The Lurker at the Threshold (ic)

Yig's followers plot to summon him, and only nun Sister Mary, psychologist Carolyn Fern, and photographer Darrell Simmons can stop him. The Lurker at the Threshold offers a shortcut to power, but the price may be too high. Will they succeed, or will the great serpent return to rule the world?

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Re: The Lurker at the Threshold (ic)

Postby Mr. Handy » Thu Dec 09, 2010 3:35 am

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Turn 3 Arkham Encounter
Arkham Asylum

Spoiler:
If we ever cross paths, maybe you could pass one of those Flesh Wards on to me.

Nurse Heather accidentally injects you...Fight(-2) check to resist sedatives (2d6.hits(5)=0). Spending 1 Clue token to gain an extra die on the Fight check (1d6.hits(5)=1).

As Carolyn prepares to leave the asylum, she bumps into Nurse Heather, who is holding a hypodermic needle filled with sedatives. The nurse accidentally jabs her in the arm with the syringe.

"Ow!" cries Carolyn, already feeling woozy.

"Oh, I'm so sorry!" says Heather. "Here, maybe you'd better lie down."

Carolyn nearly passes out, but somehow she finds the strength to continue and shakes her head. "No, I've got too much to do."
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Re: The Lurker at the Threshold (ic)

Postby Tabs » Thu Dec 09, 2010 9:52 am

Turn 3 Mythos

Noden's Favor
Gate of Doom: The Abyss
Warlock
Movement -> Ghoul

Reckoning card: A Little Taste
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Re: The Lurker at the Threshold (ic)

Postby Mr. Handy » Fri Dec 10, 2010 3:22 am

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Turn 4 Upkeep
Arkham Asylum

Spoiler:
Carolyn increases Will from 1 to 3 and decreases Fight from 4 to 2.

Carolyn calms down and strengthens her nerves as she prepares to leave the asylum. After everything she's seen here, she can't wait to leave.
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Re: The Lurker at the Threshold (ic)

Postby Tabs » Fri Dec 10, 2010 9:24 am

Turn 4 Upkeep

Spoiler:
Speed >4 Sneak <1


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Re: The Lurker at the Threshold (ic)

Postby Mr. Handy » Sat Dec 11, 2010 6:35 am

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Turn 4 Movement
Arkham Asylum->Rivertown streets

Spoiler:
Spending 3 Movement points to move to Rivertown streets. Horror check for encountering the Ghoul (3d6.hits(5)=2). Combat check (Fight 2 + 6 [Tommy Gun] -1 [Ghoul] = 7 dice) attacking the Ghoul, Round 1 (7d6.hits(5)=2). Carolyn claims the Ghoul as a monster trophy.

Carolyn has felt unsafe ever since her patient was murdered, and she had purchased a Thompson submachine gun for personal defense which she keeps in her large medical bag. She doesn't know how many killers are out there, but she needs to be prepared to take them all on at once if they come after her.

It is lucky for Carolyn that she has it. While strolling through the deserted streets of Rivertown, a man-like creature attacks her from behind. It has rubbery, leathery skin, canine features, fangs, and claws. She nimbly leaps aside and pulls out her Tommy gun, then sprays the thing with a burst of lead. The beast falls, several holes in its body.
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Re: The Lurker at the Threshold (ic)

Postby Tabs » Sat Dec 11, 2010 11:01 am

Turn 4 Movement
The Unnamable -> Hibb's Roadhouse

Spoiler:
Sister Mary trades Flesh Ward for $2 with Carolyn Fern, and picks up 2 Clue tokens at Hibb's.


Image

The woman in a blue suit is knelt on the sidewalk, busy packing a tool into a medical bag, she is startled by Sister Mary's greeting:

"How do you do, I'm Sister Mary." She extends a hand in order to help Carolyn Fern to her feet. It is only now that Sister Mary notices the bullet ridden corpse, she claps her hand over her mouth and screws her eyes shut. "My God, what have you done?"

And yet... Sister Mary realises with a flash of insight that the killing is linked to her own quest; also, perversely, she feels confidence in the "things" death--for she can see that it was a "thing". "Take this, and maybe this?" Sister Mary gives the page torn from the journal which she found on the church steps, and she offers a brandy flask.
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Re: The Lurker at the Threshold (ic)

Postby Tabs » Sun Dec 12, 2010 9:42 pm

Turn 4 Arkham Encounter

Hibb's Roadhouse (Lurker): "Care to make a couple of extra bucks?"


Spoiler:
Fight (-1) check--Sister Mary automatically fails.


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"'Can I help move the pool table'! Are you serious?"
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Re: The Lurker at the Threshold (ic)

Postby Tabs » Sun Dec 12, 2010 9:56 pm

Turn 4 Mythos

Scholar Speaks of Leylines (Lurker)
Gate of Blood: Plateau of Leng
Dimensional Shambler
Movement: D Shambler

Reckoning card: Humanity Lost (We'll discuss the card in the ooc topic.)
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Re: The Lurker at the Threshold (ic)

Postby Tabs » Tue Dec 14, 2010 1:23 pm

Hibb's Roadhouse-

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"Aieee!"

Sister Mary places her hand upon her breastbone as if about to choke; she reaches out her other hand to a chair back to steady herself, misses, and falls to the sawdust covered floorboards. Her body appears to evaporate, leaving the Nun's habit steaming: a dishevelled heap; the cross which Sister Mary always carried lies atop the cloth.

Anna Kaslow watches in fascination, unable to quite believe what she is witnessing. She goes over to the bar.

