Cast of Characters

1985, Dunwich, England: Will the Time Lord, his companions, and a team from UNIT uncover the secrets that this decaying town harbors, or will they fall prey to its horrific perils?

This is Classic Doctor Who meets Call of Cthulhu, the third of a series of connected adventures set in different eras and locations that started with The Terror Out of Time and The Ninth Planet.

Moderator: Mr. Handy

Cast of Characters

Postby Mr. Handy » Sun Sep 16, 2012 2:38 am

Starring:
Jaysun81 as Story

Yockenthwaite as Elizabeth Young
ImpInTraining as Lucius Verres
Thorn as Brook Davies

MikeTheMoose as Chad Engraham - MIA
DrPeterson as Leonek Novak
CrackheadC. as Raymond MacIntyre - MIA
Aine as Tobias Maddox
DetectiveSocks as Salem Shields - MIA
BenTheRat as Elliot Webb
Draco as Valerie Soames - MIA

Airbornexo as Sergeant Valentine Hale - MIA
Johnson41996 as Dr. Gordon Baxter
Vladd as Major Peter Rock
Mozy as Evert Jacobs - MIA
TheVaultTech as Sergeant Carla Ecarg - MIA
Dustakr as Newton Noyes
NFVD as Staff Sergeant Donald Forney - MIA
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Story

Postby Mr. Handy » Sun Sep 16, 2012 2:42 am

Player: Jaysun81 (formerly played by MikeTheMoose)
Name: E Bon (aka Story)
Age: 147
Sex: Male
Occupation: Cosmos Historian
Current Residence: The TARDIS
Colleges, Degrees: N/A
Birthplace: The Citadel, Gallifrey
Home Era: pre-Time War
Current Incarnation: 2

Image

Characteristics:
STR: 14
CON: 10
SIZ: 16
DEX: 12
APP: 9
INT: 13 (Idea - 65)
POW: 14 (Luck - 70)
EDU: 30 (Know - 99)

Sanity: 82 -2 -1 (79)
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 13
Magic Points: 14
Damage Bonus: +1d4

Background: Story was like any other Time Lord until he had his first glimpse of life outside the Capitol. Having met some of the Shobagan people and hearing the stories of Gallifrey's past he decided to become a sort of "Cosmos Historian"; requesting a TARDIS for research purposes he set off out through the cosmos to hear the tales of other galactic races first hand.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%): 82%
Archaeology (01%):
Art (05%):
Astronomy (01%): 90%
Bargain (05%): 81%
Biology (01%):
Chemistry (01%):
Climb (40%):
Computer Use (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%): 80%
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2): 25%
Drive Auto (20%):
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%):
.First Aid (30%): 46%
Geology (01%):
Hide (10%):
.History (20%): 48% +7 (55%) *
Jump (25%):
Law (05%):
Library Use (25%): 90%
Listen (25%): 34% *
Locksmith (01%):
.Martial Arts(Venusian Karate) (01%): 40%
Mechanical Repair (20%): *
Medicine (05%):
Natural History (10%):
Navigate (10%):
.Occult (05%): 20%
Operate Heavy Machine (01%):
Other Language (01%): N/A
Own Language: High Gallifreyan (EDU x 5%): 99%
Persuade (15%): 85% *
Pharmacy (01%):
Photography (10%):
Physics (01%): 81%
.Pilot TARDIS (01%): 20%
Psychoanalysis (01%):
Psychology (05%): 90% *
Ride (05%):
Sneak (10%):
Spot Hidden (25%): 28% *
Swim (25%): 25% +5 (30%) *
Throw (25%):
Track (10%):

Hand-to-Hand:
.Fist/Punch (50%): 60%
.Grapple (25%): 40%
Head Butt (10%):
Kick (25%):
Knife (25%):
Mace (DEX x 5): 63%

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
Type 40 TARDIS
Sonic screwdriver
2 pounds sterling, usable in 1985
SCUBA gear
Knife in sheath [1d4+1d4 damage, Knife]
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
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Elizabeth Young

Postby Mr. Handy » Sun Sep 16, 2012 2:47 am

Player: Yockenthwaite
Name: Elizabeth Young
Age: 23
Sex: Female
Occupation: Secondary School History Teacher
Current Residence: The TARDIS
Colleges, Degrees: MA(Hons) History, University of Edinburgh
Birthplace: Canonbie, Dumfriesshire, early 1930s
Home Era: Mid-1950s

Characteristics:
STR: 8
CON: 12
SIZ: 11
DEX: 9
APP: 9
INT: 13 (Idea - 65)
POW: 11 (Luck - 55)
EDU: 14 (Know - 70)

Sanity: 61 -5 (56)
Phobias/Mental Disorders: None
Maximum Sanity: 94
Hit Points: 12
Magic Points: 11
Damage Bonus: +0

Background: Elizabeth Young is the daughter of a wealthy farmer but chose to study history, and started working as a newly-qualified secondary school teacher at a school in the Scottish Borders. Growing up in rural Scotland developed interests such as natural history and photography, as well as the need to be self-reliant, hence her ability to drive a car, and to maintain it. Her time period when she left to travel with the Time Lord was the mid 1950s.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
.Anthropology (01%): 16%
Archaeology (01%): 33%
Art (05%):
.Astronomy (01%): 31%
Bargain (05%): 35%
Biology (01%):
Chemistry (01%):
Climb (40%):
Computer Use (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%): 51%
Cthulhu Mythos (00%): 5%
Disguise (01%):
Dodge (DEX x 2): 18%
.Drive Auto (20%): 40%
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%):
First Aid (30%): 36% +9 (45%) *
Geology (01%):
Hide (10%):
History (20%): 70% *
Jump (25%):
Law (05%):
Library Use (25%): 75%
Listen (25%): 34% +4 (38%) *
Locksmith (01%):
Martial Arts (01%):
.Mechanical Repair (20%): 35%
Medicine (05%):
.Natural History (10%): 30%
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Other Language: Latin (01%): 30%
Own Language: English (EDU x 5%): 70%
Persuade (15%): 35%
Pharmacy (01%):
.Photography (10%): 40%
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%): 41% +6 (47%) *
Ride (05%):
Sneak (10%):
Spot Hidden (25%): 38% +10 (48%) *
Swim (25%): 25% +2 (27%) *
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):
Mace (DEX x 5): 45%

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
Fire extinguisher with fungicide [POT 18 poison vs. Mi-Go, Max Range 9 feet, Malfunction 00, HP 8, Mace] (left in TARDIS)
SCUBA gear (minus air tank)
Knife in sheath [1d4 damage, Knife]
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
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Posts: 38556
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Location: Philadelphia

Lucius Verres

Postby Mr. Handy » Sun Sep 16, 2012 2:49 am

Player: ImpInTraining
Name: Lucius Verres
Age: 28
Sex: Male
Occupation: Finder
Current Residence: The TARDIS
Birthplace: Arpinum, 108 BC
Home Era: 80 BC

Characteristics:
STR: 13
CON: 8
SIZ: 15
DEX: 15
APP: 10
INT: 16 (Idea - 80)
POW: 8 (Luck - 40)
EDU: 10 (Know - 50)

Sanity: 32 -1 (31)
Phobias/Mental Disorders: Rhabdophobia (fear of magic)
Maximum Sanity: 94
Hit Points: 12
Magic Points: 8
Damage Bonus: +1d4

Background: My name is Lucius Verres, born in Arpinum in 108 BCE. When I was young my family and I moved to Roma. Then, life at the heart of the republic was good, but these are dark times.

