The Incident Room: General Chat
Moderator: jp1885
Re: The Incident Room: General Chat
Advantages
Connected - connections with powerful people
Damage bonus (Minimum STR 60) - +1 damage to melee attacks
Fast reactions (Minimum DEX 60) - can fight back twice in a combat round
Magical (major) (Minimum INT and POW 60) - can cast spells
Natural toughness (Minimum CON and STR 60) - take -1 damage for unarmed & blunt melee attacks
Rich (major) - can set affluence rating to rich
Scary - bonus die on social rolls when intimidating
Signature firearm (Minimum DEX and Firearms 60) - bonus die on ranged damage rolls when using a particular firearm
Signature weapon (Minimum DEX and Fighting 60) - bonus die on damage rolls when using a particular melee weapon
Silver-tongued - bonus die on social rolls when trying to persuade someone
Speedy (Minimum DEX 60) - Set MOV to 9
Steadfast (Minimum POW 60) - does not suffer impairment when exposed to stressful situations (excluding magic and damage)
The knowledge (Minimum INT and Navigate 60) - bonus die on navigate rolls in a nominated area
Wealthy - can set affluence rating to wealthy
Connected - connections with powerful people
Damage bonus (Minimum STR 60) - +1 damage to melee attacks
Fast reactions (Minimum DEX 60) - can fight back twice in a combat round
Magical (major) (Minimum INT and POW 60) - can cast spells
Natural toughness (Minimum CON and STR 60) - take -1 damage for unarmed & blunt melee attacks
Rich (major) - can set affluence rating to rich
Scary - bonus die on social rolls when intimidating
Signature firearm (Minimum DEX and Firearms 60) - bonus die on ranged damage rolls when using a particular firearm
Signature weapon (Minimum DEX and Fighting 60) - bonus die on damage rolls when using a particular melee weapon
Silver-tongued - bonus die on social rolls when trying to persuade someone
Speedy (Minimum DEX 60) - Set MOV to 9
Steadfast (Minimum POW 60) - does not suffer impairment when exposed to stressful situations (excluding magic and damage)
The knowledge (Minimum INT and Navigate 60) - bonus die on navigate rolls in a nominated area
Wealthy - can set affluence rating to wealthy
Re: The Incident Room: General Chat
Looking at the advantages, Skipper shouldn't have The Knowledge as he doesn't have Navigate 60. Would you be happy if I ret-conned that to Fast Reactions? (He didn't use The Knowledge last scenario.)
Re: The Incident Room: General Chat
Current Luck 55
1d%Lp
1d10
Brings Luck back to 63.
2d10+50
Cool, Luck up to 66.
Skipper will spend his points to bring Fighting up to 70% and Observation to 40%.
1d%Lp
1d10
Brings Luck back to 63.
2d10+50
Cool, Luck up to 66.
Skipper will spend his points to bring Fighting up to 70% and Observation to 40%.
-
- Adept
- Posts: 504
- Registered for: 2 years 4 months
- 2
- Location: Mobile, AL
- Contact:
Re: The Incident Room: General Chat
Leo Luck Improvement Roll
Luck (61): 1d100
No improvement this time. IDP is complete and character sheet updated.
1 point - Raise Magic skill from 60 to 70
1 point - Learn Fireball
Luck (61): 1d100
No improvement this time. IDP is complete and character sheet updated.
1 point - Raise Magic skill from 60 to 70
1 point - Learn Fireball
Re: The Incident Room: General Chat
Thanks! I don't have time tonight, but I'll try to update my character tomorrow night.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
Re: The Incident Room: General Chat
I will get my sheet updated tonight, need to consider if it's better for me to improve existing skills or learn some new spells!
Re: The Incident Room: General Chat
Luck Improvement roll (72%) ![]() |
Aww, no luck improvement for me this time!
2d10+50 Luck roll: ![]() |
Re: The Incident Room: General Chat
Okay, I have updated my character sheet both on here and offline! Added a new spell (Impello Palma) and improved Athletics up to 40%.
I've also updated my bio with a short summary of Case File 1!
Updates since Case File 1:
Izzy spent some formative months at the Folly, learning how to use magic and even mastering her first basic spell, as well as getting involved in a few minor cases under the supervision of DC Grant and DCI Nightingale. She was paired with fellow DC Leo Dansby, who had been recruited to the Folly from the force in Cambridge. Soon enough, they were sent on their first proper "weird bollocks" case without direct supervision - investigating a bookstore in Theatreland that may or may not have been haunted. In doing so, Izzy and Leo would be paired with new 'Folly-adjacent' colleagues, or civilian consultants - pathologist Jordan Schneider, private eye Skipper (Raymond Pearson, though he never told them his actual name...), and the waif and stray, Destiny Orivo, aka Des, who could apparently see ghosts, Haley Joel Osment-style.
The case seemed to go smoothly enough, and they discovered that the 'ghost' was in fact a brand new Genius Loci, similar to the river goddesses, created from the mix of children's energy in the bookstore and the lingering emotions of an old cock fighting ring once located on the site. This strange invisible chicken/toddler hybrid entity simply wanted someone to read books to it, or else it would throw a tantrum. Newly christened Errol by the pop culture spouting team, the entity was calmed, and a plan put in place to keep it happy in the future.
