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Re: Act VI: 'The London Electric Company'

PostPosted: Wed Sep 10, 2014 11:32 am
by carnage_lee
OOC:   Horatio Wellington: Initiative: 7
carnage_lee rolled 7d6:
5, 3, 6, 3, 5, 6, 2
 

Re: Act VI: 'The London Electric Company'

PostPosted: Wed Sep 10, 2014 3:49 pm
by Priest
Spoiler:
3d6 → ([4], [3], [6]) http://invisiblecastle.com/roller/view/4638632/
2 Successes.


OOC:   Wellington with 3 successes and an initiative of seven acts first, then Roxborough, then the Thugs  


Before you the storeroom is filled with free standing metal shelving units that rise from floor level to the ceiling. These shelves seem fairly well filled with boxes and files of varying sizes. All this added with the rather dim lighting for such a large room provides ample cover from both shelving units and obscurring shadows. Overall you estimate that the room is some fifty feet long by twenty feet wide and around fifteen feet high. There are three shelving units each about three feet wide.

From what you had seen in the moments before the thugs became alerted to your presence, there had been four men all engaged in stuffing something into a large burlap sack, which now lies abandoned between two of the shelving units close to a unmoving body that bears a striking resemblance to the store manager that you had seen enter the room prior to the gunshot. Of the four thugs? You are certain you saw them run for cover, two to the left and two to the right.

OOC:   Wellington is first up what does he do?  

Re: Act VI: 'The London Electric Company'

PostPosted: Wed Sep 10, 2014 7:04 pm
by Tabs
"Help!" squeaks Klevendon. Realising he must do something he rushes back upstairs calling to Nellie as he does so."Get out of there, Miss Bly. Danger!"

Re: Act VI: 'The London Electric Company'

PostPosted: Thu Sep 11, 2014 4:17 am
by Priest
OOC:   Think I got combat wrong earlier, resulting in the killing of the raptor being easier than it should have. My bad.
These are from the HEX rulebook which the Ubiquity system comes from and make things a tad clearer.

Attacking: When attacking, a player selects one of the weapons in his possession (for this purpose, natural attacks such as Punch and Bite are considered weapons) and rolls a number of dice equal to the attack’s rating.
Defending: The defender rolls a number of dice equal to his Defense rating (again, adding or subtracting any appropriate modifiers) and counts the number of successes. If the attacker scores more successes than the defender, the defender takes a number of points of damage equal to the extra successes. If the attacker scores less than or equal to the defender’s number of successes, the attack misses, or hits and does no damage.
So Wellingtons pistol shot should have done damage to the creature respective of the number of successes he rolled compared to the creatures defence. Wellington fired three shots two o which outscored the raptors defence his damge should have been the number of succeses he ouscored the raptor by. As a result I probably allowed you to down the creature rather too easily. But that is past, now for the present :D  

Re: Act VI: 'The London Electric Company'

PostPosted: Thu Sep 11, 2014 5:09 pm
by carnage_lee
OOC:   Ahh I see - I did think it was lucky that it was killed so swiftly.

We both looked at the combat rules at the time too.... but we did agree that they're very confusing.

Some questions...

I assume we had time to change out attire... and it's ok that Wellington would keep his revolver. Is Roxborough armed and if so what with?  

Re: Act VI: 'The London Electric Company'

PostPosted: Thu Sep 11, 2014 8:08 pm
by Priest
carnage_lee wrote:
OOC:   Ahh I see - I did think it was lucky that it was killed so swiftly.

We both looked at the combat rules at the time too.... but we did agree that they're very confusing.

Some questions...

I assume we had time to change out attire... and it's ok that Wellington would keep his revolver. Is Roxborough armed and if so what with?  


OOC:   Some answers...
Indeed you may. Wellington still has his heavy revolver and Roxborough, although having left his rifle in his lodgings, is suitably armed with a heavy pistol as well.
And now we await Wellingtons move with baited breath :)  

Re: Act VI: 'The London Electric Company'

PostPosted: Mon Sep 15, 2014 5:25 pm
by Tabs
Klevendon goes in search of help, starting at reception.

OOC:   We're waiting for Lee?  

Re: Act VI: 'The London Electric Company'

PostPosted: Mon Sep 15, 2014 6:21 pm
by Priest
Tabs wrote:
OOC:   We're waiting for Lee?  


OOC:   We were, but I will NPC Wellington here to move on  


Wellington takes aim at one of the moving figures. He pulls the trigger and his pistol, loud in the closed room, sends death towards his target.
OOC:   Attack of 8 (http://invisiblecastle.com/roller/view/4644664/)getting 3 successes
Target defence is 5 (http://invisiblecastle.com/roller/view/4644670/) 1 success
So Wellington has 2 successes meaning 2L wounds  

The thug screams as he dives behind a shelving unit.
Wellington smiles satisfaction as he ducks into cover, "Hands up yourselves"

OOC:   Roxborough is up. You have a 1 attack, 1 move, and as many defence actions as you need per round.  

