Act VI: 'The London Electric Company'

In Leagues of Adventure the characters are all middle and upper class Victorians who go on wild adventures in response to wagers, handsome payments from rich patrons, invitations from adventuring leagues, or
simply out of sheer boredom. Opportunities abound to thwart dastardly deeds, discover lost cities, mingle with new cultures, and plumb the darkest depths of the globe.

Moderator: Priest

Re: Act VI: 'The London Electric Company'

Postby Papa Gateau » Thu Sep 25, 2014 5:38 pm

Roxborough

OOC:   Initative
Papa Gateau rolled 5d6:
5, 2, 2, 4, 2
 
Yeah, well, sometimes nothin' can be a real cool hand.

The Train to Hell - A Grim Praririe Tale
User avatar
Papa Gateau
Keeper
Keeper
 
Posts: 851
Joined: Mon Jul 29, 2013 5:20 pm
Location: Gers, France

Re: Act VI: 'The London Electric Company'

Postby carnage_lee » Thu Sep 25, 2014 5:45 pm

OOC:   Initiative Nellie Bly: 5
carnage_lee rolled 5d6:
1, 2, 3, 5, 5


Initiative Horatio Wellington: 7
carnage_lee rolled 7d6:
5, 1, 6, 2, 5, 3, 4
 
User avatar
carnage_lee
Admin
Admin
 
Posts: 2305
Joined: Tue Nov 01, 2005 10:57 am
Location: Orpington, Kent, UK

Re: Act VI: 'The London Electric Company'

Postby Priest » Fri Sep 26, 2014 11:12 am

OOC:   Round three initiative order: 1st Roxborough with 4 successes. 2nd Wellington with three. 3rd Nellie with 1 and finally the thugs with a big fat 0.
So Your action Please Mr Roxborough, remember you and your adversary are in face to face confrontation.  


Elsewhere in the building, Klevendon reaches the top of the stairs, opens the door to the reception area and...
We do not see things as they are, we see things as we are.
- Anais Nin
User avatar
Priest
Keeper
Keeper
 
Posts: 3269
Joined: Sun Jan 20, 2013 12:28 pm
Location: Somerset, England

Re: Act VI: 'The London Electric Company'

Postby Papa Gateau » Fri Sep 26, 2014 11:23 am

Roxborough in a rage, leaps towards his adversary

Spoiler:
Roxy is a bit pissed off now, so I'm going all out attack + another 3 style points

Brawl[4] + All out[2] + Style[3] =
Papa Gateau rolled 9d6:
6, 3, 1, 3, 2, 2, 4, 1, 4


Can you explain the difference between melee/brawl - just so I know which skill to use


He wraps his foe into a bear hug and brings his head forwards in a smashing blow, he feels a satisfy crunch! as he crushes his opponents nose, splattering blood!
Yeah, well, sometimes nothin' can be a real cool hand.

The Train to Hell - A Grim Praririe Tale
User avatar
Papa Gateau
Keeper
Keeper
 
Posts: 851
Joined: Mon Jul 29, 2013 5:20 pm
Location: Gers, France

Re: Act VI: 'The London Electric Company'

Postby Priest » Fri Sep 26, 2014 1:59 pm

OOC:   Brawl
Base Attribute: Strength
Brawl represents your character’s ability to fight with his bare hands. It covers everything from disciplined martial arts maneuvers to clawing and biting. Characters with this Skill are not only adept at hand-to-hand combat, they are able to easily knock down, incapacitate, or throw their opponents.
Your character may specialize in the following attacks:
* Dirty Tricks: The ability to do whatever it takes to hurt
an opponent
* Grappling: The ability to grapple and immobilize an
opponent
* Kicking: The ability to use knees and feet to hurt an
opponent
* Punching: The ability to use hands and elbows to hurt
an opponent
* Throws: The ability to flip an opponent or knock him
to the ground
Note: Animals and Monsters may specialize in their
natural weaponry (e.g., claw, bite, and tail attacks).