Oh, and Izzy managed to bag herself a date with Alice, the cousin of her best friend, for the next day! She worried about being too tired to turn up, given she'd spent the previous night ghost hunting and cleaning up books until the wee hours, but a nap when home and a lot of coffee beforehand were enough to keep her sane. The date seemed to go well, and Izzy looked forward to seeing a lot more of Alice in the near future...
I've also updated my bio with a short summary of Case File 1!
Updates since Case File 1:
Izzy spent some formative months at the Folly, learning how to use magic and even mastering her first basic spell, as well as getting involved in a few minor cases under the supervision of DC Grant and DCI Nightingale. She was paired with fellow DC Leo Dansby, who had been recruited to the Folly from the force in Cambridge. Soon enough, they were sent on their first proper "weird bollocks" case without direct supervision - investigating a bookstore in Theatreland that may or may not have been haunted. In doing so, Izzy and Leo would be paired with new 'Folly-adjacent' colleagues, or civilian consultants - pathologist Jordan Schneider, private eye Skipper (Raymond Pearson, though he never told them his actual name...), and the waif and stray, Destiny Orivo, aka Des, who could apparently see ghosts, Haley Joel Osment-style.
The case seemed to go smoothly enough, and they discovered that the 'ghost' was in fact a brand new Genius Loci, similar to the river goddesses, created from the mix of children's energy in the bookstore and the lingering emotions of an old cock fighting ring once located on the site. This strange invisible chicken/toddler hybrid entity simply wanted someone to read books to it, or else it would throw a tantrum. Newly christened Errol by the pop culture spouting team, the entity was calmed, and a plan put in place to keep it happy in the future.
Oh, and Izzy managed to bag herself a date with Alice, the cousin of her best friend, for the next day! She worried about being too tired to turn up, given she'd spent the previous night ghost hunting and cleaning up books until the wee hours, but a nap when home and a lot of coffee beforehand were enough to keep her sane. The date seemed to go well, and Izzy looked forward to seeing a lot more of Alice in the near future...
- Philulhu
- Keeper
- Posts: 7685
- Registered for: 17 years 11 months
- 17
- Location: Derbyshire, England
- Contact:
Re: The Incident Room: General Chat
Luck (63%) 1d100
Rolled over so +1D10 = 1d10
Rolling 2d10+50 = 2d10+50
That makes my luck now 69.
I’ll take 10 point increases in Social and Sense Vestigia.
After the events (‘dat weird shit!’) at Stonewaters, Des has settled into life at the Folly. Regular meals and somewhere safe to bed down at night has made the world of difference to her and she’s a bit more relaxed and less guarded. Her relations with the rest of the team have improved - she wouldn’t exactly call them friends but she tolerates them better now.
Rolled over so +1D10 = 1d10
Rolling 2d10+50 = 2d10+50
That makes my luck now 69.
I’ll take 10 point increases in Social and Sense Vestigia.
After the events (‘dat weird shit!’) at Stonewaters, Des has settled into life at the Folly. Regular meals and somewhere safe to bed down at night has made the world of difference to her and she’s a bit more relaxed and less guarded. Her relations with the rest of the team have improved - she wouldn’t exactly call them friends but she tolerates them better now.
Re: The Incident Room: General Chat
So, do disposable wedding reception film cameras, with no electronics beyond a simple flash, work around weird magic? If so, Skipper is going to purchase a '90s era film SLR and find somewhere in London that does while-you-wait film developing.
There's somewhere in London that does while-you-wait anything.
There's somewhere in London that does while-you-wait anything.
Re: The Incident Room: General Chat
Yeah that’d work. Magic fries powered-up microprocessors (and brains), so electronics with batteries taken out are safe; disposable film cameras even more so.
Re: The Incident Room: General Chat
In that case, Skipper will provide The Folly with a neat album of Stonewaters' scattered and occasionally projectile books. With all the quality you can get from one of those little plastic disposables.
Re: The Incident Room: General Chat
Luck improvement (current level) roll:
d%
I'll be spending my Development Points to increase my Observation and Medicine skills from 60 to 70.
d%
I'll be spending my Development Points to increase my Observation and Medicine skills from 60 to 70.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
Re: The Incident Room: General Chat
I swear Skipper is cursed by the River Gods.
Re: The Incident Room: General Chat
You can always spend luck or push the roll…
Re: The Incident Room: General Chat
I'll bear it in mind. Not really worth it so early in the story. With Skipper's luck he'll fail the push too and just go insane...
-
- Adept
- Posts: 504
- Registered for: 2 years 4 months
- 2
- Location: Mobile, AL
- Contact:
Re: The Incident Room: General Chat
By the way, if anyone is a fan of Midsomer Murders, you will recognize my character portrait as the character Ben Jones from that show.
In a fun coincidence, after moving, he makes a surprise reappearance where he gets a chance to show off his elite cricket skills.
In a fun coincidence, after moving, he makes a surprise reappearance where he gets a chance to show off his elite cricket skills.
Re: The Incident Room: General Chat
I haven't seen it, but the Keeper chose his picture for me when I played DS Jones in the London chapter of Masks of Nyarlathotep before the game stopped. The photo no longer appears, but you can see him in action in the Scotland Yard forum.
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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