The Dunwich Legacy

Investigators set out to save Arkham by defeating an Ancient One who is attempting to break into this world through gates in other dimensions.

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Re: The Dunwich Legacy

Postby Tabs » Sun May 06, 2018 11:27 am

OOC:   Although I read that Adam Lynch had left the game it didn't register to me its importance, namely adding a token to the chaos bag. We should have discussed such a game changing event, especially since it was a choice. I think Sefina should take the hit, even her elimination, "one for the team," just to keep Adam Lynch alive.  
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Re: The Dunwich Legacy

Postby Mr. Handy » Sun May 06, 2018 6:36 pm

Spoiler:
Unfortunately, there was no choice in the matter, or I would have simply taken the damage instead. The Elder Thing token I drew forced me to discard an asset I control, and the resultant failure of the Crypt Chill test forced me to discard the other. I would only take the 2 damage instead if I "cannot" discard an asset. I had exactly two assets, so I had to lose them both. It was just the worst possible outcome.
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Re: The Dunwich Legacy

Postby Tabs » Mon May 07, 2018 10:16 am

OOC:   Ach! Okay---I should never have doubted you.

Chaos token redraw
Tabs rolled 1d17:
16
Tabs rolled 1d17:
9
 


Enemy Phase 9

Hunting Horror attacks Sefina, dealing 1 damage and 1 horror.

Upkeep Phase 9

Sefina draws Image and gains 1 resource.

Wendy draws Image and gains 1 resource.
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Re: The Dunwich Legacy

Postby Tabs » Tue May 08, 2018 9:40 am

Mythos Phase 10

Place 1 doom on the agenda (4/7).

Sefina draws ImageImage

Wendy draws Image

Will 4 vs. Will 3, chaos token
Tabs rolled 1d17:
8
-2 ; fail, taking 1 damage.
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Re: The Dunwich Legacy

Postby Mr. Handy » Wed May 09, 2018 2:43 am

Spoiler:
Okay, I think we've got this. You should go first and use your first action to investigate, committing Burglary to give yourself an edge. I'd hold onto the Flashlight in case you need it later, though. If you succeed, which is more likely than not, then we've won. If you fail, however, I think our best chance is if you move back to the Museum Halls and engage the Hunting Horror. Then I can move to the Restricted Hall and have two actions left to investigate. I have a lower Intellect than you do, but I do have two copies of Perception and other cards I can commit for the best odds. For my first attempt, I'd commit Perception plus Unexpected Courage. If that fails, I'd try again with Perception plus Opportunist. Hopefully that will do it.
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Re: The Dunwich Legacy

Postby Tabs » Wed May 09, 2018 9:48 am

Image

Investigation Phase 10

Action 1: Play Flashlight, spending 2 resources.

Action 2: Activate Flashlight: Investigate. Intellect 3 vs. 3 shroud -2[Flashlight], chaos token
Tabs rolled 1d17:
8
-2 ; success!

Image

"Ooh! Pretty pictures," Wendy thought, leafing through the pages of the book. "We should keep it?"
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Re: The Dunwich Legacy

Postby Mr. Handy » Thu May 10, 2018 4:42 am

Image

The instant Wendy opens the book, the monster attacking Sefina vanishes. She drags herself upright and staggers after Wendy, still crying. She finds her in the restricted hall with the Necronomicon. "You've found it!" she exclaims. "I know it's dangerous, but I have a feeling we're going to need it."

Spoiler:
Well done! :D Yes, let's keep the book.
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Re: The Dunwich Legacy

Postby Tabs » Thu May 10, 2018 9:49 am

Resolution 2: The Necronomicon is more than just a book; it is a tool. Within its pages is a wealth of information about the forces and creatures you have encountered. Knowing how useful it could be in your endeavors, how could you possibly bring yourself to destroy it? Besides, as long as you keep the book safely in your possession, you will still be foiling those who wish to use it for nefarious purposes.
Æ In your Campaign Log, record that the investigators took custody of the Necronomicon.
Æ The investigators have earned the Necronomicon (Olaus Wormius Translation) card. Any one investigator may choose to add the Necronomicon (Olaus Wormius Translation) to his or her deck. This card does not count towards that investigator’s deck size.
Æ You have given in to the temptation of power. Add 1 elder thing chaos token to the chaos bag for the remainder of the campaign.
Æ Each investigator earns experience equal to the Victory X value of each card in the victory display.

Image Who is to have it? Decide randomly?

That's 3 XP?
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Re: The Dunwich Legacy

Postby Mr. Handy » Fri May 11, 2018 4:57 am

Spoiler:
It might be better to decide strategically. You'd probably be a better choice. You have 3 Intellect, and this would give you 4 when it's in play, making you naturally good at finding clues. Its ability to generate resources is great too. You do have Dario already, but it doesn't hurt to have another source. However, I'd gladly take it if you prefer.

