The Dunwich Legacy

Investigators set out to save Arkham by defeating an Ancient One who is attempting to break into this world through gates in other dimensions.

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Re: The Dunwich Legacy

Postby Mr. Handy » Thu May 23, 2019 2:59 am

Image

Turn 9 Investigator Phase

The detective rushes Sefina and seizes her. "I've got you at last, you murderess!" he snarls.

"I'm not a murderess!" cries Sefina. Her eyes flash, and she instinctively unleashes arcane energy at him, causing him to scream in agony and collapse to the ground. She shudders at the damage she caused, but that doesn't stop her from going through his pockets.

Spoiler:
Another good card! I guess I should have attached that card to the agenda instead, as that's now going to advance before we can get those other two clues.

Fast Action: Activate Arcane Studies for +1 Will, spending 1 resource.
Action 1: Activate Shrivelling, spending 1 charge. Fight Stubborn Detective. (Will 4 + 1[Arcane Studies] vs. 3[Stubborn Detective]):
Mr. Handy rolled 1d19:
10

Skull, -1, success! Stubborn Detective takes 2 damage and is defeated. Sefina takes 1 direct horror.
Action 2: Gain 1 resource.
Action 3: Gain 1 resource.
Action 4: Gain 1 resource.
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Re: The Dunwich Legacy

Postby Tabs » Thu May 23, 2019 5:23 pm

Your little story reminded me of Alias Grace. "Sometimes I whisper to myself: Murderess. Murderess. It rustles, like a taffeta skirt along the floor."

In the Enemy Phase the Wizard will move to Base of the Hill and attack Sefina...?

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Re: The Dunwich Legacy

Postby Mr. Handy » Fri May 24, 2019 2:14 am

Spoiler:
Whoops! :oops: I hadn't realized he was a Hunter. In that case, I'll use my fourth action to Move to Destroyed Path instead.
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Re: The Dunwich Legacy

Postby Tabs » Fri May 24, 2019 11:31 am

ROUND 10

ImageImageImageImageImage

Base of the Hill [Wizard]-> Ascending Path [No entry] -> Eerie Glade -> Destroyed Path [Wendy, Sefina, 2 doom] -> Diverging Path
Ascending Path -> Base of the Hill
Sentinel Peak
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Re: The Dunwich Legacy

Postby Tabs » Sun May 26, 2019 10:57 am

Mythos Phase

Image 11 doom + 2 Destroyed Path
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Sefina Image
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Re: The Dunwich Legacy

Postby Mr. Handy » Sun May 26, 2019 11:19 pm

Spoiler:
Shouldn't we get our cards first?
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Re: The Dunwich Legacy

Postby Tabs » Mon May 27, 2019 4:57 pm

No, advance the Agenda is first.

Wendy Image

Quick Thinking, Emergency Cache, Cornered

Sefina Bind Monster, Backstab, Liquid Courage
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Re: The Dunwich Legacy

Postby Mr. Handy » Mon May 27, 2019 5:07 pm

Spoiler:
No, I meant we should get our cards before we have the Mythos Phase where we get our encounters. This also means that we should draw our cards before we discard.
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Re: The Dunwich Legacy

Postby Mr. Handy » Mon May 27, 2019 8:40 pm

Image

Turn 10 Mythos Phase

Sefina can feel the world changing around her, and she hopes that they are not too late. She is shocked to see the rotting corpse that hadn't been there a moment before, but she recovers quickly.

Spoiler:
It's out of sequence, but I don't think my card draw would affect this check, so I'll make it now.

Will check (Will 4 vs. 3[Rotting Remains]):
Mr. Handy rolled 1d19:
11

Skull, -1. Success!
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Re: The Dunwich Legacy

Postby Tabs » Tue May 28, 2019 4:03 pm

Oh, I see now.

Enemy Phase 9

Wizard moves to Base of the Hill.

Upkeep Phase 9

Sefina Image + 1 resource

Wendy Image + 1 resource

Mythos Phase 10

Wendy discards Ace of Rods.

