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Finished Characters

Posted: Sat Sep 05, 2020 10:51 am
by Mephistophilis
Post finished characters here.

Re: Finished Characters

Posted: Sat Sep 05, 2020 11:53 am
by jp1885
Image

Player: jp1885
Character Name: Kiara Khan
Sex: Female
Age: 31
Occupation: Scientist

Characteristics:
STR: 55
CON: 50
SIZ: 65
DEX: 45
APP: 65
INT: 65
POW: 65
EDU: 65

Hit Points: 11
Magic Points: 13
Maximum Sanity (99 - Cthulhu Mythos): 99
Sanity: 65 61 (-1 infected corpse, -3 exploding shuttle)
Luck: 60
Move Rate: 7
Build: 0
Damage Bonus: 0

Skills:
Non-Default are bolded. Occupational Skills in Italics. Personal Interests preceded by a DOT.
Accounting (05%):
Animal Handling (05%):
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
Art: / Craft: (05%):
Charm (15%): 21
*Computer Use (05%): 65
Credit Rating (00%): 10
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Diving (01%):
Dodge (1/2 DEX): 20
Drive Auto (20%):
.Electrical Repair (10%): 55
Fast Talk (05%):
Fighting (Brawl) (25%):
Firearms (Handgun) (20%):
Firearms (Rifle/Shotgun) (25%):
Firearms (SMG) (15%):
First Aid (30%):
History (05%):
Intimidate (15%):
Language (Own) (EDU): 65
Language (Other) (01%):
Law (05%):
Library Use (20%): 35
*Listen (20%):
Locksmith (01%):
.Mechanical Repair (10%): 40
Medicine (01%):
Natural World (10%):
Navigate (10%): 20
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (Planetary) (01%):
Pilot (Space) (01%):
Psychoanalysis (01%):
*Psychology (10%):
.Science (Biology) (01%): 20
.Science (Chemistry) (01%): 50
.Science (Physics) (01%): 60
*.Science (Planetary) (01%): 65

Sleight of Hand (10%):
*Spot Hidden (25%): 37
Stealth (20%):
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):
.Zero/Low G (20%): 40

Background

Ever heard of the Magnificent Seven? The seven children of Professor Hakim Khan of the Lahore Institute of Cosmology? Do you recall how those child prodigies grew up to become brilliant specialists in their chosen field, rising from A grade students to superstar geniuses?

But did you know there was an eighth sibling?

The average kid, the perpetual disappointment, the rebel.

At school, Kiara Khan always lived in the shadow of her brothers and sisters; struggling to emulate their laser-like focus as she switched from one discipline to another - scraping passes in each one.

Kicking back at the impossible expectations foisted upon her, she dropped out of university. As soon as she was legally able, she headed out on her own, taking a succession of increasingly dead-end jobs to pay her way as far from her domineering family as possible.

Resentful, broke and broken, she drifted, until desperation eventually forced her back into the fold. Thoroughly ashamed and embarrassed, the family arranged a position in Richter Dynamics (of which they were major shareholders) for Kiara, which she was reluctantly obliged to accept.

Kiara has a quiet, yet sardonic personality with a deadpan sense of humour. Something of a jack of all trades, she prefers to keep in the background, sizing up any given situation before acting. Though lacking the brilliance of her siblings, her background has given her a solid grounding in several scientific and technological fields.

Re: Finished Characters

Posted: Sun Sep 06, 2020 6:48 pm
by aine
Image

Player: Aine
Character Name: Virgil Steinmann
Sex: Male
Age: 45
Occupation: Corporate officer

Characteristics:
STR: 50
CON: 70
SIZ: 60
DEX: 70
APP: 60
INT: 70
POW: 50
EDU: 90

Hit Points: 12 -10= 2
Magic Points: 10
Maximum Sanity (99 - Cthulhu Mythos): 99
Sanity: 50
Luck:50
Move Rate: 7 (8 - 1 for age)
Build: Short, slim
Damage Bonus: 0


Virgil Steinmann is slim, of middling height and exact appearance. He is a perfectionist and gets uncomfortable around mess and disorder. He has no sense of humour. He practises calisthenics and Taekkyeon, an ancient Korean martial art, every day. He is very well educated with a Phd in Economics, Masters in Psychology and Economics and now works for Richter Dynamics as a very successful troubleshooter. This is why Richter Dynamics has chosen him for this project despite his lack of extra-terrestrial experience.
Virgil always has the conglomerates’ interests as first priority and is not afraid of using unsubtle tactics as he knows he has the conglomerates’ backing. Virgil is married to his work and personal interests are those that further his success and improve his detective work. His only hobby really is going down to the range and blowing off steam with some precise pistol shooting.