Melee
Base Attribute: Strength
Melee represents proficiency with a variety of handheld weapons. It includes common weapons such as clubs and knives, as well as axes, swords, and spears. Characters with this Skill are deadly with virtually any hand-held weapon.
Your character may specialize in the following weapons:
* Axes: Proficiency with axes, polearms, and other
chopping weapons
* Clubs: Proficiency with maces, clubs, and other blunt
weapons
* Knives: Proficiency with knives and other small bladed
weapons
* Spears: Proficiency with spears, lances, and other
extended weapons
* Swords: Proficiency with swords, rapiers, and other
bladed weapons  


As the headbutt connects with a sickening CRUNCH!!! the thug wrapped in Roxborough's arms goes limp. His pistol dropping from suddenly nerveless fingers, while his mouth opens and closes like a fish pulled from water.

OOC:   Roxborough scored 5 successes which gave him 3 more successes than the Thugs defence of 2. As a result that thug is now stunned and unable to retaliate this turn. He can do nothing but reflex actions, so is all but helpless as things stand if not for the fact that you have him in a bear hug he would also have been knocked back 5 feet.
Next up Wellington.  
We do not see things as they are, we see things as we are.
- Anais Nin
User avatar
Priest
Keeper
Keeper
 
Posts: 3269
Joined: Sun Jan 20, 2013 12:28 pm
Location: Somerset, England

Re: Act VI: 'The London Electric Company'

Postby carnage_lee » Fri Sep 26, 2014 3:37 pm

Horatio Wellington

Wellington raises an eyebrow at the resilience of his opponent but taking advantage of the thugs momentary confusion he launches a combination of punches.

OOC:   Wellington:

Punch(5N) +2 Style pts (7)
carnage_lee rolled 7d6:
6, 3, 6, 3, 1, 2, 4
 
User avatar
carnage_lee
Admin
Admin
 
Posts: 2305
Joined: Tue Nov 01, 2005 10:57 am
Location: Orpington, Kent, UK

Re: Act VI: 'The London Electric Company'

Postby Priest » Fri Sep 26, 2014 5:34 pm

Adopting a pugilist pose as he had been taught by Stubbsy, Wellington throws a good old fashioned combination. Left, right, Whack!!! Whack!!!. For a split second the thugs legs turn rubbery and he sways in an uncontrolable manner. With a gentle sigh the thug falls to the ground - out cold

OOC:   Again Wellington has scored four successes to the thugs defence of two. However, in this case the thugs health points have been overcome and he is hors de combat.
Nellie may have her turn if she wishes
After her action, one of the other thugs, hit earlier by Wellington's shot finds the courage to fire at the detective knowing full well that a miss might hit his compatriot. He fires and has four successes which is more than Wellington' defence average (http://invisiblecastle.com/roller/view/4657511/). So Wellington must roll his Defence (5) + 2 for cover (the firers compatriot who is busy collapsing to the floor). The fourth thug carries on with his whining and shows no wish to emrerge from cover.  
We do not see things as they are, we see things as we are.
- Anais Nin
User avatar
Priest
Keeper
Keeper
 
Posts: 3269
Joined: Sun Jan 20, 2013 12:28 pm
Location: Somerset, England

Re: Act VI: 'The London Electric Company'

Postby carnage_lee » Fri Sep 26, 2014 5:44 pm

OOC:   Wellington: Defence (5) + 2 (in cover)

carnage_lee rolled 7d6:
3, 6, 3, 5, 2, 6, 5
 
User avatar
carnage_lee
Admin
Admin
 
Posts: 2305
Joined: Tue Nov 01, 2005 10:57 am
Location: Orpington, Kent, UK

Re: Act VI: 'The London Electric Company'

Postby Priest » Fri Sep 26, 2014 6:00 pm

OOC:   Wellington has three successes against the four of the thug. The bullet hits and does 1L damage  


The detective, uncharacteristicaly, curses as the bullet from the thugs gun strikes him in the left shoulder.
We do not see things as they are, we see things as we are.
- Anais Nin
User avatar
Priest
Keeper
Keeper
 
Posts: 3269
Joined: Sun Jan 20, 2013 12:28 pm
Location: Somerset, England

Re: Act VI: 'The London Electric Company'

Postby carnage_lee » Mon Sep 29, 2014 8:29 am

OOC:   I guess that means it's a new round...

