Innsmouth Horror (ooc)

The sleepy seaside town of Innsmouth harbors a dark secret. The diabolical Deep Ones have infiltrated and taken over, led by the Marsh family. With the aid of Mother Hydra, they plan to bring forth Quachil Uttaus, which will spell doom for us all unless a small band of unlikely heroes can uncover and thwart their schemes.

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Re: Innsmouth Horror (ooc)

Postby DSIGFUSS » Tue Apr 26, 2011 8:33 am

OOOPS!

I was waiting for you. My bad. I'll post Ursula and Roland tommorrow morning. Gotta hit the hay now. Nice with the gun find.
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Re: Innsmouth Horror (ooc)

Postby Tabs » Wed Apr 27, 2011 4:39 pm

Spell: Voice of Ra
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Re: Innsmouth Horror (ooc)

Postby Mr. Handy » Thu Apr 28, 2011 3:55 am

With Mother Hydra in effect, the monster surge produces an extra monster. It also produces a minimum of 5 monsters, since that is the number of investigators, which means that there should be 6 monsters drawn in all. That means one more for each of the three open Gates (though the ones in Arkham proper would end up going to the Outskirts if the Monster Limit is exceeded).

I think Silas should definitely head to Devil Reef and then Y'ha-Nthlei. Once he picks up those three Clues, he'll have everything he needs to finish his Personal Story. The monsters floating around Innsmouth could be a problem, but it may be too risky for Silas to face them in his weakened state.
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Re: Innsmouth Horror (ooc)

Postby trixie » Thu Apr 28, 2011 5:27 am

I'm playin nickie nickie nine doors.....


*knocks and runs away*

hehe ;)
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Re: Innsmouth Horror (ooc)

Postby Tabs » Thu Apr 28, 2011 9:10 am

Mr. Handy wrote:With Mother Hydra in effect, the monster surge produces an extra monster. It also produces a minimum of 5 monsters, since that is the number of investigators, which means that there should be 6 monsters drawn in all. That means one more for each of the three open Gates (though the ones in Arkham proper would end up going to the Outskirts if the Monster Limit is exceeded).


Thanks. I felt there was something I'd missed.

I think Silas should definitely head to Devil Reef and then Y'ha-Nthlei. Once he picks up those three Clues, he'll have everything he needs to finish his Personal Story. The monsters floating around Innsmouth could be a problem, but it may be too risky for Silas to face them in his weakened state.


Yes, Silas to Y'ha-Nthlei.

Hank has a lot of street cleaning to do.
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Re: Innsmouth Horror (ooc)

Postby Tabs » Thu Apr 28, 2011 9:21 am

trixie wrote:I'm playin nickie nickie nine doors.....


*knocks and runs away*

hehe ;)


If we catch you--and here and now being a supersticious Arkham in 1926--you'll be treated as a witch. And everyone knows their fate; *looks for matches*.
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Re: Innsmouth Horror (ooc)

Postby DSIGFUSS » Thu Apr 28, 2011 5:57 pm

At the washstand he "flobs" a ball of mucus into the bowl--it tastes of sardines.


HAHA Tabs.. I'm a smoker.. I flob all the time. My flobs taste like raspberries. :P
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Re: Innsmouth Horror (ooc)

Postby Mr. Handy » Fri Apr 29, 2011 4:13 am

I'd forgotten about the Estate Sale in the Uptown streets, but I don't have the money anyway. I only have $1 left, so while I could go to Innsmouth, I would not be able to return. I think I'll stay and fight the Byakhee this turn, but I can't spend forever just clearing the streets of monsters. I should seal a Gate of my own (once it opens) so we can win. Of course, Patrice (or anyone else returning to Arkham) may be able to do that herself instead, as she's got a whole bunch of Clue tokens coming soon.
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Re: Innsmouth Horror (ooc)

Postby DSIGFUSS » Fri Apr 29, 2011 8:37 pm

Hey guys...

Could someone please explain the rules around returning to gate locations in Arham after the gate has been explored.

so many questions...