Skills:
Non-Default are bolded. Occupational Skills in Italics. Personal Interests preceded by a DOT.
Accounting (05%): 55%
Animal Handling (05%):
Anthropology (01%):
Appraise (05%): 50%
Archaeology (01%):
Art: / Craft: (05%):
Charm (15%):
Computer Use (05%):
.Credit Rating (00%): 20%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Diving (01%):
Dodge (1/2 DEX):
Drive Auto (20%):
Electrical Repair (10%):
Fast Talk (05%):
.Fighting (Martial Arts) (25%): 45%
.Firearms (Handgun) (20%): 60%
Firearms (Rifle/Shotgun) (25%): 35%
Firearms (SMG) (15%): 25%
First Aid (30%):
History (05%):
Intimidate (15%): 45%
Language (Own) (EDU): 90
Language (Other) (01%):
Law (05%): 45%
.Library Use (20%): 30%
Listen (20%): 50%
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%):
Natural World (10%):
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%): 60%
Pilot (Planetary) (01%):
Pilot (Space) (01%):
Psychoanalysis (01%):
Psychology (10%): 65%
Science (Biology) (01%):
Science (Chemistry) (01%):
Science (Physics) (01%):
Science (Planetary) (01%):
Sleight of Hand (10%):
.Spot Hidden (25%): 50%
.Stealth (20%): 45%
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):
Zero/Low G (20%): @

Re: Finished Characters

Posted: Tue Sep 08, 2020 10:17 pm
by Raiko
Player: Raiko
Character Name: Nicole Favre
Sex: Female
Age: 35
Occupation: Colonial Marshal

Characteristics:
STR: 55
CON: 50
SIZ: 50
DEX: 70
APP: 70
INT: 65
POW: 55
EDU: 75

Hit Points: 10
Magic Points: 11
Maximum Sanity (99 - Cthulhu Mythos): 99
Sanity: 55
Luck: 40
Move Rate: 9
Build: 0 - Short, Slim
Damage Bonus: None

Appearance:

Image

Standing just 5'3" tall Nicole is decidedly short for a cop. She is attractive, and her petit body is well toned, with the muscles of a gymnast, although a life spent in the half-gravity of Mars means that Nicole is weaker than a typical Earthside cop. Her hair is dyed mahogony and is normally tied back. When not in a space suit she generally wears fashionable casual suits or comfortable outdoor gear, depending on the situation. She speaks Engish fluently enough, but with a strong French accent.

Background:
Backstory,Nicole was born in the French Mediterranean Port of Marseille in November 2153. Her parents Alain and Charlotte are both corporate lawyers, employed by Cenargo Heavy Industries a major European engineering corporation. She also has one older sister, Adèle (41). Early in her childhood her family moved away from Earth, her mother had been promoted, and both her parents were reassigned to the Cenargo's new offices at Harmony colony, on Mars. Nicole enjoyed her childhood, although life on a new colony can be harsh, Nicole's parents' positions allowed her to enjoy a life of relative privilege; she enjoyed sports particularly gymnastics and martial arts, had a good education, and apart from living under a dome her early life wasn't so different than that of any middle classed girl on earth. Nichole joined the Martian Colonial Police at the age of 18, against the wishes of her parents, who believed that she should pursue a career within the company like her older sister Adele. Shortly after completing her training she became romantically involved with Tanaka Heiji an orbital engineer employed by Motokatsu-Kyono. Nichole was a talented young cop and after three years patrolling the plazas and corridors of Harmony Colony she was allowed to train for detective. She passed the arduous detective training easily, and spent the following year as a junior detective, during that year she also got engaged to Heiji, and got pregnant. Nicole and Heiji's daughter Kikumi was born on 31st July 2177, one of the happiest days of Nicole's life and all appeared well. On 1st August 2177 everything changed, the newborn Kikumi was not well and despite the best efforts of the colony's doctors she passed away six days later. The couple's relationship did not survive the trauma of losing their tiny baby, Nichole threw herself into her work, shutting herself off completely from Heiji who took to drinking heavily. By the time Nichole recovered emotionally, they had drifted too far apart. In early March 2179, a mostly recovered, 25 year old Nichole called it a day and transferred to the Colonial Marshals Service, keen to put the tragedy and broken relationship behind her. Another year spent training, followed by nine often lonely years on the job, patrolling the farthest reaches of humanity's expanse into space. Outwardly Nicole is back to her old cheerful self. She hasn't spoken once to Heiji since leaving Mars.
Skills:
Abridged Skill List:
Occupational Skills in Italics. Personal Interests preceded by a DOT • Ticked Skills RED