Last year Sulla marched his armies on Roma and was appointed dictator. He promises to give up the role when things have settled but there are many with doubts. My older brother Gaius Caponius Verres, a successful enough merchant to afford the 400k sesterces to become part of the equites (upper class), has packed up and moved to Sicilia. He has aspirations of becoming praetor and reforming the system from the inside. but I think his plans to start a brotherhood of morale families, makes a lot of sense. The cosus nostrus he's calling it.

But I was not without plenty to do here in the capital. Even if the senate has its hands tied, there are other ways to get things done, if you're not above a little skullduggery and blackmail. Of all the currencies traded in the Empire information is the most precious. A good hiding spot, a careful ear, and knowing the right person to talk to can make change happen without armies. you can even make enough coin to get by. I also believe you get nothing for nothing, but most anything can be had for the right price.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Animal Training (10%):
Art (05%):
Bargain (05%): 75%
Civics (10%): 35%
.Climb (40%): 50%
Conceal (15%): 45%
Craft (05%):
Cthulhu Mythos (00%): 5%
Dodge (DEX x 2): 30%
Drive Horses (20%):
Fast Talk (05%):
First AId (30%): 34%
Hide (10%): 45%
History (20%):
Insight (05%): 63% +4 (67%) *
Jump (25%):
Library Use (25%):
.Listen (25%): 50% *
Medicine (05%):
Natural World (10%):
Navigate (10%):
.Occult (05%): 15%
Other Kingdoms (01%):
Own Kingdom (20%):
Other Language (01%):
Own Language: Latin (EDU X 5): 50%
Persuade (15%):
PIlot Boat (01%):
Potions (01%):
Repair/Devise (20%):
Republic (25%):
Ride Horse (05%):
Science (01%):
.Sneak (10%): 65% +7 (72%) *
.Spot Hidden (25%): 57% +4 (61%) *
Status (15%):
Swim (25%): 25% +1 (26%) *
Tactics (01%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%): 34%
Head Butt (10%):
Kick (25%):
.Knife (25%): 59% *
Burning Torch (10%+): 18%+
Mace (DEX x 5): 75%

Equipment:
Dagger [1d4+1d4 damage, Knife]
Aerosol spray with fungicide [POT 18 poison vs. Mi-Go, used one time, Max Range 6 feet, Malfunction 00, HP 4, Mace] (left in TARDIS)
SCUBA gear
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
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Admin
 
Posts: 38556
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Brook Davies

Postby Mr. Handy » Sun Sep 16, 2012 2:55 am

Player: Thorn
Name: Brook Davies
Age: 16
Sex: Female
Occupation: Drifter
Current Residence: The TARDIS
Colleges, Degrees: None
Birthplace: London, 1994
Home Era: 2010

Image

Characteristics:
STR: 10
CON: 6
SIZ: 12
DEX: 11
APP: 12
INT: 14 (Idea - 70)
POW: 13 (Luck - 65)
EDU: 10 (Know - 50)

Sanity: 68 -1 (67)
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 9 -1 (8)
Magic Points: 13
Damage Bonus: +0

Background: I hate my name. Brook. Sounds like a bright and bubbly person, doesn't it, a bubblegum chewing blonde with sparkling blue eyes and a giggly laugh. That's not me. Still, guess I'm stuck with it. It's about the only thing I've got left of my parents. That's why I haven't changed it. That, and because I can't legally change it just yet, you gotta be 18, I think. Online I can be myself. Online I'm Moonchild. You know, from The Neverending Story? That's my nick. Online and offline. I'm what you might call a techno pagan. Some call me goth. I'm more interested in the stars than in vampires and stuff, though, although Robert Pattinson can bite me any day. Ok, so I'm a bit dark and moody, but I have good reason to be. Weird stuff keeps happening around me. Usually bad stuff. And still somehow I always escape mostly unharmed. That's how my parents died. We were on a plane that went down. I was the only survivor. Two years old. The girl who lived. And don't think I haven't heard the Harry Potter jokes. Cause of the scar I got, the surviving thing, and oh, the occult interests and black clothes. It's not the only time it's happened either. My first foster family died when the house burnt down. Again, I got lucky. Then a couple of other incidents where luckily no one died, until the car crash when I was 14. Something fell from the sky, and hit the car, went right through it. The social workers who were driving me to my new foster family, after the last one didn't want me anymore, were both killed. Again I lived. Now, some might start thinking they were invincible if this kept happening. I don't. I've just started believing someone's really got it in for me. Last incident wasn't so long ago. I was staying at a youth shelter. I was up on the roof. I always try to hide away in the highest place I can find. Gets me closer to the sky and the stars. There were these lights, moving through the night. Then red lightning. Then the building started to burn. I managed to jump to the next building. Noone else got out. But with my track record, I figured I shouldn't hang around. The police have already been snooping through my background. Suspicions. They were gonna think I did it. So when I got a chance to escape, to the stars nonetheless, I grabbed it. With both hands.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art(Web Design) (05%): 55%
Astronomy (01%):
Bargain (05%): 15%
Biology (01%):
Chemistry (01%):
Climb (40%):
.Computer Use (01%): 31%
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
.Dodge (DEX x 2): 32%
Drive Auto (20%):
Electrical Repair (10%):
.Electronics (01%): 21%
Fast Talk (05%): 30%
First Aid (30%):
Geology (01%):
Hide (10%): 35%
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%): 45% *
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%): 30%
Navigate (10%):
.Occult (05%): 25% +8 (33%) *
Operate Heavy Machine (01%):
Other Language (01%):
.Own Language: English (EDU x 5%): 70%
.Persuade (15%): 35%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
.Psychology (05%): 35% +4 (39%) *
Ride (05%):
Sneak (10%): 30%
.Spot Hidden (25%): 45% *
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
Spare TARDIS key
Knife in sheath [1d4 damage, Knife]
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
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Posts: 38556
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Chad Engraham

Postby Mr. Handy » Sun Sep 16, 2012 5:22 am

Player: MikeTheMoose (formerly played by SSior.27)
Name: Chad Engraham
Age: 37
Sex: Male
Occupation: U.N.I.T. Pilot
Current Residence: U.N.I.T. Barracks
Colleges, Degrees: None
Birthplace: Exeter, Devon, England
Home Era: 1985

Image

Characteristics:
STR: 10
CON: 10
SIZ: 12
DEX: 14
APP: 4
INT: 13 (Idea - 65)
POW: 7 (Luck - 35)
EDU: 13 (Know - 65)

