The Dunwich Legacy

Investigators set out to save Arkham by defeating an Ancient One who is attempting to break into this world through gates in other dimensions.

Moderator: Tabs

Re: The Dunwich Legacy

Postby Mr. Handy » Tue Dec 04, 2018 8:27 pm

Spoiler:
I think we should spawn the Servant in the Schoolhouse, where it'll be out of the way. It would take a minimum of 2 actions to use its ability to get a clue by killing it, and we can't afford such a slow pace, though it and the other one may be useful for that after we've found 8 of the 10 clues in the Hidden Chamber so that we can get out of there. It's a shame that Whippoorwill spawned there. I think I should stick to my plan of going to the Hidden Chamber and using Rite of Seeking, committing The Painted World for +2 Will. Do you want to go first, or should I?
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 32323
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: The Dunwich Legacy

Postby Tabs » Wed Dec 05, 2018 11:58 am

OOC:   Good idea about the final 2 clues.  


Image

1 Play Peter Sylvestre, spending 3 resources.

2 Action Lockpicks and investigate the Hidden Chamber. Intellect 3 +5[Agility and Peter] -1[Whippoorwill] vs. Shroud 3,
Tabs rolled 1d18:
17
elder thing -3 ; success! 1 clue gained (1/10) but 1 supply spent.

3 Action Lockpicks and investigate the Hidden Chamber. Intellect 3 +5[Agility and Peter] -1[Whippoorwill] vs. Shroud 3,
Tabs rolled 1d18:
4
-1 ; success! 1 clue gained (2/10).


A hand is placed upon Wendy's head and then it ruffles her hair. "Howdy, little girl!" says the track star. "Here to help. Peter's the name by the way." He pauses to stare at the monster and whistles. "What an ugly thing you've got!"

Now, he looks quick which is always useful--life on the street has taught her that--but his vacuous smile also tells her that he is, well, a bit thick--which could be useful too...

"Found it down here," replies Wendy, politely not enquiring as to where on earth he's come from. "Let's thoroughly search this place and find out what is going on." She tries to ignore the monster whilst investigating using her Lockpicks, one of 'em snaps, but she feels that this is the way to go.
User avatar
Tabs
Oracle
Oracle
 
Posts: 5648
Joined: Fri Jan 02, 2009 12:36 am

Re: The Dunwich Legacy

Postby Mr. Handy » Wed Dec 05, 2018 4:43 pm

Spoiler:
Lockpicks can only be used once per turn, as they are exhausted when you use them. You'll need to use your third action to do something else, such as playing the Emergency Cache or backing out of the Hidden Chamber. I'd say you should use "Look what I found!" but you don't have the resources to play it, as you spent them all on Peter.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 32323
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: The Dunwich Legacy

Postby Tabs » Thu Dec 06, 2018 10:53 am

OOC:   Nuts! My happy plan is not going as imagined.  


3 Play Emergency Cache.
User avatar
Tabs
Oracle
Oracle
 
Posts: 5648
Joined: Fri Jan 02, 2009 12:36 am

Re: The Dunwich Legacy

Postby Mr. Handy » Thu Dec 06, 2018 5:32 pm

Image

Turn 6 Investigator Phase

Sefina finally catches up to Wendy. "Oh, there you are!" she says with relief. "Thank God you're all right." She shudders at the hideous monster chained up in this chamber. She casts her spell, but its presence is too distracting.

Spoiler:
Action 1: Move to Burned Ruins.
Action 2: Move to The Hidden Chamber.
Action 3: Activate Rite of Seeking, spending 1 charge. Investigate (Will 4 + 2[The Painted World] - 1[Whippoorwill] = 5 vs. 3 shroud):
Mr. Handy rolled 1d18:
11

-4, failure. My turn immediately ends.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 32323
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: The Dunwich Legacy

Postby Tabs » Fri Dec 07, 2018 12:19 pm

Image

"Yes, here I am!" answers Wendy brightly, glad that Sefina has joined her in the chamber. "Try to ignore the beast," she says when Sefina shudders; "I am trying to too, though it's hard I guess, I mean, it's soooo ugly."

Enemy Phase

Whippoorwill moves to the Burned Ruins.
User avatar
Tabs
Oracle
Oracle
 
Posts: 5648
Joined: Fri Jan 02, 2009 12:36 am

Re: The Dunwich Legacy

Postby Mr. Handy » Fri Dec 07, 2018 7:22 pm

Spoiler:
The monster doesn't attack us?
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
User avatar
Mr. Handy
Admin
Admin
 
Posts: 32323
Joined: Thu Oct 26, 2006 10:44 pm
Location: Philadelphia

Re: The Dunwich Legacy

Postby Tabs » Sat Dec 08, 2018 1:11 pm

OOC:   Surely not. It's chained up.  


Upkeep Phase

Ready cards.

Wendy Image + 1 resource

Image

"Oh poo!"

Sefina Image + 1 resource.
User avatar
Tabs
Oracle
Oracle
 
Posts: 5648
Joined: Fri Jan 02, 2009 12:36 am

Re: The Dunwich Legacy

Postby Tabs » Sun Dec 09, 2018 12:45 pm

7

MAP

Village Commons -> Bishop's Brook -> Osbourne's General Store -> Schoolhouse
Bishop's Brook -> Village Commons -> Osbourne's General Store -> Burned Ruins
Osbourne's General Store -> Village Commons -> Bishop's Brook
Schoolhouse [Servant] -> Village Commons -> House in the Reeds -> Bishop's Brook
House in the Reeds [Servant] -> Schoolhouse
Burned Ruins [Whippoorwill] -> Bishop's Brook
Hidden Chamber [Wendy, Sefina, Whippoorwill] -> Burned Ruins

Mythos Phase

Image 2/6
User avatar
Tabs
Oracle
Oracle
 
Posts: 5648
Joined: Fri Jan 02, 2009 12:36 am

Previous

Return to Arkham Horror

Who is online

Users browsing this forum: No registered users and 1 guest