The Path to Carcosa

Investigators set out to save Arkham by defeating an Ancient One who is attempting to break into this world through gates in other dimensions.

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Re: The Path to Carcosa

Postby Tabs » Sat Jan 11, 2020 6:38 pm

Image

Turn 1 Upkeep Phase

Draw 1 card and gain 1 resource

New revealed card Image

Map

Image Image Image Image

Theatre [Norman] -> Backstage -> Lobby
Lobby [1 clue] -> Theatre -> Balcony -> ? -> ?
Backstage -> Theatre -> ?
Balcony [Mark / 1 clue] -> Theatre -> Lobby
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Re: The Path to Carcosa

Postby Tabs » Sun Jan 12, 2020 12:24 pm

Turn 2 Mythos Phase

Image Image

Place 1 doom on the agenda 1/6

Mark Harrigan Image

Norman Withers ?--the card says secretly add it to your hand
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Re: The Path to Carcosa

Postby Mr. Handy » Sun Jan 12, 2020 9:58 pm

Spoiler:
The rats aren't so bad. I should be able to stomp them even without a weapon equipped. Do you want to go first this time? On my turn, I plan to take down the rats and then ready a weapon, but I'm out of things that will help me investigate, so I won't be able to grab that second clue and score a victory point. Maybe you should head in my direction instead of going backstage. I have no chance to find the clue in the lobby, but you could.
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Re: The Path to Carcosa

Postby Tabs » Mon Jan 13, 2020 11:39 am

I'll get that clue on the Balcony (I have just the card for it, too)

Image

Turn 2 Investigator Phase

Theatre [Norman] -> Backstage -> Lobby
Lobby [1 clue] -> Theatre -> Balcony -> ? -> ?
Backstage -> Theatre -> ?
Balcony [Mark / 1 clue] -> Theatre -> Lobby
Post details

I just noticed that the Balcony is connected to the Theatre but the Theatre is not connected to the Balcony, so I'll move to the Lobby

1 Move to the Lobby

2 Investigate and exhaust Fieldwork[+2] 5 +1[Dr. Milan] vs. 4[shroud in Lobby], chaos token skull[-1] ; success! 1 clue and 1 resource

3 Play Image spending 1 resource. Investigate Balcony 5 +1[Dr. Milan] +1[Dr. Milan skill] vs. 4[shroud in Lobby], chaos token -1 ; success! 1 clue and 1 resource and 1 victory point

Norman Withers pops another peanut into his mouth and chomps happily. The bag of peanuts belongs to Dr. Milan, it’s the gift that keeps on giving
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Re: The Path to Carcosa

Postby Mr. Handy » Tue Jan 14, 2020 4:35 am

Image

Turn 2 Investigator Phase

Mark quickly stomps on the rats that rush him, crushing many of them and causing the rest to flee. Drawing his revolver, he ventures back down the stairs, lowering his gun when he sees who is in the lobby. "Ah, good, you've found someone," he says. "I spotted a moving figure up on the balcony, but I think it was just the rats. Filthy creatures..." He holds out his free hand to the other man with Norman. "I'm Mark Harrigan. I don't believe we've met."

Image

Spoiler:
Very nicely done! 8-) The Balcony only connects to the Theatre because you can jump down, though that costs 2 Health. I think I'll take the stairs. ;)

Action 1: Fight (Combat 5 vs. 1[Swarm of Rats]):
Mr. Handy rolled 1d15:
3

+0. Success! Swarm of Rats Defeated.

Action 2: Play .32 Colt, spending 3 resources:
Image
Action 3: Move to Lobby.
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Re: The Path to Carcosa

Postby Tabs » Tue Jan 14, 2020 11:00 am

“Dr. Milan Christopher” he replies.


Image

Turn 2 Upkeep Phase

Draw 1 card and gain 1 resource

New revealed card Image
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Re: The Path to Carcosa

Postby Mr. Handy » Wed Jan 15, 2020 3:53 am

Image

Turn 2 Upkeep Phase

"Pleased to meet you," says Mark, shaking his hand. "Let's hope we don't need your medical skills."

Spoiler:
Gain 1 resource and draw 1 card.

Oh, nice! That'll save an Action.
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Re: The Path to Carcosa

Postby Tabs » Wed Jan 15, 2020 10:52 am

Map

Image Theatre -> Backstage -> Lobby

Image Lobby [Withers/Harrigan] -> Theatre -> Balcony -> ? -> ?

Image Backstage -> Theatre -> ?

Image Balcony -> Theatre -> Lobby

Turn 3 Mythos Phase

Image Image

Place 1 doom on the agenda 2/6

Mark Harrigan Image--I've purposely not read it

Norman Withers Image

Image

One of the doors off the Lobby closes, only quietly but loud enough to make them look round. A monk like figure is creeping towards them with malevolent intent, and he clasps a thin blade in each hand. He has Norman Withers in his sights

"There's no need for violence" he splutters, taking a step back
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Re: The Path to Carcosa

Postby Mr. Handy » Thu Jan 16, 2020 3:45 am

Spoiler:
Does the card added to my hand count toward my hand limit of 8? If I go over the limit, can I choose that one as the one to discard, and at what point in my turn does it happen?

