- Roll 3d6 each for STR, CON, POW, DEX, and APP.
- Roll 2d6+6 each for SIZ and INT.
- Roll 3d6+3 for EDU.
- Roll 1d10 for personal wealth, using the 1920s wealth chart for 6th edition.
Those are the only rolls you need to make for character creation. You are free to distribute the 3d6 rolls among the five stats that are rolled on 3d6, as well as to choose which 2d6+6 roll goes to SIZ and which to INT. EDU can be raised by making your character older. If you're still not satisfied with your rolls, let me know and we'll work something out. If your rolls are abnormally low, I may permit a reroll of the entire set.
You'll also need to decide on your character's age. The minimum age allowed is EDU+6, but you can always choose to make your character older. For every 10 full years above the minimum, you get +1 to your EDU (which also gets you an extra 20 occupational skill points). However, for every full 10 years above 40 (i.e., starting at age 50), you must reduce one of the following stats by 1: STR, CON, DEX, or APP.
Your character has the following derived stats:
Idea: INT x 5
Luck: POW x 5
Know: EDU x 5 (maximum of 99)
Damage Bonus: Calculate STR+SIZ and consult the following table
- 12 or less: -1d6
- 13-16: -1d4
- 17-24: +0
- 25-32: +1d4
- 33 or more: +1d6
Maximum Magic Points: POW
Starting Sanity: POW x 5
You get 20 x EDU occupational skill points that can only be used to increase skills for your chosen profession. You also get 10 x INT hobby skill points that can be spent to increase any skills (even the ones for your occupation if you really want). The only skill that cannot be raised is Cthulhu Mythos, which always starts at 0%. The other skills have base levels of 1% or higher, and the points you spend add to those base levels. To see the list of skills and their starting levels, see Elizabeth Young's character sheet in the Character Sheets thread (it's not currently up in this game, but you can find it in The Brotherhood of Death here). It is identical to the standard Modern Era character sheet (6th edition), minus the new special skills for this era. Here are some additions to the character sheet, which are taken from Laraqua's Home Front monograph draft:
- Anti-Aircraft Gun (01%): This skill is used for firing an anti-aircraft gun.
- War Prestige (01%): This skill measures your reputation specifically related to work you've done for the war effort. The higher this skill, the more people have heard of what you've done. This does not necessarily correspond with your actual contribution. Codebreakers, for example, aided the war effort tremendously, yet because of the highly secret nature of their work, nobody should have heard about what they've done. This can be possibly increased during the adventure if you do something important to aid the war effort about which people learn.
I won't be imposing a cap for starting skills, but you should justify any exceptionally high skills you have in your character background. 75% in a skill means that you're an expert. 90% means that you're one of the best in the world. Spend all your skill points during character creation, as they're of no use once the game is underway.