The Dunwich Legacy

Investigators set out to save Arkham by defeating an Ancient One who is attempting to break into this world through gates in other dimensions.

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Re: The Dunwich Legacy

Postby Mr. Handy » Tue Jul 09, 2019 4:50 am

Image

Turn 14 Investigator Phase
Try as she might, Sefina cannot escape from the monstrosity. It cuts her off at every turn.

Spoiler:
Action 1: Evade (Agility 4 vs. 4[Conglomeration of Spheres]):
Mr. Handy rolled 1d19:
4

-1, failure.

Action 2: Evade (Agility 4 vs. 4[Conglomeration of Spheres]):
Mr. Handy rolled 1d19:
12

-3, failure.

Action 3: Evade (Agility 4 vs. 4[Conglomeration of Spheres]):
Mr. Handy rolled 1d19:
10

-4, failure.

Action 4: Evade (Agility 4 vs. 4[Conglomeration of Spheres]):
Mr. Handy rolled 1d19:
18

-3, failure.
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Re: The Dunwich Legacy

Postby Tabs » Wed Jul 10, 2019 10:20 am

Enemy Phase

Image attacks Sefina
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Re: The Dunwich Legacy

Postby Mr. Handy » Thu Jul 11, 2019 3:36 am

Image

Turn 14 Enemy Phase
Sefina screams in terror as the spheres pummel her.

Spoiler:
Sefina takes 1 horror. Bulletproof Vest takes 1 damage.
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Re: The Dunwich Legacy

Postby Tabs » Thu Jul 11, 2019 11:56 am

Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource

She's on her last legs anyway. Hyperchondria? it's most definitely not only in her mind!
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Re: The Dunwich Legacy

Postby Mr. Handy » Fri Jul 12, 2019 3:11 am

Spoiler:
Hopefully you can last long enough to find that last clue and unlock Sentinel Peak. Then you can flee to Base of the Hill and Resign, and I can try to escape from this thing and finish the scenario
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Re: The Dunwich Legacy

Postby Tabs » Mon Jul 15, 2019 11:29 am

Okay. Wendy can definitely find that clue, then maybe it'd be best for her to resign...

Comment I made previously about being on her last legs, she is actually still healthy just on the brink of insanity!

ROUND 15

ImageImageImageImageImage

Base of the Hill -> Ascending Path [No entry] -> Eerie Glade -> Destroyed Path -> Diverging Path
Ascending Path -> Base of the Hill -> Uprooted Woods [Sefina, Conglomeration] -> Lost Memories [Wendy, 1 clue] -> ?
Sentinel Peak
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Re: The Dunwich Legacy

Postby Tabs » Tue Jul 16, 2019 10:14 am

Mythos Phase

Image

Image 5 doom +1

Sefina Image :!: Image

She only has 3 cards left https://arkhamdb.com/deck/view/356809


This looks cool https://www.fantasyflightgames.com/en/n ... ior-hotel/
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Re: The Dunwich Legacy

Postby Mr. Handy » Wed Jul 17, 2019 12:48 am

Image

Turn 15 Mythos Phase
Acting on instinct, Sefina makes a ward against evil. Unbeknownst to her, this saves her life.

Spoiler:
Oh, that does look good!

One of us needs to actually ascend to Sentinel Peak and spend clues before you can resign, or the clues you carry will be lost. I'll try to get away from this thing and do it this turn, but I'll need you to find that clue first. At least I have a way out of my current mess thanks to Ward of Protection, which I just got.

Fast Action: Play Ward of Protection, spending 1 resource. Sefina takes 1 horror. Cancel Revelation effect of Beyond the Veil. Surge still happens, so I still get Visions of Futures Past.
Will test (4 vs. 5[Visions of Futures Past]):
Mr. Handy rolled 1d19:
17

-X, Elder thing. Discard the top two cards of my deck. X is the total cost. No matter what, I'll lose all three remaining cards and get a reshuffle. One of them is Elusive, which i could have used, but I really needed Ward of Protection and got it at the perfect time.
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Re: The Dunwich Legacy

Postby Tabs » Thu Jul 18, 2019 10:43 am

Wendy Image

Will 4 +1[Zebulon] +1[Against All Odds] vs. 3,
Tabs rolled 1d19:
18
-3, success! Draw card [Zebulon] Image

