The Zero Room - OOC Chat Thread

Rome, 44 BC: The long and bloody civil war is over, and Julius Caesar has emerged triumphant as the undisputed ruler of Rome. The Republic appears to have been saved, but all is not right. Dark schemes and intrigues abound, and unimaginable horror lurks behind the scenes. The Time Lord and his companions, along with various people living in Rome, are caught up in the middle of it all. Can they unravel the mystery before chaos consumes everything?

This is Classic Doctor Who meets Cthulhu Invictus, the fourth of a series of connected adventures set in different eras and locations that started with The Terror Out of Time, The Ninth Planet, and The Shadow Over Dunwich.

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Re: The Zero Room - OOC Chat Thread

Postby Mr. Handy » Sun Apr 23, 2017 5:45 pm

I plan to conclude the adventure next weekend, so if anyone has any final posts to make in the IC thread, please do them by then.
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Re: The Zero Room - OOC Chat Thread

Postby Mr. Handy » Sat Apr 29, 2017 8:06 pm

Congratulations everyone on finishing The Brotherhood of Death! I hope all of you enjoyed playing it as much as I enjoyed running it. Though this adventure is over, the campaign will continue. The fifth adventure, The Horror in the Blackout, is set in London in September 1940. It should start within the next couple of weeks. You can find the forum here. All of you are welcome to join (most already have), though except for the TARDIS crew you'll need to make new characters. You're all now free to read all of the threads in this game.

First, I'll give out rewards. Everybody gains 1D6 Sanity for defeating Scaevola. This reward may take your Sanity above its starting level, but under no circumstances will it go above 99 - Cthulhu Mythos.

Also, for those of you proceeding to the next adventure, look at your character sheets. Wherever you see a * next to a skill, that means that you've successfully used it during the adventure and have a chance to improve it. Roll 1D100 for each of these skills and post your results here. If you get higher than your current level in the skill, then roll 1D10 to see how much it increases. If you raise one or more of your skills to 90% or higher this way, you gain an additional 2D6 Sanity for each such skill. Again, this may raise your Sanity above its starting level. If you roll less than or equal to your current level in the skill, it does not increase.

Characters remaining in ancient Rome could conceivably appear in a later adventure set not too many years after this one, but that won't be for a very long time. You are free to roll for Sanity and skill increases for those characters anyway..Unfortunately, I did not have sufficient time when setting up this adventure to put together completed character sheets for those characters, and later it would have taken too long for me to go through the story and check which skills were successfully used, but you may do so yourself if you wish to make the effort. I will not be repeating that mistake with the next adventure, and several completed sheets have already been posted.
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Re: The Zero Room - OOC Chat Thread

Postby yockenthwaite » Sat Apr 29, 2017 9:36 pm

Thank you very much Mr Handy. I really enjoyed that adventure! I'm still not 100% sure what was going on in the background (in character or out of character), but it was remarkably entertaining. And thank you to all the other players for making it so much fun :P

Here are Elizabeth's die rolls.

Firstly 1d6 for Sanity gain:
yockenthwaite rolled 1d6:
6


Then rolls for each of the ticked skills, with 1d10 rolled up front for each of them, just in case I get a gain!

Climb (stat 40%): to see if fail
yockenthwaite rolled 1d100:
94
and gain if do
yockenthwaite rolled 1d10:
1


Conceal (stat 15%): to see if fail
yockenthwaite rolled 1d100:
55
and gain if do
yockenthwaite rolled 1d10:
9


History (stat 70%): to see if fail
yockenthwaite rolled 1d100:
46
and gain if do
yockenthwaite rolled 1d10:
7


Listen (stat 38%): to see if fail
yockenthwaite rolled 1d100:
92
and gain if do
yockenthwaite rolled 1d10:
4


Spot Hidden (stat 48%): to see if fail
yockenthwaite rolled 1d100:
47
and gain if do
yockenthwaite rolled 1d10:
8


