The Zero Room - OOC Chat Thread

Rome, 44 BC: The long and bloody civil war is over, and Julius Caesar has emerged triumphant as the undisputed ruler of Rome. The Republic appears to have been saved, but all is not right. Dark schemes and intrigues abound, and unimaginable horror lurks behind the scenes. The Time Lord and his companions, along with various people living in Rome, are caught up in the middle of it all. Can they unravel the mystery before chaos consumes everything?

This is Classic Doctor Who meets Cthulhu Invictus, the fourth of a series of connected adventures set in different eras and locations that started with The Terror Out of Time, The Ninth Planet, and The Shadow Over Dunwich.

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Re: The Zero Room - OOC Chat Thread

Postby yockenthwaite » Wed Aug 19, 2015 11:18 am

I'll be away from the weekend until mid next week, and don't expect to have great Internet access. So if anything gets moving then I'll have to wait until Wednesday or later to post for Elizabeth.
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Re: The Zero Room - OOC Chat Thread

Postby Grognardsw » Fri Aug 21, 2015 3:23 am

Today is the 125th anniversay of HPL's birth.

Anyone going to Necronomicon 15 in Providence? I'll be gaming there.
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Re: The Zero Room - OOC Chat Thread

Postby Mr. Handy » Mon Aug 24, 2015 6:07 am

I couldn't go. I didn't have enough vacation time left to take off from work.

I'm sorry for the continued delay, but I didn't get things started this weekend. Other things I needed to do took longer than they should have, and I ran out of time again. I'll try to get it done during the week, but I have very little free time then. Otherwise, I'll do everything I can to get it moving next weekend.
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Re: The Zero Room - OOC Chat Thread

Postby Mr. Handy » Mon Aug 31, 2015 6:00 am

I've finally gotten things underway with an IC thread for everyone. New players who still have to complete character creation will be able to join in on that thread when they do. I'll assume your characters were already there. Have fun, everyone!

I'll have to move the completed characters to the Cast of Characters thread when I have time, probably later this week.
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Re: The Zero Room - OOC Chat Thread

Postby andyw666 » Mon Aug 31, 2015 9:23 am

I'm assuming Lupus is good to go and accordingly I can jump in and start posting?
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Re: The Zero Room - OOC Chat Thread

Postby Mr. Handy » Tue Sep 01, 2015 5:33 am

I hadn't noticed that you'd edited your character sheet. I won't have time to review it for a couple of days, but you can go ahead and start posting, entering the Forum now. If there's anything that still needs to be fixed, we can take care of it later.

I don't have time to even read the IC posts tonight, but I hope to get things moving in a couple of days.

Spoiler:
To give a reading without casting the spell, just roll Science(Augury). I'll let you know what the omens say. There are five different ways to read omens in Ancient Rome, and you'll need to determine which one is optimal under the circumstances. The Science(Augury) roll will help you do that. I'll explain what you know from the Know roll when I have time. With that critical success, you'll get a lot of detail.
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Re: The Zero Room - OOC Chat Thread

Postby Grognardsw » Wed Sep 02, 2015 10:52 pm

From Necronomicon 2015 in Providence on August 22...
Spoiler:
In a park across the street from the Biltmore Hotel:
Image

From the Lovecraft Emporium, a small shop devoted to the writer:

Image

Image

Image

Image

Image

From the huckster's room:
Image
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Re: The Zero Room - OOC Chat Thread

Postby CrackheadC. » Tue Sep 08, 2015 10:02 pm

Sorry guys, I'll have a post up in the next 24 hrs. Took off for labor day.
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Re: The Zero Room - OOC Chat Thread

Postby Mr. Handy » Tue Sep 15, 2015 5:38 am

Welcome to Ritterton, who will be playing auxiliary soldier Artemis Gaius Sylvius!

I'll have to delay the update for a couple of days. Not only do I not have time tonight, but I also want to finish tweaking his character and introduce him before we move forward.
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Re: The Zero Room - OOC Chat Thread

Postby CrackheadC. » Tue Sep 15, 2015 3:50 pm

Sounds good. Doing the same thing for No Man's Land too :) .
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Re: The Zero Room - OOC Chat Thread

Postby Ritterton » Wed Sep 16, 2015 4:15 am

Thanks Mr. Handy and CrackheadC

Hopefully, we have these worked out...off to prepare lecture for class.

