Thanks, I had forgotten that! Sanity increases by 3. That makes up for my low skill increases.
I'm ready to proceed. I think we should try to get the French soldiers and Scar to accompany us.
Re: OOC Discussion
Posted: Mon Oct 05, 2015 10:58 am
by Tabs
and also working out who you want to come with you on the last leg
I'd suggest that we take along as many folk as we can. The French soldiers and tribesmen especially. If there is a battle, numbers and firepower could be decisive?
A couple of things as you would have travelled several more weeks.
1. Your resources are now 3/5.
2. You should make a luck roll to avoid a minor mishap on the way; choose something of your own taste - e.g. Contracted Malaria (no effects other than need to take Quinine), niggling injury or illness (some minor penalty to an attribute, HP, or skill), losing an item, or seeing something unpleasant (like a ritually mangled animal or so on causing a minor SAN loss like 1D2). No need to go to town with this, just a minor narrative flavour thing that represents the hardship of the road and might come into play.
3. As you will have spent several weeks in the company of Bantu and French, you may make an improvement roll to one of these languages for a modest 1D4% improvement (your choice depending on whether you socialise with the Frenchmen or Croc People). Of course if you socialise with neither no improvement roll (although depending on what you do do, you might gain other bonuses). This is not just a +skill roll but also gives a flavour of whom you lark around with as you travel (and thus presumably earn some trust and insight into).
Re: OOC Discussion
Posted: Mon Oct 12, 2015 4:59 pm
by Tabs
Burton Luck [dice]0[/dice] and improve French [dice]1[/dice]
Is that right?
Re: OOC Discussion
Posted: Mon Oct 12, 2015 6:26 pm
by Supercape
I cant see the results of the rolls, so can't say!
Luck roll - fail means you choose some minor mishap as above.
Language roll - choose, narratively, whether to hang out with the French or the Croc People (or choose something else to do). If you do, roll 1d100, if this is higher than your language skill in question, gain 1d4% in the skill.
Re: OOC Discussion
Posted: Mon Oct 12, 2015 7:44 pm
by Mr. Handy
Like me, Tabs amazingly got a natural 1 on his Luck roll! Do we get a chance to increase our POW for getting 1s on our Luck rolls?
He rolled 1d4 for the increase and got a 1, but he still needs to roll higher than his current skill in French to get that increase.
Re: OOC Discussion
Posted: Mon Oct 12, 2015 8:20 pm
by Supercape
Mr. Handy wrote:Like me, Tabs amazingly got a natural 1 on his Luck roll! Do we get a chance to increase our POW for getting 1s on our Luck rolls?
Errr...I'm not honestly sure!
p101 rule book - yes! it appears so!
So:
Burton / Tabs has a 30% chance of a 1D3 POW increase
Carstairs / Mr Handy also has a 30% chance of a 1D3 POW increase.
Make those rolls, chaps! Also, if your POW increases you gain 5 Sanity per POW increase!