Sanity
: 35 -1 -4 -6 -3 -1 -6 -13 (1)
Phobias/Mental Disorders: Thalassophobia (fear of the sea), Post-Traumtic Stress Disorder
Maximum Sanity: 92
Hit Points: 11
Magic Points: 7
Damage Bonus: +0

Background: Growing up in a world after the second Great War, Chad grew up imagining the freedom of the pilots in their jet fighters, doing aerial acrobatics, engaging in dog fights, and being free of the pull of the ground. So at his first chance he went and signed up to be a pilot. It took years of persistence and training, but he did what he could to be a pilot. When the chance came along to try a new prototype helicopter, he jumped at the chance. Sadly, faulty wiring started a fire near the fuel tank and the vehicle exploded in the air. Chad managed to bail out but burning fuel splashed onto his face, burning through the helmet and scarring his face. His love for flying hasn't diminished much, but it will definitely be in something well tested first.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%): 21%
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%): *
Computer Use (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%): 7%
Disguise (01%):
.Dodge (DEX x 2): 38%
Drive Auto (20%):
Electrical Repair (10%): 30%
.Electronics (01%): 21%
Fast Talk (05%):
.First Aid (30%): 40% *
Geology (01%):
Hide (10%):
History (20%):
.Jump (25%): 45%
Law (05%):
Library Use (25%):
.Listen (25%): 45% *
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 40%
Medicine (05%):
Natural History (10%):
Navigate (10%): 50% *
Occult (05%):
Operate Heavy Machine (01%): 41%
Other Language (01%):
Own Language: English (EDU x 5%): 65%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
.Physics (01%): 21%
Pilot Helicopter (01%): 41%
Pilot Jet Fighter (01%): 41%
Psychoanalysis (01%):
Psychology (05%):
Ride (05%):
Sneak (10%):
Spot Hidden (25%): 45% *
Swim (25%): *
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
.Handgun (20%): 40% *
.Machine Gun (15%): 25%
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
9mm Model P08 Luger(7/8) [1d10 damage, Rate of Fire 2, Magazine Capacity 8, Base Range 20, Malfunction 99, HP 9, Handgun]
4 9mm magazines(8/8)
SCUBA gear (minus air tank)
Knife in sheath [1d4 damage, Knife]
.303 Bren L4 LMG(30/30) [2d6+4 damage, Rate of Fire 30, Magazine Capacity 30, Base Range 110, Malfunction 98, HP 11, Machine Gun]
4 .303 magazines(30/30)
Walkie-talkie
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
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Posts: 38556
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Leonek Novak

Postby Mr. Handy » Mon Sep 17, 2012 9:28 pm

Player: DrPeterson
Name: Pantaleon (Leonek) Novak
Age: 24
Sex: Male
Occupation: Soldier
Current Residence: U.N.I.T. Barracks
Colleges, Degrees: Royal School of Military Engineering
Birthplace: Koszalin, Poland, 1961
Home Era: 1985

Image

Characteristics:
STR: 9
CON: 10
SIZ: 16
DEX: 14
APP: 8
INT: 18 (Idea - 90)
POW: 11 (Luck - 55)
EDU: 15 (Know - 75)

Sanity: 55 -2 -3 -3 -3 -1 -1 -5-1 -1 (35) +43 (78)
Phobias/Mental Disorders: None
Maximum Sanity: 94
Hit Points: 13 -3 (10)
Magic Points: 11
Damage Bonus: +1d4

Background: In 1981, Poland's leaders declared martial law to crack down on political dissent. Thousands were swept up and arrested because of their pro-democracy views. Fearing that they would be targets, the Novak family crept westward, not stopping until the defectors were safe in England. Leonek Novak joined the Army--in part, to offer "proof" that his family were loyal to their new home. He joined the Sappers in the Corps of Royal Engineers, and after leaving the Royal School of Military Engineering he was assigned to duty with U.N.I.T. His posting is more out of what he represents--the former Warsaw Pact child, now a symbol of the United Nations' ideals--than out of any great skill or impression that he's made. Currently he works as a mechanic in the motor pool and occasionally acts as a driver for personnel or visiting VIPs.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
.Art(Piano) (05%): 15%
Astronomy (01%):
Bargain (05%):
.Biology (01%): 11%
Chemistry (01%): 31%
Climb (40%):
Computer Use (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%): 5%
Disguise (01%):
Dodge (DEX x 2): 28%
Drive Auto (20%): 65%
Electrical Repair (10%): 65%
.Electronics (01%): 26%
Fast Talk (05%):
First Aid (30%):
Geology (01%): 21%
Hide (10%): 10% +9 (19%)
.History (20%): 25%
Jump (25%):
Law (05%):
Library Use (25%): 50%
.Listen (25%): 45% +7 (52%)
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 65%
Medicine (05%):
Natural History (10%):
.Navigate (10%): 40%
Occult (05%):
Operate Heavy Machine (01%): 51%
.Other Language: English (01%): 51%
Own Language: Polish (EDU x 5%): 75%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%): 31%
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%):
Ride (05%):
Sneak (10%): 10% +8 (18%)
Spot Hidden (25%): 25% +7 (32%)
Swim (25%): 25% +3 (28%)
Throw (25%): 25% +1 (26%)
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%): 25% +3 (28%)

Firearms:
.Handgun (20%): 35% +8 (43%)
Machine Gun (15%):
.Rifle (25%): 40%
Shotgun (30%):
SMG (15%):

Equipment:
Lighter
Dagger in sheath [1d4+1d4 damage, Knife] (x2) (one on the ground, in the ruins) (the other taken)
6 torches (taken)
SCUBA gear (minus air tank) (taken)
Rope (taken)
5.56mm NATO Enfield iW Rifle(22/30) [2d8 damage, Rate of Fire 1 or 20, Magazine Capacity 30, Base Range 110, Malfunction 98, HP 11, Rifle] (taken)
4 5.56mm NATO magazines(30/30) (taken)
9mm Browning Hi-Power Pistol(13/13) [1d10 damage, Rate of Fire 2, Magazine Capacity 13, Base Range 15, Malfunction 99, HP 8, Handgun] (taken)
2 9mm magazines(13/13) (taken)
Combat knife [1d4+2+1d4 damage, HP 15, Knife] (taken)
Tool kit (taken)
Walkie-talkie (taken)
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
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Posts: 38556
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Raymond MacIntyre

Postby Mr. Handy » Thu Sep 20, 2012 4:36 am

Player: CrackheadC.
Name: Raymond MacIntyre
Age: 28
Sex: Male
Occupation: UNIT Technical Advisor
Current Residence: UNIT HQ, London
Colleges, Degrees: Oxford, Physics and Chem M.Sc.
Birthplace: Pittsburgh, Pennsylvania, USA
Home Era: 1985

Image Image

Characteristics:
STR: 13
CON: 16
SIZ: 11
DEX: 17
APP: 18
INT: 13 (Idea - 65)
POW: 13 (Luck - 65)
EDU: 33 (Know - 99)