Initiative Nellie Bly: 5
carnage_lee rolled 5d6:
4, 2, 4, 5, 2


Initiative Horatio Wellington: 7
carnage_lee rolled 7d6:
3, 2, 6, 1, 4, 4, 6
 
User avatar
carnage_lee
Admin
Admin
 
Posts: 2305
Joined: Tue Nov 01, 2005 10:57 am
Location: Orpington, Kent, UK

Re: Act VI: 'The London Electric Company'

Postby Papa Gateau » Mon Sep 29, 2014 10:34 am

Roxborough

OOC:   Init
Papa Gateau rolled 6d6:
2, 3, 3, 4, 1, 3
 
Yeah, well, sometimes nothin' can be a real cool hand.

The Train to Hell - A Grim Praririe Tale
User avatar
Papa Gateau
Keeper
Keeper
 
Posts: 851
Joined: Mon Jul 29, 2013 5:20 pm
Location: Gers, France

Re: Act VI: 'The London Electric Company'

Postby Priest » Mon Sep 29, 2014 9:15 pm

OOC:   thugs initiative 3d6 2 (http://invisiblecastle.com/roller/view/4661222/)

So order of action for round 4
Wellington = 5 successes
Nellie= 4 successes
Roxborough = 2 successes (7 initiative)
Thugs = 2 successes (3 initiative)  


Both Wellington and the doughty Roxborough have masterfully disposed of their attackers, one by a show of superior pugilistic skill, the other by aplication of strength and dogged determination. However, from the shadows the figure of a third assailant leans forward and sends lead flying toward the detective, seemingly uncaring of the danger of hitting his compatriot. The bullet hits home and manages to wring a curse from the detective, "Damn!!" he cries, "Worry not it is but a flesh wound".

OOC:   Round 4: first up is Wellington. Don't forget one combat action + one move  
We do not see things as they are, we see things as we are.
- Anais Nin
User avatar
Priest
Keeper
Keeper
 
Posts: 3269
Joined: Sun Jan 20, 2013 12:28 pm
Location: Somerset, England

Re: Act VI: 'The London Electric Company'

Postby carnage_lee » Tue Sep 30, 2014 9:06 am

Horatio Wellington

The hot pain from the wound to his shoulder spurs the detective into action, he draws a bead on his assailant and squeezes the trigger.
OOC:   Wellington, shoots revolver (8)
carnage_lee rolled 8d6:
2, 3, 6, 5, 4, 2, 6, 4
 


He then moves to the side, taking cover as best he can.
User avatar
carnage_lee
Admin
Admin
 
Posts: 2305
Joined: Tue Nov 01, 2005 10:57 am
Location: Orpington, Kent, UK

Re: Act VI: 'The London Electric Company'

Postby carnage_lee » Tue Sep 30, 2014 9:11 am

Nellie Bly

Nellie gasps in shock as the fight plays out in the room beyond, she sees Wellington clutch at his shoulder before declaring his wound not to be too bad, the detective shoots again and then moves behind some shelves.

Nellie begins to gather up her skirts and rip at her top petticoat to make temporary bandages.
User avatar
carnage_lee
Admin
Admin
 
Posts: 2305
Joined: Tue Nov 01, 2005 10:57 am
Location: Orpington, Kent, UK

Re: Act VI: 'The London Electric Company'

Postby Priest » Tue Sep 30, 2014 3:38 pm

OOC:   Wellington has scored 6 successes against which the thug has a defense of 2 (he would normaly have +2 for cover, but due to Roxboroughs destruction of the cover earlier this no longer applies). Therefore Wellington has scored 2 points of Lethal damage of the gun toting thug.  


Wellington, manfully ignoring the wound to his left shoulder, returns the compliment with a solid hit on the thug. A hit that not only elicits a high pitched scream of pain, but also the rapid collapse of the target. He falling one way and his pistol, released from nerveless fingers, the other.
As the echo of Wellington's pistol dies away, the only sounds that can be heard is the rapid breathing of our two heroic gentlemen, a pathetic whimper of pain from deeper in the room, no doubt from Roxborough's first shot, and the tearing of cloth from the room where Nellie had been left.