Charm (15%): 60%
Credit Rating (00%): 20%
•Dodge (1/2 DEX): 45%
•Fighting (Brazilian Ju-Jitsu) (25%): 71%
Firearms (Handgun) (20%): 70%
Firearms (Rifle/Shotgun) (25%): 35%
Firearms (SMG) (15%): 25%
Language (Own - French) (EDU): 75%
•Language (English) (01%): 50%
Law (05%): 40%
Listen (20%): 45%
Psychology (10%): 60%
Spot Hidden (25%): 60%
•Stealth (20%): 40%
•Zero/Low G (20%): 70%
Full List,Non-Default are bolded. Occupational Skills in Italics. Personal Interests preceded by a DOT. Ticked Skills [color=#FF0000]RED[/color] Accounting (05%): Animal Handling (05%): Anthropology (01%): Appraise (05%): Archaeology (01%): Art: / Craft: (05%): [i]Charm (15%):[/i] [b]60%[/b] Computer Use (05%): Credit Rating (00%): [b]20%[/b] Cthulhu Mythos (00%): Demolitions (01%): Disguise (05%): •Dodge (1/2 DEX): [b]45%[/b] Drive Auto (20%): Electrical Repair (10%): Fast Talk (05%): •Fighting (Brazilian Ju-Jitsu) (25%): [b]71%[/b] [i]Firearms (Handgun) (20%):[/i] [b]70%[/b] Firearms (Rifle/Shotgun) (25%): 35% Firearms (SMG) (15%): 25% First Aid (30%): History (05%): Intimidate (15%): Language (Own - French) (EDU): 75% •Language (English) (01%): 50% [i]Law (05%):[/i] [b]40%[/b] Library Use (20%): [i]Listen (20%):[/i] [b]45%[/b] Mechanical Repair (10%): Medicine (01%): Natural World (10%): Navigate (10%): Occult (10%): Operate Heavy Machine (01%): Persuade (10%): Pilot (Planetary) (01%): Pilot (Space) (01%): Psychoanalysis (01%): [color=#FF0000][i]Psychology (10%):[/i] [b]60%[/b][/color] Science (Biology) (01%): Science (Chemistry) (01%): Science (Physics) (01%): Science (Planetary) (01%): Sleight of Hand (10%): [color=#FF0000][i]Spot Hidden (25%):[/i] [b]60%[/b][/color] [i]•Stealth (20%):[/i] [b]40%[/b] Survival (10%): Swim (20%): Throw (20%): Track (10%): [i]•Zero/Low G (20%):[/i] [b]70%[/b]
Image

Samantha Golightly

Posted: Wed Sep 09, 2020 3:29 am
by Mr. Handy
Player: Mr. Handy
Name: Samantha Golightly
Sex: Female
Age: 30
Occupation: Engineer

Image

Characteristics:
STR: 70
CON: 75
SIZ: 70
DEX: 60
APP: 45
INT: 75
POW: 65
EDU: 75

Hit Points: 14
Magic Points: 13
Maximum Sanity: 99
Sanity: 65 (-4) 61 (-4) 57 (-2) 55 (-3) 52 (-1) 51 (-1) 50
Luck: 70 (-7) 63 (-4) 59 (-4) 55 (-13) 42
Move: 8
Build: +1
Damage Bonus: +1D4

Background: Samantha Golightly is a tall, muscular woman with short red hair. She has always been shy and lacking in social skills, but she makes up for that with courage, a thirst for discovery, and obsession with her chosen profession. She is a skilled engineer, and she jumped at the chance to travel to Titan when Richter Dynamics, her employer, assigned her to the mission.

Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)
Accounting (05%):
Animal Handling (05%):
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
Art / Craft (05%):
Charm (15%):
Computer Use (05%): 55%
Credit Rating (00%): 30%
Cthulhu Mythos (00%):
Demolitions (01%):
Dodge (DEX / 2): 30%
Drive Auto (20%):
Electrical Repair (10%): 50%
Fast Talk (05%):
.Fighting (Brawl) (25%): 50%
.Firearms (Handgun) (20%): 50%
FIrearms (Rifle/Shotgun) (25%): 35%
Firearms (SMG) (15%): 25%
First Aid (30%):
History (20%):
Intimidate (15%):
Language (Own)(English) (EDU): 75%
Language (Other): 01%
Law (05%):
Library Use (25%): 35%
Listen (20%):
Mechanical Repair (10%): 60%
Medicine (01%):
Natural World (10%):
Navigate (10%):
Occult (10%):
Operate Heavy Machine (01%): 51%
Persuade (10%):
Pilot (Planetary) (01%):
Pilot (Space) (01%):
Psychoanalysis (01%):
Psychology (10%):
Science (Biology) (01%):
.Science (Chemistry) (01%): 26%
Science (Physics) (01%): 41%
.Science (Planetary) (01%): 41%
Sleight of Hand (10%):
Spot Hidden (25%): 55%
Stealth (20%):
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):
.Zero/Low G (20%): 50%

