An hour later-
*face palm*
OP:FR uses stats as skills. Here´s where it gets tricky.
There are two kind of stat skills.
Physical skills & Mental skills:
Physical skills
- Agility
Climbing
Endurance
Speed
Stealth
Strength
Swimming
AGILITY
This skill involves jumping, maintaining balance,
overcoming low obstacles, tumbling, falling, landing,
etc. The skill is a measure of how well the body is
controlled. Action situations often require Agility; such
as when a soldier falls down a cliff while running from a
German patrol.
CLIMBING
While Agility is used to get over obstacles no higher
than two yards, the Climb skill is needed to get up
on anything higher. This skill also includes the art of
securing and supporting fellow climbers by rope as well
as securing wedges to fasten the rope.
ENDURANCE
This is the character’s ability to endure physical strain,
such as long-distance running, walking or swimming. A
fail usually means a character is getting tired.
SPEED
This skill is used in more than one way. It is an ordinary
skill that can be used for example when a character is
rushing to catch something, but it is also a measure
of how fast a character can run in yards per combat
round. Simply add 10 to the skill level and you’ll get
the character’s speed. For example, a character who
has reached a skill level of 4 can run 14 yards per round.
Speed can also be used to decide a sprint race. The list
below refers to using the skill, not speed in yards.
STEALTH
To hide or move silently, preferably in the shadows, and
avoid detection, Stealth is necessary. It comes in handy
while sneaking up behind the Wehrmacht sentry,
or in any other situation where the best solution is to be
discreet.
STRENGTH
The Strength skill is used when a character faces a door
that’s stuck and needs to pull it open, or needs to lift a
heavy chest off the ground, or must push a car that’s out
of gas. It is a measure of the character’s raw strength and
is used when there is minimal or no technique involved.
This skill is also used to determine Melee Damage
bonus. The level of difficulty is determined by how
stuck, heavy, or big an object is and by the environment.
SWIMMING
Used also used for diving and other water activities. A
character swims half the skill level in yardss per round.
A character with 6 in skill will swim three yards per
round at a normal pace. The minimum pace is one yard
per round.
Mental skills
- Aura
Courage
Reaction
Toughness
Attractiveness
Charm
AURA
This skill reflects how much personal energy you
radiate. A strong Aura indicates a high level of personal
integrity och self confidence. Success full leaders must
have a high Aura and though not all people with strong
Aura would like to be leaders other people tend to
subordinate and respect them.
COURAGE
Overcoming your fear of heights in order to climb out on
a roof to rescue your friend is a test of Courage. Standing
fast when an unexplainable horror appears before you is
a test. Resisting the instinct to jump for cover during a
fire fight takes Courage. The difficulty is in the situation.
This is complicated by the fact that people are unique.
One person may be afraid of seeing a molested corpse,
but a surgeon will hardly be shocked at the sight. The
surgeon might be terrified by a paranormal experience,
which in turn could be daily routine for a medium.
There is no way to map out the situations that might
arise, so the task of rating them is in the hands of the
Game Master.
REACTION
This a value of how alert, aggressive and clear headed
a character is during intense action. Mostly used for
setting action order, but can also be handy when sudden
and unpredictable things happens.
TOUGHNESS
Toughness is all about handling physical pain. Sometimes
the pain is due to injuries from physical activities,
such as falling off the back of a moving German truck.
Most injuries will come from fighting. Toughness is
also your character’s ability to endure torture.
Interactive skills:
ATTRACTIVENESS
This is simply how good looking you are. It´s mostly
based on outer beauty and a person can be very attractive
without being especially charming or even outgoing,
think of a fashion model. Attractive people tend to get
a somehow nicer reaction when dealing with people, at
least from the opposite sex. A character with both high
Charm and Attractiveness could be really devastating
when being in a manipulating mode.
CHARM
This symbolizes your ability to be charismatic. High skill
doesn’t necessarily mean that you are especially good
looking or even well-behaved, you just have a personality
that makes people notice and respond positively to you.
What do you use it for? Well, it could be used to get
friendly with someone who has information or just to
influence people more subtly than using Aura
*Face palm*
Reading this I realize I´ve interpreted the skills Toughness as well as Reaction
in the wrong way. So, according to this, the modifiers will have to get totally moved
around. This forces me to bow to your suggestion to use the 2d6+6 for INT and SIZ
giving 8-10 as minimum score.
Mostly because size wouldn´t change from training but rather strength.
Intelligence isn´t used as a skill in OP:FR. It´s rather all skills combined that shows
how high intellect your character has.