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Re: OOC Discussion

Posted: Mon Oct 05, 2015 12:51 am
by Mr. Handy
Thanks, I had forgotten that! Sanity increases by 3. That makes up for my low skill increases.

I'm ready to proceed. I think we should try to get the French soldiers and Scar to accompany us.

Re: OOC Discussion

Posted: Mon Oct 05, 2015 10:58 am
by Tabs
and also working out who you want to come with you on the last leg
I'd suggest that we take along as many folk as we can. The French soldiers and tribesmen especially. If there is a battle, numbers and firepower could be decisive?

Sanity increase [dice]0[/dice] and skill checks
Burton: Handgun, Anthropology, Persuade, Hide, Jump, Knife,
[dice]1[/dice] [dice]2[/dice] [dice]3[/dice] [dice]4[/dice] [dice]5[/dice] [dice]6[/dice]

Handgun [dice]7[/dice] Hide [dice]8[/dice]
I will default to the PCs, Wessex, Singh, and two croc people hunters, but you are welcome to invite / persuade other NPCs if you wish.
I'll try and drum up support ic.

Re: OOC Discussion

Posted: Mon Oct 05, 2015 8:59 pm
by Supercape
Ill wait for Priest to reply before wrapping up :)

Scar needs no persuasion. The French might waver, but will come if persuaded! :)

Re: OOC Discussion

Posted: Tue Oct 06, 2015 8:30 pm
by Priest
Increase handgun skill : 30%: 1d100 38 skill increase 1d10: 1d10 10 Handgun = 40%
Skill Increase (Bantu): 41%: 1d100 27 Bantu = no change 41%
Skill Increase (Spot Hidden): 55%: 1d100 98 Skill Increase 1d10: 1d10 1 Spot Hidden = 56%

Re: OOC Discussion

Posted: Tue Oct 06, 2015 9:22 pm
by Supercape
And the +1d3 sanity :)

Re: OOC Discussion

Posted: Wed Oct 07, 2015 6:19 pm
by Tabs
Persuade 50% the French [dice]0[/dice]

Re: OOC Discussion

Posted: Wed Oct 07, 2015 9:26 pm
by Supercape
Ok Priest still needs to make a +1d3 San roll I think.

You are welcome to make final posts if you wish, although I think we are pretty wrapped for the final chapter.

Please say when you are ready to proceed! :)

Re: OOC Discussion

Posted: Thu Oct 08, 2015 4:27 am
by Mr. Handy
I'm ready.

Re: OOC Discussion

Posted: Thu Oct 08, 2015 11:13 am
by Priest
Sorry chaps missed that.

1d3 sanity roll: 1d3 2

Re: OOC Discussion

Posted: Fri Oct 09, 2015 6:19 pm
by Tabs
Me too!

Re: OOC Discussion

Posted: Sun Oct 11, 2015 9:42 pm
by Supercape
And the final chapter arrives!

A couple of things as you would have travelled several more weeks.

1. Your resources are now 3/5.

2. You should make a luck roll to avoid a minor mishap on the way; choose something of your own taste - e.g. Contracted Malaria (no effects other than need to take Quinine), niggling injury or illness (some minor penalty to an attribute, HP, or skill), losing an item, or seeing something unpleasant (like a ritually mangled animal or so on causing a minor SAN loss like 1D2). No need to go to town with this, just a minor narrative flavour thing that represents the hardship of the road and might come into play.

3. As you will have spent several weeks in the company of Bantu and French, you may make an improvement roll to one of these languages for a modest 1D4% improvement (your choice depending on whether you socialise with the Frenchmen or Croc People). Of course if you socialise with neither no improvement roll (although depending on what you do do, you might gain other bonuses). This is not just a +skill roll but also gives a flavour of whom you lark around with as you travel (and thus presumably earn some trust and insight into).

Re: OOC Discussion

Posted: Mon Oct 12, 2015 4:59 pm
by Tabs
Burton Luck [dice]0[/dice] and improve French [dice]1[/dice]

Is that right? :!:

Re: OOC Discussion

Posted: Mon Oct 12, 2015 6:26 pm
by Supercape
I cant see the results of the rolls, so can't say!

Luck roll - fail means you choose some minor mishap as above.

Language roll - choose, narratively, whether to hang out with the French or the Croc People (or choose something else to do). If you do, roll 1d100, if this is higher than your language skill in question, gain 1d4% in the skill.

Re: OOC Discussion

Posted: Mon Oct 12, 2015 7:44 pm
by Mr. Handy
Like me, Tabs amazingly got a natural 1 on his Luck roll! Do we get a chance to increase our POW for getting 1s on our Luck rolls?

He rolled 1d4 for the increase and got a 1, but he still needs to roll higher than his current skill in French to get that increase.

Re: OOC Discussion

Posted: Mon Oct 12, 2015 8:20 pm
by Supercape
Mr. Handy wrote:Like me, Tabs amazingly got a natural 1 on his Luck roll! Do we get a chance to increase our POW for getting 1s on our Luck rolls?
Errr...I'm not honestly sure!

p101 rule book - yes! it appears so!


So:

Burton / Tabs has a 30% chance of a 1D3 POW increase

Carstairs / Mr Handy also has a 30% chance of a 1D3 POW increase.


Make those rolls, chaps! Also, if your POW increases you gain 5 Sanity per POW increase!

Re: OOC Discussion

Posted: Tue Oct 13, 2015 4:36 am
by Mr. Handy

Re: OOC Discussion

Posted: Tue Oct 13, 2015 8:29 am
by Tabs
I've never rolled am 1 before.

Improve French [dice]0[/dice]

Power [dice]1[/dice] increase [dice]2[/dice]

:!:

Re: OOC Discussion

Posted: Tue Oct 13, 2015 10:12 am
by Priest
Luck and Bantu language rolls;
Luck Roll 45%: 1d100 24 Damn I was hoping for a natural 1 as well :D
Bantu Language 41%: 1d100 59 Yay!! Bantu Language increase 1d4: 1d4 4 yahoo!!

Re: OOC Discussion

Posted: Tue Oct 13, 2015 5:03 pm
by Supercape
The luck is with Tabs/Burton! Please update your sheets accordingly (including +3 POW and +15 SAN for Burton!)

Pausing slightly for camp banter / discussion / whatever you want here.

Re: OOC Discussion

Posted: Tue Oct 13, 2015 5:16 pm
by Tabs
Wow, Burton's Luck and POW are amazing.
Supercape,Has he got all the necessary spell ingredients in order to cast those he learned off Kotep?--say yes.
I'll post some ic banter later, maybe tomorrow.