Sanity: 61 -5 -13 (43) +19 (62)
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 14
Magic Points: 13
Damage Bonus: +0

Background: Raymond was born into a small Irish-American family in Pittsburgh, Pennsylvania. When he was a child, in the early days of the Vietnam war his parents moved to London feeling that it would be safer for their family. Tragically his parents passed away after contracting pneumonia. Left a sizable inheritance, Raymond lived with an uncle until he was 18 and went to the finest private academies. He had shown a genius-level aptitude for hard sciences and practical mechanics and he always seemed to be juggling a variety of studies, hobbies, and jobs. Raymond studied both Physics and Chemistry at Oxford University - finishing his programs in short order. Afterwards, he worked in the university's research labs while continuing his education. It was at this time that he was tapped by U.N.I.T. for work as a technician in their labs - an opportunity to work with the best and brightest in the world using cutting-edge technology - Raymond just couldn't pass it up.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%): 80%
Climb (40%):
Computer Use (01%): 80%
Conceal (15%):
Craft(Gunsmith) (05%): 60%
Craft(Machinist) (05%): 60%
Craft(Wood-working) (05%): 25%
Credit Rating (15%):
Cthulhu Mythos (00%):
.Disguise (01%): 20%
Dodge (DEX x 2): 34%
Drive Auto (20%):
Electrical Repair (10%): 84%
Electronics (01%): 90%
.Fast Talk (05%): 38%
First Aid (30%): 30% +5 (35%)
Geology (01%):
Hide (10%):
.History (20%): 35%
Jump (25%):
Law (05%):
Library Use (25%): 85%
Listen (25%): 25% +8 (33%)
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 90%
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
.Operate Heavy Machine (01%): 50%
Other Language (01%):
Own Language: English (EDU x 5%): 99%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%): 80%
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%):
Ride (05%):
Sneak (10%):
Spot Hidden (25%): 25% +3 (28%)
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
Sonic screwdriver
Walkie-talkie
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
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Location: Philadelphia

Tobias Maddox

Postby Mr. Handy » Sat Sep 22, 2012 7:50 pm

Player: Aine
Name: Tobias Maddox
Age: 38
Sex: Male
Occupation: UNIT Assistant Technical Advisor
Current Residence: UNIT HQ, London
Colleges, Degrees: Engineering at Cambridge, London School of Economics, Masters in Weapons Technology
Birthplace: New York, New York, USA
Home Era: 1985

Image

Characteristics:
STR: 11
CON: 12
SIZ: 10
DEX: 13
APP: 10
INT: 12 (Idea - 60)
POW: 10 (Luck - 50)
EDU: 14 (Know - 70)

Sanity: 50 -2 -4 -2 -4 -7 -2 -3 (26) +33 (59)
Phobias/Mental Disorders: Claustrophobia (fear of enclosed spaces)
Maximum Sanity: 99
Hit Points: 11 -9+2 -1+1 (4)
Magic Points: 10
Damage Bonus: +0

Background: Tobias Maddox is a smartly dressed, well turned out man of slim build and average height with a mid-Atlantic accent. He is a technical advisor (Engineering at Cambridge, London school of Economics, Masters in Weapons technology) and has worked for various small firms mostly in USA. He recently applied to work for UNIT as a technical advisor citing the need to broaden his experience. He is new to U.N.I.T. and is looking forward to a long and interesting career with them. Tobias is interested in weapons and has a hobby of shooting.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%): 51%
Climb (40%):
Computer Use (01%):
.Conceal (15%): 25%
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2): 26%
Drive Auto (20%):
Electrical Repair (10%): 50% +4 (54%)
Electronics (01%):
.Fast Talk (05%): 35%
First Aid (30%):
Geology (01%): 21%
Hide (10%):
History (20%):
Jump (25%):
.Law (05%): 15%
Library Use (25%): 65%
Listen (25%):
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 50%
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
.Operate Heavy Machine (01%): 41%
Other Language (01%):
Own Language: English (EDU x 5%): 70%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%): 51% +7 (58%)
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%): 05% +9 (14%)
Ride (05%):
Sneak (10%):
Spot Hidden (25%): 25% +7 (32%)
Swim (25%): 25% +3 (28%)
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
Electric Gun (15%): 15% +3 (18%)
Handgun (20%): 70% +2 (72%)
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
Smart (expensive) suit, shirt, tie, shoes
Rolex watch
SCUBA gear (minus air tank)
Knife in sheath [1d4 damage, Knife] (x2)
Electric gun [1d10 damage + special, Rate of Fire 1, Malfunction 00, Electric Gun, only fires on 1-2 on 1d6]
.38 revolver(3/6) [1d10 damage, Rate of Fire 2, Magazine Capacity 6, Base Range 15, Malfunction 00, HP 10, Handgun]
9mm Glock 17 Pistol(16/17) [1d10 damage, Rate of Fire 3, Magazine Capacity 17, Base Range 20, Malfunction 98, HP 8, Handgun]
10 9mm magazines(17/17)
Electric torch (headlamp)
Spare batteries
Combat knife [1d4+2 damage, Knife]
10 yards of paracord
First aid kit
Walkie-talkie
Compass
Rucksack
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Mr. Handy
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Posts: 38556
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Salem Shields

Postby Mr. Handy » Sat Sep 29, 2012 5:51 pm

Player: DetectiveSocks
Name: Salem Shields
Age: 23
Sex: Male
Occupation: Medical Officer
Current Residence: U.N.I.T. Officers' Quarters
Colleges, Degrees: M.D., Massachusetts Institute of Technology
Birthplace: Boston, Massachusetts
Home Era: 1985

Characteristics:
STR: 13
CON: 12
SIZ: 11
DEX: 9
APP: 11
INT: 16 (Idea - 80)
POW: 12 (Luck - 60)
EDU: 17 (Know - 85)

Sanity: 60 -4 -6 (50)
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 12 -3+2 -5+3 -5+1 (5)
Magic Points: 12
Damage Bonus: +0

Background: Salem and his twin brother Isaac grew up without a father, for their father has either been drafted to the Vietnam War or dodged the draft and fled from the country without even knowing he had any sons. Salem and Isaac spend most of their time growing up at a daycare in a children's hospital, for their mother was a nurse. It gave the brothers a very surreal sense of mortality, but they would still invest their time into making friends despite how some children were terminally ill. Salem has currently finished his medical studies at MIT and was approached by U.N.I.T. for his expertise in Medicine and Biology, especially that of Zoology to identify the structure and physiology of species. With a strong desire to help people, Salem took the opportunity without question, with the promise of helping people with his expertise around the world.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%): 80% *
Chemistry (01%):
Climb (40%):
Computer Use (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%): 25%
Cthulhu Mythos (00%):
Disguise (01%):
.Dodge (DEX x 2): 39%
Drive Auto (20%):
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%):
First Aid (30%): 75% *
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%):
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%): 80% *
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Other Language: Latin (01%): 16%
Own Language: English (EDU x 5%): 85%
Persuade (15%):
Pharmacy (01%): 61%
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%): 71% *
Psychology (05%): 75% *
Ride (05%):
Sneak (10%):
Spot Hidden (25%): 80% *
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%): *