The Agent of the King is tough, but I think I can take him. It's a good thing I'm with you. Can you Evade him this turn? Or does playing Shortcut allow you to move without bringing him with you? It's a Fast action, so it doesn't trigger an attack of opportunity. If you can do either, you should go first and do that, spending any remaining actions as you please, while I take care of him.
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Re: The Path to Carcosa

Postby Tabs » Thu Jan 16, 2020 9:37 am

Yes it does, no you can’t choose it to discard, and hand size is checked at the end of the Upkeep Phase. I’ve got a super Event card that’ll deal 3 damage; shall I use it or keep it (for when I’m alone)?
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The Path to Carcosa

Postby Tabs » Thu Jan 16, 2020 9:46 am

Yes it does, no you can’t choose it to discard, and hand size is checked at the end of the Upkeep Phase.

I’ve got a super Event card that’ll deal 3 damage; shall I use it or keep it (for when I’m alone)?
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Re: The Path to Carcosa

Postby Mr. Handy » Fri Jan 17, 2020 6:21 am

Spoiler:
I'm confident can take this guy down with my gun alone if I get all three actions to shoot. However, I don't want to risk hitting you by mistake. I could spend one action to engage him and then fire twice, but if one shot misses, I'll be the one getting hit, and I can't afford the Sanity loss. That's why I'd like for you to evade him first. If you can't, I'll go first, engage, and fire twice. If I fail to finish him in two shots, then you could finish him.
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Re: The Path to Carcosa

Postby Tabs » Fri Jan 17, 2020 1:22 pm

Norman's aglity is only 1, so go first and do what you said at the end: Engage and Fight twice, if it's not dead I'll use that card I mentioned. BTW you'll be safe from retaliation, that's a keyword which the Agent of the King does't have. Good luck!
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Re: The Path to Carcosa

Postby Mr. Handy » Sat Jan 18, 2020 4:49 am

Image

Turn 3 Investigator Phase

"I disagree with my friend," says Mark, grabbing Norman's attacker by the shoulder and pulling him away. "I think violence is exactly what's called for." With that he fires a shot from the hip, but the man twists his arm so that he misses. Undeterred, Mark launches a punch with his free hand at the man's kidney.

Image

Spoiler:
Action 1: Engage Agent of the King
Action 2: Activate .32 Colt. Fight, spending 1 ammo. (Combat 5 vs. 4[Agent of the King]):
Mr. Handy rolled 1d15:
9

-2, failure.
Action 3: Fight (Combat 5 vs. 4[Agent of the King]):
Mr. Handy rolled 1d15:
4

+0, success! Agent of the King takes 1 damage.
Since you can do 3 damage, there's no point in me wasting a bullet. A normal attack has the same chance and does 1 damage, and he has 4 Health.
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Re: The Path to Carcosa

Postby Tabs » Sat Jan 18, 2020 12:08 pm

Image

1 Play Image 5 +1[Dr. Milan] +2[Working a Hunch skill] vs. 4, chaos token -2 ; success! 3 damage dealt to Agent of the King, defeated and 1 victory point gained

2 and 3 Discard Whispers in Your Head (Dread)

Norman Withers almost responds with I say! when Harrigan insists on violence. He has a brainstorm and kicks over a mop and pail of soapy water, next he pulls out wire from his pocket (God knows why it was there, but go with it) and throws one end into the soapy water, which is sloshing round the man's bare feet, and the other he plugs into an electric socket--he prays that his rubber soled loafers will insulate him--and sure enough ol' baldy is zapped!
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Re: The Path to Carcosa

Postby Mr. Handy » Sat Jan 18, 2020 4:50 pm

Image

Turn 3 Upkeep Phase

"Thanks, nicely done!" says Mark. "Who was that maniac, anyway?" He searches the body and takes one of the blades from the dead man.

Spoiler:
Gain 1 resource and draw 1 card.
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Re: The Path to Carcosa

Postby Tabs » Sat Jan 18, 2020 10:59 pm

Image

“I have no idea” replies Withers. He places two fingers upon the monk’s throat, announcing “Well, he’s gone” but he sounds a little unsure—did the electrocution change the laws of physics? “Do you think I will answer to God for this?”
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Re: The Path to Carcosa

Postby Mr. Handy » Sun Jan 19, 2020 1:13 am

Image

Turn 3 Upkeep Phase

"It was a clear case of self-defense," says Mark. "I'm sure God knows that. This fellow, on the other hand, has no excuse. He's in God's hands right now, and that's a very scary place for him to be."
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Re: The Path to Carcosa

Postby Tabs » Sun Jan 19, 2020 11:22 am

Image

Norman Withers raises an eyebrow "Now, I hadn't thought about it like that."

Turn 3 Upkeep Phase

Gain 1 card and 1 resource

New revealed card: Vengeful Hound
Neutral
Enemy. Weakness
Monster. Extradimensional. Tindalos.

Fight: 2 Health: 2 Evade: 3
Damage: 1 Horror: 1
Norman Withers deck only. Replacement.
Prey - Norman Withers only.
While Vengeful Hounds is engaged with you, you cannot draw or reveal cards via player card effects.

"On those rare occasions when a man escapes the Hounds, he doesn't always stay escaped. Sooner or later, they're apt to come after him."

I read that this Weakness knocks out his special ability. Also I noted that he can start with 5 Mystic cards, which I totally missed when choosing his deck, ho hum! And I didn't spend 3 resources when playing "I've got a plan!"--corrected

Map

Image Theatre -> Backstage -> Lobby

Image Lobby [Withers/Harrigan] -> Theatre -> Balcony -> ? -> ?

Image Backstage -> Theatre -> ?

Image Balcony -> Theatre -> Lobby
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Re: The Path to Carcosa

Postby Mr. Handy » Sun Jan 19, 2020 10:27 pm

Spoiler:
I can kill that thing when it shows up, so I guess we'd better stay near each other.
Doctor Who/Call of Cthulhu Campaign:
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