Yeah, Wendy'll get that clue, then Sefina can check out Sentinel Hill. I've got an idea: after the clue Wendy can move and then evade the glob?
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Re: The Dunwich Legacy

Postby Mr. Handy » Thu Jul 18, 2019 8:59 pm

Spoiler:
That would be good, but you don't have enough actions. It would take you one action (at least) to find the last clue, another to move to my location, and a third to engage the monster. That wouldn't leave you any actions to try to evade, and you'd be a sitting duck when it attacked. I think after you find the clue you should ascend to Sentinel Peak yourself and spend those clues while you still can, leaving me to try again up to four times to escape. Then next turn you can flee to Base of the Hill and Resign with three actions.
Doctor Who/Call of Cthulhu Campaign:
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Re: The Dunwich Legacy

Postby Tabs » Fri Jul 19, 2019 12:10 pm

Dammit!

Image

1 Lockpicks (exhaust): Investigate. Intellect 3 +4 +1[Resourceful] vs. 2,
Tabs rolled 1d19:
7
-2, success! 1 clue found and Against All Odds returned to hand.

2 Move to Sentinel Hill, spending 4 clues.

Image

ImageImage

3 Evade Seth Bishop. Agility 4 +3[Scrapper] vs. 5,
Tabs rolled 1d19:
9
-3, FAIL; fast play Against All Odds (1 reroll)
Tabs rolled 1d19:
11
skull -1, success!
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Re: The Dunwich Legacy

Postby Mr. Handy » Fri Jul 19, 2019 9:25 pm

Spoiler:
Did you have an action left to evade? It took one to find the clue at Lost Memories, a second one to move to Ascending Path, and a third to move to Sentinel Peak. There's no direct connection between Lost Memories and Sentinel Peak.

What does the Act 3 card say? That should have the victory conditions for winning. I don't fancy my chances of beating this guy in a fight, even with the Switchblade.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Re: The Dunwich Legacy

Postby Tabs » Sat Jul 20, 2019 11:17 am

Nuts! she's doomed, doooomed!

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Re: The Dunwich Legacy

Postby Mr. Handy » Sat Jul 20, 2019 3:44 pm

Image

Turn 15 Investigator Phase

Sefina finally manages to evade the creature, though by that point she is too exhausted to run far.

Spoiler:
Action 1: Evade (Agility 4 vs. 4[Conglomeration of Spheres]):
Mr. Handy rolled 1d19:
9

-3, failure.

Action 2: Evade (Agility 4 vs. 4[Conglomeration of Spheres]):
Mr. Handy rolled 1d19:
8

-2, failure.

Action 3: Evade (Agility 4 vs. 4[Conglomeration of Spheres]):
Mr. Handy rolled 1d19:
4

-1, failure.

Action 4: Evade (Agility 4 vs. 4[Conglomeration of Spheres]):
Mr. Handy rolled 1d19:
15

Elder sign, +3, success!
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Re: The Dunwich Legacy

Postby Tabs » Sat Jul 20, 2019 6:32 pm

Enemy Phase

Image Because of Image Wendy goes insane.

"Come join us!" shouts the wizard gleefully, offering an outstretched hand.

Wendy, her tongue lolling and eyes rolling, skips forward to the lunatic but is gathered up by the storm and swept into the gate, her insane babble echoes across Sentinel Peak.
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Re: The Dunwich Legacy

Postby Mr. Handy » Sat Jul 20, 2019 7:07 pm

Spoiler:
Can Zebulon take those hits instead?
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
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Re: The Dunwich Legacy

Postby Tabs » Sun Jul 21, 2019 11:10 am

'fraid not.

Upkeep Phase

Sefina Image + 1 resource
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Re: The Dunwich Legacy

Postby Mr. Handy » Sun Jul 21, 2019 3:40 pm

Spoiler:
That bites. :cry: I'm just going to have to try to escape and Resign, I guess. I don't have a chance of completing the scenario.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
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The Horror in the Blackout
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Re: The Dunwich Legacy

Postby Tabs » Mon Jul 22, 2019 11:53 am

ROUND 16

Doom 6 + 1

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Re: The Dunwich Legacy

Postby Tabs » Tue Jul 23, 2019 10:56 am

Sefina's plan, evade then run?
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