OOC:

An epic action packed and globe-spanning campaign for Pulp Cthulhu

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Snapper
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Re: OOC:

Post by Snapper »

It's definitely fun!
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Starspawn338
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Re: OOC:

Post by Starspawn338 »

I'm having fun even if I can't seem to hit this combat.
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Re: OOC:

Post by kabukiman »

I got covid and I have been in bed. I don't think I will be able to post this week, sorry.
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aine
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Re: OOC:

Post by aine »

Covid still isn’t fun for anyone. Hope you’re not too afflicted.
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Re: OOC:

Post by Starspawn338 »

Get well soon.
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Re: OOC:

Post by Snapper »

Sorry to hear that. Don't underestimate that virus and the dangers of Long COVID. Rest and get better.
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Re: OOC:

Post by kabukiman »

Thanks everyone, feeling much better now. Not at 100%, but besides some coughing, I'l almost good.
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Re: OOC:

Post by Snapper »

Glad to hear it. Take the recovery slowly though and do not underestimate the dangers of Long COVID.
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Starspawn338
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Re: OOC:

Post by Starspawn338 »

Do we ever recover any luck after scenarios? Also, do we roll for our skills used to see if we level up at all at the end of the scenario?
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Re: OOC:

Post by kabukiman »

Yes, you recover all the luck and roll the skills. I'm still counting those.
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Snapper
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Re: OOC:

Post by Snapper »

Crowley is only 1 point down on his original SAN so if I'm reading the instructions correctly, he can't gain anymore SAN than that.

Skill advance checks:

Archeology 1%

1d%

Success.
1d10

Firearms Handgun 88%

1d%

Firearms Shotgun 57%

1d%

Success.
1d10

Spot Hidden 60%

1d%

Stealth 44%

1d%

Success.
1d10

Throw 40%

1d%

Success.
1d10
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Mr. Handy
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Re: OOC:

Post by Mr. Handy »

Is there a record of the skills we have checked, or do we need to look through the story to see?
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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Starspawn338
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Re: OOC:

Post by Starspawn338 »

Just making sure you are going away from Pulp Cthulhu book on luck as on page 62 it says you roll luck like skills and if you fail (roll over your luck) you get 2d10 + 10 and if you roll under luck you roll 1d10 + 5 for luck recovery.


Mechanical Repair 64
1d100

Increase 1d10
1d10

Rifle 73
1d100

Spot Hidden 55
1d100

Increase 1d10
1d10

Throw 25
1d100

Increase 1d10
1d10

Luck 58
1d100

Life is a tragedy to those who feel
Life is a comedy to those who think
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Mephistophilis
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Re: OOC:

Post by Mephistophilis »

Alex skill checks.
F(Hd)59%d%
F(FL/H)37%d%
FL/Hp1d10

Fd55%d%
L()36%d%
Lp1d10

L(p)50%d%
L(pH)14%d%
LpHp1d10

L79%d%
pHL70%d%
pHLp1d10

pHdd35%d%
pHddp1d10

LH20%d%
LHp1d10
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Mr. Handy
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Re: OOC:

Post by Mr. Handy »

Firearms (Handgun) (77% skill) XP check :
d%
First Aid (67% skill) XP check:
d%
First Aid increase:
1d10
Occult (10% base skill) XP check:
d%
Occult increase:
1d10
History (55% skill) XP check:
d%
Spot Hidden (55% skill) XP check:
d%
Archaeology (66% skill) XP check:
d%
Firearms (Rifle/Shotgun) (35% base skill) XP check :
d%
Dodge (67% skill) XP check:
d%
Dodge increase:
1d10
Doctor Who/CoC Campaign:
(viewforum.php?f=176)The Terror Out of Time
(viewforum.php?f=191)]The Ninth Planet
The Shadow Over Dunwich
The Brotherhood of Death
The Horror in the Blackout
The Masque of Nyarlathotep
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kabukiman
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Re: OOC:

Post by kabukiman »

Snapper wrote: Thu Jun 09, 2022 11:51 am Crowley is only 1 point down on his original SAN so if I'm reading the instructions correctly, he can't gain anymore SAN than that.

Skill advance checks:

Archeology 1%

1d%

Success.
1d10

Firearms Handgun 88%

1d%

Firearms Shotgun 57%

1d%

Success.
1d10

Spot Hidden 60%

1d%

Stealth 44%

1d%

Success.
1d10

Throw 40%

1d%

Success.
1d10
Correct! You cannot increase more san and it must be less than you started.
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kabukiman
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Re: OOC:

Post by kabukiman »

Mr. Handy wrote: Fri Jun 10, 2022 2:09 am Is there a record of the skills we have checked, or do we need to look through the story to see?
Need to look at the story, this time I lost track (it was an entire year, sorry).
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kabukiman
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Re: OOC:

Post by kabukiman »

Starspawn338 wrote: Fri Jun 10, 2022 6:13 pm Just making sure you are going away from Pulp Cthulhu book on luck as on page 62 it says you roll luck like skills and if you fail (roll over your luck) you get 2d10 + 10 and if you roll under luck you roll 1d10 + 5 for luck recovery.


Mechanical Repair 64
1d100

Increase 1d10
1d10

Rifle 73
1d100

Spot Hidden 55
1d100

Increase 1d10
1d10

Throw 25
1d100

Increase 1d10
1d10

Luck 58
1d100

Yes, I decide that you recover all the luck after the scenario but don't increase. Let's face it, in a campaign like this, certain characters could finish with more than100 points of luck.
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kabukiman
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Re: OOC:

Post by kabukiman »

Only Aine is missing.
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Snapper
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Re: OOC:

Post by Snapper »

Thank you once again, Kabukiman, for another totally amusing and entertaining Pulp Adventure! These adventures make me laugh!

(Quite surprised Crowley is not dead yet but, on the other hand, he is part snake now.)
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