The Dunwich Legacy

Investigators set out to save Arkham by defeating an Ancient One who is attempting to break into this world through gates in other dimensions.

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Re: The Dunwich Legacy

Postby Mr. Handy » Thu Jul 25, 2019 5:45 am

Image

Turn 16 Investigator Phase

Sefina runs screaming in terror down the hill.

Spoiler:
Yeah. I only have one chance to evade, so I'll pull out all the stops. Even if it doesn't work, I'll need two actions to get to the base of the hill and one more to resign, so I'll need to take a couple of hits if it doesn't work.

Action 1: Evade (Agility 4 + 2[Unexpected Courage] + 1[Switchblade] = 7 vs. 4[Conglomeration of Spheres]):
Mr. Handy rolled 1d19:
11

Skull, -3, success!

Action 2: Move to Ascending Path.
Action 3: Move to Base of the Hill
Action 4: Resign.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Re: The Dunwich Legacy

Postby Tabs » Thu Jul 25, 2019 11:04 am

If no resolution was reached (each investigator resigned or was defeated): Go to Resolution 2.

Resolution 2: The sorcerers from Dunwich, seeking arcane power from beyond this realm, have accomplished what Wilbur and Old Whateley could not. Through blood sacrifice and indescribable experiments, the dark power the sorcerers sought is now within their reach. However, they will never get the chance to truly wield this power. In beseeching Wilbur’s father for knowledge, they have drawn the creature forth from its extradimensional realm. Yog-Sothoth emerges from the open rift above Sentinel Hill, blocking out the sky and enveloping the world. Now it has come to Earth, and it rules where humanity once tread.
Æ In your Campaign Log, record that Yog-Sothoth tore apart the barrier between worlds, and became one with all reality.
Æ Each investigator is driven insane.
Æ The investigators lose the campaign. :!:
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Re: The Dunwich Legacy

Postby Mr. Handy » Fri Jul 26, 2019 6:27 am

Spoiler:
Aw, nuts! :cry: Well, we had a good run.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Re: The Dunwich Legacy

Postby Tabs » Fri Jul 26, 2019 9:45 am

Very tough and not much fun, too, investigate, investigate, and investigate.
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Re: The Dunwich Legacy

Postby Mr. Handy » Sun Jul 28, 2019 8:23 am

Spoiler:
Yeah, that was insanely hard, made moreso because neither of our characters was that great at investigating, though yours was better than mine. We also were poor at combat. We managed to get through the first half of the campaign all right, but then we started failing scenarios, which sent us into a death spiral. Without better stats and cards, we had no chance in the finale.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Mr. Handy
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Re: The Dunwich Legacy

Postby Tabs » Sun Jul 28, 2019 10:50 am

Yeah, we needed some dynamite! and, like you said, when we didn't finish a scenario the next got harder.

Carcosa. January? Also I'd like it if you controlled your own deck, drawing cards. They're all available on arkhamdb.com . I'd still create the scenario's framework though. Also DSIGFUSS may play too, but I'll check if he wants to in January.
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Re: The Dunwich Legacy

Postby Mr. Handy » Sun Jul 28, 2019 11:40 pm

Spoiler:
Yes, that sounds good to me too!
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
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Posts: 35032
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: The Dunwich Legacy

Postby Tabs » Mon Jul 29, 2019 11:12 am

:)
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