Re: Act VI: 'The London Electric Company'

PostPosted: Tue Sep 16, 2014 1:20 pm
by carnage_lee
OOC:   Sorry - busy weekend and busier Monday - was snowed under yesterday and had to collect my brother from hospital after work - took 2 hours just to get there!  

Re: Act VI: 'The London Electric Company'

PostPosted: Tue Sep 16, 2014 1:57 pm
by Priest
carnage_lee wrote:
OOC:   Sorry - busy weekend and busier Monday - was snowed under yesterday and had to collect my brother from hospital after work - took 2 hours just to get there!  


No apology needed. Sometimes RL can be a major pain ;)

OOC:   Tabs, It might be a good idea if you take Roxborough's first round  

Re: Act VI: 'The London Electric Company'

PostPosted: Tue Sep 16, 2014 7:26 pm
by Tabs
OOC:   shot in the basement (1d6=1, 1d6=6, 1d6=4, 1d6=2, 1d6=6, 1d6=4, 1d6=3) And I see from his character sheet that Roxborough has some useful Talents, he'll apply these if poss.  


Roxborough's heavy revolver thunders in the basement.

Re: Act VI: 'The London Electric Company'

PostPosted: Tue Sep 16, 2014 9:04 pm
by Priest
OOC:   I've checked Roxborough's talents and in this case none apply. Called shot only applies when aiming is used. Boosts are merely increases in the level of talent in question. And Long Shot simply doubles the range before penalties are applied, and as the range to the opponents is within that distance penalties would not be applicable.
Anyway; Roxborough has 5 successes for his attack
The target has 4 successes defence (http://invisiblecastle.com/roller/view/4645874/)
Therefore Roxborough score 1L on his target  


Boom roars Roxborough's webley and another of the scurrying figures yells as he dives for refuge.

OOC:   Roxborough still has 1 move action available, so I take it he will use this to move to cover?  


**************


From the the shadows two pistols bark defiance in answer to your shots.
OOC:   Three success against Wellington
No successes against Roxborough (http://invisiblecastle.com/roller/view/4645898/)
Now Wellington must roll defense 5 + 4 (behind cover he may of course choose to spend Style Points) dice, to beat 3 successes  

Gunfire echoes around the room, Roxborough hears the whine of a bullet somewhere above his head but not close enough to bother him.

Re: Act VI: 'The London Electric Company'

PostPosted: Wed Sep 17, 2014 12:00 pm
by Priest
OOC:   Okay, using the 'Defense and Taking the Average' rules Wellington has 4 successes v the three of the thug. As a result the shot misses.
Nellie is outside the room and may make her action now if she wishes, while Klevendon has gone in search of aid.
Nellie's options are limited to movement only. Once she has moved would the Gentlemen, Wellington and Roxborough, please roll initiative.  

Re: Act VI: 'The London Electric Company'

PostPosted: Wed Sep 17, 2014 12:05 pm
by carnage_lee
Image

Nellie looks about the office, desperately trying to find something that could be of use... perhaps she could throw something... her mind whirls.

OOC:   Not sure what Nellie can do, apart from maybe take the mugs and throw them from the cover of the doorway? Might make a distraction?  

Re: Act VI: 'The London Electric Company'

PostPosted: Wed Sep 17, 2014 12:31 pm
by Priest
OOC:   Might work. There are other heavier objects like the tea urn for example, or a small roller file system. Inside the store room of course the shelves are filled with boxes containing all sorts, of course you'd have to be in the room to see them  

Re: Act VI: 'The London Electric Company'

PostPosted: Wed Sep 17, 2014 3:15 pm
by carnage_lee
OOC:   Ok, so in this instance Nellie moves to collect a few empty mugs... intending to then throw them causing a diversion - using the doorway as cover. I guess the 2nd part will wait till the next 'round'.  

Re: Act VI: 'The London Electric Company'

PostPosted: Wed Sep 17, 2014 4:43 pm
by Priest
OOC:   Right, Wellington and Roxborough's initiatives please
In the continuing abscence of Dr P and the temporary abscense of Papa G could Lee and Tabs roll for them  

Re: Act VI: 'The London Electric Company'

PostPosted: Wed Sep 17, 2014 5:23 pm
by carnage_lee
OOC:   Horatio Wellington: Initiative: 7
carnage_lee rolled 7d6:
5, 4, 3, 2, 5, 5, 3
 

Re: Act VI: 'The London Electric Company'

PostPosted: Wed Sep 17, 2014 5:25 pm
by carnage_lee
OOC:   Nellie Initiative: 5
carnage_lee rolled 5d6:
2, 2, 1, 1, 3
 

Re: Act VI: 'The London Electric Company'

PostPosted: Thu Sep 18, 2014 8:31 am
by Papa Gateau
OOC:   Initiative:
Papa Gateau rolled 5d6:
5, 6, 5, 2, 4


Are the shelves in the room freestanding? Could we push them over and topple them like dominos to trap/crush our antagonists?