Firearms:
Handgun (20%): *
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
9mm Browning Hi-Power Pistol(9/13) [1d10 damage, Rate of Fire 2, Magazine Capacity 13, Base Range 15, Malfunction 99, HP 8, Handgun]
2 9mm magazines(13/13)
Portable pathology lab (in the Land Rover)
Knife in sheath [1d4 damage, Knife]
Walkie-talkie
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
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Posts: 38556
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Elliot Webb

Postby Mr. Handy » Tue Oct 09, 2012 1:32 am

Player: BenTheRat (formerly played by Winterwillow)
Name: Elliot Webb
Age: 35
Sex: Male
Occupation: Covert Operative
Current Residence: U.N.I.T. Barracks
Colleges, Degrees: None
Birthplace: London, UK
Home Era: 1985

Characteristics:
STR: 10
CON: 11
SIZ: 8
DEX: 14
APP: 7
INT: 16 (Idea - 80)
POW: 12 (Luck - 60)
EDU: 11 (Know - 55)

Sanity: 60 -4 (56) -5 (51) -4 (47) -4 (43)
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 10 -4+3 (9) -6+3 (6) -4+3 (5)
Magic Points: 12
Damage Bonus: +0

Background: Dad left home, mum was a junkie, so me and little sis ended up in care. Went through a few foster homes, bunked off school, got into plenty of trouble. You know the story. Looking back, I was a smart kid, just never got the breaks. A lost cause - “he’ll never amount to nothing” was school’s attitude. Fell in with a bad crowd, which was when I started to realize what I was good at. You see, I got a talent for getting into places if you know what I mean. Sure it helps being small and agile, but you gotta use your brain too, right? So I’m getting by doing a few jobs. Sure it’s bad, but I gotta survive you know. And little sis ain’t well, she needs me to take care of her. I get rep, people want me to get hold of files, evidence and such from so-called secure places. It got out of control, and maybe I got cocky. I got caught, and I mean red-handed. Looked like just another faceless government office, I’d never heard of U.N.I.T. So I’ve blown it and I’m ready for a long stretch in Strangeways, cos this U.N.I.T. have clout. But then they offer me a deal. Turns out they’re looking out for people with my talents. Say I can avoid going inside and they’ll look after sis. Just gotta work for them. No brainer, I bit their hand off. Been training and working with them a few years, even gave me a gun. Course, back then I didn’t know what I was letting myself in for....

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%): 65% *
Computer Use (01%):
Conceal (15%): 55%
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
.Dodge (DEX x 2): 43% *
.Drive Auto (20%): 25%
Electrical Repair (10%):
Electronics (01%):
.Fast Talk (05%): 30% *
First Aid (30%): *
Geology (01%):
Hide (10%): 65% *
History (20%): *
.Jump (25%): 40%
Law (05%):
Library Use (25%):
Listen (25%): 50% *
Locksmith (01%): 71% *
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%): *
Occult (05%):
Operate Heavy Machine (01%):
Other Language (01%):
Own Language: English (EDU x 5%): 55%
Persuade (15%): *
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%): *
Ride (05%):
Sneak (10%): 70% *
Spot Hidden (25%): 60% *
Swim (25%): *
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%): *
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):
Small Club (25%):

Firearms:
Handgun (20%): 40% *
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
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Posts: 38556
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Valerie Soames

Postby Mr. Handy » Thu Oct 11, 2012 3:50 am

Player: Draco (formerly played by Cearlan)
Name: Valerie Soames
Age: 60
Sex: Female
Occupation: Little Old Lady and/or Covert Operative
Current Residence: Southwold
Colleges, Degrees: None
Birthplace: Home Counties, England, 1925
Home Era: 1985

Image

Characteristics:
STR: 3
CON: 7
SIZ: 11
DEX: 4
APP: 11
INT: 16 (Idea - 80)
POW: 11 (Luck - 55)
EDU: 19 (Know - 95)

Sanity: 55 -3 -2 -1 -5 -3 (41)
Phobias/Mental Disorders: None
Maximum Sanity: 94
Hit Points: 9
Magic Points: 11
Damage Bonus: -1d4

Background: Valerie was born in 1925 in the Home Counties. In 1943, at age 18, she applied to join the WAAF, but a recruiter noted her excellent French (a product of many family holidays), and she was diverted to SOE, specifically F section. Trained to parachute into France and liaise with the Resistance, D-Day thwarted her chances of getting into action, and the rest of her war was devoted to training and translation work.

Post-war, she settled down, married a nice young Lieutenant, and never told anyone anything. 30-odd years later, newly widowed, she takes a civil receptionist job at a military base for pin money, and to keep herself busy. At some point her personnel file gets matched up with the old SOE records (which UNIT of course have appropriated), and a very debonair Major appears at her desk and asks if she'd like to do some a little more, ah, active.

Now she alternates between a little light filing, and going to potter around sites of suspicious activity and ask innocent sounding questions.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%): 50%
Biology (01%):
Chemistry (01%):
Climb (40%): *
Computer Use (01%):
Conceal (15%):
.Craft(Gardening) (05%): 36%
.Credit Rating (15%): 30%
Cthulhu Mythos (00%): 5%
Disguise (01%): 60%
Dodge (DEX x 2): 8%
.Drive Auto (20%): 35%
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%): 70% *
First Aid (30%):
Geology (01%):
Hide (10%):
.History (20%): 30%
Jump (25%):
Law (05%):
Library Use (25%): *
Listen (25%):
Locksmith (01%): 50% *
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
.Natural History (10%): 30%
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
.Other Language: French (01%): 50%
Own Language: English (EDU x 5%): 95%
Persuade (15%):
Pharmacy (01%): 68%
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
.Psychology (05%): 25%
Ride (05%):
Sneak (10%): 60%
Spot Hidden (25%): 70% *
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
9mm Browning Hi-Power Pistol(13/13) [1d10 damage, Rate of Fire 2, Magazine Capacity 13, Base Range 15, Malfunction 99, HP 8, Handgun]
2 9mm magazines(13/13)
Large knife [1d6-1d4 damage, Knife]
Pharmaceuticals
Fire extinguisher
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
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Posts: 38556
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Sergeant Valentine Hale

Postby Mr. Handy » Sun Jul 13, 2014 2:31 am

Player: Airbornexo
Name: Sergeant Valentine "Val" Hale
Age: 26
Sex: Male
Occupation: U.N.I.T. Soldier, former Royal Marine Commando
Current Residence: U.N.I.T. Barracks
Colleges, Degrees: None
Birthplace: London, UK
Home Era: 1985

Image

Characteristics:
STR: 10
CON: 10
SIZ: 16
DEX: 13
APP: 8
INT: 14 (Idea - 70)
POW: 8 (Luck - 40)
EDU: 20 (Know - 99)

