Character concepts and out of character discussions-
Moderator: Dave Syrinx
- Dave Syrinx
- Son of Yog-Sothoth
- Posts: 6783
- Registered for: 16 years 8 months
- 16
- Location: Sweden, West Coast
- Contact:
Character concepts and out of character discussions-
Anno 1988
Aspiring players and characters are welcome to post here.
This space also is for ooc-discussions.
________________________________
Cast list-
Tobias Berkowiz, played by pickman37.
Eric Whitehouse, played by Mr. Handy.
Aspiring players and characters are welcome to post here.
This space also is for ooc-discussions.
________________________________
Cast list-
Tobias Berkowiz, played by pickman37.
Eric Whitehouse, played by Mr. Handy.
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
- Dave Syrinx
- Son of Yog-Sothoth
- Posts: 6783
- Registered for: 16 years 8 months
- 16
- Location: Sweden, West Coast
- Contact:
Re: Character concepts and out of character discussions-
I´v implemented the Dice-MOD in this forum as in Antarctica 1983. Hopefully we´ll get used to it.
It makes it a little easier to roll, not having to go off-site.
Would you prefer to have a thread for rolls or keep it in-post, maybe in spoiler tags?
Testing again [dice]0[/dice]
It makes it a little easier to roll, not having to go off-site.
Would you prefer to have a thread for rolls or keep it in-post, maybe in spoiler tags?
Testing again [dice]0[/dice]
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
- Pickman37
- Acolyte
- Posts: 460
- Registered for: 12 years 4 months
- 12
- Location: Saskatchewan, Canada
- Contact:
Re: Character concepts and out of character discussions-
I would vote for keeping it in-post in spoiler tags.
I'm still trying to figure it out. I see the dice tags but have been unable to get it working thusfar.
I'm still trying to figure it out. I see the dice tags but have been unable to get it working thusfar.
- Dave Syrinx
- Son of Yog-Sothoth
- Posts: 6783
- Registered for: 16 years 8 months
- 16
- Location: Sweden, West Coast
- Contact:
Re: Character concepts and out of character discussions-
It should be something like this:
Click on the dice tab.
Add 1d100 between the tags.
Encompass all dice text in spoiler tag.
Then hit submit post. (Won´t give you a roll in preview)
The outcome is shown in your new post.
Click tab.
Add 3d6
[dice]1[/dice]
Voila!
Click on the dice tab.
Add 1d100 between the tags.
Code: Select all
[dice]1d100[/dice]
Code: Select all
[spoiler][dice]1d100[/dice][/spoiler]
Spoiler:
The outcome is shown in your new post.
Click tab.
Add 3d6
[dice]1[/dice]
Voila!
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
- Pickman37
- Acolyte
- Posts: 460
- Registered for: 12 years 4 months
- 12
- Location: Saskatchewan, Canada
- Contact:
Re: Character concepts and out of character discussions-
[dice]1[/dice]
Ahhh there it is. Thanks. I was not going past the preview point where you mentioned it does not work.
As for my previous vote, I would like to change that to a separate thread for the die rolls. I was thinking that would allow easier tracking of rolls by a specific character.
Thanks again!
[dice]0[/dice]
Hmmm strange. It subtracted 5 there. Oh well I'll get the hang of it.
Ahhh there it is. Thanks. I was not going past the preview point where you mentioned it does not work.
As for my previous vote, I would like to change that to a separate thread for the die rolls. I was thinking that would allow easier tracking of rolls by a specific character.
Thanks again!
[dice]0[/dice]
Hmmm strange. It subtracted 5 there. Oh well I'll get the hang of it.
Re: Character concepts and out of character discussions-
I was thinking it would be more convenient to have the rolls in the posts, so that we don't have to make multiple posts when we need to roll something. The rolls can go in spoiler buttons.
It didn't subtract 3. It gave you the sum for 1d20+5 first (which was 8), then the actual value rolled on 1d20 below (3).
It didn't subtract 3. It gave you the sum for 1d20+5 first (which was 8), then the actual value rolled on 1d20 below (3).
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
- Pickman37
- Acolyte
- Posts: 460
- Registered for: 12 years 4 months
- 12
- Location: Saskatchewan, Canada
- Contact:
Re: Character concepts and out of character discussions-
Oh I see. Thanks Mr. Handy.
