did your garden hide?
• What secret do you hide?
• What strange mark do you carry?
We do not see things as they are, we see things as we are.
- Anais Nin