Sanity: 40 -2-6 (32)
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 13 -9+1 (5)
Magic Points: 8
Damage Bonus: +1d4

Background: Sergeant Valentine Hale is an extremely competent soldier and squad leader. A veteran of the Royal Marines who served with distinction in the Falkland Islands war, he has since joined UNIT. He has yet to see any of strange things UNIT is reputed to encounter, but the stories he has heard are enough to frighten even him.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
.Climb (40%): 60%
Computer Use (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2): 76%
Drive Auto (20%):
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%):
First Aid (30%): 65%
Geology (01%):
Hide (10%): 65%
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%): 75%
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 75%
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Other Language (01%):
Own Language: English (EDU x 5%): 99%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%):
Ride (05%):
Sneak (10%): 65%
.Spot Hidden (25%): 75% *
Swim (25%): 75% *
Throw (25%):
Track (10%):

Hand-to-Hand:
.Fist/Punch (50%): 75%
Grapple (25%):
Head Butt (10%):
Kick (25%):
.Knife (25%): 70%

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%): 75% *
Shotgun (30%):
SMG (15%):

Equipment:
5.56mm NATO Enfield iW Rifle(10/30) [2d8 damage, Rate of Fire 1 or 20, Magazine Capacity 30, Base Range 110, Malfunction 98, HP 11, Rifle]
4 5.56mm NATO magazines(30/30)
Commando knife [1d4+2+1d4 damage, HP 15, Knife]
Walkie-talkie
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 38556
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Dr. Gordon Baxter

Postby Mr. Handy » Fri Sep 19, 2014 4:47 am

Player: Johnson41996 (formerly played by Bandages)
Name: Dr. Gordon Baxter
Age: 44
Sex: Male
Occupation: Medical Officer
Current Residence: U.N.I.T. Officers' Quarters
Colleges, Degrees: M.D., University College London
Birthplace: Kent
Home Era: 1985

Characteristics:
STR: 10
CON: 12
SIZ: 11
DEX: 11
APP: 6
INT: 14 (Idea - 70)
POW: 16 (Luck - 80)
EDU: 20 (Know - 99) [includes +2 from age]

Sanity: 80 -2 -6 -3 (69)
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 12
Magic Points: 16
Damage Bonus: +0

Background: Dr. Gordon Baxter has dedicated the majority of his adult life to the armed forces and medicine. As a student, Baxter studied medicine at UCL, with the intent of becoming a General Practitioner. However, after his third year he enrolled into the Armed forces, with the intent of finishing his studies at some time during his service.

Over time, Dr. Baxter built up a solid reputation as a reliable medical officer showing a decisive and straight forward approach to his job. Baxter finally completed his doctorate during his service. Dr Baxter served during the Falklands War, but saw no ‘action’, he was mainly based in the HQ’s infirmary, tending to the wounding and advising the other medical officers.

6 months ago, Dr Baxter received an invitation to U.N.I.T. HQ, after a recommendation from his superior officer, with the prospect of serving the Organisation.

Dr Baxter has a wife and two teenage children, who still live in a suburb of West London. Baxter is an average height (5’11) with a slight paunch and cropped hair, generally well dressed, his trimmed dark brown beard is a source for much of his wife’s irritation. Baxter dislikes conflict, and is quite proud to say that, although trained, he has never had to fire a weapon at a living soul.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%): 65%
.Chemistry (01%): 61%
Climb (40%): *
Computer Use (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2): 22%
Drive Auto (20%):
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%):
First Aid (30%): 80% *
Geology (01%):
Hide (10%):
.History (20%): 50%
Jump (25%):
Law (05%):
.Library Use (25%): 75%
Listen (25%):
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%): 75% *
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
Other Language: Latin (01%): 50%
Own Language: English (EDU x 5%): 99%
Persuade (15%):
Pharmacy (01%): 80% *
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%): 65%
Psychology (05%):
Ride (05%):
Sneak (10%):
Spot Hidden (25%):
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%): *
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
Handgun (20%): 44% *
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
9mm Browning Hi-Power Pistol(13/13) [1d10 damage, Rate of Fire 2, Magazine Capacity 13, Base Range 15, Malfunction 99, HP 8, Handgun]
2 9mm magazines(13/13)
.455 Webley Revolver(5/6) [1d10+2 damage, Rate of Fire 1, Magazine Capacity 6, Base Range 15, Malfunction 00, HP 10, Handgun]
6 .455 bullets
Medical kit
Walkie-talkie
Bag of smooth stones
Josiah Lake's diary
Magick of the Sea
Japanese papers
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Major Peter Rock

Postby Mr. Handy » Sun Sep 28, 2014 2:30 am

Player: Vladd
Name: Major Peter Rock
Age: 52
Sex: Male
Occupation: Intelligence Officer
Current Residence: Soho, London, England
Colleges, Degrees: Sandhurst
Birthplace: Northampton, England
Home Era: 1985

Characteristics:
STR: 18
CON: 11
SIZ: 10
DEX: 13
APP: 8
INT: 15 (Idea - 75)
POW: 14 (Luck - 70)
EDU: 20 (Know - 99) [includes +2 from age]

Sanity: 70
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 11
Magic Points: 14
Damage Bonus: +1D4

Background: After serving in the Korean War, Rock transferred to Military Intelligence where he had a varied career including a spell in BRIXMIS playing chase and hide and seek with the STASI in East Germany. Finally reaching the rank of Major he left the army and joined MI5 in 1972. Here he served on the Soviet desk working closely with Special Branch in tracking down Soviet agents in the UK. Seeking a new challenge in his career Rock accepted secondment to UNIT, where he now works as a civilian agent.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%): 55%
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%): 55%
Biology (01%):
Chemistry (01%):
Climb (40%): *
Computer Use (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%): 65%
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2): 26%
Drive Auto (20%):
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%):
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%): 55%
Library Use (25%):
Listen (25%): *
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%): 65%
Occult (05%):
Operate Heavy Machine (01%):
.Other Language: German (01%): 50%
.Other Language: Russian (01%): 50%
Own Language: English (EDU x 5%): 99%
Persuade (15%): 65%
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%): 65%
Ride (05%):
Sneak (10%): *
.Spot Hidden (25%): 50% *
.Swim (25%): 52%
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%): *
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
Handgun (20%): 60% *
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
9mm Browning Hi-Power Pistol(12/13) [1d10 damage, Rate of Fire 2, Magazine Capacity 13, Base Range 15, Malfunction 99, HP 8, Handgun]
2 9mm magazines(13/13)
Combat knife [1d4+2+1d4 damage, HP 15, Knife]
Electric torch
Cable ties
Notepad
Pen
Matchbox
Cigarettes
Walkie-talkie
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Evert Jacobs

Postby Mr. Handy » Mon Oct 27, 2014 1:55 am

Player: Mozy
Name: Evert Jacobs
Age: 39
Sex: Male
Occupation: Covert Operative
Current Residence: U.N.I.T. Barracks
Colleges, Degrees: None
Birthplace: Harrisburg, Pennsylvania, USA
Home Era: 1985

