The Path to Carcosa

Investigators set out to save Arkham by defeating an Ancient One who is attempting to break into this world through gates in other dimensions.

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Re: The Path to Carcosa

Postby Tabs » Mon Jan 20, 2020 12:51 pm

Image

Thanks, you do the killin' and I'll do the searchin'--makes me wish I'd packed Shrivelling

Turn 4 Mythos Phase

Image Image

Place 1 doom on the agenda 3/6

Mark Harrigan Image

Norman Withers Image

Will 4 vs. 3, chaos token 0 ; success!

The monk rapidly decomposes. Withers stares at the rotting remains, is he fascinated or shocked?
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Re: The Path to Carcosa

Postby Mr. Handy » Mon Jan 20, 2020 4:20 pm

Spoiler:
No problem. Spires of Carcosa stinks, especially since we were in the Lobby which has 4 Shroud. Fortunately, you're capable of investigating here. I guess you'll have to do it, or the Agenda will advance, and we don't need that. If you have a third action left afterwards, that will allow you to move to a new location, and I can follow you so I'll be ready to shoot the Vengeful Hound. I think you should go first so that I know where you end up at the end of your turn and can join you.
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Re: The Path to Carcosa

Postby Tabs » Tue Jan 21, 2020 12:12 pm

Image

Turn 4 Investigator Phase

1 Image 5 +1[Dr. Milan] vs. 4, chaos token 0 ; success!

2 Image 5 +1[Dr. Milan] vs. 4, chaos token -1 ; success!

ImageImage

3 ? Take advantage of the Box Offices action, but maybe Harrigan needs these resources more than Withers, in which case he'll just gain 1 resource instead...

The Lobby comes over all gloomy (if that is possible, more like gloomier) as well as the rotting corpse Withers has a nightmare image, a slavering, ravenous dog, so he tells two jokes to lighten the mood--a cheeky student had scribbled them inside an astronomy text book

"Does anyone need an ark? I Noah guy!

How do you make holy water? You boil the hell out of it"


He forgets himself for a moment

Opening a door to the Box Office he feels spots of raindrops upon his face. Ah! how refreshing, and then he realises he's still indoors
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Re: The Path to Carcosa

Postby Mr. Handy » Wed Jan 22, 2020 4:31 am

Spoiler:
Well done! I don't think either one of us should steal from the box office. There will likely be consequences later, such as adding a bad token to the chaos bag permanently. I think it's best if you move back to the lobby. There's nothing else in the box office, and no clues. I'd rather not waste actions going out of my way and back, so it's better if you come back here and join me. We need to be in the same location at the end of the round so I can take down the Vengeful Hound next turn. I can take all three Actions in the lobby.
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Re: The Path to Carcosa

Postby Tabs » Wed Jan 22, 2020 11:50 am

You're dead right, an extra token could seriously bite us in the bum.

Image

3 Move to the Lobby

"I was tempted by the candy, but I suppose that'd be stealing--anyway my dentures can't cope with anything chewy"
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Re: The Path to Carcosa

Postby Mr. Handy » Thu Jan 23, 2020 3:18 am

Image

Turn 4 Investigator Phase

Mark hears a distant, unearthly howl. He readies his revolver and braces himself for what's coming, shoving aside all his doubts.

Spoiler:
Actions 1 and 2: Discard Whispers in Your Head (Doubt)
Action 3: Play True Grit, spending 3 resources.
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Re: The Path to Carcosa

Postby Tabs » Thu Jan 23, 2020 10:31 am

You didn’t kill the hound?—I re-read your comment “next turn” why? ‘cos it’ll attack Withers next phase
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Re: The Path to Carcosa

Postby Mr. Handy » Fri Jan 24, 2020 3:33 am

Spoiler:
I had thought that the Hound wouldn't be drawn until after this turn, but I looked back at your character card and saw that Weaknesses (and the Vengeful Hound counts as one) are drawn as soon as they're revealed when they're "on deck" for you. When it's drawn, don't you reveal the next card? Since it would have engaged you, you wouldn't have been able to investigate without provoking attacks of opportunity. In that case, I should go first and redo my turn, fighting the Hound. Then you'll be free to do what you did. Is it okay if I save an action by not engaging? I'll only miss on tentacles.
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Re: The Path to Carcosa

Postby Tabs » Fri Jan 24, 2020 12:18 pm

Yes to everything you said. There's been a combination of misunderstandings, chiefly pbp--the card Vengeful Hound not being on a table to remind me it's in play. The card's text prevents Withers from revealing the next one off his deck.

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Re: The Path to Carcosa

Postby Mr. Handy » Sat Jan 25, 2020 6:21 am

Image

Turn 4 Investigator Phase

An unearthly beast only superficially resembling a hound charges out of the shadows at Norman, but Mark brings it down with a single shot. Filled with renewed confidence, he shoves aside all his doubts.

Spoiler:
Action 1: Activate .32 Colt. Fight, spending 1 ammo. (Combat 5 vs. 2[Vengeful Hound]):
Mr. Handy rolled 1d15:
8

-1, success! Vengeful Hound takes 2 damage and is defeated.
Actions 2 and 3: Discard Whispers in your Head (Doubt)
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Re: The Path to Carcosa

Postby Tabs » Sat Jan 25, 2020 11:35 am

Well done!