"Gimme a treble vodka."
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Re: The Lurker at the Threshold (ic)

Postby Tabs » Tue Dec 14, 2010 2:07 pm

Turn 5 Upkeep

Spoiler:
Speed >5 Sneak <0, gains $2 from Retainer--[1st turn so no need to roll a die to keep it?]


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Re: The Lurker at the Threshold (ic)

Postby Mr. Handy » Wed Dec 15, 2010 5:38 am

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Turn 5 Upkeep
Rivertown streets

Spoiler:
That's right, no roll needed this turn.
Carolyn increases Fight from 2 to 3 and decreases Will from 3 to 2.

Carolyn gathers herself and moves on, ready for more trouble after her encounter with that creature.
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Re: The Lurker at the Threshold (ic)

Postby Tabs » Wed Dec 15, 2010 10:33 am

Turn 5 Movement
Newspaper -> Graveyard

Spoiler:
Darrell picks up 2 Clue tokens.


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Re: The Lurker at the Threshold (ic)

Postby Mr. Handy » Thu Dec 16, 2010 4:22 am

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Turn 5 Movement
Rivertown streets->The Witch House


Carolyn's caution proves justified. As she strolls through the streets of French Hill, she sees strange lights and hears frightening noises coming from the reputedly haunted Witch House. Curious, she investigates closer. She approaches the door, which swings open at her touch with an ominous creak. With trepidation, she steps inside and looks around at the dilapidated entry hall. Suddenly, the door slams shut behind her with a loud clap that startles her. She turns and wrestles with the knob, but it refuses to budge.

When she turns around again, a well-dressed man has appeared in the hall as if by magic. "So, little girl," he says with a sneer. "You think you can match your puny talents against the might and power of the Great Old Ones?" He raises his hands, and there is a crackle as shimmering flames seem to surround them.

Terrified, Carolyn backs up against the door and flattens herself against it. "Stay away from me!" she cries.

"You could not save your pathetic patient." The strange man begins to advance. "Nobody could stop me from taking his life...just as nobody can stop me from taking yours!" He points at her, and the fire intensifies.

"NO!" Carolyn pulls out her tommy gun and cuts loose on full auto. The man laughs at first as bullets seem to bounce off of him, but she keeps firing, swinging the barrel back and forth in a deadly arc. Finally, a round pierces through his defenses and makes a hole in his forehead. The fiery aura goes out and he collapses.

"Yig...shall curse you..." croaks the man with his last breaths. "I...go to the Abyss...but I shall take you...with...me..." With that, he expires.
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Re: The Lurker at the Threshold (ic)

Postby Tabs » Thu Dec 16, 2010 5:45 pm

Turn 5 Arkham Encounter

Graveyard (Lurker): One of the headstones has a strange riddle inscribed on it.


Spoiler:
Lore (-2) check, automatically fail; spending a Clue token + add one extra bonus die (Lore skill): Lore check (1d6=5, 1d6=4). Unique Item: Cultes des Goules--one for Carolyn?

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Re: The Lurker at the Threshold (ic)

Postby Mr. Handy » Fri Dec 17, 2010 3:17 am

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Turn 5 Arkham Encounter
The Witch House->Abyss (1st area)

Spoiler:
Yeah, I could use that if we ever meet, but right now I'm being pulled through an interdimensional portal... ;)

Fear seizing her heart, Carolyn turns and tries to batter down the door as the room swims around her. "Let me out of here!" she screams, pounding uselessly on it as her surroundings swirl and she feels herself pulled out of this world and into a place of sheer horror.

Turn 5 Other World Encounter
Abyss (1st area)->Black Cave

Spoiler:

Carolyn blacks out. When she comes to, she finds herself in a stygian labyrinth of smoky caverns. She has no idea which way she should head, so she picks a direction at random and starts running.
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Re: The Lurker at the Threshold (ic)

Postby Tabs » Fri Dec 17, 2010 12:26 pm

Turn 5 Mythos

The Great Ritual
Split Gate: The Abyss / R'lyeh [on top of Darrell Simmons--he moves to The Abyss]
Hound of Tindalos

Reckoning card: He Is Everywhere
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Re: The Lurker at the Threshold (ic)

Postby Mr. Handy » Sat Dec 18, 2010 4:34 am

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Turn 6 Upkeep
Black Cave

Spoiler:
Carolyn uses Psychology to restore 1 Sanity. She increases Will from 2 to 3 and decreases Fight from 3 to 2.

Carolyn notices that the caverns have changed. They look almost normal now, and she begins to relax. Could she finally be free?
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Re: The Lurker at the Threshold (ic)

Postby Tabs » Sat Dec 18, 2010 5:16 pm

Turn 6 Upkeep

Spoiler:
Speed <3 Sneak >2; gain $2 from Retainer, roll to keep it: Retainer (1d6=5)


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Re: The Lurker at the Threshold (ic)

Postby Mr. Handy » Sat Dec 18, 2010 8:58 pm

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Turn 6 Movement
Black Cave

Spoiler:
Carolyn does not move anywhere.

Carolyn soon finds an exit from the caverns and realizes where she is. This is the Black Cave, in Rivertown! Though she could leave, she decides to explore the caverns. She must have been brought here for a reason, and she needs to find out what it is.
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Re: The Lurker at the Threshold (ic)

Postby Tabs » Sun Dec 19, 2010 10:20 am

Turn 6 Movement
Abyss (1st area)

Spoiler:
Don't forget: there is a Gate to Celeano at the Black Cave.

Darrell Simmons is no longer delayed.


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