As long as you understand that a rating of 4 works out to 17 languages. While I aspire to run a game in which that many are featured, I don't know if this will happen.tormsen wrote:The languages reflect the character's history as a chameleon working all over Europe, he can impersonate people from dozens of different nations and cultures if he needs to. I will adjust other elements.thumbprince wrote: tormsen, you probably don't need 4 points in languages as that represents over a dozen tongues. We also have a seriously flirty party, if anyone wants to adjust things. It's not necessary, as you all have plenty of Network points for Contacts. You also should design a Cover ID worth 5 free points of Cover representing your DG identity.
You are better off leaving some languages undefined until needed, and moving at least one point into one of the areas I thought might be more immediately useful.