I'm flexible to either way but I suppose in-post makes more sense in a single game. For some reason I started thinking campaign with re-occurring characters where they get skill increases between chapters if they live. Don't know why my mind went in that direction. I guess I better switch to decaf halfway through the day
I'm flexible to either way but I suppose in-post makes more sense in a single game. For some reason I started thinking campaign with re-occurring characters where they get skill increases between chapters if they live. Don't know why my mind went in that direction. I guess I better switch to decaf halfway through the day
- Dave Syrinx
- Son of Yog-Sothoth
- Posts: 6783
- Registered for: 16 years 8 months
- 16
- Location: Sweden, West Coast
- Contact:
Re: Character concepts and out of character discussions-
[dice]0[/dice]
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
Re: Character concepts and out of character discussions-
Hey, is this still accepting new players? If so, I'd love to join. I could take on an abandoned role or create a new character myself, whatever would work better.
Iä Iä, whatever
- Dave Syrinx
- Son of Yog-Sothoth
- Posts: 6783
- Registered for: 16 years 8 months
- 16
- Location: Sweden, West Coast
- Contact:
Re: Character concepts and out of character discussions-
Hi Fyshb0ne!
You are welcome to join. I´ve not updated the game since a month, I guess. But I´ll get to it, eventually. You may roll
up a new character for sure.
To tie you in the story you could be a police officer investigating a string of arsons in L.A. the last couple of months.
Or maybe a fire fighter at Firehouse 72?
Even a coworker to Berkowiz would do. Or even better his newest pet of the month. The model, Ilja Sovastov...
The best way to cut you in would be by licking one of those.
You are of course free to create something all on your own and by chance walk in on the events. That works too.
To get in a similar feel as the other characters I suggest a creation process from: The first part of the game
Then we add something for "modern day" adventuring in the concrete jungle. That gives you a way in with the other two - being a Vietnam vet and all that.
How´s that?
/Dave
You are welcome to join. I´ve not updated the game since a month, I guess. But I´ll get to it, eventually. You may roll
up a new character for sure.
To tie you in the story you could be a police officer investigating a string of arsons in L.A. the last couple of months.
Or maybe a fire fighter at Firehouse 72?
Even a coworker to Berkowiz would do. Or even better his newest pet of the month. The model, Ilja Sovastov...
The best way to cut you in would be by licking one of those.
You are of course free to create something all on your own and by chance walk in on the events. That works too.
To get in a similar feel as the other characters I suggest a creation process from: The first part of the game
Then we add something for "modern day" adventuring in the concrete jungle. That gives you a way in with the other two - being a Vietnam vet and all that.
How´s that?
/Dave
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
Re: Character concepts and out of character discussions-
Ilja sounds good. Is there anything about him I need to know before I come up with a backstory and roll stats? I read the story so far, but other than creepy eyes there's no important info I recall. Permission to go nuts with it?
Iä Iä, whatever
- Dave Syrinx
- Son of Yog-Sothoth
- Posts: 6783
- Registered for: 16 years 8 months
- 16
- Location: Sweden, West Coast
- Contact:
Re: Character concepts and out of character discussions-
Your hands are untied
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
Re: Character concepts and out of character discussions-
Here's the character sheet. I trimmed it of most Vietnam-related info. There are 2 issues though; I need him to speak Roma (it's a Slavic dialect, so he can also understand Russian and other similar dialects) and have at least a bit of acting ability, and so I've reserved 67 points to devote to those skills (or to others, depending on your ruling.
Name: Ilja Sovastov
Age: 22
Birthplace: He doesn't actually know, but it's somewhere near Minsk.
