Player: Mister Ginge
Name: Tom Major
Age: 33
Sex: Male
Distinguishing features: Scarred arms, neck & half-missing right ear.
Occupation: SOE Operative, Section M
Current Residence: No fixed abode
Colleges, Degrees: N/A
Birthplace: Isle of Wight, UK
Characteristics:
STR: 9
CON: 10
SIZ: 12
DEX: 13
APP: 7
INT: 14 (Idea - 70)
POW: 13 (Luck - 65)
EDU: 12 (Know - 60) inc. +1 for age
Sanity: 65
-11 (54)
Phobias/Mental Disorders: None
Maximum Sanity: 88
Hit Points: 22
Magic Points: 13
Damage Bonus: +0
Income: 2
Tom Major, the son of kind but absent-minded parents, grew up quickly after a harrowing experience with the family pet Alsatian, ‘Daisy’. Leaving the dog breathing its last, and himself scarred for life, Tom subsequently spent his teenage years with a reputation as a loner.
Bullies quickly learned to avoid him, allowing him to follow his own path, which tended towards the esoteric – a trait he inherited from his German grandfather, whose dusty leather-bound books he avidly pored over.
When war broke out in 1939, he was spotted by the SOE and soon fell under the wing of Section M, who recognised his potential. Several missions lead him into Europe and as far afield as Tibet. However, his last mission has left him out of action for several months.
While attempting to disrupt a train in the Alsace region (irony?), rumoured to be carrying a ‘cargo of interest’, he and his team met with more than they could handle. Instead of the ancient artefact they were expecting, they were overrun by something very much alive. Tom was the only one to make it out alive.
After recuperating at Clemens Park in Kent, still unsure of what he saw on the French/German border, Tom now feels ready to get back to duty.
He believes there is something other-worldly behind the Third Reich and that he must do his part to stop them bringing about Hell on Earth.
Not one to think too much of creature comforts or settling down, he expects to carry on in some similar capacity after the war, assuming he is still alive. He fears that Evil never sleeps - it merely yawns.
Skills: (Non-default skills BOLD, Professional Skills ITALICS, Hobbies preceded by a DOT)
Accounting (10%):
Anthropology (01%):
Archaeology (01%):
Art (05%):
Astronomy (01%):
Bargain (05%):
Biology (01%):
Chemistry (01%):
Climb (40%):
Comtography (01%):
Conceal (15%): 25%
Craft (05%):
Credit Rating (15%):
Cryptography (01%): 11%
Cthulhu Mythos (00%): 11%
.Damage control (15%): 25%
Demolitions (01): 31%
Disguise (01%): 11%
Diving (01%):
Dodge (DEX x 2%): 26%
Drive Auto (20%):
Electrical Repair (10%):
Espionage (01%): 21%
Fast Talk (05%):
.Fieldcraft (05%): 15%
First Aid (30%): 40%
Forgery (01%):
Geology (01%):
Hide (10%): 30%
History (20%):
Institutional lore (01%):
Jump (25%):
.Jury rig (25%): 35%
Law (05%):
Library Use (25%):
Listen (25%):
Locksmith (01%):
Mathematics (EDU x 2%): 24%
Mechanical Repair (20%):
Medicine (05%):
Meteorology (10%):
Military Doctrine (05%):
Natural History (10%):
Navigate (10%):
Occult (05%): 35%
Operate Heavy Machine (01%):
Other Language: German (01%): 21%
Own Language: English (EDU x 5%): 60%
Parachute (01%): 11%
Persuade (15%):
Pharmacy (01%):
Photography (10%):
Photo-interpretation (01%):
Physics (01%):
Pilot (01%):
Psychoanalysis (01%):
Psychology (05%):
Radio operator (01%): 11%
Ride (05%):
Rope use (01%):
Sabotage (05%): 35%
.Ski (05%): 15%
Sneak (10%): 30%
.Spot Hidden (25%): 45%
.Survival (01%): 11%
Swim (25%):
Throw (25%):
Track (10%):
Hand-to-Hand:
Fist/Punch (50%):
Grapple (25%):
Head Butt (10%):
Kick (25%):
Knife (25%):
Close Combat (25%):
Martial arts (01%): 31%
Firearms:
Handgun (20%): 40%
Machine Gun (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%): 45%
Heavy weapons (15%):
Equipment:
Browning Hi-Power 9mm pistol [Handgun, Damage 1D10]
Fairbairn-Sykes Fighting Knife [Close Combat, Damage 1D4+2]
4 x 1.5lbs Standard Charges [Demolitions, Damage - special]
STEN Mk.I-V Submachine Gun, silenced version [Submachine Gun, Damage 1D10]