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Re: The Zero Room - OOC Chat Thread

Postby Mr. Handy » Wed Sep 16, 2015 5:44 am

You're welcome. I don't have time tonight to review the changes you made, but I should be able to do it tomorrow night.
Doctor Who/Call of Cthulhu Campaign:
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Re: The Zero Room - OOC Chat Thread

Postby Ritterton » Fri Sep 18, 2015 7:32 am

ok, I may need help understanding what I didn't do right on the dice code in my post...

followed the viewtopic.php?f=318&t=5318 verbage...cut and pasted with the name and target being changed...but doesn't look like it posted right.

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Re: The Zero Room - OOC Chat Thread

Postby DrPeterson » Fri Sep 18, 2015 8:38 am

[­Spoiler-Button]Artemis Spot Hidden:25, [­dice]1d100[­/dice][­/Spoiler-Button]


Spoiler:
DrPeterson rolled 1d100:
42



The only thing I did different was omit the ":"
You do not have the required permissions to view the files attached to this post.
"He said we were all cooked but we were all right as long as we did not know it. We were all cooked. The thing was not to recognize it."
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Re: The Zero Room - OOC Chat Thread

Postby Ritterton » Fri Sep 18, 2015 2:47 pm

[­Spoiler-Button]Artemis Spot Hidden 25%[­dice]1d100[­/dice][­/Spoiler-Button]

well I couldn't get that to work it appears let's try this one
Spot Hidden 25%: 1d100 86

And nearly epic fail...lol...well...the Forum is the center of the Republic...see those statues there...and those columns over there...
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Re: The Zero Room - OOC Chat Thread

Postby CrackheadC. » Fri Sep 18, 2015 3:44 pm

You do need to have the comma in there for the spoiler tag to have a "tag", I also typically hit enter after the comma so I know I have it set up right, but it doesn't matter.

spoiler-button]Like this,
Just make sure you have the bracket that I took out so you can see it.[/spoiler-button]


Edit: Also you can edit your posts so you don't have multiple posts in a row. To the left of your avatar on your post there will be a couple buttons. Quote, an upside down yield sign (report), an X (delete) and *Edit.
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Re: The Zero Room - OOC Chat Thread

Postby Mr. Handy » Sun Sep 20, 2015 5:51 am

Thanks for helping out Ritterton, both of you.

I didn't have time to update tonight, but I should be able to at some point tomorrow.
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Re: The Zero Room - OOC Chat Thread

Postby Ritterton » Mon Sep 21, 2015 8:45 pm

http://www.livescience.com/52233-roman-settlement-found-in-germany.html

Realize about a 120 years into the future, but thought that this was a great example of the interaction between Rome's legions and the surrounding communities that would be created or seize the improvements made by the soldiers.
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Re: The Zero Room - OOC Chat Thread

Postby DrPeterson » Tue Sep 22, 2015 7:38 am

There are numerous examples in the history of the Republic and the Empire where conquered people would be naturalised to become Romans, becoming full-fledged civilians of Rome with (almost) all the rights and priviliges. Modern society could learn a thing or two from that.

It was even because of the conquest of Belgic Gaul that Roman agriculture gained an immense boost. The North had far bigger cattle and advanced tilling techniques, to name but a few things.

The play pieces they found are superb! The one we usually find are knocked out of the bottom of broken earthware.
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Re: The Zero Room - OOC Chat Thread

Postby Ritterton » Wed Sep 23, 2015 8:46 pm

Really agree with the need to see advantages in historical precedents that could be adapted to modern challenges.. but hey why learn from the past when repeating it is so so much more fun. ;) :P

Those game pieces were amazing. Maybe they were an upgrade someone had over the pot shard commons. Suspect their originally owner didn't like losing them. Also, in the audio summary that press release they found a few other cool merely items.
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