Re: Finished Characters

Posted: Fri Sep 11, 2020 6:57 am
by Starspawn338
Image
Player: Starspawn
Character Name: Joseph "Jojo" Johnson
Sex: Male
Age: 39
Occupation: Physician

Characteristics:
STR: 80
CON: 90
SIZ: 70
DEX: 95
APP: 35
INT: 99
POW: 75
EDU: 80

Hit Points: 16 (4)
Magic Points: 15
Maximum Sanity (99 - Cthulhu Mythos): 99
Sanity: 99 (93)
Luck: 31
Move Rate: 9
Build: 0
Damage Bonus: +1d4

Background: Jojo was what you would refer to as a gifted doctor with little bedside manner. He appeared to either not understand the subtlety of human emotions or he didn't care about how he came off with others as his brusque conversations with his patients and colleagues would often leave both confounded. He by the reactions he got to what he believed were simple declarations of fact and they by his exceeding lack of tact. Ultimately, Jojo found himself recruited by Richter Corporation and he welcomed the chance to get off planet and hopefully away from a civilized society in which he did not seem to fit.

Skills:
Non-Default are bolded. Occupational Skills in Italics. Personal Interests preceded by a DOT. Successful use is denoted by X
Accounting (05%):
Animal Handling (05%):
Anthropology (01%):
Appraise (05%):
Archaeology (01%):
Art: / Craft: (05%):
Charm (15%):
Computer Use (05%): 30% X
Credit Rating (00%): 30%
Cthulhu Mythos (00%):
Demolitions (01%):
Disguise (05%):
Diving (01%):
.Dodge (1/2 DEX): 35%
Drive Auto (20%):
Electrical Repair (10%):
.Fast Talk (05%): 50% X
Fighting (Brawl) (25%):
Firearms (Handgun) (20%):
Firearms (Rifle/Shotgun) (25%):
Firearms (SMG) (15%):
First Aid (30%): 75% X
History (05%):
Intimidate (15%):
Language (Own) (EDU): 80%
Language (Other) (01%):
Law (05%):
Library Use (20%): X
.Listen (20%): 35%
Locksmith (01%):
Mechanical Repair (10%):
Medicine (01%): 80% X
Natural World (10%):
Navigate (10%): X
Occult (10%):
Operate Heavy Machine (01%):
Persuade (10%):
Pilot (Planetary) (01%):
Pilot (Space) (01%):
Psychoanalysis (01%):
Psychology (10%): 50%
Science (Biology) (01%): 75% X
Science (Chemistry) (01%): 75% X
Science (Physics) (01%):
Science (Planetary) (01%):
Sleight of Hand (10%):
Spot Hidden (25%): 50% X
Stealth (20%):
Survival (10%):
Swim (20%):
Throw (20%):
Track (10%):
Zero/Low G (20%): X

Special rules for synthetics:

A concealed synthetic rolls against their public statistics but the keeper narrates based on their hidden characteristics.

Synthetics have no need to eat, sleep, or breathe and are immune to vacuum, cold, and most disease.

Synthetics cannot spend Luck or push rolls, luck is for humans, synthetics are machines, therefore their Luck is relatively low.

Synthetics have tightly programmed artificial intelligence so their effective Sanity is high. Their instructions specify that they 'cannot cause serious harm or, by ommission of action, allow serious harm to come to a human being.' The definition of 'human' can be discussed by PM with the keeper if there is any doubt. Synthetics can become insane as their rigid and deterministic subroutines are exposed to contradictory and unprocessable information. If insane a synthetic can potentially harm humans as their programming has become corrupted.

Synthetics cannot be healed by First Aid or Medicine as they are not organic. They can be stabilised by either Electrical Engineering or Mechanical Engineering and healed by either/both as per Medicine check (1hr for each, 1 HP healed each).

A concealed synthetic that takes a major wound or other serious injury will be revealed as non-human by their blue hydraulic fluid leaking or other components being exposed