Characteristics:
STR: 11
CON: 12
SIZ: 14
DEX: 15
APP: 9
INT: 11 (Idea - 55)
POW: 10 (Luck - 50)
EDU: 15 (Know - 75) [includes +2 from age)

Sanity: 50 -4 (46)
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 13
Magic Points: 10
Damage Bonus: +1D4

Background: Raised in the USA, Evert wanted to join the government in some way. Evert was raised by strict parents who sent him straight into playing baseball and joining the Boy Scouts. At 17 Evert left to join the CIA and fight the USSR in the intelligence war, during the Cold War. Evert went to the farm for two years training in skills such as gunfights, information gathering, espionage and lock picking. Evert then was sent to a small pocket of the CIA to fight the Soviets on the Nazi technology. The purpose of most of his missions were to gather info into the Nazi occult research and get it from the hands of the Soviets as well as try to keep tabs on the odd science experiments perpetrated by the Soviet government. As the Cold War slows down Evert still is sent on many missions.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%): *
Computer Use (01%):
.Conceal (15%): 40%
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2): 30%
Drive Auto (20%):
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%):
First Aid (30%):
Geology (01%):
Hide (10%):
History (20%):
Jump (25%):
Law (05%):
Library Use (25%): 35%
Listen (25%):
Locksmith (01%): 21%
.Martial Arts(???) (01%): 31%
Mechanical Repair (20%):
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%): 65% *
Operate Heavy Machine (01%):
Other Language (01%):
Own Language: English (EDU x 5%): 75%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%): 26%
Psychology (05%):
Ride (05%):
Sneak (10%): 60%
Spot Hidden (25%): 50%
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%): 75%

Firearms:
Handgun (20%): 80%
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):

Equipment:
9mm Browning Hi-Power Pistol(12/13) [1d10 damage, Rate of Fire 2, Magazine Capacity 13, Base Range 15, Malfunction 99, HP 8, Handgun]
2 9mm magazines(13/13)
Commando knife [1d4+2+1d4 damage, HP 15, Knife]
Walkie-talkie
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Mr. Handy
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Posts: 38556
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Sergeant Carla Ecarg

Postby Mr. Handy » Mon Nov 03, 2014 3:33 am

Player: TheVaultTech
Name: Sergeant Carla Ecarg
Age: 42
Sex: Female
Occupation: U.N.I.T. Soldier
Current Residence: U.N.I.T. Barracks
Colleges, Degrees: None
Birthplace: Dublin, Ireland
Home Era: 1985

Characteristics:
STR: 13
CON: 15
SIZ: 11
DEX: 10
APP: 5
INT: 13 (Idea - 65)
POW: 16 (Luck - 80)
EDU: 18 (Know - 90) [includes +2 from age]

Sanity: 80 -4 -5 -1 -5 (65)
Phobias/Mental Disorders: None
Maximum Sanity: 93
Hit Points: 13
Magic Points: 16
Damage Bonus: +0

Background: Carla is a soldier through and through, insisting to stay in the field and personally annihilate whatever gets her in way. She's been trained in the use of rifles, but she far prefers shotguns. She's been in UNIT longer than most of the people she works with, and considering their line of work, this has started several silly rumours about her age, place of origin, and intent. She's since halted trying to put a stop to them, and now messes with the youngest members by pretending to make phones to her home planet. Though she seems cold and hard at first glance, she's actually quite nice and has a warm heart. Rumours that she spends her free time writing poems is treason.
She's seen plenty of crazy stuff, and is pretty calloused to most of it at this point, and doubts anything will faze her any more. Unlike most of her peers, she's practiced with Operating most Heavy Machine- from tractors to even a few tanks. She repairs and assembles several types of weapons while wearing a blindfold in her spare time.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
.Art(Compose Poem) (05%): 55%
Astronomy (01%):
Bargain (05%):
.Biology (01%): 41%
Chemistry (01%):
Climb (40%):
Computer Use (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%): 6%
Disguise (01%):
Dodge (DEX x 2): 40% *
Drive Auto (20%):
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%):
First Aid (30%): 71%
Geology (01%):
Hide (10%): 60% *
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%): 65% *
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 89%
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
.Operate Heavy Machine (01%): 41%
Other Language (01%):
Own Language: English (EDU x 5%): 90%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%):
Ride (05%):
Sneak (10%): 60% *
Spot Hidden (25%):
Swim (25%): *
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%): 56%
Shotgun (30%): 89% *
SMG (15%):
Rocket Launcher (15%):

Equipment:
5.56mm NATO Enfield iW Rifle(30/30) [2d8 damage, Rate of Fire 1 or 20, Magazine Capacity 30, Base Range 110, Malfunction 98, HP 11, Rifle] (taken)
12-gauge FN Riot Shotgun(4/5) [4d6/2d6/1d6 damage, Rate of Fire 1, Magazine Capacity 5, Base Range 10/20/50, Malfunction 00, HP 10, Shotgun] (loaded with AP) (taken)
4 5.56mm NATO magazines(30/30) (taken)
25 12-gauge shotgun shells, 00 buckshot (taken)
25 12-gauge slugs [1d10+6 damage, Rifle] (taken)
25 12-gauge shells, Dragon's Breath (taken)
12 12-gauge shells, Tranqulizer (taken)
19 12-gauge shells, Armor Piercing (taken)
LAW rocket [8d6/1y, Rate of Fire 1, Magazine Capacity 1, Base Range 110, HP 10, Malfunction 98, Rocket Launcher] (taken)
Taser(20/20) [stun damage, Rate of Fire 1, Magazine Capacity 20, Base Range 0, Malfunction 97, HP 7, Fist/Punch] (taken)
Bayonet [1d4+2 damage, Knife] (taken)
12 pounds of C4 [6d6/3y per 1/4 pound, HP 15 per 1/4 pound, Malfunction 99, Electrical Repair] (left in the throne room)
3 detonators (left in the throne room)
Commando knife [1d4+2 damage, HP 15, Knife] (taken)
Walkie-talkie [x2] (taken)
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Newton Noyes

Postby Mr. Handy » Mon Dec 22, 2014 5:43 am

Player: Dustakr
Name: Private Newton Noyes
Age: 38
Sex: Male
Occupation: UNIT Technician
Current Residence: UNIT HQ, London
Colleges, Degrees: Unknown
Birthplace: Unknown
Home Era: 1985

Characteristics:
STR: 8
CON: 14
SIZ: 11
DEX: 9
APP: 7
INT: 16 (Idea - 80)
POW: 10 (Luck - 50)
EDU: 15 (Know - 75) [includes +1 from age]

Sanity: 50 -5-1 (44) -1 (43)
Phobias/Mental Disorders: Amnesia
Maximum Sanity: 94
Hit Points: 13
Magic Points: 10
Damage Bonus: +0

Background: Newton Noyes, found by U.N.I.T squad/group on one of their way, He was appeared to be unconscious, few bruises not particularly injured, responded to first-aid by one of Medic. Unaware of surroundings still, couldn't remembers his own name, cloths wore at time indicated civilian; most probably mugged. Was consistently asking group about who are they, how did they find him?, why do they come to rescue him?, why are they here in the first place? Not in exact orders but group tried to satisfied his questionary with single line; “We found you here only lying, at Newton Noyes.”from their he Insisted on following group, though telling him to stay away every each way possible, he followed Group, till this date, Loyalty : Uncertain.
Only Known Past of "NeNo", is that place, how did he end up there, what caused him to get unconscious, why he was unable to recall anything past that, why did he trusted U.N.I.T and ready to follow them to nth realms of universe but still wondering about what was U.N.I.T doing at that earthly place at that Time?

