Midnight Masks

Investigators set out to save Arkham by defeating an Ancient One who is attempting to break into this world through gates in other dimensions.

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Re: Midnight Masks

Postby Mr. Handy » Sun Mar 26, 2017 3:21 am

Image

Turn 6 Inveetigation Phase

Trembling with fright, Daisy carefully makes her way into the graveyard. She overcomes her terror and ventures into the gravedigger's shack. It is deserted other than for various tools of his trade.

"Well, well, well," said a man carrying a shovel as he entered the shack, filling the doorway. "You shouldn't be wandering around here," he said, his voice dripping with menace. "Something could happen to you."

"Please don't hurt me, Mr. Collins," she says. "I can offer you all sorts of secret knowledge and magical power..."

Collins seemed calmer now. "Well, now we're talking!" Once Daisy has shared what she knows, he smiles and steps out of her way, even giving her some gifts. "Thank you, that was truly fascinating. I really want to tell my cousin Barnabas about this - whenever he wakes up from his long slumber, that is."

Spoiler:
Free Action: Activate Old Book of Lore to allow Daisy to search the top 3 cards of her deck and draw one (Daisy''s Tote Bag), shuffling the others back in.
Action 1: Move to Graveryard (unlocking it).
Will test (3 Will vs. 3 Difficulty) entering the Graveyard:
Mr. Handy rolled 1d16:
3

Success!
Action 2: Discard Scrying, Forbidden Knowledge, Knife, and Arcane Initiate. Parley with Herman Collins. Add him to the victory display.
Action 3: Play Emergency Cache. Gain 3 resources.
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Re: Midnight Masks

Postby Tabs » Sun Mar 26, 2017 2:53 pm

Turn 6 Investigation Phase

Image

Action 1: gain 1 resource.

Action 2: gain 1 resource.

Action 3: Play Dynamite Blast. Masked Hunter at Easttown takes 3 damage [5/8].

Action 4: Move to Miskatonic U.
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Re: Midnight Masks

Postby Tabs » Sun Mar 26, 2017 3:18 pm

Turn 6 Enemy Phase

The Masked Hunter [5/8] moves to Rivertown.

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Re: Midnight Masks

Postby Tabs » Sun Mar 26, 2017 7:48 pm

Turn 6 Upkeep Phase

Skids: Image and gain 1 resource.

Daisy: Image and gain 1 resource.
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Re: Midnight Masks

Postby Tabs » Sun Mar 26, 2017 8:03 pm

Start of Turn 7.

Rivertown [Obscuring Fog, The Masked Hunter] <-> Southside, Miskatonic U. [4 clues] SKIDS, Graveyard [4 clues] DAISY, Easttown

Downtown <-> Northside, Easttown

St. Mary's <-> Miskatonic U., Southside [Locked Door, Acolyte]

Northside [Wizard of the Order] <-> Miskatonic U., Downtown
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Re: Midnight Masks

Postby Tabs » Sun Mar 26, 2017 8:07 pm

Turn 7 Mythos Phase

Place 1 doom on the agenda [2/8].

Skids: Image attached to Miskatonic U.

Daisy: Image

Image

Place 1 doom on Wizard of the Order [2].
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Re: Midnight Masks

Postby Mr. Handy » Sun Mar 26, 2017 9:27 pm

Spoiler:
I'll use my Ward of Protection to cancel that. I can't afford to be that low on health. I think you should go first, collect 2 resources, move to Rivertown, and finish off the Masked Hunter with Backstab and Unexpected Courage (and maybe throw in Hard Knocks to boost your odds). If you succeed, I can get four clues in three actions by using Deduction, as long as I don't draw tentacles.
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Re: Midnight Masks

Postby Tabs » Mon Mar 27, 2017 11:34 am

OOC:   Yep, sounds like a good plan.  


Turn 7 Investigation Phase

Image

Action 1: gain 1 resource.

Action 2: gain 1 resource.

Action 3: Move to Rivertown.

Action 4: Play Backstab.

Image

Fight the Masked Hunter. Agility 4 +2[Unexpected Courage] +1[Hard Knocks] vs. 4, Mythos token
Tabs rolled 1d16:
5
[-1] 3 damage to Masked Hunter [8/8] defeated. :)

Could he do it, kill the Masked Hunter? Only horrible misfortune would stop Skids from doing it. As it played out, its despatch was straightforward, and Skids need not have worried at all. He removed the mask, and gazed upon the, quite ordinary, face; yes, that was the worst part...
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Re: Midnight Masks

Postby Mr. Handy » Tue Mar 28, 2017 4:18 am

Image

Turn 7 Investigation Phase

Daisy consults the book she carries for more information.

