I'd like rolls for your characters to be done via http://www.invisiblecastle.com/roller which is how many of the games everywhere roll dice. For this portion of the game, please use Campaign name: Haunt and your username as the character name.
You can roll STR, CON, POW, DEX, APP, and EDU all at once. Put 7 in for the number of rolls and 3d6 for the dice. This will give you one more roll then necessary so you can drop the lowest and then assign the other rolls as you see fit. Don't forget to add 3 to your EDU roll. Do the same for SIZ and INT except only do two rolls (no dropping the lowest) and change the dice accordingly (2d6+6). Let me know if anyone has trouble with this.
There will be a link you can use to post in this thread like so:
http://invisiblecastle.com/roller/view/1450600/
Next when you've chosen your skill class, there are some eight "occupation skills" to which you may assign EDUx20 points to. These skills are class dependant. I'll be using my trusty CoC 5.1.1 handbook (it's not mine actually...). If you don't know what classes you can choose from, let me know and I'll supply you with the skills for them. I couldn't find this info in later editions of the handbook.
Then you get Intx10 skill points to assign to any skills you want.
Extra rule from me: don't go over 80 in any skill.
Idea = INTx5
Luck=San=POWx5
Know=EDUx5
Creativity will warrant awards. There will be four, I'll let you know when we finish. It is possible for one Investigator to take them all .
Bonus 1 of 4.
ImpIntraining gains a Karma point for the first description of an Investigator. Yeah, so you all introduced yourselves, but what the heck do you look like?
Explaining the Karma point. With it you can change any one Investigator FAIL into a SUCCESS. The greater the fail was, the greater the success will be. So for example a roll of 100 will turn into a 1. Just once mind you. it's valid till the end of the game. Have fun with it.
kouchpotato and sushibite get to work