Thanks!
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Re: The Zero Room - OOC Chat Thread

Postby yockenthwaite » Sat Apr 29, 2017 9:38 pm

So to summarise for Elizabeth, that's:

+6 for Sanity
+1 for Climb
+9 for Conceal
+4 for Listen

Yay!
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Re: The Zero Room - OOC Chat Thread

Postby Mr. Handy » Sat Apr 29, 2017 10:22 pm

You''re welcome, and I'm glad you had fun! I've updated your character sheet. There were some things going on behind the scenes that were never revealed, such as Adelphus and Nefertiri's agenda. Quite a few historical characters put in appearances, and they had agendas of their own as well. It was a confusing, chaotic time even without the Mythos.
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Re: The Zero Room - OOC Chat Thread

Postby andyw666 » Sun Apr 30, 2017 4:41 am

Thank you kindly, Mr Handy, just excellent!
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Re: The Zero Room - OOC Chat Thread

Postby HoneyDog » Sun Apr 30, 2017 8:02 am

Yes - thanks Mr. Handy. It was an enjoyable adventure, as well as a history lesson!
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Re: The Zero Room - OOC Chat Thread

Postby Mr. Handy » Sun Apr 30, 2017 8:23 pm

You're both welcome, and thank you for the compliments!

Once I get Sanity gains and skill increases for Story and Brook, I can get at least the TARDIS crew started on the next adventure, even if not all of the new characters have been completed yet.
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Re: The Zero Room - OOC Chat Thread

Postby jaysun81 » Sun Apr 30, 2017 9:02 pm

I was away on a ministry related trip for the weekend. I'll post asap.
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Re: The Zero Room - OOC Chat Thread

Postby Thorn » Sun Apr 30, 2017 10:41 pm

I put the 1d10 rolls after the 1d100 rolls just in case :)

Brook
First Aid (30%)
Thorn rolled 1d100:
92
Thorn rolled 1d10:
8

History (20%)
Thorn rolled 1d100:
24
Thorn rolled 1d10:
4

Listen (45%)
Thorn rolled 1d100:
87
Thorn rolled 1d10:
10

Spot Hidden (45%)
Thorn rolled 1d100:
67
Thorn rolled 1d10:
10
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Re: The Zero Room - OOC Chat Thread

Postby Thorn » Sun Apr 30, 2017 10:44 pm

Cool, looks like Brook learned some history this time :) Raised all my marked stats, and I won't bother rolling for sanity, cause she's already got max.
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Re: The Zero Room - OOC Chat Thread

Postby Mr. Handy » Sun Apr 30, 2017 11:09 pm

Nice! Your maximum Sanity is currently 99, and you're nowhere near that. Sanity rewards can raise your Sanity above its starting level. Please do go ahead and roll 1D6 for your Sanity gain.
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Re: The Zero Room - OOC Chat Thread

Postby jaysun81 » Mon May 01, 2017 2:59 am

Sanity Gain:
jaysun81 rolled 1d6:
6


Climb - 40%
jaysun81 rolled 1d100:
12

-Potential Gain:
jaysun81 rolled 1d10:
2


Credit Rating - 80%
jaysun81 rolled 1d100:
73

-Potential Gain:
jaysun81 rolled 1d10:
8


First Aid - 46%
jaysun81 rolled 1d100:
31

-Potential Gain:
jaysun81 rolled 1d10:
9


History - 55%
jaysun81 rolled 1d100:
46

-Potential Gain:
jaysun81 rolled 1d10:
6


Listen - 34%
jaysun81 rolled 1d100:
10

-Potential Gain:
jaysun81 rolled 1d10:
6


Martial Arts - 40%
jaysun81 rolled 1d100:
90

-Potential Gain:
jaysun81 rolled 1d10:
4


Psychology - 90%
jaysun81 rolled 1d100:
89
SO CLOSE!
-Potential Gain:
jaysun81 rolled 1d10:
10