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
.Astronomy (01%): 16%
Bargain (05%):
Biology (01%):
Chemistry (01%): 46%
Climb (40%):
Computer Use (01%):
.Conceal (15%): 30%
.Craft(Bookbinding) (05%): 20%
Credit Rating (15%):
Cthulhu Mythos (00%): 5%
.Disguise (01%): 21%
Dodge (DEX x 2): 18%
.Drive Auto (20%): 25%
Electrical Repair (10%): 40%
Electronics (01%):
.Fast Talk (05%): 40% *
First Aid (30%):
Geology (01%): 46%
.Hide (10%): 15%
History (20%)
Jump (25%):
Law (05%):
Library Use (25%): 50% *
Listen (25%): *
Locksmith (01%):
Martial Arts(Karate) (01%): 36%
Mechanical Repair (20%): 40%
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%): 51%
Other Language (01%):
Own Language: English (EDU x 5%): 75%
Persuade (15%):
.Pharmacy (01%): 16%
Photography (10%):
Physics (01%): 51%
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%):
Ride (05%):
.Sneak (10%): 20%
Spot Hidden (25%):
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
.Fist/Punch (50%): 60% *
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
Handgun (20%):
Machine Gun (15%):
Rifle (25%): *
Shotgun (30%):
SMG (15%):

Equipment:
5.56mm NATO Enfield iW Rifle(0/30) [2d8 damage, Rate of Fire 1 or 20, Magazine Capacity 30, Base Range 110, Malfunction 98, HP 11, Rifle]
4 5.56mm NATO magazines(30/30)
Toolkit
Journal
Pen
Electric prod(18/20) [stun damage, Rate of Fire 1, Magazine Capacity 20, Base Range 0, Malfunction 97, HP 7, Fist/Punch]
Spare batteries
Bandages
Bayonet [1d4+2 damage, Knife]
First aid kit
Duct tape
Steel fastening cables
Backpack
Waterproof matches
Pocket knife [1d4 damage, Knife]
Suntan lotion
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Mr. Handy
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Posts: 38556
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Staff Sergeant Donald Forney

Postby Mr. Handy » Thu Feb 19, 2015 6:34 am

Player: NFVD
Name: Staff Sergeant Donald Forney
Age: 45
Sex: Male
Occupation: U.N.I.T. Soldier
Current Residence: U.N.I.T. Barracks
Colleges, Degrees: None
Birthplace: Gibraltar, Spain
Home Era: 1985

Characteristics:
STR: 10
CON: 10
SIZ: 11
DEX: 10
APP: 8
INT: 12 (Idea - 60)
POW: 11 (Luck - 55)
EDU: 12 (Know - 60) [includes +3 from age]

Sanity: 55 -2 (53)
Phobias/Mental Disorders: None
Maximum Sanity: 99
Hit Points: 11 -1 (10)
Magic Points: 11
Damage Bonus: +0

Background: Staff Sgt. Donald Forney was born in the British Overseas Territory of Gibraltar while WW2 was raging. His father was a career military officer stationed at British Forces Gibraltar who wished his son followed his footsteps. Sadly Donald performed mediocrely at school, barely getting the grades for a High School diploma, and afterwards failed to enter both college and the military academy. In a rebellious fit he then stubbornly refused to listen to his father, who wanted him to join the military anyway as a regular private. After a few years doing odd jobs and failing to get a career started Donald finally relemted and volunteered for the British Army, where he has spent the last 20 years in a career that has been as exemplary as it has been uneventful. The only fields of excellence mentioned on his performace reports are the capacity to keep his mouth shut and skill with rifle (which he never had to use except in training exercises).

Most of Donald's time if the army (by sheer luck or due to influence from his father with higher-ups) has been spent in Gilbraltar, with its good weather and plenty of sunshine. He has hardly ever left the isthmus except for a few NATO training operations in France, leave holidays on Southern Spain, Portugal and Morrocco and the odd trip to Britain (which he finds too wet, cold and dark for his tastes).

Recently, due solely to the length of his career and lack of blots on his military record, Donald has been promoted to Staff Sergeant, but the promotion came with with a re-deployment to mainland Britain and a transfer to the ranks of U.N.I.T.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT. Checked skills followed by a *)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art(Compose Poem) (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%): *
Computer Use (01%):
Conceal (15%):
Craft (05%):
Credit Rating (15%):
Cthulhu Mythos (00%):
Disguise (01%):
Dodge (DEX x 2): 45%
.Drive Auto (20%): 40%
Electrical Repair (10%):
Electronics (01%):
Fast Talk (05%):
First Aid (30%): 50%
Geology (01%):
Hide (10%): 30%
History (20%):
Jump (25%):
Law (05%):
Library Use (25%):
Listen (25%): 65%
Locksmith (01%):
Martial Arts (01%):
Mechanical Repair (20%): 50%
Medicine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%):
Operate Heavy Machine (01%):
.Other Language: Arabic (01%): 11%
.Other Language: French (01%): 16%
.Other Language: Portuguese (01%): 11%
.Other Language: Spanish (01%): 26%
Own Language: English (EDU x 5%): 60%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Physics (01%):
Pilot Helicopter (01%): 31%
Psychoanalysis (01%):
Psychology (05%):
Ride (05%):
Sneak (10%): 35%
.Spot Hidden (25%): 45% *
Swim (25%):
Throw (25%):
Track (10%):

Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):

Firearms:
.Handgun (20%): 40%
Machine Gun (15%):
Rifle (25%): 75%
Shotgun (30%):
SMG (15%):
Rocket Launcher (15%):

Equipment:
5.56mm NATO Enfield iW Rifle(30/30) [2d8 damage, Rate of Fire 1 or 20, Magazine Capacity 30, Base Range 110, Malfunction 98, HP 11, Rifle]
4 5.56mm NATO magazines(30/30)
9mm Browning Hi-Power Pistol(13/13) [1d10 damage, Rate of Fire 2, Magazine Capacity 13, Base Range 15, Malfunction 99, HP 8, Handgun]
2 9mm magazines(13/13)
Commando knife [1d4+2 damage, HP 15, Knife]
Walkie-talkie
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
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Posts: 38556
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia


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