Sefina discards Forbidden Knowledge.
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Re: The Dunwich Legacy

Postby Mr. Handy » Wed May 29, 2019 4:26 am

Spoiler:
Thanks! It's a shame I don't have Backstab, as that would kill the Wizard dead in one hit. I may be able to take him down regardless, if I'm lucky. I think I should go first and try that, and then you can try to find another path so we can get those last two clues.
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Re: The Dunwich Legacy

Postby Tabs » Wed May 29, 2019 12:36 pm

OOC:   Okay  
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Re: The Dunwich Legacy

Postby Mr. Handy » Thu May 30, 2019 3:17 am

Image

Turn 10 Investigator Phase

Sefina gathers her arcane energies and returns to the base of the hill, where she is ambushed by a sinister figure in robes. "Foolish girl!" he cackles, sparks flying from his fingers. "I am a powerful servant of Yog-Sothoth, and you shall die by the magic he has granted me!"

"My magic is stronger than yours!" bellows Sefina, pointing her own hand at the wizard. Energies leap from it and strike him, causing him to stumble and writhe in pain. Then she does it again, and he expires. She slumps over, completely drained and more than a little terrified of her own power.

Spoiler:
Action 1: Gain 1 resource.
Action 2: Move to Base of the Hill.
Fast Actions: Activate Arcane Studies twice for +2 Will, spending 2 resources.
Action 3: Activate Shrivelling, spending 1 charge. Fight Wizard of Yog-Sothoth. (Will 4 + 2[Arcane Studies] = 6 vs. 4[Wizard of Yog-Sothoth]):
Mr. Handy rolled 1d19:
13

Second token (skip 13):
Mr. Handy rolled 1d18:
4

-1, success! Wizard of Yog-Sothoth takes 2 damage. Sefina takes 1 direct horror.
Fast Actions: Activate Arcane Studies twice for +2 Will, spending 2 resources.
Action 4: Activate Shrivelling, spending 1 charge. Fight Wizard of Yog-Sothoth. (Will 4 + 2[Arcane Studies] = 6 vs. 4[Wizard of Yog-Sothoth]):
Mr. Handy rolled 1d19:
3

0, success! Wizard of Yog-Sothoth takes 2 damage and is defeated! About time we caught a break. 8-) That's also 1 Victory!
Doctor Who/Call of Cthulhu Campaign:
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Re: The Dunwich Legacy

Postby Tabs » Fri May 31, 2019 2:01 pm

OOC:   Cool!  


Image

1 Move to Base of the Hill.

2 Play Flashlight, spending 2 resources.

3 Action Flashlight: Investigate Base of the Hill. Intellect 3 +1[Bait and Switch] vs. 3 -2[Flashlight],
Tabs rolled 1d19:
13
cultist,
Tabs rolled 1d19:
1
+1, success!

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Re: The Dunwich Legacy

Postby Mr. Handy » Sat Jun 01, 2019 4:55 am

Spoiler:
Nicely done! :D If Slaughtered Woods is already revealed, you don't need to take the 2 horror.
Doctor Who/Call of Cthulhu Campaign:
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Re: The Dunwich Legacy

Postby Tabs » Sat Jun 01, 2019 10:33 am

I jumped the gun, it will be the new path when one of us moves there.

Upkeep Phase

Sefina Image + 1 resource

Wendy Image + 1 resource
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Re: The Dunwich Legacy

Postby Mr. Handy » Sat Jun 01, 2019 4:59 pm

Spoiler:
Nuts! I'll keep the Spirit Athame and discard all the others.
Doctor Who/Call of Cthulhu Campaign:
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Re: The Dunwich Legacy

Postby Tabs » Sun Jun 02, 2019 11:59 am

ROUND 11

ImageImageImageImageImage

Base of the Hill [Wendy, Sefina]-> Ascending Path [No entry] -> Eerie Glade -> Destroyed Path -> Diverging Path
Ascending Path -> Base of the Hill
Sentinel Peak
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Re: The Dunwich Legacy

Postby Tabs » Tue Jun 04, 2019 4:58 pm

Mythos Phase

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Re: The Dunwich Legacy

Postby Mr. Handy » Wed Jun 05, 2019 3:11 am

Spoiler:
Well, that's not so bad at all. I have nothing to play except the Spirit Athame, and I lack the resources to play it anyway. This turn we'll want to find those two remaining clues fast and advance the act. You're much better at that than I am, so you'll probably want to go first.
Doctor Who/Call of Cthulhu Campaign:
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The Brotherhood of Death
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