OOC:   Nellie's next followed by Roxborough. It seems the only thug still in play is currently attempting to burrow deeper in the debris at the far end of the room  


Meanwhile,
Klevendon, spurred on by the sound of gunfire from below, rushes into the reception area, to the disconcertion of the receptionist, and yells as loud as he can...
We do not see things as they are, we see things as we are.
- Anais Nin
User avatar
Priest
Keeper
Keeper
 
Posts: 3269
Joined: Sun Jan 20, 2013 12:28 pm
Location: Somerset, England

Re: Act VI: 'The London Electric Company'

Postby Tabs » Tue Sep 30, 2014 4:48 pm

"MURDER! THIEVES! Call the police at once!"
User avatar
Tabs
Oracle
Oracle
 
Posts: 5839
Joined: Fri Jan 02, 2009 12:36 am

Re: Act VI: 'The London Electric Company'

Postby carnage_lee » Wed Oct 01, 2014 1:18 pm

Nellie Bly

Having made some make-shift bandages and seeing that the fight seems to be over Nellie rushes into the storeroom. "Are you in need of first-aid, Mr Wellington? she asks, looking about the wreckage of the room.
User avatar
carnage_lee
Admin
Admin
 
Posts: 2305
Joined: Tue Nov 01, 2005 10:57 am
Location: Orpington, Kent, UK

Re: Act VI: 'The London Electric Company'

Postby Papa Gateau » Wed Oct 01, 2014 2:44 pm

Roxborough throws his stunned assailant to the side and charges at the wretched thug at the end of the room.

With a roar he launches himself at the burrowing figure

OOC:   The intention is to rugby tackle or throw myself upon on him and incapacitate him.

Brawl[4]+charge[2]
Papa Gateau rolled 6d6:
6, 2, 5, 6, 1, 3
 
Yeah, well, sometimes nothin' can be a real cool hand.

The Train to Hell - A Grim Praririe Tale
User avatar
Papa Gateau
Keeper
Keeper
 
Posts: 851
Joined: Mon Jul 29, 2013 5:20 pm
Location: Gers, France

Re: Act VI: 'The London Electric Company'

Postby Priest » Wed Oct 01, 2014 3:54 pm

OOC:   As the sole remaining thug is making no effort to do anything other that burrow further into the shadows, I will give you the advantage here. Combat over normal activity continues  


With a roar which is a passable imitation of the cry of the charging black rhino. Roxborough, heedless of the scattered debris from the shelves, rushes at full pelt further into the room, the cringing thug his obvious target.
With a final roar, that of the giant Sumatran ape, he launches himself into the shadows. A horrendous crashing sound, peppered with high pitched screams, announces to the other occupant of the room that he has succeeded in his mission.

Our brave heroes stand triumphant amidst the destruction and carnage of the store room remnants. Apart from them the room contains the unconscious forms of two of the thugs, one demised at the far end of the room, and a tangled heap of legs and arms from which an occasional whimper of pain emerges.

The comatose form of the Store Department Manager can be seen partialy covered by debris at the far end of the room, beside a large hessian sack into which the thugs had been tipping the contents of several, now discarded, files.

Meanwhile above,
The receptionist, face showing alarm, half rises to peer at the distraught Klevendon, "Murder. Where?"
We do not see things as they are, we see things as we are.
- Anais Nin
User avatar
Priest
Keeper
Keeper
 
Posts: 3269
Joined: Sun Jan 20, 2013 12:28 pm
Location: Somerset, England

Re: Act VI: 'The London Electric Company'

Postby Papa Gateau » Wed Oct 01, 2014 5:07 pm

Roxborough gets to his feet and drags the thug up by the scruff of his neck, marching him back to Wellington

Wellington keep an eye on this ruffian will you. I'm going to check on the vitality of the store man...oh! You're injured he glances quickly at the blood on Wellingtons shoulder, with a professional appraising eye hmm...doesn't look too serious old boy, just a nick by the looks of things. Keep your pistol trained on him eh? he turns and walks quickly towards the prone store manager, retrieving the thugs' discarded weapons as he does so.
Last edited by Papa Gateau on Wed Oct 01, 2014 6:20 pm, edited 1 time in total.
Yeah, well, sometimes nothin' can be a real cool hand.

The Train to Hell - A Grim Praririe Tale
User avatar
Papa Gateau
Keeper
Keeper
 
Posts: 851
Joined: Mon Jul 29, 2013 5:20 pm
Location: Gers, France

PreviousNext

Return to Leagues of Adventure

Who is online

Users browsing this forum: No registered users and 1 guest