1) What do I have to roll to seal a gate.
2) In which phase do I seal it.
3) If there is a monster there. Do I have to fight it? And when do I have to fight it?
4) Do I still get an encounter at the gate location?
5) Can I continue my move...


Please explain... I totally forget.
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Re: Innsmouth Horror (ooc)

Postby Mr. Handy » Sat Apr 30, 2011 3:19 am

1) You must make a roll against either Fight or Lore, your choice. For Ursula, you should choose Fight. The number of dice is modified by the number on the Gate, though for Another Dimension this is +0. You only need one success.

2) Gates are closed/sealed in the Arkham Encounter phase.

3) You do not have to encounter any monsters on the turn that your return from Arkham (they don't see you yet). However, on the next turn's Movement phase, you will need to encounter them if you're still there, which normally you are. You don't necessarily have to fight them, as you do have the option to Evade.

4) No, closing/sealing the Gate is your encounter.

5) No, returning to Arkham is your movement for the turn. Which means you can max out Sneak in preparation for slipping away on the turn after you seal the Gate if that's your plan. Ursula also has Stealth, which may help her to escape.
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Re: Innsmouth Horror (ooc)

Postby Tabs » Sat Apr 30, 2011 3:28 pm

Mr. Handy wrote:I'd forgotten about the Estate Sale in the Uptown streets, but I don't have the money anyway. I only have $1 left, so while I could go to Innsmouth, I would not be able to return.


Patrice has $5, Hank can have the cash if you want it....
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Re: Innsmouth Horror (ooc)

Postby Mr. Handy » Sat Apr 30, 2011 5:30 pm

Thanks, but she needs it more than I do. She has her own Personal Story to think about, not to mention the possibility of buying an Elder Sign.
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Re: Innsmouth Horror (ooc)

Postby Tabs » Wed May 04, 2011 7:15 am

Jimi Hendrix’s pistol


There ought to be a Unique Item: Jimi's Guitar. The guitar can fire a sonic blast or be used as an axe.
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Re: Innsmouth Horror (ooc)

Postby DSIGFUSS » Wed May 04, 2011 5:19 pm

No doubt and the the WA WA peddle peddle calms the heart of the most vile giant space worms..
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Re: Innsmouth Horror (ooc)

Postby Tabs » Fri May 06, 2011 3:57 pm

Hank, no encounter.

Ursula, The Witch House: close and seal gate.

Roland, Celeano: "The shrunken old man smiles toothlessly and offers you a choice of two gifts--either a gilded book or small box."
Spoiler:
Draw 3 spells, plus 1 additional Spell for each Clue token you spend. Keep 1 Spell of your choice.

Spoiler:
You open it, only to find nothing inside. Confused you look up and find that the man has gone. However, if you are cursed you are blessed.
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Re: Innsmouth Horror (ooc)

Postby Mr. Handy » Tue May 10, 2011 2:48 am

I hope you're not waiting for me again. I have no encounter this turn either.
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Re: Innsmouth Horror (ooc)

Postby Tabs » Tue May 10, 2011 8:31 am

PM sent.
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Re: Innsmouth Horror (ooc)

Postby Tabs » Fri May 13, 2011 6:13 pm

No changes. Good call sending Patrice after that Clue. I'm going to Independence Square and the Abyss, and I'll get 2 Clues from the Warlock. Between me, Roland, and Silas, we can seal those last three Gates. We can ignore the Rumor, as it won't affect us until after the game is over, but if another Gate opens then Patrice gains 5 Clues and can deal with it.


Yes, we're almost there.... Silas is ready for the ultimate sacrifice (next Upkeep).


Here's a link to a pdf of our (ic) Turn 1: http://www.megaupload.com/?d=S8QNPSF9
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Re: Innsmouth Horror (ooc)

Postby Tabs » Mon May 16, 2011 8:27 am

DSIGFUSS is on holiday. I'm unsure when he's back, but I'll wait a few days for him to post for Roland and Ursula.
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Re: Innsmouth Horror (ooc)

Postby Tabs » Tue May 17, 2011 2:52 pm

Monsters at The Witch House:

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