At last I’ve realised that the confusion was caused by not pointing out that Withers’ Investigator Card says

Image

note the “Forced” text, so Vengeful Hound was in play from the moment it was revealed. With it now dead (hooray!) here is my new revealed card

Image
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Re: The Path to Carcosa

Postby Mr. Handy » Sat Jan 25, 2020 4:44 pm

Image

Turn 4 Upkeep Phase

"What was that thing?" asks Mark.

Spoiler:
Thanks!

That's a nice one!

Gain 1 resource and draw 1 card.
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Re: The Path to Carcosa

Postby Tabs » Sun Jan 26, 2020 11:57 am

Image

Turn 4 Upkeep Phase

Gain 1 card (Persuasion) and 1 resource

New revealed card Image

"I thought it was all in my head" says Withers "but there it lies" he points to the blood splattered canine "I cannot answer you, I don't know myself"
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Re: The Path to Carcosa

Postby Tabs » Mon Jan 27, 2020 12:37 pm

Map

Image Theatre -> Backstage -> Lobby

Image Lobby [Withers/Harrigan] -> Theatre -> Balcony -> Box Office -> ?

Image Backstage -> Theatre -> ?

Balcony -> Theatre -> Lobby

Turn 5 Mythos Phase

Image Image

Place 1 doom on the agenda 4/6

Mark Harrigan Image

Norman Withers Image

The door to the Box Office opens, but oh so slowly, and there is an odd flicker of shadow and light. A dark figure floats towards Withers, its form whips away like sand blown on a beach
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Re: The Path to Carcosa

Postby Mr. Handy » Tue Jan 28, 2020 4:36 am

Spoiler:
I can handle the rats, and with any remaining actions I can check out that other doorway. I can't do anything about the Poltergeist, so you'll have to handle that one. I think I should go first. That way, if the other doorway doesn't have any clues behind it and you have a third action left, you can head to the Theatre in preparation for going Backstage next turn.
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Re: The Path to Carcosa

Postby Tabs » Tue Jan 28, 2020 11:03 am

Sounds good. With the location, choose randomly between Green Room and Lightning Box
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Re: The Path to Carcosa

Postby Mr. Handy » Wed Jan 29, 2020 2:59 am

Image

Turn 5 Investigator Phase

A horde of rats sweeps down the stairs from the balcony, apparently not having learned their lesson the last time. Mark stomps on them again, and once more they flee. Then he pokes his head into the unexplored doorway before coming back. "The lighting box is in there," he reports. "There may be something of interest in there, but it's too dark for me to see a thing."

Spoiler:
Action 1: Fight. (Combat 5 vs. 1[Swarm of Rats]):
Mr. Handy rolled 1d15:
1

+1, success! Swarm of Rats takes 1 damage and is defeated.

1=Green Room, 2=Lighting Box:
Mr. Handy rolled 1d2:
2

Action 2: Move to Lighting Box.
Image
Action 3: Move to Lobby.

You should definitely check out the Lighting Box, as you can find the two clues there. It's too dark for me to have any chance. I'll go poke around Backstage if I can.
Doctor Who/Call of Cthulhu Campaign:
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Re: The Path to Carcosa

Postby Tabs » Wed Jan 29, 2020 11:22 am

Image

Turn 5 Investigator Phase

1 Image 5 +1[Dr. Milan] vs. 3, chaos token -1 ; success!

2 Image 5 +1[Dr. Milan] vs. 3, chaos token skull -1 ; success!

3 Gain 1 resource

"There is no need to harm us, we are of no account"

and

"Return from whence you spawned, be gone! go and rest again"

And with those two appeals the poltergeist vanished. Withers, surprised but happy, to say the least, sidesteps an errant rat, the confused animal had dodged behind him when its fellows had fled from Harrigan's stomping

"I'll check it out" says Withers, referring to the Lighting Box



Hopefully next turn I'll get those clues in the Lighting Box--Fieldwork[+2] requires another action after moving
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Re: The Path to Carcosa

Postby Mr. Handy » Thu Jan 30, 2020 3:29 am

Image

Turn 5 Upkeep Phase

Mark shudders, wondering just what is going on in this place.

Spoiler:
Gain 1 resource and draw 1 card.
Doctor Who/Call of Cthulhu Campaign:
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The Ninth Planet
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Re: The Path to Carcosa

Postby Tabs » Thu Jan 30, 2020 11:49 am

Image

Turn 5 Upkeep Phase

Gain 1 card (Reckless Assault) and 1 resource

New revealed card Image

Map

Image Theatre -> Backstage -> Lobby

Image Lobby [Withers/Harrigan] -> Theatre -> Balcony -> Box Office -> Lighting Box

Image Backstage -> Theatre -> ?

Balcony -> Theatre -> Lobby

Turn 6 Mythos Phase

Image Image

Place 1 doom on the agenda 5/6

Mark Harrigan Image

Norman Withers ImageImage

Intellect 5 +1[Dr. Milan] vs. 4, chaos token skull -1 ; success!

Withers to enter the Lighting Box, Harrigan to move Backstage? You first?
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