Spoiler:
Free Action: Activate Old Book of Lore to allow Daisy to search the top 3 cards of her deck and draw one, shuffling the others back in.
Doctor Who/Call of Cthulhu Campaign:
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Re: Midnight Masks

Postby Tabs » Tue Mar 28, 2017 9:37 am

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Re: Midnight Masks

Postby Mr. Handy » Wed Mar 29, 2017 4:58 am

Spoiler:
I think I need to reconsider my plan for this round. I wish I'd thought of this before I used the Book of Old Lore on myself. We only have until the end of next round to kill the Wizard, or the agenda will advance, and you've already gone this round. Instead of finding 4 clues in the Graveyard, I need to join you in Rivertown and prepare for next turn (by using the Holy Rosary. That does leave me an action to get two clues with Deduction, at least. Next turn, I'll use the book on you, move twice to get to Easttown where the Wizard is, I can then attempt to use Blinding Light to evade him and hit him for one damage, committing my Tote Bag to maximize my odds. Then you'll have to finish him off somehow on your next turn. If you can't, then you'll need to use your fourth action to resign. What do you think?
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Re: Midnight Masks

Postby Tabs » Wed Mar 29, 2017 10:55 am

OOC:   Resign? in our moment of triumph. I think that you over estimate their chances.  


Image

OOC:   Yeah, good thinking. Join with Skids at Rivertown. Next turn, Daisy to Activate Old Book on Skids (hoping for cards with Strength icons), and then Play Blinding Light on the Wizard; if Skids doesn't kill the Wizard he'll Resign.  
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Re: Midnight Masks

Postby Mr. Handy » Thu Mar 30, 2017 2:47 am

Image

Turn 7 Investigation Phase

Daisy searches the graveyard and finds some leads on one of the cultists. She finds a rosary, which she puts on before leaving the cemetery and meeting Skids.

Spoiler:
Daisy keeps Holy Rosary.
Action 1: Investigate (Intellect 5 + 1[Magnifying Glass] + 1[Deduction] = 7 vs. 1 shroud):
Mr. Handy rolled 1d16:
3

Success! 2 clues discovered.
Action 2: Play Holy Rosary
Action 3: Move to Rivertown
Doctor Who/Call of Cthulhu Campaign:
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Re: Midnight Masks

Postby Tabs » Thu Mar 30, 2017 10:36 am

Turn 7 Upkeep Phase

Skids: Image and gain 1 resource.

Daisy: Image and gain 1 resource.

Image

"Miss Walker--Daisy, may I call you Daisy?" He looked involuntarily at the trash dumpster where he'd thrown the Masked Hunter's corpse, "Four down, only two more of 'em to find. I wish that I had more resources... and you seem to have so much"--eyeing her tote bag. "I'll be better prepared next time, if there is another one for Skids O'Toole, that is."
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Re: Midnight Masks

Postby Mr. Handy » Fri Mar 31, 2017 2:37 am

Image

Turn 7 Upkeep Phase

"Sure, Skids," says Daisy. "We've been through enough together, I guess. I wish Lita were here. She'd be able to help us. Let me see what I've got that might help." She looks through her bag.

Spoiler:
I just hope we don't have nasties spawning on top of us. That .41 Derringer is a great start, it's just a shame you don't have a spare action to get enough resources and equip it. If you pull an Emergency Cache, take it. You can use it with your first action, get another resource with your second, move with your third, and throw the dynamite with your fourth for an automatic kill. Failing that, if you draw another Sneak Attack, that will do the job too after one of us evades it.
Doctor Who/Call of Cthulhu Campaign:
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Re: Midnight Masks

Postby Tabs » Fri Mar 31, 2017 11:14 am

Turn 8 Mythos Phase

Place 1 doom on the agenda [3/8].

Skids: Image

Daisy: Image

Place 1 doom on Wizard of the Order [3].

OOC:   Hey! We have turn 9 for investigator actions as well. The second step of the Mythos Phase is to advance the agenda, but next turn and at this point doom will equal only 7...  
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Re: Midnight Masks

Postby Mr. Handy » Sat Apr 01, 2017 3:09 am

Spoiler:
I hadn't realized that. Still, we're not guaranteed a ninth turn. If a cultist token is drawn from the chaos bag, that will place another doom token and end the game after this turn. We may want to proceed as planned anyway, but let's see what three cards you draw when I use the book before making that decision. If we do get that extra turn, you may get to equip and use the Derringer.
Doctor Who/Call of Cthulhu Campaign:
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Re: Midnight Masks

Postby Tabs » Sat Apr 01, 2017 11:28 am

Turn 8 Investigation Phase

Image

Action 1: Evade the Hunting Nightgaunt. Agility 4 vs. 1...

OOC:   If I draw a -2 Skids will fail. He needs 1 more Agility, and Daisy has Blinding Light. Can Skids use it?  
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Re: Midnight Masks

Postby Mr. Handy » Sat Apr 01, 2017 4:54 pm

Spoiler:
That's not a good idea, for a few reasons. First of all, I need to go first, or you won't be able to draw cards when I use the Book of Old Lore. Maybe one of the cards you draw will help. I also need to use Blinding Light to hurt the Wizard, as it's the only way I can damage it. I'll use the Book of Old Lore as my free action. You should draw your cards, and we can decide which one you should keep.
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Re: Midnight Masks

Postby Tabs » Sat Apr 01, 2017 5:27 pm

OOC:   Okay. So Daisy to go first?  
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