### Re: Rules

Posted:

**Mon Sep 30, 2013 5:43 pm**Dice

Unlike most other roleplaying games, Ubiquity does not use a specific type of dice. Any die will work, as long as it has an even number of sides. When making an Attribute or Skill check, roll a number of dice equal to the dice pool and count up the number of even numbers used. This total is the number of successes rolled. Odd numbers do not subtract from the number of successes.

Example: Rolling seven dice give a result of 1, 4, 5, 7, 8, 8, and 11. Tally up the even- numbered dice (4, 8, and 8) for a result of three successes. (I have tried this out on Invisible Castle and the dice roller handles it okay)

Dice Rolls

Dice rolls are made by rolling a number of dice equal to the appropriate Skill or Attribute rating, and counting the successes. If the player gets successes equal to or more than the Difficulty of the task, she succeeds. Weapon, equipment, and situational modifiers may increase or decrease the number of dice rolled.

Taking the Average

If a character’s average skill rating is greater than or equal to the Difficulty rating, the player may choose not to roll the dice and automatically succeed instead.

Players may not Take the Average during combat, or in stressful situations (as determined by the Gamemaster). On the other hand, the Gamemaster may choose to Take the Average for non-player characters’ dice rolls in order to speed up combat. If a Skill or Attribute rating is listed with a “+” sign, the character rolls a single die. A success adds one to the average rating, a failure does not.

Unlike most other roleplaying games, Ubiquity does not use a specific type of dice. Any die will work, as long as it has an even number of sides. When making an Attribute or Skill check, roll a number of dice equal to the dice pool and count up the number of even numbers used. This total is the number of successes rolled. Odd numbers do not subtract from the number of successes.

Example: Rolling seven dice give a result of 1, 4, 5, 7, 8, 8, and 11. Tally up the even- numbered dice (4, 8, and 8) for a result of three successes. (I have tried this out on Invisible Castle and the dice roller handles it okay)

Dice Rolls

Dice rolls are made by rolling a number of dice equal to the appropriate Skill or Attribute rating, and counting the successes. If the player gets successes equal to or more than the Difficulty of the task, she succeeds. Weapon, equipment, and situational modifiers may increase or decrease the number of dice rolled.

Taking the Average

If a character’s average skill rating is greater than or equal to the Difficulty rating, the player may choose not to roll the dice and automatically succeed instead.

Players may not Take the Average during combat, or in stressful situations (as determined by the Gamemaster). On the other hand, the Gamemaster may choose to Take the Average for non-player characters’ dice rolls in order to speed up combat. If a Skill or Attribute rating is listed with a “+” sign, the character rolls a single die. A success adds one to the average rating, a failure does not.