Height: 5'10"
Weight: 160 lbs
Gender: Male
Player Name: Fyshb0ne
STR: 10 CON: 11 SIZ: 13 INT: 15 POW: 13 DEX: 12 APP: 14 EDU: 11
Damage Modifier: None
HIT POINTS
Total: 12
Current: 12
IDEA: 75 KNOW: 55 LUCK: 65
POWER POINTS: 13
SANITY POINTS
Original: 65
Current: 65
SKILLS
Accounting 10%
Anthropology 1%
Archaeology 1%
Astronomy 1%
Bargain 5%
Biology 1%
Chemistry 1%
Climb 50% (+10)
Computer Use 1%
Conceal 50% (+35)
Credit Rating 15%
Cthulhu Mythos 10% (+10)
Drive Auto 20%
Electrical Repair 10%
Electronics 1%
Fast Talk 5%
First Aid 30%
Geology 1%
Hide 10%
History 20%
Jump 25%
Law 5%
Library Use 25%
Listen 40% (+15)
Locksmith 1%
Martial Arts 1%
Mechanical Repair 20%
Medicine 5%
Natural History 10%
Navigate 50% (+40)
Occult 25% (+20)
Operate Hvy. Machine 1%
Persuade 55% (+40)
Pharmacy 1%
Photography 45% (+35)
Physics 1%
Psychoanalysis 1%
Psychology 40% (+35)
Ride 5%
Sneak 10%
Spot Hidden 75% (+50)
Swim 25%
Throw 25%
Track 10%
WEAPON SPECIFIC SKILLS
Submachine Gun 15%
Shotgun 30%
Rifle 25%
Machine Gun 15%
Handgun 20%
Fist 50%
Grapple 25%
Kick 25%
Dodge 35% (+13)
Name: Ilja Sovastov
Age: 22
Birthplace: He doesn't actually know, but it's somewhere near Minsk.
Height: 5'10"
Weight: 160 lbs
Gender: Male
Player Name: Fyshb0ne
STR: 10 CON: 11 SIZ: 13 INT: 15 POW: 13 DEX: 12 APP: 14 EDU: 11
Damage Modifier: None
HIT POINTS
Total: 12
Current: 12
IDEA: 75 KNOW: 55 LUCK: 65
POWER POINTS: 13
SANITY POINTS
Original: 65
Current: 65
SKILLS
Accounting 10%
Anthropology 1%
Archaeology 1%
Astronomy 1%
Bargain 5%
Biology 1%
Chemistry 1%
Climb 50% (+10)
Computer Use 1%
Conceal 50% (+35)
Credit Rating 15%
Cthulhu Mythos 10% (+10)
Drive Auto 20%
Electrical Repair 10%
Electronics 1%
Fast Talk 5%
First Aid 30%
Geology 1%
Hide 10%
History 20%
Jump 25%
Law 5%
Library Use 25%
Listen 40% (+15)
Locksmith 1%
Martial Arts 1%
Mechanical Repair 20%
Medicine 5%
Natural History 10%
Navigate 50% (+40)
Occult 25% (+20)
Operate Hvy. Machine 1%
Persuade 55% (+40)
Pharmacy 1%
Photography 45% (+35)
Physics 1%
Psychoanalysis 1%
Psychology 40% (+35)
Ride 5%
Sneak 10%
Spot Hidden 75% (+50)
Swim 25%
Throw 25%
Track 10%
WEAPON SPECIFIC SKILLS
Submachine Gun 15%
Shotgun 30%
Rifle 25%
Machine Gun 15%
Handgun 20%
Fist 50%
Grapple 25%
Kick 25%
Dodge 35% (+13)
Iä Iä, whatever
- Dave Syrinx
- Son of Yog-Sothoth
- Posts: 6783
- Registered for: 16 years 8 months
- 16
- Location: Sweden, West Coast
- Contact:
Re: Character concepts and out of character discussions-
Feel free to add Roma(ni) as spoken language. Also, acting works well as he is supposed to be a rising star.
Optional character photos are here:
Sorry for letting you wait on a reply. Ilja is incorporated in the story as of now.
/Dave
Optional character photos are here:
Sorry for letting you wait on a reply. Ilja is incorporated in the story as of now.
/Dave
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
- Dave Syrinx
- Son of Yog-Sothoth
- Posts: 6783
- Registered for: 16 years 8 months
- 16
- Location: Sweden, West Coast
- Contact:
Re: Character concepts and out of character discussions-
As mentioned in my other games:
Guys, sadly I have to withdraw from my Keeping duties here at PLAY@YSDC.
I apologize for dropping this, as I find it a fun pass time.
More effort on work related stuff. Less fun.
Hoping to stay put to read about all other adventures.
Regards, Dave
Guys, sadly I have to withdraw from my Keeping duties here at PLAY@YSDC.
I apologize for dropping this, as I find it a fun pass time.
More effort on work related stuff. Less fun.
Hoping to stay put to read about all other adventures.
Regards, Dave
TVblog
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
The soul trembles before emptiness and desires contact at any price. Doctor Glass
"It is invigorating, being asked personal questions." "Makes one feel desired." Luv (BR2049)
Who is online
Users browsing this forum: No registered users and 1 guest