Yes, I think we have a total of 3 VP. I'm leaning towards taking Bulletproof Vest. Having low health is a big problem.
Doctor Who/Call of Cthulhu Campaign:
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Re: The Dunwich Legacy

Postby Tabs » Fri May 11, 2018 9:53 am

Wendy wants the book---she may colour some of the pictures. I'm tired of doing the admin for the game, a summer break would suit me...
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Re: The Dunwich Legacy

Postby Mr. Handy » Sat May 12, 2018 3:00 am

Spoiler:
The Necronomicon's all yours! I'm fine with a break. Let me know when you're ready to continue.
Doctor Who/Call of Cthulhu Campaign:
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Re: The Dunwich Legacy

Postby Tabs » Sat May 12, 2018 4:04 pm

Probably September. Bye.
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Re: The Dunwich Legacy

Postby Tabs » Mon Aug 27, 2018 10:30 am

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Re: The Dunwich Legacy

Postby Mr. Handy » Tue Aug 28, 2018 2:10 am

Spoiler:
Nice choices! I'll take Bulletproof Vest, replacing Opportunist.
Doctor Who/Call of Cthulhu Campaign:
(viewforum.php?f=176)The Terror Out of Time
The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
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Re: The Dunwich Legacy

Postby Tabs » Tue Aug 28, 2018 10:23 am

Sefina's hand

Image ImageImage Image Image ImageImage Image ImageImage Image Image Image

Cool! you can play Sure Gamble twice using Painted World. Downside: only 3 Events can be placed beneath the card, so 2 of the remaining 10 need be discarded.
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Re: The Dunwich Legacy

Postby Mr. Handy » Wed Aug 29, 2018 2:43 am

Spoiler:
Sure Gamble, Think on Your Feet, and Elusive go under my card. It's a no-brainer to discard one Knife. The other cards are all good, but I'll get rid of Hard Knocks, as with this deal I'm unlikely to ever have enough resources to play and power it. I absolutely need Forbidden Knowledge, as it's the only card in my initial hand that will get me more resources, and I can't lose the second Knife, as I may need it if my spell and derringer run out of ammo.
Doctor Who/Call of Cthulhu Campaign:
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The Brotherhood of Death
The Horror in the Blackout
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Re: The Dunwich Legacy

Postby Tabs » Wed Aug 29, 2018 10:38 am

Yeah, Knife is always useful.

Wendy's hand (mulligan)

Image Image Image Image Image

Sefina First Player?

Image Image

Start Saturday.
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Re: The Dunwich Legacy

Postby Mr. Handy » Thu Aug 30, 2018 4:03 am

Spoiler:
Do we need to decide who goes first before we see all the setup stuff? If we do, I'd be willing to go first, but you might be a better choice. If there's a situation like in the last scenario where we have to find two clues to get anywhere, you'd be better suited to it with your initial hand. I might be able to get one, but two is unlikely. If we can see the setup first, we should do that before we decide.

Dig Deep probably isn't a great card for your deck since you have Scrapper. You already have the ability to boost Agility, so it only gives you Will boosts.
Doctor Who/Call of Cthulhu Campaign:
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The Brotherhood of Death
The Horror in the Blackout
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Re: The Dunwich Legacy

Postby Tabs » Thu Aug 30, 2018 10:02 am

Ah! I said "First Player," s/be Lead Investigator. Referred to by some cards for good and bad stuff, however we decide round by round who goes first. You're right about Dig Deep, I'll jettison that one next.

Recent events in the Museum have forced you to re-evaluate Armitage’s tale about Dunwich. It
cannot be a coincidence—Wilbur Whateley, the Necronomicon, the creature from Dunwich, and the people and creatures who attacked here in Arkham—everything must be connected. You’re certain now where you must head: the lonely and dismal town of Dunwich Village.
You consider telling the Massachusetts State Police what you know, but the negative consequences outweigh the potential gain. Given the nature of your story, they would likely write your stories off as an absurd hoax. Worse, they could lock you up. After all, you were present in an illegal speakeasy, and you also trespassed in the museum. Instead, you decide to head to Dunwich yourself, in order to investigate further.
You pack everything you think you might need and manage to get
some rest for the night. In the morning, you head to the train station in Northside and purchase a last-minute express ticket. Dunwich is several hours by train northwest along the Miskatonic River Valley. There is no train station in Dunwich, but you manage to phone one of Armitage’s acquaintances in the small village: a man by the name of Zebulon Whateley who was present during the events several months ago.
Armitage’s notes indicate that the Whateley family is spread across many branches, some decadent and unscrupulous, others “undecayed” or otherwise untouched by nefarious and diabolic rites. According to Armitage, Zebulon’s branch of the family lay somewhere between the decayed and undecayed Whateleys, who knew of the traditions of his ancestors, but was not corrupted by them. He agrees to pick you up at the closest station and drive you into town.
As the train departs from Arkham, you feel the events of the previous night catching up to you, and exhaustion sets in. But before you can safely reach your destination, the train car suddenly rumbles and shakes, startling you out of your reverie. The train loudly skids to a violent halt, and you hear a rattling noise behind you...


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Re: The Dunwich Legacy

Postby Mr. Handy » Fri Aug 31, 2018 2:12 am

Spoiler:
I can't see those location cards in the image, they're too small. Can we also see the first Act and Agenda cards?
Doctor Who/Call of Cthulhu Campaign:
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