Spot Hidden - 28%
jaysun81 rolled 1d100:
66

-Potential Gain:
jaysun81 rolled 1d10:
10


Fist/Punch - 60%
jaysun81 rolled 1d100:
99

-Potential Gain:
jaysun81 rolled 1d10:
2


STATS that have increased and by what amount:
Sanity +6
Martial Arts +4
Spot Hidden +10
Fist/Punch +2
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Re: The Zero Room - OOC Chat Thread

Postby Mr. Handy » Mon May 01, 2017 3:21 am

Thanks, I've updated the character sheets. I'll go ahead and post the initial IC thread for the TARDIS crew tonight. I can wait a little while for the Sanity increase roll for Brook, as there won't be any Sanity rolls quite this soon.

Enough time passes between adventures for Story to be fully healed by the time the next one starts.
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Re: The Zero Room - OOC Chat Thread

Postby Thorn » Mon May 01, 2017 9:18 am

Brook sanity increase
Thorn rolled 1d6:
3
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Re: The Zero Room - OOC Chat Thread

Postby aine » Mon May 01, 2017 12:57 pm

Thanks for yet another grand adventure, Mr Handy. I'm looking forward to the next one.
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Re: The Zero Room - OOC Chat Thread

Postby Mr. Handy » Tue May 02, 2017 4:49 am

You're welcome, and I'm glad you had fun!

I'll probably move this game to the Hall of Fame this weekend, but I'll leave it here for at least the next few days.
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Re: The Zero Room - OOC Chat Thread

Postby Ritterton » Wed May 03, 2017 4:54 am

Mr. Handy - great game. Sorry I can't go on to the next era, but boy did I enjoy it. So my notes show the following successes...going to roll just to update the character.

Artemis gaius
Insight at cleopatra palace => against a 5
Ritterton rolled 1d100:
75
so plus
Ritterton rolled 1d10:
9

status at Marcus Antonius w Lictors => against a 35
Ritterton rolled 1d100:
46
so plus
Ritterton rolled 1d10:
6

Climb over the wall at Sceavola's villa => against a 60
Ritterton rolled 1d100:
77
so plus
Ritterton rolled 1d10:
1

Pilla throw at guard at Villa => against a 75
Ritterton rolled 1d100:
4
no additional gain
Sanity current max is 20 =>
Ritterton rolled 1d6:
4
= becomes 24

Really a great game and I enjoyed it. Rich story and great folks to play with. Take care and I hope to see many of you in the future.
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Re: The Zero Room - OOC Chat Thread

Postby Mr. Handy » Thu May 04, 2017 3:09 am

Thank you, Ritterton, you too. I'm glad you had fun!

That gives Artemis Insight at 14%, Status at 41%, and Climb at 61%. Your Sanity was reduced to 17 by the encounter with the Sphinx, so it only goes up to 21, but at least it's more than the amount with which you started.
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Re: The Zero Room - OOC Chat Thread

Postby Mr. Handy » Sat May 06, 2017 2:15 am

I'll roll increases for Lucius.

Sanity gain:
Mr. Handy rolled 1d6:
1

Climb (50% skill) XP check:
Mr. Handy rolled 1d100:
88

Climb increase:
Mr. Handy rolled 1d10:
9

Hide (45% skill) XP check:
Mr. Handy rolled 1d100:
7

Insight (67% skill) XP check:
Mr. Handy rolled 1d100:
50

Listen (50% skill) XP check:
Mr. Handy rolled 1d100:
86

Listen increase:
Mr. Handy rolled 1d10:
5

Sneak (72% skill) XP check:
Mr. Handy rolled 1d100:
71

Spot Hidden (61% skill) XP check:
Mr. Handy rolled 1d100:
78

Spot Hidden increase:
Mr. Handy rolled 1d10:
6


Just as well he's retiring. Going into the next adventure with only 24 Sanity wouldn't have been too good...
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